Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Items Vault 1.3.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Infinite500 v2.4: Revised high level play for ToME 1.2.3Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Thought-form |
Class | Thought-form |
Level / Exp | 7 / 0% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 24 (base 12.5) |
Dexterity | 19.5 (base 10) |
Constitution | 29 (base 10) |
Magic | 8 (base 8) |
Willpower | 35 (base 35) |
Cunning | 26 (base 26) |
Resources
Life | 210/210 |
Psi_feedback | 0/100 |
Stamina | 88/88 |
Psi | 100/100 |
Healing Factor | 1 |
Regeneration | 1 |
Speed
Mental | +11.358408119072% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 1 |
Infravision | 10 |
Offense: Mainhand
Damage | 23 |
Accuracy | 22 |
Crit Chance | 7% |
APR | 2 |
Speed | 0.90 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 8 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 27.45 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
All | +11% |
Defense: Base
Armour (hardiness) | 31.876743906106 (74.117647058824%) |
Defense | 20.329179614909 |
Ranged Defense | 23.329179614909 |
Fatigue | 27 |
Physical Save | 20.216598039852 |
Spell Save | 16.668585176995 |
Mental Save | 21.757973531764 |
Defense: Resistances
All | 0%(100%) |
Defense: Immunities
Knockback Resistance | 15% |
Stun Resistance | 15% |
Inscriptions (0/3)
Class Talents
Generic Talents
Effects
talent | Shield Wall |
Quests
Equipment
On feet | pair of rough leather boots pair of rough leather bootsCrafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 |
Main armor | iron plate armour iron plate armourRequires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 |
On hands | rough leather gloves rough leather glovesCrafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 |
In main hand | iron longsword iron longswordRequires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 |
In off hand | iron shield iron shieldRequires: - Strength 11 - Talent Armour Training (level 2) 7.00 Encumbrance. Type: armor / shield ; tier 1 |
Inventory
Achievements
Log
Saving game...
Saving done.
Saving game...
Saving done.
A lumberjack falls to the ground, dead.
A lumberjack falls to the ground, dead.
A lumberjack falls to the ground, dead.
Lumberjack overcomes the gloom
Lumberjack is lost in despair!
Lumberjack shrugs off the effect 'Dominated'!
Lumberjack is weakened by the gloom.
Lumberjack overcomes the gloom
Lumberjack hits Something for 8 physical damage.
Brainrays activates Over Mind.
Character control switched to thought-forged defender.
thought-forged defender receives 21 healing from Brainrays.
Ben Cruthdar, the Cursed hits Lumberjack for 38 physical, 9 light, 7 fire (54 total damage).
Ben Cruthdar, the Cursed hits Lumberjack for 7 fire damage.
Brainrays deactivates Thought-Form: Defender.
Brainrays deactivates Over Mind.
Brainrays deactivates Lucid Dreamer.
Thought-forged defender deactivates Shield Wall.