









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
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Campaign | Maj'Eyal |
Mode | Nightmare Exploration |
Sex | Male |
Race | Ghoul |
Class | Wanderer |
Level / Exp | 34 / 24% |
Size | big |
Lifes / Deaths | Killed by skeleton mage at level 2 on the 75th Pyre 122nd year of Ascendancy at 06:31 / 89Killed by white crystal at level 4 on the 75th Pyre 122nd year of Ascendancy at 23:58 Killed by Spellblaze Crystal at level 4 on the 76th Pyre 122nd year of Ascendancy at 05:04 Killed by Spellblaze Crystal at level 4 on the 76th Pyre 122nd year of Ascendancy at 05:42 Killed by fire drake hatchling at level 6 on the 78th Pyre 122nd year of Ascendancy at 03:24 Killed by elven tempest at level 7 on the 79th Pyre 122nd year of Ascendancy at 12:20 Killed by Velythra the patchwork troll at level 8 on the 10th Mirth 122nd year of Ascendancy at 06:48 Killed by Poluthra the slaver at level 8 on the 8th Flare 122nd year of Ascendancy at 22:44 Killed by enthralled slave at level 9 on the 9th Flare 122nd year of Ascendancy at 21:07 Killed by enthralled slave at level 9 on the 9th Flare 122nd year of Ascendancy at 21:33 Killed by enthralled slave at level 9 on the 10th Flare 122nd year of Ascendancy at 01:53 Killed by Blood Master at level 9 on the 10th Flare 122nd year of Ascendancy at 08:26 Killed by Zubuthra the awoken tentacle tree at level 9 on the 63rd Dusk 122nd year of Ascendancy at 07:08 Killed by ultimate gwelgoroth at level 9 on the 63rd Dusk 122nd year of Ascendancy at 07:20 Killed by Ivoremira the faeros at level 10 on the 63rd Dusk 122nd year of Ascendancy at 11:46 Killed by elven cultist at level 10 on the 63rd Dusk 122nd year of Ascendancy at 13:52 Killed by elven cultist at level 10 on the 63rd Dusk 122nd year of Ascendancy at 14:05 Killed by faeros at level 10 on the 63rd Dusk 122nd year of Ascendancy at 17:40 Killed by Vorirawyn the ultimate gwelgoroth at level 10 on the 64th Dusk 122nd year of Ascendancy at 02:08 Killed by Salyyavea the gwelgoroth at level 10 on the 64th Dusk 122nd year of Ascendancy at 02:25 Killed by Salyyavea the gwelgoroth at level 10 on the 64th Dusk 122nd year of Ascendancy at 02:40 Killed by Salyyavea the gwelgoroth at level 10 on the 64th Dusk 122nd year of Ascendancy at 02:56 Killed by Salyyavea the gwelgoroth at level 10 on the 64th Dusk 122nd year of Ascendancy at 03:13 Killed by The Withering Thing at level 13 on the 12nd Haze 122nd year of Ascendancy at 11:33 Killed by Glado the thalore at level 15 on the 27th Haze 122nd year of Ascendancy at 01:14 Killed by Glado the thalore at level 16 on the 27th Haze 122nd year of Ascendancy at 01:25 Killed by Osebda the krog at level 16 on the 27th Haze 122nd year of Ascendancy at 01:44 Killed by Emoma the skeleton warrior at level 16 on the 38th Haze 122nd year of Ascendancy at 16:31 Killed by skeleton magus at level 16 on the 40th Haze 122nd year of Ascendancy at 18:14 Killed by forest wight at level 17 on the 41st Haze 122nd year of Ascendancy at 08:03 Killed by skeleton master archer at level 17 on the 41st Haze 122nd year of Ascendancy at 11:59 Killed by skeleton magus at level 17 on the 41st Haze 122nd year of Ascendancy at 15:30 Killed by skeleton magus at level 17 on the 41st Haze 122nd year of Ascendancy at 16:20 Killed by lesser vampire at level 17 on the 41st Haze 122nd year of Ascendancy at 18:39 Killed by naga myrmidon at level 17 on the 41st Haze 122nd year of Ascendancy at 18:53 Killed by Iviganne the netherworm mass at level 17 on the 42nd Haze 122nd year of Ascendancy at 10:16 Killed by skeleton mage at level 18 on the 42nd Haze 122nd year of Ascendancy at 22:43 Killed by forest wight at level 18 on the 43rd Haze 122nd year of Ascendancy at 04:15 Killed by ghoulking at level 18 on the 43rd Haze 122nd year of Ascendancy at 05:05 Killed by Aletta Soultorn at level 18 on the 43rd Haze 122nd year of Ascendancy at 06:48 Killed by skeleton magus at level 18 on the 43rd Haze 122nd year of Ascendancy at 07:06 Killed by Filio Flightfond at level 18 on the 43rd Haze 122nd year of Ascendancy at 07:27 Killed by Aletta Soultorn at level 18 on the 43rd Haze 122nd year of Ascendancy at 08:10 Killed by Filio Flightfond at level 18 on the 43rd Haze 122nd year of Ascendancy at 08:59 Killed by Filio Flightfond at level 18 on the 43rd Haze 122nd year of Ascendancy at 09:45 Killed by skeleton warrior at level 18 on the 43rd Haze 122nd year of Ascendancy at 09:54 Killed by skeleton warrior at level 18 on the 43rd Haze 122nd year of Ascendancy at 10:09 Killed by Filio Flightfond at level 18 on the 43rd Haze 122nd year of Ascendancy at 10:26 Killed by Filio Flightfond at level 19 on the 43rd Haze 122nd year of Ascendancy at 11:20 Killed by Filio Flightfond at level 19 on the 43rd Haze 122nd year of Ascendancy at 12:02 Killed by Filio Flightfond at level 19 on the 43rd Haze 122nd year of Ascendancy at 12:42 Killed by worm that walks at level 19 on the 43rd Haze 122nd year of Ascendancy at 14:06 Killed by worm that walks at level 19 on the 43rd Haze 122nd year of Ascendancy at 14:30 Killed by Balrnefla the wretchling at level 19 on the 44th Haze 122nd year of Ascendancy at 01:41 Killed by Lisuyassra the skeleton mage at level 19 on the 44th Haze 122nd year of Ascendancy at 01:53 Killed by skeleton magus at level 19 on the 44th Haze 122nd year of Ascendancy at 02:07 Killed by Vorith the elder vampire at level 19 on the 44th Haze 122nd year of Ascendancy at 02:17 Killed by Lisuyassra the skeleton mage at level 19 on the 44th Haze 122nd year of Ascendancy at 02:29 Killed by Aereta the skeleton magus at level 19 on the 44th Haze 122nd year of Ascendancy at 02:53 Killed by Silygamina the storm drake hatchling at level 19 on the 44th Haze 122nd year of Ascendancy at 04:31 Killed by ghoul at level 19 on the 44th Haze 122nd year of Ascendancy at 10:06 Killed by ghoul at level 19 on the 44th Haze 122nd year of Ascendancy at 10:16 Killed by ghoul at level 19 on the 44th Haze 122nd year of Ascendancy at 12:03 Killed by elder vampire at level 19 on the 44th Haze 122nd year of Ascendancy at 12:41 Killed by master vampire at level 19 on the 44th Haze 122nd year of Ascendancy at 13:49 Killed by bursting entropic shard at level 20 on the 44th Haze 122nd year of Ascendancy at 16:53 Killed by bursting entropic shard at level 20 on the 44th Haze 122nd year of Ascendancy at 17:34 Killed by Borfast the Broken at level 20 on the 45th Haze 122nd year of Ascendancy at 17:12 Killed by Borfast the Broken at level 20 on the 45th Haze 122nd year of Ascendancy at 18:28 Killed by grave wight at level 20 on the 46th Haze 122nd year of Ascendancy at 18:05 Killed by luminous horror at level 21 on the 47th Haze 122nd year of Ascendancy at 17:43 Killed by shadow at level 21 on the 47th Haze 122nd year of Ascendancy at 18:16 Killed by Dozing Ivumina at level 21 on the 48th Haze 122nd year of Ascendancy at 05:46 Killed by Dozing Xeradhewyn at level 21 on the 48th Haze 122nd year of Ascendancy at 06:06 Killed by Dozing Xeradhewyn at level 21 on the 48th Haze 122nd year of Ascendancy at 06:30 Killed by Dozing Ivumina at level 21 on the 48th Haze 122nd year of Ascendancy at 07:18 Killed by Dozing Ivumina at level 21 on the 48th Haze 122nd year of Ascendancy at 07:27 Killed by Dozing Xeradhewyn at level 21 on the 48th Haze 122nd year of Ascendancy at 07:38 Killed by Sleeping Iselebrenne at level 21 on the 48th Haze 122nd year of Ascendancy at 07:47 Killed by Sleeping Iselebrenne at level 21 on the 48th Haze 122nd year of Ascendancy at 09:00 Killed by Sleeping Iselebrenne at level 21 on the 48th Haze 122nd year of Ascendancy at 10:45 Killed by forge-giant at level 22 on the 49th Haze 122nd year of Ascendancy at 04:25 Killed by luminous horror at level 23 on the 50th Haze 122nd year of Ascendancy at 15:04 Killed by bloated horror at level 23 on the 50th Haze 122nd year of Ascendancy at 17:25 Killed by Lord of Skulls (warrior) at level 23 on the 50th Haze 122nd year of Ascendancy at 20:59 Killed by The Master at level 23 on the 50th Haze 122nd year of Ascendancy at 23:10 Killed by Grand Corruptor at level 24 on the 56th Haze 122nd year of Ascendancy at 10:52 Killed by Max at level 27 on the 1st Decay 122nd year of Ascendancy at 00:14 Killed by Max at level 31 on the 12nd Regrowth 123rd year of Ascendancy at 03:31 |
Primary Stats
Strength | 136 (base 60) |
Dexterity | 136 (base 60) |
Constitution | 156 (base 60) |
Magic | 172 (base 60) |
Willpower | 155 (base 60) |
Cunning | 150 (base 60) |
Resources
Mana | 404/743 |
Equilibrium | 20 |
Vim | 259/259 |
Life | 1977/2388 |
Positive | 119/119 |
Stamina | 386/552 |
Negative | 172/172 |
Healing Factor | 2.0925547682719 |
Regeneration | 76.822533901288 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 10 |
See Stealth | 168.21242880471 |
See Invisible | 205.42612511267 |
Offense: Mainhand
Damage | 318 |
Accuracy | 90 |
Crit Chance | 81% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 114 |
Crit Chance | 92% |
Speed | 1 |
Offense: Mind
Mindpower | 111 |
Crit Chance | 70% |
Speed | 1 |
Offense: Damage Bonus
Blight | +6% |
Arcane | +6% |
Cold | +13% |
All | 0% |
Darkness | +5% |
Light | +63% |
Temporal | +30% |
Fire | +81% |
Physical | +80% |
Offense: Damage Penetration
Physical | +97% |
Fire | +25% |
Light | +77% |
Temporal | +45% |
Cold | +77% |
Arcane | +95% |
Mind | +30% |
All | +25% |
Defense: Base
Armour (hardiness) | 159.2898869329 (100%) |
Defense | 128 |
Ranged Defense | 128 |
Fatigue | 0 |
Physical Save | 80 |
Spell Save | 100 |
Mental Save | 84 |
Defense: Resistances
Acid | + 60%( 70%) |
Blight | + 60%( 70%) |
Arcane | + 48%( 70%) |
Cold | + 70%( 70%) |
All | + 30%( 70%) |
Lightning | + 60%( 70%) |
Light | + 57%( 70%) |
Temporal | + 48%( 70%) |
Physical | + 39%( 70%) |
Fire | + 60%( 70%) |
Nature | + 34%( 70%) |
Defense: Immunities
Stun Resistance | 76% |
Bleed Resistance | 100% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 80% |
Blind Resistance | 65% |
Inscriptions (5/5)
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 2.5 Rune of the RiftUse mode: Activated Range: 9 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 500.50 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 960 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Celestial / Circles | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (advanced) | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Archery prowess | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Reflexes | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Radiance | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Ice | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Stone | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Marksmanship | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Undead / Ghoul | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Race / Shalore | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Curses | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Hexes | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Scoundrel | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Master Summoner |
talent | Meditation |
talent | Uttercold |
talent | Range Amplification Device |
talent | Keen Senses |
talent | Chant of Resistance |
talent | Daunting Presence |
talent | Crystalline Focus |
talent | Searing Sight |
talent | Defensive Posture |
talent | Premonition |
talent | Secrets of the Eternals |
talent | Aether Permeation |
beneficial effect | All stats increased by 68. Pain Enhancement System |
beneficial effect | The target's spellpower has been increased by 18. Spellsurge |
beneficial effect | Reduces blight damage received by 43%. Premonition Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You failed to protect the injured seer from death by Aereta the skeleton magus. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you gained talent category Spell / Divination (at mastery 1.00). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 4 of Dreadfell. Escort: repented thief (level 4 of Dreadfell)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 125. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +13 Lck / +6 Dex Changes resistances: +30% cold / +5% arcane / +6% nature Changes resistances penetration: +25% arcane Changes damage: +6% arcane Stealth bonus: +14 A pair of boots made of leather. |
Light source | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Tool | ![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+2 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 9 power out of 25/25) : Effective talent level: 6.5 Power cost: 9 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Defense: +10 (+1 eff.) Damage when hit (Melee): 2 physical Changes stats: +5 Cun / +1 Dex Changes resistances: +9% cold / +3% physical Changes damage: +12% physical Rings make your fingers look great! |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 10 temporal Changes stats: +4 Mag Changes resistances penetration: +5% mind / +20% arcane Changes damage: +6% blight Spell save: +3 (+1 eff.) Stun/Freeze immunity: +26% Life regen: +5.00 Mana when firing critical spell: +2.00 Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +14 (+2 eff.) Damage when hit (Melee): 4 mind Changes stats: +5 Mag Changes resistances penetration: +25% arcane Stealth bonus: +11 Damage Shield penetration: +20% A belt that goes around your waist. |
In main hand | ![]() Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +18 Mag / +16 Wil / +16 Cun / +5 Con Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +17.00% N.Energy each turn: +0.20 Vim when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +6 Maximum vim: +27.00 Maximum neg.energy: +23.00 Spellpower: +15 (+3 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Life regen: +1.80 Stamina each turn: +0.70 Psi each turn: +0.33 When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 50% Mag, 40% Cun, 40% Wil, 40% Str, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Second Wind (10% chance level 1). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+1 eff.) Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +5 Mag / +3 Wil Changes resistances: +10% temporal / +10% physical / +13% all Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Spellpower: +23 (+4 eff.) It can be used to activate talent Temporal Reprieve (costing 29 power out of 50/50) : Effective talent level: 2.5 Power cost: 29 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +29 (+6 eff.) Defense: +3 (+0 eff.) Fatigue: -5% Maximum life: +76.00 Maximum stamina: +11.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -5% Damage (Melee): 5 light / 5 darkness Effects when hit in melee: * 5% chance to reduce damage dealt by 42% * 6% chance to blind Changes damage: +7% light / +5% darkness Life regen: +2.00 Amulets make your neck look great! |
Inventory
![]() ethereal rune (power 9; resist 27%; move 56%; dur 5; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 27% all resistance, you move 56% faster, and you are invisible (power 9). It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Magic 24 - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Potentially it would go with a sword in the future. Base power: 25.0 - 32.5 Uses stats: 40% Wil, 100% Mag, 50% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +20 Crit. chance: +20.0% Attack speed: 111% Damage (Melee): +5 temporal Damage conversion: 30% temporal When wielded/worn: Defense: +10 (+1 eff.) Changes damage: +5% temporal Talent masteries: +0.10 Chronomancy / Blade Threading +0.10 Chronomancy / Temporal Guardian Spell save: +10 (+2 eff.) Movement speed: +20% Defense after a teleport: +10 Resist all after a teleport: +5% New effects duration reduction after a teleport: +15% Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() Yvemina the pulsing mindstar (12-14 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 90% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +8 mind When wielded/worn: Damage (Melee): 4 lightning / 8 physical / 19 fire / 9 acid / 5 cold Changes resistances: +8% lightning / +9% physical / +8% cold / +17% fire / +33% mind / +7% acid Changes resistances penetration: +17% fire / +25% mind / +5% arcane Changes damage: +3% mind / +10% fire Talent granted: +1 Attune Mindstar Mental save: +6 (+1 eff.) Psi each turn: +1.10 Maximum psi: +29.00 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +6% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Base power: 30.0 - 33.0 Uses stats: 150% Mag, 40% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+4 eff.) Spellpower: +20 (+4 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 565 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
![]() cruel dragonbone vilestaff of wizardry (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Mag / +4 Wil Changes damage: +30% blight Talent granted: +1 Command Staff Critical mult.: +12.00% Maximum mana: +61.00 Spellpower: +22 (+4 eff.) Spell crit. chance: +13% Staves designed for wielders of magic, by the greats of the art. |
![]() ethereal dragonbone vilestaff of channeling (30-36 power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stats: 130% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +13 (+2 eff.) Changes damage: +30% blight Talent granted: +1 Command Staff Mana each turn: +0.34 Spellpower: +33 (+6 eff.) Spell crit. chance: +5% Damage Shield penetration: +20% Damage Shield Power: +13% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 17 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() psion's elven-silk robe of life (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes resistances: +5% blight / +15% all Changes resistances penetration: +12% mind Changes damage: +19% mind Life regen: +5.00 Psi each turn: +0.69 Maximum life: +66.00 Maximum psi: +25.00 Mindpower: +7 (+1 eff.) Mental crit. chance: +4% Healing mod.: +25% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() stargazer's elven-silk robe (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Changes stats: +4 Cun Changes resistances: +15% all Changes damage: +14% light / +9% darkness Spellpower: +10 (+2 eff.) Spell crit. chance: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() windwalling stralite shield of resilience (0 def, 8 armour, 140.5 block) Requires: - Shield usage training - Strength 35 Infused by nature Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 4 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +8 Fatigue: +8% Changes stats: +4 Wil Changes resistances: +11% physical Talent granted: +1 Block Maximum life: +64.00 Slows Projectiles: +19% Bonus block near projectiles: +31 Handheld deflection devices. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +5 Changes stats: +4 Str When carried: Talent granted: +1 Dig Activating this item is instant. It can be used to activate talent Perfect Strike, placing all other charms into a 15 cooldown : Effective talent level: 4.5 Power cost: 15 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +93 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+1 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 115 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() pouch of dwarven-steel shots of corruption (14/14, 33-40 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 33.0 - 39.6 Uses stats: 40% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 14 When this weapon hits: Curse of Impotence (20% chance level 3). Shots are used with slings to pummel your foes to death. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Max the Shalore Wanderer level 24
52nd Haze 122nd year of Ascendancy at 01:53 see stats
By Max the Shalore Wanderer level 24
56th Haze 122nd year of Ascendancy at 11:00 see stats
By Max the Ghoul Wanderer level 29
1st Allure 123rd year of Ascendancy at 08:24 see stats
By Max the Shalore Wanderer level 20
46th Haze 122nd year of Ascendancy at 17:46 see stats
By Max the Ghoul Wanderer level 29
3rd Allure 123rd year of Ascendancy at 18:55 see stats
By Max the Shalore Wanderer level 19
44th Haze 122nd year of Ascendancy at 03:55 see stats
By Max the Ghoul Wanderer level 28
2nd Decay 122nd year of Ascendancy at 09:07 see stats
By Max the Ghoul Wanderer level 32
19th Regrowth 123rd year of Ascendancy at 22:25 see stats
By Max the Shalore Wanderer level 10
63rd Dusk 122nd year of Ascendancy at 07:54 see stats
By Max the Shalore Wanderer level 20
44th Haze 122nd year of Ascendancy at 15:35 see stats
By Max the Ghoul Wanderer level 30
6th Regrowth 123rd year of Ascendancy at 23:43 see stats
By Max the Ghoul Wanderer level 30
7th Regrowth 123rd year of Ascendancy at 02:31 see stats
By Max the Shalore Wanderer level 26
68th Haze 122nd year of Ascendancy at 12:39 see stats
By Max the Ghoul Wanderer level 29
7th Allure 123rd year of Ascendancy at 20:17 see stats
By Max the Shalore Wanderer level 25
67th Haze 122nd year of Ascendancy at 01:52 see stats
By Max the Shalore Wanderer level 16
40th Haze 122nd year of Ascendancy at 18:14 see stats
By Max the Shalore Wanderer level 9
10th Flare 122nd year of Ascendancy at 08:35 see stats
By Max the Shalore Wanderer level 14
16th Haze 122nd year of Ascendancy at 23:03 see stats
By Max the Shalore Wanderer level 9
9th Flare 122nd year of Ascendancy at 19:56 see stats
By Max the Shalore Wanderer level 26
80th Haze 122nd year of Ascendancy at 01:00 see stats
By Max the Shalore Wanderer level 15
22nd Haze 122nd year of Ascendancy at 16:44 see stats
By Max the Shalore Wanderer level 23
51st Haze 122nd year of Ascendancy at 05:21 see stats
Log
Max's Channel Staff killed Parasitic horror!
Mass of parasitic leeches is dazed!
Mass of parasitic leeches's morale has been lowered.
Mass of parasitic leeches's morale has been lowered.
Chitinous spider's morale has been lowered.
Searing Sight hits Mass of parasitic leeches for 44 light damage.
Searing Sight hits Mass of parasitic leeches for 44 light damage.
Searing Sight hits Chitinous spider for 55 light damage.
Max casts Channel Staff.
Max's spell attains critical power!
Max's spell attains critical power!
Max's spell attains critical power!
Max's spell attains critical power!
Mass of parasitic leeches is not dazed anymore.
Max's Channel Staff hits Mass of parasitic leeches for 469 physical, 483 fire (952 total damage).
Max's Channel Staff hits Mass of parasitic leeches for 623 physical, 480 physical (1103 total damage).
Max's Channel Staff killed Mass of parasitic leeches!
Max's Channel Staff killed Mass of parasitic leeches!
Dúathedlen has regained its confidence.
Talent Pain Enhancement System is ready to use.
Max casts Channel Staff.
Max's spell attains critical power!
Max revels in the pain.
Dúathedlen's morale has been lowered.
Searing Sight hits Dúathedlen for (37 absorbed), 9 light (9 total damage).
Resting starts...
Rested for 0 turns (stop reason: hostile spotted to the northwest (dúathedlen)).