








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Archmage |
Level / Exp | 14 / 33% |
Size | medium |
Lifes / Deaths | Killed by losgoroth at level 1 on the 74th Pyre 122nd year of Ascendancy at 12:06 / 98Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:40 Killed by manaworm at level 2 on the 74th Pyre 122nd year of Ascendancy at 19:53 Killed by Spacial Disturbance at level 2 on the 74th Pyre 122nd year of Ascendancy at 20:30 Killed by Bodan the thalore at level 5 on the 20th Dusk 122nd year of Ascendancy at 10:40 Killed by Sidaan the thalore at level 5 on the 20th Dusk 122nd year of Ascendancy at 10:53 Killed by Bodan the thalore at level 5 on the 20th Dusk 122nd year of Ascendancy at 11:06 Killed by Bodan the thalore at level 5 on the 20th Dusk 122nd year of Ascendancy at 11:19 Killed by Bodan the thalore at level 5 on the 20th Dusk 122nd year of Ascendancy at 11:31 Killed by snow giant at level 5 on the 20th Dusk 122nd year of Ascendancy at 23:30 Killed by snow giant at level 5 on the 20th Dusk 122nd year of Ascendancy at 23:41 Killed by cold drake hatchling at level 5 on the 21st Dusk 122nd year of Ascendancy at 07:27 Killed by cold drake hatchling at level 5 on the 21st Dusk 122nd year of Ascendancy at 07:38 Killed by cold drake hatchling at level 5 on the 21st Dusk 122nd year of Ascendancy at 08:06 Killed by Cultist at level 6 on the 21st Dusk 122nd year of Ascendancy at 21:08 Killed by Cultist at level 6 on the 21st Dusk 122nd year of Ascendancy at 21:09 Killed by Cultist at level 6 on the 21st Dusk 122nd year of Ascendancy at 21:10 Killed by master vampire at level 6 on the 21st Dusk 122nd year of Ascendancy at 21:29 Killed by Cultist at level 6 on the 21st Dusk 122nd year of Ascendancy at 21:41 Killed by Cultist at level 6 on the 21st Dusk 122nd year of Ascendancy at 21:44 Killed by Cultist at level 6 on the 21st Dusk 122nd year of Ascendancy at 21:51 Killed by Cultist at level 6 on the 21st Dusk 122nd year of Ascendancy at 21:58 Killed by Cultist at level 6 on the 21st Dusk 122nd year of Ascendancy at 22:09 Killed by Cultist at level 6 on the 21st Dusk 122nd year of Ascendancy at 22:19 Killed by Cultist at level 6 on the 21st Dusk 122nd year of Ascendancy at 22:29 Killed by Cultist at level 6 on the 21st Dusk 122nd year of Ascendancy at 22:36 Killed by Cultist at level 6 on the 21st Dusk 122nd year of Ascendancy at 22:45 Killed by Shasshhiy'Kaish at level 6 on the 22nd Dusk 122nd year of Ascendancy at 04:49 Killed by Shasshhiy'Kaish at level 6 on the 22nd Dusk 122nd year of Ascendancy at 05:01 Killed by Shasshhiy'Kaish at level 6 on the 22nd Dusk 122nd year of Ascendancy at 05:19 Killed by Shasshhiy'Kaish at level 6 on the 22nd Dusk 122nd year of Ascendancy at 05:29 Killed by Shasshhiy'Kaish at level 6 on the 22nd Dusk 122nd year of Ascendancy at 05:38 Killed by Shasshhiy'Kaish at level 6 on the 22nd Dusk 122nd year of Ascendancy at 05:47 Killed by Shasshhiy'Kaish at level 6 on the 22nd Dusk 122nd year of Ascendancy at 05:55 Killed by Shasshhiy'Kaish at level 6 on the 22nd Dusk 122nd year of Ascendancy at 06:07 Killed by Shasshhiy'Kaish at level 6 on the 22nd Dusk 122nd year of Ascendancy at 06:17 Killed by Shasshhiy'Kaish at level 6 on the 22nd Dusk 122nd year of Ascendancy at 06:26 Killed by Shasshhiy'Kaish at level 6 on the 22nd Dusk 122nd year of Ascendancy at 06:34 Killed by cold drake hatchling at level 8 on the 22nd Dusk 122nd year of Ascendancy at 09:20 Killed by cold drake at level 8 on the 22nd Dusk 122nd year of Ascendancy at 09:32 Killed by snow giant boulder thrower at level 8 on the 22nd Dusk 122nd year of Ascendancy at 15:49 Killed by snow giant thunderer at level 8 on the 22nd Dusk 122nd year of Ascendancy at 15:56 Killed by snow giant thunderer at level 8 on the 22nd Dusk 122nd year of Ascendancy at 17:11 Killed by snow giant thunderer at level 8 on the 22nd Dusk 122nd year of Ascendancy at 22:16 Killed by snow giant thunderer at level 9 on the 23rd Dusk 122nd year of Ascendancy at 09:14 Killed by snow giant thunderer at level 9 on the 23rd Dusk 122nd year of Ascendancy at 11:12 Killed by Lisolle the telugoroth at level 9 on the 23rd Dusk 122nd year of Ascendancy at 14:16 Killed by Lisolle the telugoroth at level 9 on the 23rd Dusk 122nd year of Ascendancy at 14:24 Killed by Emelirin the greater telugoroth at level 9 on the 23rd Dusk 122nd year of Ascendancy at 15:11 Killed by Emelirin the greater telugoroth at level 9 on the 23rd Dusk 122nd year of Ascendancy at 15:22 Killed by Emelirin the greater telugoroth at level 9 on the 23rd Dusk 122nd year of Ascendancy at 15:51 Killed by teluvorta at level 9 on the 23rd Dusk 122nd year of Ascendancy at 16:31 Killed by ultimate teluvorta at level 9 on the 23rd Dusk 122nd year of Ascendancy at 16:38 Killed by ultimate telugoroth at level 9 on the 23rd Dusk 122nd year of Ascendancy at 16:52 Killed by Emelirin the greater telugoroth at level 9 on the 23rd Dusk 122nd year of Ascendancy at 16:59 Killed by Lisimira the telugoroth at level 9 on the 23rd Dusk 122nd year of Ascendancy at 20:12 Killed by teluvorta at level 9 on the 23rd Dusk 122nd year of Ascendancy at 20:25 Killed by teluvorta at level 9 on the 23rd Dusk 122nd year of Ascendancy at 20:33 Killed by greater teluvorta at level 9 on the 24th Dusk 122nd year of Ascendancy at 03:36 Killed by Zubora the ultimate telugoroth at level 9 on the 24th Dusk 122nd year of Ascendancy at 05:17 Killed by Ben Cruthdar, the Abomination at level 10 on the 24th Dusk 122nd year of Ascendancy at 11:58 Killed by void horror at level 10 on the 24th Dusk 122nd year of Ascendancy at 20:00 Killed by dredgling at level 10 on the 24th Dusk 122nd year of Ascendancy at 23:42 Killed by Rantha the Abomination at level 10 on the 25th Dusk 122nd year of Ascendancy at 07:28 Killed by dredgling at level 10 on the 25th Dusk 122nd year of Ascendancy at 07:53 Killed by Rantha the Abomination at level 11 on the 25th Dusk 122nd year of Ascendancy at 08:21 Killed by Rantha the Abomination at level 11 on the 25th Dusk 122nd year of Ascendancy at 08:43 Killed by temporal stalker at level 11 on the 25th Dusk 122nd year of Ascendancy at 09:13 Killed by Chronolith Clone at level 11 on the 25th Dusk 122nd year of Ascendancy at 13:33 Killed by Chronolith Twin at level 11 on the 25th Dusk 122nd year of Ascendancy at 13:40 Killed by Chronolith Twin at level 11 on the 25th Dusk 122nd year of Ascendancy at 13:49 Killed by Chronolith Clone at level 11 on the 25th Dusk 122nd year of Ascendancy at 13:59 Killed by Chronolith Twin at level 11 on the 25th Dusk 122nd year of Ascendancy at 14:21 Killed by Chronolith Twin at level 11 on the 25th Dusk 122nd year of Ascendancy at 14:55 Killed by Chronolith Clone at level 11 on the 25th Dusk 122nd year of Ascendancy at 15:11 Killed by Chronolith Clone at level 11 on the 25th Dusk 122nd year of Ascendancy at 15:44 Killed by snow giant thunderer at level 12 on the 26th Dusk 122nd year of Ascendancy at 13:19 Killed by snow giant thunderer at level 12 on the 26th Dusk 122nd year of Ascendancy at 13:49 Killed by snow giant boulder thrower at level 12 on the 26th Dusk 122nd year of Ascendancy at 15:54 Killed by Rantha the Worm at level 12 on the 26th Dusk 122nd year of Ascendancy at 20:01 Killed by Rantha the Worm at level 12 on the 26th Dusk 122nd year of Ascendancy at 20:15 Killed by Rantha the Worm at level 12 on the 26th Dusk 122nd year of Ascendancy at 20:23 Killed by Rantha the Worm at level 12 on the 26th Dusk 122nd year of Ascendancy at 20:33 Killed by gwelgoroth at level 13 on the 26th Dusk 122nd year of Ascendancy at 22:13 Killed by blade horror at level 13 on the 26th Dusk 122nd year of Ascendancy at 23:02 Killed by gwelgoroth at level 13 on the 27th Dusk 122nd year of Ascendancy at 06:13 Killed by shadow at level 13 on the 27th Dusk 122nd year of Ascendancy at 08:44 Killed by snow giant thunderer at level 13 on the 27th Dusk 122nd year of Ascendancy at 12:44 Killed by snow giant thunderer at level 13 on the 27th Dusk 122nd year of Ascendancy at 14:29 Killed by Ben Cruthdar, the Cursed at level 13 on the 37th Dusk 122nd year of Ascendancy at 07:17 Killed by Ben Cruthdar, the Cursed at level 13 on the 37th Dusk 122nd year of Ascendancy at 07:37 Killed by gwelgoroth at level 14 on the 43rd Dusk 122nd year of Ascendancy at 22:40 Killed by ultimate gwelgoroth at level 14 on the 43rd Dusk 122nd year of Ascendancy at 22:53 Killed by gwelgoroth at level 14 on the 43rd Dusk 122nd year of Ascendancy at 23:45 Killed by ultimate gwelgoroth at level 14 on the 44th Dusk 122nd year of Ascendancy at 02:20 Killed by Toketul the human at level 14 on the 46th Dusk 122nd year of Ascendancy at 22:32 Killed by Bhait the human at level 14 on the 54th Dusk 122nd year of Ascendancy at 00:30 Killed by Max at level 14 on the 54th Dusk 122nd year of Ascendancy at 00:35 |
Primary Stats
Strength | 11 (base 10) |
Dexterity | 21 (base 10) |
Constitution | 18 (base 16) |
Magic | 38 (base 36) |
Willpower | 26 (base 20) |
Cunning | 23 (base 16) |
Resources
Life | 206/206 |
Mana | 371/371 |
Healing Factor | 1.0711363549268 |
Regeneration | 1.8744886211218 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 4 |
Offense: Mainhand
Damage | 27 |
Accuracy | 17 |
Crit Chance | 8% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 39 |
Crit Chance | 11% |
Speed | 1 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
Acid | +6% |
Lightning | +6% |
Cold | +6% |
Arcane | +26% |
Fire | +6% |
All | 0% |
Defense: Base
Armour (hardiness) | 4 (30%) |
Defense | 26 |
Ranged Defense | 26 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 28 |
Mental Save | 30 |
Defense: Resistances
Darkness | + 22%( 70%) |
Lightning | + 19%( 70%) |
Arcane | + 27%( 70%) |
Mind | + 19%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Stun Resistance | 20% |
Instadeath Resistance | 100% |
Silence Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (214 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Spell / Arcane | 1.50 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Spell / Aegis | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You failed to protect the lost defiler from death by Max. Escort: lost defiler (level 2 of Daikara) | failed |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +2.0% Armour: +3 Defense: +15 (+7 eff.) Changes stats: +3 Str / +7 Dex / +2 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
On hands | ![]() Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.50 Stamina each turn: +0.40 Psi each turn: +0.11 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Only supremacy of the arcane can release its full power. The set is complete. When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +20% arcane Talent mastery: +0.20 Spell / Meta Talent cooldown: Disruption Shield (-10 turns) Mana each turn: +2.00 It can be used to activate talent Metaflow (costing 40 power out of 40/40) : Effective talent level: 4.5 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Your mastery of arcane flows allow you to reset the cooldown of up to 6 of your spells (that don't have a fixed cooldown) of tier 4 or less. In addition for 6 turns you are overflowing with energy; all known spells are considered one talent level higher when casting them. A traditional pointed wizard's hat, made of fine purple elven-silk and decorated with bright silver runes. You sense it has been passed from ancient times, and has been born on the heads of great mages. Touching the cloth you feel a sense of knowledge and power from bygone ages, yet it is partly sealed away, waiting for a trigger to release it. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 It can be used to blast the opponent's mind dealing 105 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+3 eff.) Changes stats: +3 Cun Silence immunity: +20% Mana each turn: +0.11 Rings make your fingers look great! |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% lightning Stun/Freeze immunity: +20% Amulets make your neck look great! |
In main hand | ![]() Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. A true understanding of the arcane is needed to release its full power. The set is complete. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Maximum mana: +100.00 Spellpower: +20 (+7 eff.) It can be used to activate talent Arcane Supremacy (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Main armor | ![]() Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +14% darkness / +11% mind / +9% all Physical save: +12 (+6 eff.) Spell save: +13 (+6 eff.) Mental save: +22 (+10 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Light source | ![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Changes damage: +6% acid / +6% fire / +6% cold / +6% arcane / +6% lightning Spell crit. chance: +5% Light radius: +2 It can be used to activate talent Echoes From The Void (costing 70 power out of 70/70) : Effective talent level: 2.0 Power cost: 70 out of 70/70. Range: 10 Travel Speed: instantaneous Description: Shows the target the madness of the void. Each turn for 6 turns the target must make a mental save or suffer 22.64 mind damage as well as resource damage (based off the mind damage and nature of the resource). It looks like a very tiny star -- deep black -- and yet it somehow shines. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +3 Cun / +5 Lck Trap disarming bonus: +5 Stealth bonus: +6 Infravision radius: +4 A belt that goes around your waist. |
Inventory
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 254.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -4% Changes stats: +3 Mag Life regen: +2.00 Amulets make your neck look great! |
![]() Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% fire Talent granted: +1 Command Staff Mana each turn: +0.12 Maximum mana: +31.00 Spellpower: +8 (+3 eff.) Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 12 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / trident ; tier 1 It must be held with both hands. Base power: 23.0 - 32.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +15 cold When wielded/worn: Accuracy: +10 (+6 eff.) Changes resistances: +10% cold Changes damage: +10% cold Spellpower: +10 (+3 eff.) Movement speed: +10% Talent on hit(spell): Glacial Vapour (20% chance level 1). It can be used to activate talent Tidal Wave (costing 80 power out of 80/80) : Effective talent level: 1.3 Power cost: 80 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 12.63 cold damage and 11.91 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. This gorgeous and ornate trident was wielded by Lady Nashva, and when you hold it, you can faintly hear the roar of a rushing river. |
![]() Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +11% all Changes damage: +17% arcane / +6% blight Critical mult.: +20.00% Maximum mana: +54.00 Light radius: +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +9 (+4 eff.) Fatigue: +4% Changes stats: +4 Cun / +4 Wil Changes resistances: +25% fire Changes damage: +25% fire It can be used to activate talent Meteor Rain (costing 34 power out of 50/50) : Effective talent level: 2.0 Power cost: 34 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 49.59 fire and 46.79 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Infravision radius: +2 A cap made of leather. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 When wielded/worn: Changes resistances: +6% temporal Changes resistances penetration: +10% acid Changes damage: +3% temporal Reduces incoming crit damage: 15.00% Silence immunity: +20% It can be used to heal yourself and all friendly characters within 10 spaces for 188 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 18% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Max the Shalore Archmage level 14
37th Dusk 122nd year of Ascendancy at 07:55 see stats
By Max the Shalore Archmage level 10
24th Dusk 122nd year of Ascendancy at 05:27 see stats
By Max the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 20:45 see stats
By Max the Shalore Archmage level 14
54th Dusk 122nd year of Ascendancy at 00:35 see stats
Log
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Bhait the human uses Adrenaline Surge.
Bhait the human feels a surge of adrenaline.
Ran for 2 turns (stop reason: hostile spotted to the southwest (Bhait the human)).
Max casts Lightning.
Max hits Bhait the human for 125 lightning damage.
Max casts Ice Shards.
Max casts Illuminate.
Max's morale has been lowered.
Bhait the human uses Steady Shot.
Talent Lightning is ready to use.
Max hits Bhait the human for 72 light damage.
Bhait the human's Steady Shot hits Max for 124 physical, 7 lightning, 7 temporal (139 total damage).
Bhait the human uses Headshot.
Talent Ice Shards is ready to use.
Bhait the human's Headshot hits Max for 167 physical damage.
Max the level 14 shalore archmage was splattered to death by Bhait the human on level 1 of Ambush!.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Bhait the human's Headshot killed Max!
Saving game...
Ran for 2 turns (stop reason: interesting character).
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!