














Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Orcs |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Orc |
| Class | Bulwark |
| Level / Exp | 50 / 711781% |
| Size | big |
| Lifes / Deaths | Killed by Silabreyatha the ink squid at level 50 on the 19th Retaking 124th year of Ascendancy at 19:36 1 / 6Killed by Automated Defense System at level 50 on the 19th Revenge 124th year of Ascendancy at 15:00 Killed by Automated Defense System at level 50 on the 19th Revenge 124th year of Ascendancy at 17:08 Killed by Dolhu the shalore at level 50 on the 1st Pain 124th year of Ascendancy at 06:01 Killed by Zubuth the sun paladin at level 50 on the 19th Loss 124th year of Ascendancy at 22:31 Killed by High Sun Paladin Aeryn at level 50 on the 39th Loss 124th year of Ascendancy at 19:46 |
| Antimagic | Follower |
Primary Stats
| Strength | 127 (base 60) |
| Dexterity | 81 (base 60) |
| Constitution | 74 (base 60) |
| Magic | 9 (base 10) |
| Willpower | 35 (base 28) |
| Cunning | 87 (base 60) |
Resources
| Life | 2195/2195 |
| Stamina | 259/259 |
| Steam | 100/100 |
| Healing Factor | 1.5251680505321 |
| Regeneration | 27.675931975102 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +32% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 9 |
| See Stealth | 76.372035505479 |
| See Invisible | 76.372035505479 |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 76 |
| Crit Chance | 49% |
| APR | 20 |
| Speed | 0.91 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 9 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Mind
| Mindpower | 39 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +2% |
| Physical | +8% |
| All | 0% |
Offense: Damage Penetration
| All | +15% |
Defense: Base
| Armour (hardiness) | 138.40767225566 (96.438666929426%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 64 |
| Spell Save | 53 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 29%( 70%) |
| Blight | + 30%( 70%) |
| Cold | + 38%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 17%( 70%) |
| Light | + 20%( 70%) |
| Temporal | + 22%( 70%) |
| Lightning | + 29%( 70%) |
| Fire | + 39%( 70%) |
| Nature | + 20%( 70%) |
Defense: Immunities
| Disarm Resistance | 42% |
| Stun Resistance | 50% |
| Pinning Resistance | 34% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 90% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.6 steam per turn. Can be activated for an instant burst of 58 steam. Its effects scale with your Strength stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 11.7 steam per turn. Can be activated for an instant burst of 58 steam. Its effects scale with your Strength stat. |
Class Talents
| Technique / Superiority | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.30 |
| 5/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Technique / Battle tactics | 1.58 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Shield offense | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Orc | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Shield Wall |
Quests
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. A Ritch PartyTo do that we will prepare a special surprise to help our final attack. Go to the Ritch Hive in the mountains north of the ErĂșan desert and collect a big pile of ritch eggs. About 30 viable eggs should be sufficient. When you have enough, find a tunnel leading north and use the special sand shredder gloves tinker to open a path under the Gates of Morning. Finally, place the eggs in a protected spot to hatch. With luck, they will provide a distraction while you later assault the city. * You have collected enough eggs. * You have tunnelled close enough to the Gates of Morning. | active |
All the few remaining orcs of the mainland have been captured by Sunwall and their western allies. Children of Garkul, Unite!To ensure a future, any future, for our race they must be freed. The internment camp is located somewhere to the north. The orcs are subdued into obedience by a powerful psionic, Mindwall, and guarded by elite Sunwall troops. Mindwall must be taken care of and the prides set free. But BEFORE that you should go and destroy the Sunwall Observatory to the east, as our spies have found a way to resist Mindwall's psionic powers which requries ingredients from there. * You have destroyed Mindwall body but he managed to split his mind into many pieces and taken direct control of the subdued orcs. Destroy the pillars in each level four other levels. * You have freed all the Vor Pride orcs. * You have freed all the Rak'Shor Pride orcs. * You have freed all the Gorbat Pride orcs. * You have freed all the Grushnak Pride orcs. * The Pride is once again free and united. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. * You have stopped the pitiful Nektosh, ensuring one less threat for the Pride and a future for the Whitehooves. | done |
The giants have breached the mountain-side of Kruk pride! HomelandThey are invading the town just when most of our forces are outside. Only you and few others are left to close the breach by collapsing the tunnel from the inside. * You have collapsed the tunnel, saving the Pride. For now. | done |
You have found a bit of preserved yeti muscle, probably somebody somewhere will be interested. Mystery of the YetisFor each yeti muscle you return to the psy-machines in the ruins of a lost city you will gain a great reward. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You have assaulted the Vaporous Emporium, crushing the morale of the Atmos tribe. * You have explored the yeti cave and vanquished the Yeti Patriarch. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. * You have studied the 'remains' of an greater or ultimate hethugoroth, providing new ideas for ways to annihilate with heat. * The impressive Automated Defense System remains will prove very useful to create automated and self-deploying constructs. | done |
Our ultimate goal on the mainland is to get rid of the Sunwall once and for all. StargazersOur scouts have noticed the Gates of Morning is being reinforced with sun and moon orbs. Go to the Sunwall Observatory and destroy everything there to reduce their supplies. * You have destroyed the Observatory, the Gates of Morning defenses will be weakened. | done |
The people of the sunwall have lingered on this land for too long and now they are spreading their control to all the mainland. This must not be allowed! The Deconstruction of Falling StarsWith the help of their newfound allies in the west they keep a permanent guard over the farportal. The portal must be permanently destroyed to prevent reinforcements. The leader of the Sunwall, High Sun Paladin Aeryn must be punished for her crimes against the Prides. | active |
Kaltor's shop seems to be nearby in the mountain. Maybe it could be interesting to pay him a visit? The Grumpy ShopownerHe does sound well armed, though, so be prepared as it is likely very dangerous. So maybe take some time to plan the raid. * You have disposed of Kaltor, the loot is yours! | done |
A group of trolls from the Kar'HaĂŻb Dominion is trying to take foot on the mainland. This is our land!With the Sunwall at full force we can not have the luxury of having to fight on both fronts, the Dominion port of the south must be destroyed. A potent bomb was given to you, you must place it at a weak spot of the tower where it will detonate and destroy the port. It would be a good idea for you to not be there anymore when the bomb explodes however. | active |
The Atmos tribe is not our sole problem. The Sunwall as grown in strength since the Scourge from the West came and murdered the other Prides leaders. You Shall Pass!Our brothers on the mainland lay enslaved, but before we free them you must secure a way to the mainland. Go to the sunwall outpost. Show them the wrath of Garkul, show no mercy for they have none for us. * You have destroyed the sunwall outpost, and secured a way to the mainland. | done |
Equipment
| On feet | pair of drakeskin leather boots 'Mumabers' (0 def, 11 armour)2.0 T5 feet armor [Random Unique] Nature/Master While equipped: dps ---------- Mov.spd +10% On Hit (Melee): * 10 arcane resource burn ----- def ----- Armour +11 Fatigue -15% Resists +10% acid +6% temporal +6% light +3% darkness +17% fire +22% cold +11% lightning Phys.save +10 (+3 eff.) Max.HP +45.00 ---------- misc Max.enc +43 Stam/turn +0.50 A pair of boots made of leather. |
| Light source | bright dwarven lantern of health1.0 T5 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +62.00 ---------- misc Light +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | thaloren voratun helm of might (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +4 Str +3 Wil +4 Con dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +12% blight Mind.save +12 (+4 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Stralite Sand Shredder (0 def, 1 armour)1.0 T4 hands armor [Plot Item] Steamtech While equipped: ----- def ----- Armour +1 ---------- misc Talents +1 Sand Shredder Unarmed combat: Power 8.0 - 8.8 Physical Uses 40% Cun, 40% Dex, 40% Str Apr +1 Crit +1.0% Automatically deploy a huge rotating drill when you hit a sandwall, carving out a big part of it quickly. |
| On fingers | Betinn the Lavatorrent0.1 T4 ring jewelry [Random Unique] Master While equipped: Stats +8 Cun +7 Dex dps ---------- Mov.spd +22% Acc +21 (+5 eff.) Melee Ret 6 temporal On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +9 (+3 eff.) Resists +3% temporal +6% fire Max.HP +31.00 Disarm- +42% Pinning- +34% Knockbk- +40% Blinding Speed: Puts all charms on 24 cooldown Level 3.9 Pwr.cost 24 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 34% for 5 turns. Rings make your fingers look great! |
| On fingers | sneakthief's stralite ring of life0.1 T4 ring jewelry [Ego++] Nature/Master While equipped: Stats +8 Cun +7 Dex dps ---------- Acc +8 (+2 eff.) ----- def ----- Max.HP +61.00 HP.reg +9.00 Heal.mod +13% Rings make your fingers look great! |
| Around neck | Erelyrechik0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +9 Lck dps ---------- Phys.pwr +8 (+2 eff.) Phys.spd +10% Dmg.mod +3% acid +9% physical Acc +13 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 52% * 10 arcane resource burn ----- def ----- Defense +9 (+3 eff.) Resists +6% blight +6% nature Unseen.red 15% ---------- misc Masteries +0.28 Technique/Battle tactics Amulets make your neck look great! |
| In main hand | Grinder (36-54 power, 20 apr)3.0 T4 steamsaw 1H weapon [Unique] Psionic/Steamtech Power 36.0 - 54.0 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +20 Crit +14.0% Atk.spd 100% Block +50 HP.leech +5% Melee+ +10% gloom effects Uses 1.0 Steam While equipped: ----- def ----- Armour +8 Defense +12 (+4 eff.) Fatigue +10% ---------- misc Talents +2 Block On Taking Damage: Blindside the attacker (range 6). Originally a kitchen implement used by the giants to saw through tough, frozen carcasses. Something is especially sinister about this example though. |
| Around waist | skylord's drakeskin leather belt1.0 T5 belt armor [Ego+] Nature While equipped: Stats +5 Str +6 Dex +3 Wil +6 Cun ----- def ----- Phys.save +10 (+3 eff.) Spell.save +13 (+4 eff.) Mind.save +14 (+5 eff.) A belt that goes around your waist. |
| In off hand | impervious voratun shield of crushing (0 def, 21 armour, 75-90 power, 299 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Master When used to Attack: Power 75.5 - 90.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +299 On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Con dps ---------- Phys.crit +10.0% Phys.pwr +11 (+3 eff.) ----- def ----- Armour +21 Fatigue +8% Phys.save +6 (+2 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
| Cloak | wyrmwaxed cashmere cloak (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Nature While equipped: ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +6% fire +6% lightning +6% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | fortifying voratun plate armour of command (12 def, 24 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Master/Psionic While equipped: Stats +2 Str +4 Cun +5 Con ----- def ----- Armour +24 Defense +12 (+4 eff.) Fatigue +22% Mind.save +22 (+8 eff.) Max.HP +77.00 A suit of armour made of metal plates. |
Inventory
movement infusion (speed 588%; cd 15)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 588% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 376; 15 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 376 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
acid wave rune (damage 53; dur 4; cd 17)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 53.56 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
acid wave rune (damage 102; dur 4; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to unleash a cone dealing 103.00 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the duelist (range 8; phase 25; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 64; cd 12)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 64 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 292; dur 6; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 292 damage for 6 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 200; dur 5; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 200 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 53; cd 11)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 53 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Blackveil the gold amulet0.1 T3 amulet jewelry [Rare] Nature While equipped: dps ---------- Mind.crit +2% Crit.mult +20.00% Dmg.mod +12% mind ----- def ----- Resists +3% nature +19% mind +6% darkness Mind.save +3 (+1 eff.) Confus- +38% ---------- misc Equi/ret +0.08 Psi/ret +0.08 Amulets make your neck look great! |
mindweaver's voratun amulet of vision0.1 T5 amulet jewelry [Ego++] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Mind.pwr +11 (+4 eff.) ----- def ----- Mind.save +11 (+4 eff.) Blind- +23% Confus- +25% ---------- misc Infravis +7 Sight +2 See.Invis +11 Amulets make your neck look great! |
vitalizing voratun amulet0.1 T5 amulet jewelry [Ego+] Nature While equipped: Stats +4 Con ----- def ----- Phys.save +13 (+3 eff.) Max.HP +56.00 HP.reg +1.00 Amulets make your neck look great! |
wanderer's voratun amulet of the eclipse0.1 T5 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +5 Dex +7 Cun +7 Con dps ---------- Mov.spd +10% Melee+ 10 light 10 darkness Dmg.mod +12% light +9% darkness On Melee Ret: * 11% chance to reduce damage dealt by 21% * 10% chance to blind ----- def ----- Fatigue -7% HP.reg +3.00 ---------- misc Stam/turn +0.80 Amulets make your neck look great! |
voratun ring of luminosity0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +6 Mag dps ---------- Melee+ 21 light Ranged+ 30 light Dmg.mod +15% light Rings make your fingers look great! |
elemental voratun battleaxe of rage (58-87 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Arcane/Master Power 58.0 - 87.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 lightning damage (1/turn) While equipped: Stats +12 Str dps ---------- Dmg.mod +30% lightning +21% physical Res.pen +24% lightning Acc +28 (+6 eff.) Massive two-handed battleaxes. |
truestriking voratun battleaxe of enduring (56-84 power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego++] Nature/Master Power 56.0 - 84.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +8.0% Atk.spd 100% While equipped: Stats +17 Con +13 Wil dps ---------- Res.pen +14% physical Acc +27 (+6 eff.) Apr +17 ----- def ----- Max.HP +93.00 Massive two-handed battleaxes. |
Willowstoker (17-22 power, 11 apr)1.0 T3 dagger 1H weapon [Rare] Nature Power 17.5 - 22.8 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +11 Crit +6.0% Atk.spd 100% On Hit.r1 +20 mind On Crit.r2 +8 nature While equipped: Stats +8 Str +9 Dex +8 Mag +8 Wil +9 Cun +8 Con dps ---------- Phys.crit +2.0% Crit.mult +20.00% ----- def ----- Armour +4 Defense +10 (+3 eff.) ---------- misc Max.stam +30.00 Sharp, short and deadly. |
arcing voratun dagger of phasing (38-49 power, 23 apr)1.0 T5 dagger 1H weapon [Ego] Arcane Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +23 Crit +10.0% Atk.spd 100% Phasing +15% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage Sharp, short and deadly. |
blazebringer's voratun dagger of crippling (39-50 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 39.0 - 50.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit.r2 +56 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +12.0% All.spd +7% Res.pen +13% fire Sharp, short and deadly. |
blazebringer's voratun dagger of disruption (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Disrupt Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Against +29% Unnatural On Crit.r2 +85 fire On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- All.spd +7% Res.pen +21% fire Sharp, short and deadly. |
caustic stralite dagger of rage (30-39 power, 9 apr)1.0 T4 dagger 1H weapon [Ego++] Nature/Master Power 30.5 - 39.6 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Crit.r2 +25 acid +23 nature While equipped: Stats +6 Str dps ---------- Dmg.mod +9% physical Res.pen +17% acid +13% nature Acc +21 (+5 eff.) Apr +9 Sharp, short and deadly. |
dwarven-steel dagger 'Hailgasher' (16-21 power, 7 apr)1.0 T3 dagger 1H weapon [Rare] Nature Power 16.5 - 21.4 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Phasing +20% Melee+ +14 nature On Crit.r2 +16 mind While equipped: dps ---------- Phys.crit +8.0% Dmg.mod +30% cold ----- def ----- Defense +15 (+5 eff.) Sharp, short and deadly. |
elemental voratun dagger (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane Power 37.5 - 48.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +5% cold Res.pen +29% cold Sharp, short and deadly. |
enhanced voratun dagger of crippling (39-51 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Master Power 39.5 - 51.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +9 Str +7 Dex +5 Mag +11 Wil +6 Cun +11 Con dps ---------- Phys.crit +9.0% Sharp, short and deadly. |
thought-forged voratun dagger of erosion (39-50 power, 9 apr)1.0 T5 dagger 1H weapon [Ego] Nature/Psionic Power 39.0 - 50.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +13 nature +7 mind On Hit: * 28% chance to reduce all saves and defense by 25 While equipped: Stats +4 Cun +4 Wil Sharp, short and deadly. |
truestriking voratun dagger of evisceration (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +11.0% Phys.pwr +9 (+3 eff.) Res.pen +11% physical Acc +18 (+4 eff.) Apr +9 Sharp, short and deadly. |
voratun dagger of crippling (38-49 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 38.0 - 49.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +10.0% Sharp, short and deadly. |
voratun dagger of rage (39-51 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Master Power 39.5 - 51.4 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% While equipped: Stats +7 Str dps ---------- Dmg.mod +11% physical Acc +17 (+4 eff.) Sharp, short and deadly. |
dwarven-steel greatmaul of torment (40-60 power, 2 apr)5.0 T3 greatmaul 2H weapon [Ego+] Psionic Power 40.5 - 60.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +2 Crit +1.5% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed mauls. |
acidic stralite greatsword of ruin (50-80 power, 3 apr)3.0 T4 greatsword 2H weapon [Ego+] Arcane/Master Power 50.5 - 80.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +4.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: dps ---------- Phys.crit +17.0% Crit.mult +34.00% Apr +14 Massive two-handed swords. |
elemental voratun greatsword of torment (59-95 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Arcane/Psionic Power 59.5 - 95.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * Create an explosion dealing 15 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +38% fire Res.pen +27% fire Massive two-handed swords. |
truestriking dwarven-steel greatsword (37-60 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego+] Master Power 37.5 - 60.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Res.pen +14% physical Acc +12 (+3 eff.) Apr +13 Massive two-handed swords. |
truestriking dwarven-steel greatsword of enduring (36-58 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego++] Nature/Master Power 36.5 - 58.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% While equipped: Stats +12 Con +12 Wil dps ---------- Res.pen +12% physical Acc +14 (+4 eff.) Apr +12 ----- def ----- Max.HP +77.00 Massive two-handed swords. |
truestriking voratun greatsword (61-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 61.5 - 98.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Res.pen +16% physical Acc +24 (+6 eff.) Apr +19 Massive two-handed swords. |
voratun greatsword of corruption (58-92 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Arcane Power 58.0 - 92.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Hit: 20% Curse of Vulnerability 5 Massive two-handed swords. |
warbringer's voratun greatsword of rage (65-104 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Master Power 65.0 - 104.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +14 Str +7 Con dps ---------- Phys.pwr +14 (+4 eff.) Dmg.mod +14% physical Res.pen +12% physical Acc +17 (+4 eff.) ----- def ----- Disarm- +39% Massive two-handed swords. |
dragonbone longbow of piercing4.0 T5 longbow 2H weapon [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Res.pen +18% all Acc +11 (+3 eff.) Apr +12 Longbows are used to shoot arrows at your foes. |
throat-seeking dragonbone longbow of piercing4.0 T5 longbow 2H weapon [Ego++] Disrupt/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +20 nature On Crit: * silences the target While equipped: dps ---------- Res.pen +14% nature +11% all Acc +32 (+7 eff.) Apr +17 Longbows are used to shoot arrows at your foes. |
throat-seeking dragonbone longbow of true flight4.0 T5 longbow 2H weapon [Ego++] Disrupt/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +23 nature On Crit: * silences the target While equipped: dps ---------- Phys.crit +12.0% Res.pen +15% nature Acc +15 (+4 eff.) Longbows are used to shoot arrows at your foes. |
elemental voratun longsword of erosion (44-61 power, 6 apr)3.0 T5 longsword 1H weapon [Ego+] Arcane/Nature Power 44.0 - 61.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +14 nature On Hit: * Create an explosion dealing 15 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +30% cold Res.pen +10% cold Sharp, long, and deadly. |
enhanced voratun longsword of crippling (40-56 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Nature/Master Power 40.5 - 56.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +8 Str +8 Dex +7 Mag +10 Wil +10 Cun +9 Con dps ---------- Phys.crit +11.0% Sharp, long, and deadly. |
truestriking voratun longsword of rage (42-59 power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Master Power 42.5 - 59.5 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Str dps ---------- Dmg.mod +12% physical Res.pen +11% physical Acc +36 (+8 eff.) Apr +11 Sharp, long, and deadly. |
Nyrin (24-34 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Disrupt Power 24.5 - 34.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 8% chance to slow global speed by 52% While equipped: dps ---------- Dmg.mod +9% acid ----- def ----- Spell.save +18 (+6 eff.) HP.reg +4.00 Blind- +20% Confus- +20% Blunt and deadly. |
Samuroddaran the Magmasun (29-40 power, 4 apr)3.0 T3 mace 1H weapon [Rare] Psionic Power 29.0 - 40.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% On Hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) While equipped: Stats +2 Str +3 Con dps ---------- Dmg.mod +12% fire Melee Ret 6 mind On Hit (Melee): * 20% chance to reduce all saves and defense by 25 ----- def ----- Resists +12% mind +12% fire ---------- misc Light +3 Blunt and deadly. |
elemental voratun mace (47-65 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Arcane Power 47.0 - 65.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +20% acid Res.pen +5% acid Blunt and deadly. |
voratun mace of ruin (46-64 power, 6 apr)3.0 T5 mace 1H weapon [Ego+] Master Power 46.0 - 64.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +11.0% Crit.mult +18.00% Apr +8 Blunt and deadly. |
Oozing Heart (17-18 power, 25 apr, nature slow damage)3.0 T4 mindstar 1H weapon Reqs Wil 36 [Unique] Nature/Disrupt Power 17.0 - 18.7 Nature slow Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +7.0% Atk.spd 100% While equipped: Stats +2 Cun +6 Wil dps ---------- Mind.crit +8% Mind.pwr +12 (+4 eff.) Dmg.mod +18% nature +15% acid ----- def ----- Resists +12% arcane +12% blight Spell.save +15 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Slime +0.10 Wild-gift/Ooze Ooze Spit: Level 2.0 Pwr.cost 12 out of 20/20. Range 10 Travel.spd 800% of base Description: Spit slime at your target doing 106.07 nature damage and slowing it down by 30% for 3 turns. The damage will increase with the Dexterity stat This mindstar oozes a thick, caustic liquid. Magic seems to die around it. |
blooming vined mindstar of balance (6-6 power, 18 apr, nature damage)3.0 T2 mindstar 1H weapon [Ego] Nature Power 6.0 - 6.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) ----- def ----- Phys.save +4 (+1 eff.) Spell.save +2 (+0 eff.) Mind.save +3 (+1 eff.) Heal.mod +10% Heal/summ +10 ---------- misc Equi/ret +0.90 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar (16-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 16.5 - 18.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) ---------- misc Hate/kill +3.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 93.00 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 12 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
manaburning pulsing mindstar of frost (13-14 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Ego+] Nature/Disrupt Power 13.5 - 14.9 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit: * 17 arcane resource burn While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+3 eff.) Melee+ 4 cold Dmg.mod +12% cold Res.pen +4% cold ----- def ----- Armour +8 Resists +6% arcane +9% cold ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
projecting living mindstar of sand (17-18 power, 40 apr, nature damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego++] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+4 eff.) Melee+ 10 physical Dmg.mod +11% lightning +15% fire +10% physical +13% cold Res.pen +18% physical ----- def ----- Resists +13% physical ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Psionic/Focus +0.10 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
wrathful living mindstar (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Ego+] Nature/Psionic Power 17.5 - 19.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +14% Mind.pwr +10 (+4 eff.) ---------- misc Hate/m.crit +3.00 Psi/m.crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hardened leather sling 'Cyryvena'4.0 T3 sling 1H weapon [Rare] Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 On Crit.r2 +28 lightning +29 cold While equipped: Stats +6 Wil dps ---------- Mov.spd +35% Res.pen +14% lightning +15% cold ----- def ----- Resists +9% darkness Spell.save +9 (+3 eff.) Die.at -60.00 life ---------- misc Hate/m.crit +5.00 See.Invis +21 Slings are used to hurl stones or metal shots at your foes. |
Dazzlelord the yew magestaff (20-24 power, 4 apr, lightning element)5.0 T3 staff 2H weapon Reqs Mag 24 [Rare] Nature Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+9 eff.) Dmg.mod +20% lightning +21% light ----- def ----- Defense +11 (+4 eff.) Resists +15% acid +12% light Crit.chn- 10.00% Die.at -40.00 life Poison- +20% Cut- +20% ---------- misc Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 4 cooldown Level 2.0 Pwr.cost 4 out of 6/6. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 47.13 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
ash starstaff (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+6 eff.) Dmg.mod +15% temporal ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone starstaff of wizardry (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +12 Mag +4 Wil +6 Cun +7 Con dps ---------- Spell.crit +5% Crit.mult +21.00% Spell.pwr +23 (+17 eff.) Dmg.mod +30% physical ---------- misc N.En/turn +0.20 Vim/s.crit +5.00 Max.mana +54.00 Max.vim +50.00 Max.N.En +50.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
bloodlich's dragonbone vilestaff of greater warding (30-36 power, 6 apr, acid element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +2 Mag +8 Cun +2 Con dps ---------- Spell.crit +5% Crit.mult +21.00% Spell.pwr +15 (+13 eff.) Dmg.mod +30% acid ----- def ----- Armour +9 Defense +11 (+4 eff.) ---------- misc N.En/turn +0.20 Vim/s.crit +6.00 Max.vim +47.00 Max.N.En +44.00 Wards +3 acid Talents +4 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel dragonbone starstaff of protection (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +18.00% Spell.pwr +15 (+13 eff.) Dmg.mod +30% darkness ----- def ----- Resists +15% darkness ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood magestaff of warding (25-30 power, 5 apr, cold element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +17% Crit.mult +14.00% Spell.pwr +12 (+11 eff.) Dmg.mod +25% cold ----- def ----- Armour +6 Defense +4 (+1 eff.) ---------- misc Wards +2 cold Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff of channeling (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +27 (+19 eff.) Dmg.mod +30% light ---------- misc Mana/turn +0.31 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 18 cooldown Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff of protection (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+13 eff.) Dmg.mod +30% physical ----- def ----- Resists +15% physical ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone starstaff of fate (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Spell.pwr +23 (+17 eff.) Dmg.mod +30% darkness Phasing +23% ----- def ----- Defense +22 (+7 eff.) Shield.pwr +13% Phys.save +13 (+3 eff.) Spell.save +12 (+4 eff.) Mind.save +11 (+4 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
ethereal dragonbone vilestaff of channeling (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +33 (+22 eff.) Dmg.mod +30% fire Phasing +23% ----- def ----- Defense +17 (+6 eff.) Shield.pwr +12% ---------- misc Mana/turn +0.41 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 18 cooldown Staves designed for wielders of magic, by the greats of the art. |
greater dragonbone starstaff of fate (30-36 power, 6 apr, physical element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +12% Spell.pwr +23 (+17 eff.) Dmg.mod +30% physical +30% temporal +30% darkness +30% light ----- def ----- Phys.save +11 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +14 (+5 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
imbued dragonbone starstaff of wizardry (30-36 power, 6 apr, light element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.crit +5% Spell.pwr +24 (+17 eff.) Dmg.mod +30% light ---------- misc Max.mana +108.00 Talents +1 Command Staff On Spell Hit: 10% Sun Ray 3 Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +31.00% Spell.pwr +23 (+17 eff.) Melee+ 28 fire Dmg.mod +30% lightning ---------- misc See.Invis +6 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of breaching (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +39.00% Spell.pwr +22 (+16 eff.) Melee+ 22 fire Dmg.mod +30% cold Res.pen +15% cold ---------- misc See.Invis +13 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of might (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +16% Crit.mult +35.00% Spell.pwr +23 (+17 eff.) Melee+ 34 fire Dmg.mod +30% lightning ---------- misc See.Invis +14 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone magestaff of protection (30-36 power, 6 apr, lightning element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +28.00% Spell.pwr +25 (+18 eff.) Melee+ 22 fire Dmg.mod +30% lightning ----- def ----- Resists +15% lightning ---------- misc See.Invis +18 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone starstaff of breaching (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +21.00% Spell.pwr +22 (+16 eff.) Melee+ 28 fire Dmg.mod +30% darkness Res.pen +15% darkness ---------- misc See.Invis +9 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal dragonbone starstaff of greater warding (30-36 power, 6 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +29.00% Spell.pwr +24 (+17 eff.) Melee+ 28 fire Dmg.mod +30% temporal ----- def ----- Armour +9 Defense +9 (+3 eff.) ---------- misc See.Invis +14 Wards +3 temporal Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
infernal elven-wood starstaff of might (25-30 power, 5 apr, physical element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego+] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +14% Crit.mult +15.00% Spell.pwr +19 (+15 eff.) Melee+ 17 fire Dmg.mod +25% physical ---------- misc See.Invis +14 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone magestaff of the prodigy (30-36 power, 6 apr, arcane element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +13 Mag +13 Wil +6 Cun +5 Con dps ---------- Spell.crit +5% Spell.pwr +22 (+16 eff.) S.pwr/crit +8 Dmg.mod +30% arcane ----- def ----- HP.reg +1.40 Heal.mod +18% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding dragonbone starstaff of wizardry (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane/Nature Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil +5 Con dps ---------- Spell.crit +5% Spell.pwr +27 (+19 eff.) Dmg.mod +30% darkness ----- def ----- HP.reg +1.10 Heal.mod +20% ---------- misc Max.mana +74.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's dragonbone starstaff of fate (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +13.0% Spell.crit +11% Spell.pwr +23 (+17 eff.) Melee+ 21 arcane Dmg.mod +30% darkness ----- def ----- Phys.save +12 (+3 eff.) Spell.save +11 (+3 eff.) Mind.save +11 (+4 eff.) ---------- misc Max.mana +62.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short dragonbone starstaff of channeling (30-36 power, 6 apr, darkness element)5.0 T5 staff 1H weapon Reqs Mag 48 [Ego++] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +8.0% Spell.crit +8% Phys.pwr +11 (+3 eff.) Spell.pwr +31 (+21 eff.) Dmg.mod +30% darkness Acc +10 (+3 eff.) ---------- misc Mana/turn +0.35 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 18 cooldown Staves designed for wielders of magic, by the greats of the art. |
magewarrior's short elven-wood starstaff of channeling (25-30 power, 5 apr, darkness element)5.0 T4 staff 1H weapon Reqs Mag 35 [Ego++] Arcane/Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +9.0% Spell.crit +7% Phys.pwr +11 (+3 eff.) Spell.pwr +36 (+23 eff.) Dmg.mod +25% darkness Acc +9 (+2 eff.) ---------- misc Mana/turn +0.50 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 18 cooldown Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone magestaff of greater warding (40-48 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +18 (+14 eff.) Dmg.mod +40% fire ----- def ----- Armour +10 Defense +9 (+3 eff.) ---------- misc Wards +3 fire Talents +3 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone starstaff of wizardry (38-45 power, 6 apr, temporal element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 38.0 - 45.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +29 (+20 eff.) Dmg.mod +38% temporal ---------- misc Max.mana +84.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
potent dragonbone vilestaff of might (32-38 power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane Power 32.0 - 38.4 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +15% Spell.pwr +17 (+14 eff.) Dmg.mod +32% blight ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone starstaff of protection (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+13 eff.) Dmg.mod +30% darkness ----- def ----- Resists +15% darkness ---------- misc Mana/turn +0.25 Max.mana +72.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering dragonbone vilestaff of might (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +13% Spell.pwr +15 (+13 eff.) Dmg.mod +30% darkness ---------- misc Mana/turn +0.30 Max.mana +100.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering yew starstaff (20-24 power, 4 apr, light element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+9 eff.) Dmg.mod +20% light ---------- misc Mana/turn +0.21 Max.mana +50.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging yew vilestaff of fate (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +9 (+9 eff.) S.pwr/crit +7 Dmg.mod +20% fire ----- def ----- Phys.save +7 (+2 eff.) Spell.save +9 (+3 eff.) Mind.save +8 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
yew starstaff of wizardry (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon Reqs Mag 24 [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Mag +3 Wil dps ---------- Spell.crit +3% Spell.pwr +13 (+12 eff.) Dmg.mod +20% darkness ---------- misc Max.mana +39.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Gloomzephyr4.0 T3 steamgun 1H weapon [Rare] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +9 Atk.spd 100% Range +8 Proj.spd +600% Ranged+ +8 darkness On Hit.r1 +4 light +12 darkness Uses 2.0 Steam While equipped: dps ---------- Phys.crit +4.0% Dmg.mod +9% nature Res.pen +25% light Acc +7 (+2 eff.) ----- def ----- Resists +6% darkness Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
blazebringer's voratun steamgun of piercing4.0 T5 steamgun 1H weapon [Ego++] Nature/Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% On Crit.r2 +60 fire Uses 2.0 Steam While equipped: dps ---------- All.spd +8% Res.pen +14% fire +10% all Acc +23 (+5 eff.) Apr +10 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
caustic stralite steamgun of enduring4.0 T4 steamgun 1H weapon [Ego++] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +12 Atk.spd 100% Range +9 Proj.spd +600% On Crit.r2 +21 acid +18 nature Uses 2.0 Steam While equipped: Stats +9 Con +10 Wil dps ---------- Res.pen +5% acid +5% nature Apr +9 ----- def ----- Max.HP +55.00 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
gunslinger's voratun steamgun of true flight4.0 T5 steamgun 1H weapon [Ego++] Master/Steamtech Acc+ +0.2% base dam (max 20%) Apr +15 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: dps ---------- Phys.crit +11.0% Steampwr +6 (+1 eff.) Dmg.mod +18% physical Acc +10 (+3 eff.) ---------- misc Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
stralite steamsaw 'Earthquake' (29-43 power, 0 apr)3.0 T4 steamsaw 1H weapon [Random Unique] Nature/Disrupt/Steamtech Power 29.0 - 43.5 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +4.0% Atk.spd 100% Block +74 On Hit: * 20% chance to slow global speed by 52% Uses 1.0 Steam When used to Attack: Melee+ +4 nature On Hit.r1 +14 fire While equipped: dps ---------- Melee+ 22 lightning 7 fire Res.pen +5% nature Melee Ret 4 lightning 10 fire ----- def ----- Armour +5 Defense +8 (+3 eff.) Fatigue +10% Resists +11% acid +3% light +10% lightning +11% fire +21% cold +5% all Spell.save +9 (+3 eff.) ---------- misc Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
chilling voratun waraxe of rage (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +24 cold While equipped: Stats +5 Str dps ---------- Dmg.mod +11% physical Acc +16 (+4 eff.) One-handed war axes. |
elemental voratun waraxe (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane Power 39.5 - 55.3 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +19% fire Res.pen +27% fire One-handed war axes. |
elemental voratun waraxe of massacre (51-71 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 51.0 - 71.4 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +19% cold Res.pen +17% cold One-handed war axes. |
plaguebringer's voratun waraxe of massacre (50-70 power, 6 apr)3.0 T5 waraxe 1H weapon [Ego+] Arcane/Master Power 50.0 - 70.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +16 blight On Hit: 20% Epidemic 5 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 5 While equipped: ----- def ----- Disease- +24% One-handed war axes. |
Yeti-fur Cloak (9 def, 2 armour)2.0 T1 cloak armor [Unique] Nature While equipped: dps ---------- Phys.pwr +5 (+2 eff.) ----- def ----- Armour +2 Defense +9 (+3 eff.) Resists +15% cold Phys.save +10 (+3 eff.) This fur cloak is thick and matted, yet remains incredibly soft to the touch. |
cashmere cloak 'Stokegasher' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Dmg.mod +21% acid +6% mind Res.pen +15% acid Melee Ret 8 fire ----- def ----- Defense +2 (+1 eff.) Resists +7% acid +20% fire +7% lightning +7% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak of sorcery (2 def, 0 armour)2.0 T3 cloak armor [Ego+] Arcane While equipped: Stats +4 Mag +2 Wil dps ---------- Spell.crit +6% ----- def ----- Defense +2 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
spellcowled elven-silk cloak of the guardian (14 def, 7 armour)2.0 T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Mag +4 Wil ----- def ----- Armour +7 Defense +14 (+5 eff.) Phys.save +17 (+4 eff.) Spell.save +26 (+8 eff.) Mind.save +18 (+6 eff.) ---------- misc Max.mana +71.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
ancient elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +7 Mag dps ---------- Dmg.mod +17% temporal +17% physical Res.pen +10% temporal +9% physical ----- def ----- Resists +15% all Anom.red +16 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Spell.crit +11% Spell.pwr +21 (+16 eff.) Dmg.mod +15% temporal +10% physical Res.pen +9% temporal +7% physical ----- def ----- Resists +15% all Anom.red +15 ---------- misc Mana/turn +0.10 Max.mana +89.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +6 Mag dps ---------- Dmg.mod +19% acid +46% physical +25% fire +15% temporal +17% cold Res.pen +10% temporal +9% physical ----- def ----- Resists +15% acid +17% physical +16% fire +17% cold +15% all Anom.red +13 ---------- misc Cooldown Refit Golem -6 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +7 Mag dps ---------- Spell.pwr +17 (+14 eff.) Dmg.mod +18% temporal +14% physical +9% all Res.pen +11% temporal +10% physical ----- def ----- Resists +15% all Anom.red +13 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +15 (+13 eff.) S.pwr/crit +5 ----- def ----- Resists +15% all Silence- +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +19 (+15 eff.) Dmg.mod +11% all ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +16 (+13 eff.) Dmg.mod +11% all ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
fearwoven elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +9 (+3 eff.) Dmg.mod +21% darkness +16% physical Res.pen +11% darkness +13% physical ----- def ----- Resists +15% all ---------- misc Max.hate +11.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
focusing elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Spell.crit +8% Spell.pwr +22 (+16 eff.) ----- def ----- Resists +15% all ---------- misc Mana/turn +0.70 Psi/turn +0.22 Max.mana +67.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of Linaniil (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: dps ---------- Spell.crit +12% Mind.crit +4% Spell.pwr +24 (+17 eff.) Mind.pwr +5 (+2 eff.) ----- def ----- Resists +15% all Mind.save +24 (+8 eff.) ---------- misc Mana/turn +0.21 Max.mana +55.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of lightning (+39%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +3 (+1 eff.) Dmg.mod +26% lightning ----- def ----- Resists +39% lightning +15% all Mind.save +21 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven elven-silk robe of nature (+33%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +4 (+2 eff.) Dmg.mod +22% nature ----- def ----- Resists +33% nature +15% all Mind.save +30 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
mindwoven silk robe of corrosion (+18%) (0 def, 0 armour)2.0 T4 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +2 (+1 eff.) Dmg.mod +12% acid ----- def ----- Resists +18% acid +13% all Mind.save +16 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +8% Spell.pwr +8 (+8 eff.) Dmg.mod +18% light +24% darkness ----- def ----- Resists +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Cun dps ---------- Spell.crit +8% Spell.pwr +7 (+7 eff.) Dmg.mod +16% acid +15% physical +19% light +8% cold +24% fire +19% darkness ----- def ----- Resists +15% acid +17% physical +18% fire +13% cold +15% all ---------- misc Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stargazer's silk robe of Angolwen (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane While equipped: Stats +5 Mag +4 Wil +2 Cun dps ---------- Spell.crit +9% Spell.pwr +15 (+13 eff.) S.pwr/crit +4 Dmg.mod +15% light +17% darkness ----- def ----- Resists +13% all Silence- +30% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Nature While equipped: Stats +5 Str +5 Mag +6 Wil dps ---------- Dmg.mod +22% lightning +24% physical +17% cold ----- def ----- Resists +5% lightning +10% cold +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +6 Str +6 Mag +7 Wil dps ---------- Dmg.mod +21% lightning +15% physical +14% cold ----- def ----- Resists +14% blight +8% cold +15% lightning +15% all Max.HP +54.00 HP.reg +2.10 Heal.mod +18% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature While equipped: Stats +5 Str +6 Mag +7 Wil dps ---------- Dmg.mod +19% lightning +16% physical +9% cold ----- def ----- Resists +11% blight +15% cold +8% lightning +15% all Max.HP +87.00 HP.reg +4.70 Heal.mod +14% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
timebroken elven-silk robe of alchemy (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Mag +4 Wil dps ---------- Spell.crit +5% Spell.pwr +8 (+8 eff.) Dmg.mod +12% acid +28% temporal +12% fire +25% cold +9% arcane +22% physical ----- def ----- Resists +15% acid +18% physical +14% fire +16% cold +15% all ---------- misc Max.mana +59.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun dps ---------- Crit.mult +17.00% ----- def ----- Resists +12% blight +15% all Max.HP +69.00 HP.reg +2.20 Heal.mod +22% ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of life (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun dps ---------- Crit.mult +17.00% ----- def ----- Resists +10% blight +15% all Max.HP +81.00 HP.reg +3.00 Heal.mod +22% ---------- misc Hate/m.crit +4.00 Psi/m.crit +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe of alchemy (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun dps ---------- Crit.mult +15.00% Dmg.mod +17% acid +11% physical +10% fire +8% cold ----- def ----- Resists +16% acid +18% physical +14% fire +14% cold +13% all ---------- misc Hate/m.crit +3.00 Psi/m.crit +2.00 Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's silk robe of power (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun dps ---------- Crit.mult +15.00% Spell.pwr +13 (+12 eff.) Dmg.mod +12% all ----- def ----- Resists +13% all ---------- misc Hate/m.crit +4.00 Psi/m.crit +5.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
verdant elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Nature While equipped: Stats +4 Mag +4 Wil +6 Con dps ---------- Spell.pwr +16 (+13 eff.) S.pwr/crit +5 Dmg.mod +19% nature ----- def ----- Resists +15% all Poison- +41% Disease- +43% Silence- +36% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
blood-soaked pair of voratun boots of spellbinding (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +3 Mag dps ---------- Phys.crit +4.0% Phys.pwr +5 (+2 eff.) Apr +11 ----- def ----- Armour +5 Fatigue +4% ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
eldritch pair of drakeskin leather boots of spellbinding (0 def, 5 armour)2.0 T5 feet armor [Ego++] Arcane While equipped: Stats +4 Wil +8 Mag dps ---------- Spell.crit +4% ----- def ----- Armour +5 ---------- misc Mana/turn +0.45 Max.mana +49.00 Spell.cld 10% A pair of boots made of leather. |
grounding pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Nature/Master While equipped: ----- def ----- Armour +5 Fatigue +4% Resists +10% lightning +5% temporal ---------- misc Stam/turn +0.90 Max.stam +24.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +4% Resists +13% fire +9% cold ---------- misc Stam/turn +1.00 Max.stam +29.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of dwarven-steel boots of strife (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +3 Con +3 Wil dps ---------- Mind.pwr +5 (+2 eff.) Mov.spd +10% Res.pen +7% physical ----- def ----- Armour +4 Fatigue -3% Max.HP +38.00 ---------- misc Stam/turn +0.40 Blindside: Puts all charms on 15 cooldown Level 3.0 Pwr.cost 15 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 48% (at 0 Hate) to 162% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 34 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Morningrupture' (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +4 Fatigue -4% Resists +2% physical Spell.save +18 (+6 eff.) Mind.save +15 (+5 eff.) Max.HP +44.00 Poison- +20% Disease- +20% ---------- misc Stam/turn +0.60 Light +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Normal] While equipped: ----- def ----- Armour +2 Unarmed combat: Power 17.0 - 18.7 Physical Uses 40% Dex, 40% Str, 40% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +3.0% Atk.spd 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic drakeskin leather gloves of war-making (0 def, 8 armour)1.0 T4 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +12.0% Spell.crit +12% Mind.crit +13% Crit.mult +13.00% ----- def ----- Armour +8 Mind.save +10 (+4 eff.) Max.HP +71.00 Unarmed combat: Power 40.5 - 44.6 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Acc +6 Apr +5 Crit +15.0% Atk.spd 100% On Hit: 10% Battle Shout 5 On Crit: 20% Cripple 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets of the starseeker (0 def, 7 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +4 Cun +3 Mag ----- def ----- Armour +7 Fatigue +5% Resists +7% light +8% darkness Mind.save +13 (+5 eff.) Max.HP +54.00 ---------- misc Infravis +2 Unarmed combat: Power 31.0 - 43.4 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Acc +9 Apr +15 Crit +10.0% Atk.spd 83% On Crit.r2 +29 light +48 darkness On Hit: 10% Battle Shout 5 Starfall: Puts all charms on 12 cooldown Level 1.0 Pwr.cost 12 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 28.09 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
sand voratun gauntlets of war-making (0 def, 10 armour)1.5 T4 hands armor Reqs Heavy armour training [Ego+] Nature/Master While equipped: dps ---------- Phys.crit +13.0% Spell.crit +11% Mind.crit +8% Crit.mult +8.00% Melee+ 11 physical Dmg.mod +6% physical ----- def ----- Armour +10 Fatigue +5% Unarmed combat: Power 36.5 - 51.1 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% base dam (max 20%) Apr +15 Crit +16.0% Atk.spd 83% On Hit.r1 +8 physical On Crit.r2 +11 physical On Hit: 10% Sand Breath 5 On Crit: 20% Cripple 5 Metal gloves protecting the hands up to the middle of the lower arm. |
Cap of the Undisturbed Mind (-10 def, 0 armour)2.0 T3 head armor [Plot Item] Arcane/Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr -10 (-2 eff.) Spell.pwr -10 (-9 eff.) Mind.pwr -10 (-5 eff.) ----- def ----- Defense -10 (-3 eff.) Resists +10% cold +10% darkness +10% arcane Confus- +100% Allows you to resist the most terrible assaults on your mind. To prevent losing your mental health when gazing at the horrors of the Void there are still living brain tissues embedded into this cap. With it you can spend your time stargazing without fear. |
Frigidkill (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +6 Con dps ---------- Dmg.mod +15% cold Res.pen +10% darkness +10% cold ----- def ----- Armour +3 Fatigue +3% ---------- misc Light +3 Infravis +2 A hat made of leather. Very stylish. |
The Black Crown (0 def, 15 armour)3.0 T4 head armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +10 Wil +10 Con ----- def ----- Armour +15 Fatigue +5% Resists +20% darkness +20% blight ---------- misc Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds ShadowPwr +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
Ulfadunahell (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Str +4 Dex +4 Wil +6 Cun +5 Con dps ---------- Mind.pwr +15 (+5 eff.) Dmg.mod +27% mind Res.pen +10% mind Melee Ret 8 acid ----- def ----- Armour +3 Fatigue +3% Mind.save +6 (+2 eff.) A hat made of leather. Very stylish. |
Urthytondur the Morninghacker (25 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Crit.mult +10.00% Res.pen +20% light ----- def ----- Armour +3 Defense +25 (+8 eff.) Fatigue +3% Resists +10% lightning +8% temporal ---------- misc Light +3 A cap made of leather. |
aegis elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +6 Cun +6 Wil dps ---------- Mind.pwr +3 (+1 eff.) ----- def ----- Defense +3 (+1 eff.) Shield.pwr +12% HP.reg +3.90 A pointy cloth hat, very wizardly... |
augmenting cashmere wizard hat of balance (2 def, 0 armour)2.0 T3 head armor [Ego+] Arcane/Psionic While equipped: dps ---------- Dmg.mod +6% acid +6% lightning +5% cold +5% arcane +6% fire ----- def ----- Defense +2 (+1 eff.) ---------- misc Equi/ret +2.10 Psi/ret +1.60 Hate/ret +1.30 A pointy cloth hat, very wizardly... |
augmenting elven-silk wizard hat of knowledge (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +7 Cun +6 Wil dps ---------- Mind.pwr +4 (+2 eff.) Dmg.mod +15% acid +7% lightning +9% fire +4% arcane +10% cold ----- def ----- Defense +3 (+1 eff.) A pointy cloth hat, very wizardly... |
catburglar's hardened leather hat of absorption (0 def, 3 armour)2.0 T3 head armor [Ego+] Nature/Master While equipped: Stats +3 Dex ----- def ----- Armour +3 Fatigue +3% Resists +15% darkness ---------- misc Stam/ret +1.20 Equi/ret +1.50 Infravis +5 A hat made of leather. Very stylish. |
dwarven-steel helm 'Blazewrecker' (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Str dps ---------- Dmg.mod +27% lightning Res.pen +25% fire Melee Ret 2 lightning ----- def ----- Armour +4 Fatigue +4% Resists +6% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather hat 'Hazebloom' (0 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +3 Str +5 Wil +5 Cun +2 Con dps ---------- Melee Ret 10 cold ----- def ----- Armour +3 Fatigue +3% Mind.save +8 (+3 eff.) ---------- misc Light +4 A hat made of leather. Very stylish. |
hardened leather hat 'Rainwake' (0 def, 3 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +2 Cun +4 Wil dps ---------- Mind.pwr +5 (+2 eff.) Dmg.mod +27% cold +12% temporal ----- def ----- Armour +3 Fatigue +3% Resists +18% cold +3% temporal Def/telep +15 Res/telep +15% Dur/telep +15% A hat made of leather. Very stylish. |
mindcaging voratun helm of strength (+7) (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master/Psionic While equipped: Stats +7 Str ----- def ----- Armour +5 Fatigue +5% Resists +17% mind Mind.save +19 (+7 eff.) Confus- +28% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel mail armour 'Moldsting' (3 def, 21 armour)14.0 T3 heavy armor Reqs Heavy armour training [Rare] Master While equipped: Stats +6 Wil dps ---------- Mind.crit +2% Crit.mult +20.00% Melee Ret 4 mind ----- def ----- Armour +21 Defense +3 (+1 eff.) Fatigue +12% Resists +12% nature +6% fire ---------- misc Max.psi +20.00 A suit of armour made of mail. |
dwarven-steel mail armour of thunder (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +6 Str +5 Mag +6 Wil dps ---------- Phys.crit +6.0% Spell.crit +5% Mind.crit +6% Phys.pwr +17 (+5 eff.) Spell.pwr +16 (+13 eff.) Mind.pwr +10 (+4 eff.) ----- def ----- Armour +8 Defense +3 (+1 eff.) Fatigue +12% Resists +13% lightning A suit of armour made of mail. |
fearforged stralite mail armour (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego+] Arcane While equipped: Stats +7 Con ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +22% Resists +7% fire -13% light +9% darkness Phys.save +8 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+3 eff.) A suit of armour made of mail. |
fortifying voratun mail armour (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +3 Str +5 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Max.HP +62.00 A suit of armour made of mail. |
fortifying voratun mail armour of implacability (5 def, 17 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Master While equipped: Stats +5 Str +6 Con ----- def ----- Armour +17 Defense +5 (+2 eff.) Fatigue +4% Phys.save +7 (+2 eff.) Max.HP +57.00 A suit of armour made of mail. |
prismatic stralite mail armour of cold resistance (4 def, 8 armour)14.0 T4 heavy armor Reqs Heavy armour training [Ego] Arcane/Master While equipped: ----- def ----- Armour +8 Defense +4 (+1 eff.) Fatigue +12% Resists +23% cold +12% light +14% darkness A suit of armour made of mail. |
drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature While equipped: ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Max.HP +80.00 HP.reg +9.00 Heal.mod +16% A suit of armour made of leather. |
drakeskin leather armour of the void (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane While equipped: dps ---------- Melee+ 7 darkness Ranged+ 8 darkness ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +24% darkness +22% temporal Def/telep +21 Res/telep +30% Dur/telep +27% Blink to a nearby random location (rad 11) Puts all charms on 15 cooldown A suit of armour made of leather. |
duelist's drakeskin leather armour (26 def, 11 armour)9.0 T5 light armor [Ego+] Master While equipped: Stats +7 Cun +7 Dex ----- def ----- Armour +11 Defense +26 (+8 eff.) Fatigue +8% A suit of armour made of leather. |
enlightening drakeskin leather armour of Eyal (20 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Mind.save +17 (+6 eff.) Max.HP +41.00 HP.reg +6.00 Heal.mod +15% A suit of armour made of leather. |
enlightening reinforced leather armour of the deep (12 def, 11 armour)9.0 T4 light armor [Ego++] Nature/Psionic While equipped: Stats +5 Cun +6 Wil ----- def ----- Armour +11 Defense +12 (+4 eff.) Fatigue +8% Resists +9% acid +7% cold Mind.save +18 (+6 eff.) ---------- misc Breathe water A suit of armour made of leather. |
marauder's drakeskin leather armour of the deep (24 def, 9 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +7 Str +6 Dex ----- def ----- Armour +9 Defense +24 (+8 eff.) Fatigue +8% Resists +12% acid +8% cold Phys.save +7 (+2 eff.) ---------- misc Breathe water A suit of armour made of leather. |
nimble drakeskin leather armour of alacrity (33 def, 8 armour)9.0 T5 light armor [Ego++] Master While equipped: Stats +6 Dex dps ---------- Mov.spd +20% Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +33 (+10 eff.) Fatigue +8% A suit of armour made of leather. |
nimble drakeskin leather armour of the hero (28 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Nature/Master While equipped: Stats +5 Str +12 Dex +4 Mag +8 Wil +6 Cun dps ---------- Mov.spd +20% ----- def ----- Armour +8 Defense +28 (+9 eff.) Fatigue +8% Max.HP +58.00 A suit of armour made of leather. |
prismatic drakeskin leather armour of clarity (20 def, 8 armour)9.0 T5 light armor [Ego] Arcane/Psionic While equipped: ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +7% mind +17% light +14% darkness Mind.save +17 (+6 eff.) A suit of armour made of leather. |
rejuvenating drakeskin leather armour of acid resistance (20 def, 8 armour)9.0 T5 light armor [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +29% acid HP.reg +4.90 ---------- misc Stam/turn +2.40 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of alacrity (20 def, 8 armour)9.0 T5 light armor [Ego+] Nature/Master While equipped: dps ---------- Phys.spd +15% Spell.spd +15% Mind.spd +15% ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% HP.reg +4.60 ---------- misc Stam/turn +1.90 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of command (33 def, 17 armour)9.0 T5 light armor [Ego+] Nature/Psionic While equipped: Stats +3 Cun ----- def ----- Armour +17 Defense +33 (+10 eff.) Fatigue +8% Mind.save +18 (+6 eff.) HP.reg +6.30 ---------- misc Stam/turn +1.00 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of thunder (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane/Nature While equipped: Stats +7 Str +7 Mag +7 Wil dps ---------- Phys.crit +7.0% Spell.crit +9% Mind.crit +7% Phys.pwr +12 (+3 eff.) Spell.pwr +23 (+17 eff.) Mind.pwr +18 (+6 eff.) ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +13% lightning HP.reg +5.90 ---------- misc Stam/turn +1.40 A suit of armour made of leather. |
searing drakeskin leather armour of lightning resistance (20 def, 8 armour)9.0 T5 light armor [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 15 acid 12 fire Melee Ret 14 acid 10 fire ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +28% acid +30% fire +20% lightning A suit of armour made of leather. |
troll-hide drakeskin leather armour of delving (20 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +8 Str ----- def ----- Armour +8 Defense +20 (+7 eff.) Fatigue +8% Resists +16% darkness +10% physical Max.HP +41.00 HP.reg +8.30 Heal.mod +18% ---------- misc Light +1 Track: Puts all charms on 18 cooldown Level 2.0 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 21 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
fearforged voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Arcane While equipped: Stats +9 Con ----- def ----- Armour +16 Fatigue +29% Resists +13% fire -19% light +11% darkness Phys.save +8 (+2 eff.) Spell.save +7 (+2 eff.) Mind.save +8 (+3 eff.) A suit of armour made of metal plates. |
fearforged voratun plate armour of command (11 def, 23 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Arcane/Psionic While equipped: Stats +3 Cun +8 Con ----- def ----- Armour +23 Defense +11 (+4 eff.) Fatigue +32% Resists +9% fire -18% light +11% darkness Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +25 (+9 eff.) A suit of armour made of metal plates. |
fortifying voratun plate armour of natural resilience (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego++] Disrupt/Master While equipped: Stats +6 Str +4 Con ----- def ----- Armour +16 Fatigue +22% Resists +19% nature +17% blight D.Red.from +11% Unnatural Max.HP +75.00 A suit of armour made of metal plates. |
radiant voratun plate armour (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature While equipped: Stats +4 Wil ----- def ----- Armour +16 Fatigue +22% Resists +25% blight +25% darkness ---------- misc Light +2 A suit of armour made of metal plates. |
Glowmonster (0 def, 4 armour, 18-21 power, 39.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Master When used to Attack: Power 18.0 - 21.6 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +39 While equipped: Stats +1 Str +2 Cun +3 Con dps ---------- Dmg.mod +27% light ----- def ----- Armour +4 Fatigue +8% Resists +3% acid +18% fire +6% cold ---------- misc Talents +1 Block Handheld deflection devices. |
crackling voratun shield of crushing (0 def, 10 armour, 75-90 power, 211.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Arcane/Master When used to Attack: Power 75.0 - 90.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +211 Melee+ +11 lightning On Crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +4 Dex dps ---------- Phys.crit +12.0% Phys.pwr +11 (+3 eff.) Melee Ret 17 lightning ----- def ----- Armour +10 Fatigue +8% Resists +17% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
impervious voratun shield (0 def, 16 armour, 69-83 power, 265.5 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Master When used to Attack: Power 69.5 - 83.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +265 While equipped: Stats +4 Con ----- def ----- Armour +16 Fatigue +8% Phys.save +11 (+3 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
impervious voratun shield of shrapnel (0 def, 18 armour, 62-75 power, 315 block)7.0 T5 shield armor Reqs Shield usage training [Ego++] Master When used to Attack: Power 62.5 - 75.0 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +315 While equipped: Stats +5 Con dps ---------- On shield block: * Cause enemies within radius 6 to bleed for 257 physical damage over 5 turns (1/turn) ----- def ----- Armour +18 Fatigue +8% Phys.save +11 (+3 eff.) ---------- misc Talents +1 Block Handheld deflection devices. |
Loregund the Hellumbra (15/15, 34-47 power, 10 apr)3.0 T3 arrow ammo [Rare] Nature Power 34.0 - 47.6 Physical Uses 70% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +2.0% Capacity 15 Ranged+ +49 fire +20 light +20 darkness On Hit.r1 +20 darkness +20 fire On Crit.r2 +20 fire Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of accuracy (21/21, 67-93 power, 18 apr)3.0 T5 arrow ammo [Ego+] Master Power 67.0 - 93.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Acc +30 Apr +18 Crit +20.0% Capacity 21 On Crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
barbed quiver of dragonbone arrows of erosion (23/23, 76-107 power, 18 apr)3.0 T5 arrow ammo [Ego+] Nature/Master Power 76.5 - 107.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +24.0% Capacity 23 Ranged+ +20 nature On Crit: * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
psychokinetic quiver of dragonbone arrows of annihilation (20/24, 62-86 power, 30 apr)3.0 T5 arrow ammo [Ego++] Master/Psionic Power 62.0 - 86.8 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +30 Crit +20.0% Capacity 24 Proj.spd +200% Ranged+ +44 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 158 physical damage Arrows are used with bows to pierce your foes to death. |
quiver of ash arrows of crippling (18/18, 21-30 power, 7 apr)3.0 T2 arrow ammo [Ego+] Master Power 21.5 - 30.1 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +12.5% Capacity 18 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
120 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
21 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
12 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
24 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
17 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tower Detonator0.0 bomb tinker [Plot Item] Steamtech Place the bomb on the structural weakness.. This bomb was tailored to weaken the structure of the Dominion's port tower. If placed at the right spot it will explode after 100 turns and destroy the whole port. |
bloodhexed voratun pickaxe (dig speed 17 turns)3.0 T5 digger tool [Ego+] Arcane While equipped: Stats +10 Str +6 Wil dps ---------- Phys.crit +10.0% Mind.crit +9% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
20 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
32 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 122 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
barbed pouch of stralite shots of crippling (17/23, 50-60 power, 5 apr)3.0 T4 shot ammo [Ego++] Master Power 50.0 - 60.0 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +23.5% Capacity 23 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 257 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of stralite shots of grasping (17/20, 43-51 power, 5 apr)3.0 T4 shot ammo [Ego++] Nature/Psionic Power 43.0 - 51.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 20 Ranged+ +18 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 158 physical damage * 20% chance to create vines that bind the target to the ground dealing 158 nature damage and pinning them for 3 turns Shots are used with slings to pummel your foes to death. |
dwarven-steel torque of mindblast 'Adelenor' [power 270] (9 cooldown)2.0 T3 torque charm [Rare] Psionic While equipped: dps ---------- Crit.mult +10.00% Mind.pwr +10 (+4 eff.) ----- def ----- Resists +6% temporal +3% cold +3% nature +5% physical Mind.save +6 (+2 eff.) Max.HP +20.00 Silence- +20% Blast the opponent's mind dealing 269 mind damage and silencing them for 4 turns Puts all charms on 9 cooldown Torques are made by powerful psionics to store psionic powers. |
13 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
overpowered yew wand of conjuration [power 360] (14 cooldown)2.0 T3 wand charm [Ego+] Arcane Fire a magical bolt dealing 359 cold damage Puts all charms on 14 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
25 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Across the Narrow Sea
Destroyed the Sunwall Outpost to secure a way to the mainland.By Kharrged the Orc Bulwark level 50
25th Retaking 124th year of Ascendancy at 13:55 see stats
Exterminator
Killed 1000 creatures.By Kharrged the Orc Bulwark level 50
24th Pain 124th year of Ascendancy at 04:27 see stats
Fear me not!
Survived the Fearscape!By Kharrged the Orc Bulwark level 50
18th Loss 124th year of Ascendancy at 12:34 see stats
Level 10
Got a character to level 10.By Kharrged the Orc Bulwark level 10
10th Retaking 124th year of Ascendancy at 11:10 see stats
Level 20
Got a character to level 20.By Kharrged the Orc Bulwark level 20
10th Retaking 124th year of Ascendancy at 11:10 see stats
Level 30
Got a character to level 30.By Kharrged the Orc Bulwark level 30
10th Retaking 124th year of Ascendancy at 11:10 see stats
Level 40
Got a character to level 40.By Kharrged the Orc Bulwark level 40
10th Retaking 124th year of Ascendancy at 11:10 see stats
Level 50
Got a character to level 50.By Kharrged the Orc Bulwark level 50
10th Retaking 124th year of Ascendancy at 11:10 see stats
Reclaiming Garkul's Heritage
Freed the remnants of the Prides from the Internment Camp.By Kharrged the Orc Bulwark level 50
50th Dearth 124th year of Ascendancy at 04:02 see stats
Size is everything
Did over 1500 damage in one attack.By Kharrged the Orc Bulwark level 50
33rd Destruction 124th year of Ascendancy at 01:30 see stats
Size matters
Did over 600 damage in one attack.By Kharrged the Orc Bulwark level 50
17th Retaking 124th year of Ascendancy at 15:26 see stats
This will make a big Omelette!
Collected 40 ritch eggs in the Ritch Hive.By Kharrged the Orc Bulwark level 50
47th Destruction 124th year of Ascendancy at 02:27 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Kharrged the Orc Bulwark level 50
31st Dearth 124th year of Ascendancy at 20:08 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Kharrged the Orc Bulwark level 50
3rd Revenge 124th year of Ascendancy at 04:39 see stats
Log
Kharrged picks up ( .): infernal dragonbone magestaff (30-36 power, 6 apr, lightning element).
Kharrged picks up ( .): greater dragonbone starstaff of fate (30-36 power, 6 apr, physical element).
Kharrged picks up ( .): rejuvenating drakeskin leather armour of alacrity (20 def, 8 armour).
Kharrged picks up ( .): elven-silk robe of power (0 def, 0 armour).
Kharrged picks up ( .): nimble drakeskin leather armour of alacrity (33 def, 8 armour).
Kharrged picks up (E.): truestriking voratun dagger of evisceration (38-49 power, 9 apr).
Kharrged picks up (y.): blazebringer's voratun dagger of crippling (39-50 power, 9 apr).
Talent Pride of the Orcs is ready to use.
There is an exit to the worldmap here (press '' or right click to use).
Ran for 5 turns (stop reason: at exit).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Kharrged wears (replacing impervious voratun shield of shrapnel (0 def, 18 armour, 62-75 power, 315 block)): impervious voratun shield of crushing (0 def, 21 armour, 75-90 power, 299 block).
Kharrged wears: thaloren voratun helm of might (0 def, 5 armour).
Kharrged can not wear (cloak): spellcowled elven-silk cloak of the guardian (14 def, 7 armour) (antimagic).
Kharrged can not wear (cloak): spellcowled elven-silk cloak of the guardian (14 def, 7 armour) (antimagic).
Kharrged can not wear (cloak): spellcowled elven-silk cloak of the guardian (14 def, 7 armour) (antimagic).
Kharrged can not wear (cloak): spellcowled elven-silk cloak of the guardian (14 def, 7 armour) (antimagic).
Kharrged wears: wyrmwaxed cashmere cloak (2 def, 0 armour).
Talent Block is ready to use.
















































































































































