










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Ashes of Urh'Rok 1.7.4Official Expansion!Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Better Sandworm Lair 1.5.10This addon aims to make Sandworm Lair less terrible. It does so by doing four things: Enabling natural tunnels, disabling burrowers, replacing the walls with their stable counterparts, and removing the alt version. These changes are accomplished by overloading the zone and npc files with edits and commented out sections. Please consider checking out the following addons that are probably better at dealing with the annoyance offered by SWL: codyfun123's "Sandworm Lair Tweaks" Updates: 1.0.1 Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Thalore |
| Class | Berserker |
| Level / Exp | 11 / 54% |
| Size | medium |
| Lifes / Deaths | Killed by saw horror at level 11 on the 58th Dusk 122nd year of Ascendancy at 16:35 / 1 |
Primary Stats
| Strength | 42 (base 33) |
| Dexterity | 14 (base 11) |
| Constitution | 24 (base 23) |
| Magic | 8 (base 10) |
| Willpower | 26 (base 15) |
| Cunning | 10 (base 10) |
Resources
| Life | -1/353 |
| Stamina | 116/170 |
| Healing Factor | 1.2172674059366 |
| Regeneration | 0.30431685148414 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
Offense: Mainhand
| Damage | 62 |
| Accuracy | 25 |
| Crit Chance | 5% |
| APR | 1 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 22 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +19% |
Defense: Base
| Armour (hardiness) | 32.317011280365 (72.903125182002%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 19 |
| Physical Save | 27 |
| Spell Save | 16 |
| Mental Save | 24 |
Defense: Resistances
| Temporal | + 7%( 70%) |
| Nature | + 16%( 70%) |
| Light | + 33%( 70%) |
| All | + 4%( 70%) |
Defense: Immunities
| Disarm Resistance | 20% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 21% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Two-handed assault | 1.30 |
| 3/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Norgos Lair. Escort: lost sun paladin (level 3 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You must explore the Heart of the Gloom. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one sandworm tooth. Yes, sandworms have teeth. They're just very small and well back from where you're ever likely to see them and live.' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed length of troll intestine. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Equipment
| On feet | [vs. scholar's pair of iron boots (0 def, 3 armour) (On feet)]scholar's pair of iron boots (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Spellpower +3 (+3 eff.) (-) defense ------ Armor +3 (-) Fatigue +2% (-) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | [vs. steady rough leather gloves (0 def, 1 armour) (On hands)]steady rough leather gloves (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego] Psionic While equipped: offense ------ Accuracy +5 (+3 eff.) (-) defense ------ Armor +1 (-) Physical save +6 (+3 eff.) (-) Mind save +6 (+3 eff.) (-) Disarm Resist +20% (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | [vs. Giladorand the Glarecast (0 def, 3 armour) (On head)]Giladorand the Glarecast (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +3 (-) offense ------ On-Hit 0 (-10) item nature slow Damage +9% (-) light On-Hit (Melee): * 10% chance to slow global speed by 41% defense ------ Armor +3 (-) Fatigue +5% (-) Resistance +6% (-) nature +3% (-) temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. cleansing iron torque of psionic shield [power 25] (24/25 cooldown) (Tool)]cleansing iron torque of psionic shield [power 25] (24/25 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. warrior's copper ring (On fingers, 1 of 2)]warrior's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Str +2 (-) defense ------ Armor +4 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. warrior's copper ring (On fingers, 1 of 2)]warrior's copper ring of clarity 0.1 Encumbrance T1 ring jewelry [Ego] Master/Psionic While equipped: Stats Str +2 (-) defense ------ Armor +4 (-) Mind save +5 (+2 eff.) Confus Resist +21% Rings make your fingers look great! Tap to cycle through comparison choices |
| Around waist | [vs. rough leather belt 'Tundraserpent' (Around waist)]rough leather belt 'Tundraserpent' 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +3 (+1 eff.) (-) defense ------ Resistance +6% (-) nature Physical save +6 (+3 eff.) (-) A belt that goes around your waist. |
| Main armor | [vs. impenetrable iron mail armour (2 def, 9 armour) (Main armor)]impenetrable iron mail armour (2 def, 9 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Master While equipped: defense ------ Armor +9 (-) Defense +2 (+2 eff.) (-) Fatigue +12% (-) A suit of armour made of mail. |
| In main hand | [vs. flaming iron greatmaul of daylight (16-23 power, 1 apr) (In main hand)]flaming iron greatmaul of daylight (16-23 power, 1 apr) 5.0 Encumbrance T1 greatmaul 2H weapon Reqs Str 11 [Ego] Arcane Weapon Damage 15.5 - 23.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 (-) Critical Rate +0.5% (-) Attack Speed 100% (-) On-hit +10 (-) light Damage Against +7% (-)Undead On-Hit, radius 1 +7 (-) fire Massive two-handed mauls. |
| Cloak | [vs. linen cloak of protection (1 def, 0 armour) (Cloak)]linen cloak of protection (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Arcane While equipped: defense ------ Defense +1 (+1 eff.) (-) Spell save +5 (+5 eff.) (-) Mind save +5 (+3 eff.) (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Light source | [vs. Summertide Phial (Light source)]Summertide Phial 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 (-) Lite Light Burst (radius 1) Damage +10% (-) light defense ------ Resistance +30% (-) light Healmod +10% (-) other ------- Light +5 (-) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(78 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Inventory
[vs. Infusion: Regeneration (on body)]regeneration infusion of the wizard (heal 103; 14 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 103 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
[vs. flaming iron greatmaul of daylight (16-23 power, 1 apr) (In main hand)]elm vilestaff (10-12 power, 2 apr, blight element) 5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Normal] Weapon Damage 10.0 - 12.0(-5.5 - -11.2) Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 (+1) Critical Rate +2.5% (+2.0%) Attack Speed 100% (-) On-hit +0 (-10) light Damage Against +0% (-7% )Undead On-Hit, radius 1 +0 (-7) fire While equipped: offense ------ Spell Crit +1% Spellpower +3 (+3 eff.) Damage +10% blight other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
[vs. flaming iron greatmaul of daylight (16-23 power, 1 apr) (In main hand)]hateful iron greatsword (14-23 power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon Reqs Str 11 [Ego] Psionic Weapon Damage 14.5 - 23.2(-1.0 - -0.0) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 (-) Critical Rate +2.5% (+2.0%) Attack Speed 100% (-) On-hit +7 darkness, +0 (-10) light Damage Against +10% Living, +0% (-7% )Undead On-Hit, radius 1 +0 (-7) fire Massive two-handed swords. |
[vs. flaming iron greatmaul of daylight (16-23 power, 1 apr) (In main hand)]iron greatsword (14-23 power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon Reqs Str 11 [Normal] Weapon Damage 14.5 - 23.2(-1.0 - -0.0) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 (-) Critical Rate +2.5% (+2.0%) Attack Speed 100% (-) On-hit +0 (-10) light Damage Against +0% (-7% )Undead On-Hit, radius 1 +0 (-7) fire Massive two-handed swords. |
[vs. flaming iron greatmaul of daylight (16-23 power, 1 apr) (In main hand)]iron greatsword (16-26 power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon Reqs Str 11 [Normal] Weapon Damage 16.5 - 26.4(+1.0 - +3.2) Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 (-) Critical Rate +2.5% (+2.0%) Attack Speed 100% (-) On-hit +0 (-10) light Damage Against +0% (-7% )Undead On-Hit, radius 1 +0 (-7) fire Massive two-handed swords. |
[vs. flaming iron greatmaul of daylight (16-23 power, 1 apr) (In main hand)]acidic iron mace of massacre (18-26 power, 2 apr) 3.0 Encumbrance T1 mace 1H weapon Reqs Str 11 [Ego] Arcane/Master Weapon Damage 18.5 - 25.9(+3.0 - +2.6) Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 (+1) Critical Rate +0.5% (-) Attack Speed 100% (-) On-hit +0 (-10) light Damage Against +0% (-7% )Undead On-Hit, radius 1 +0 (-7) fire On Critical: + Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Blunt and deadly. |
[vs. flaming iron greatmaul of daylight (16-23 power, 1 apr) (In main hand)]flaming iron dagger of erosion (11-14 power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon Reqs Dex 11 [Ego] Arcane/Nature Weapon Damage 11.0 - 14.3(-4.5 - -8.9) Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 (+4) Critical Rate +4.0% (+3.5%) Attack Speed 100% (-) On-hit +5 nature, +0 (-10) light Damage Against +0% (-7% )Undead On-Hit, radius 1 +5 (-2) fire Sharp, short and deadly. |
[vs. flaming iron greatmaul of daylight (16-23 power, 1 apr) (In main hand)]rough leather sling of fire 4.0 Encumbrance T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Arcane Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +0 (-1) Critical Rate +0.0% (-0.5%) Attack Speed 100% (-) Range +6 On-hit +0 (-10) light On-ranged-hit +6 fire Damage Against +0% (-7% )Undead On-Hit, radius 1 +0 (-7) fire While equipped: offense ------ Damage +9% fire Slings are used to hurl stones or metal shots at your foes. |
[vs. impenetrable iron mail armour (2 def, 9 armour) (Main armor)]mindwoven linen robe of frost (+18%) (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +2 (+1 eff.) Damage +12% cold defense ------ Armor +0 (-9) Defense +0 (+0 eff.) (-2 (-2 eff.)) Fatigue +0% (-12%) Resistance +7% all, +18% cold Mind save +16 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
[vs. impenetrable iron mail armour (2 def, 9 armour) (Main armor)]iron mail armour (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Normal] While equipped: defense ------ Armor +4 (-5) Defense +2 (+2 eff.) (-) Fatigue +12% (-) A suit of armour made of mail. |
[vs. impenetrable iron mail armour (2 def, 9 armour) (Main armor)]iron mail armour of lightning resistance (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor Reqs - Heavy armour training Str 14 [Ego] Master While equipped: defense ------ Armor +4 (-5) Defense +2 (+2 eff.) (-) Fatigue +12% (-) Resistance +15% lightning A suit of armour made of mail. |
[vs. linen cloak of protection (1 def, 0 armour) (Cloak)]linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+1 eff.) (-) Spell save +0 (+0 eff.) (-5 (-5 eff.)) Mind save +0 (+0 eff.) (-5 (-3 eff.)) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. linen cloak of protection (1 def, 0 armour) (Cloak)]resilient linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Nature While equipped: defense ------ Defense +1 (+1 eff.) (-) Spell save +0 (+0 eff.) (-5 (-5 eff.)) Mind save +0 (+0 eff.) (-5 (-3 eff.)) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. scholar's pair of iron boots (0 def, 3 armour) (On feet)]Adath the Blackrot (5 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Spellpower +0 (+0 eff.) (-3 (-3 eff.)) On-Hit (Melee): * 20% chance to slow global speed by 41% * 10 arcane resource burn * 10% chance to reduce damage dealt by 13% defense ------ Armor +1 (-2) Defense +5 (+5 eff.) Fatigue -5% (-7%) Physical save +6 (+3 eff.) Cut Resist +20% other ------- Encumbrance +21 A pair of boots made of leather. |
[vs. steady rough leather gloves (0 def, 1 armour) (On hands)]Sludgegrip (0 def, 0 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats Cun +4, Wil +4 offense ------ Mindpower +2 (+1 eff.) Damage +5% nature Accuracy +0 (+0 eff.) (-5 (-3 eff.)) defense ------ Armor +0 (-1) Resistance +10% nature Physical save +0 (+0 eff.) (-6 (-3 eff.)) Mind save +0 (+0 eff.) (-6 (-3 eff.)) Poison Resist +20% Disarm Resist +0% (-20%) other ------- Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
[vs. steady rough leather gloves (0 def, 1 armour) (On hands)]iron gauntlets (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Normal] While equipped: offense ------ Accuracy +0 (+0 eff.) (-5 (-3 eff.)) defense ------ Armor +1 (-) Fatigue +1% Physical save +0 (+0 eff.) (-6 (-3 eff.)) Mind save +0 (+0 eff.) (-6 (-3 eff.)) Disarm Resist +0% (-20%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. steady rough leather gloves (0 def, 1 armour) (On hands)]iron gauntlets of dexterity (+3) (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Master While equipped: Stats Dex +3 offense ------ Accuracy +11 (+6 eff.) (+6 (+3 eff.)) defense ------ Armor +1 (-) Fatigue +1% Physical save +0 (+0 eff.) (-6 (-3 eff.)) Mind save +0 (+0 eff.) (-6 (-3 eff.)) Disarm Resist +0% (-20%) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
[vs. Giladorand the Glarecast (0 def, 3 armour) (On head)]linen wizard hat 'Tulydin' (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Str +0 (-3), Wil +1 offense ------ Mind Crit +3% Mindpower +3 (+2 eff.) On-Hit 0 (-10) item nature slow Damage +0% (-9%) light defense ------ Armor +0 (-3) Defense +1 (+1 eff.) Fatigue +0% (-5%) Resistance +1% physical, +0% (-6%) nature +0% (-3%) temporal Life Regen +2.00 Silence Resist +20% other ------- Psi/turn +0.11 Infravision +2 A pointy cloth hat, very wizardly... |
[vs. Giladorand the Glarecast (0 def, 3 armour) (On head)]insulating rough leather cap of strength (+3) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Str +3 (-) offense ------ On-Hit 0 (-10) item nature slow Damage +0% (-9%) light defense ------ Armor +1 (-2) Fatigue +1% (-4%) Resistance +0% (-3%) temporal, +6% fire +0% (-6%) nature, +6% cold A cap made of leather. |
3 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+2 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
[vs. Summertide Phial (Light source)]brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: offense ------ On-Hit 0 (-15) Lite Light Burst (radius 1) Damage +0% (-10%) light defense ------ Resistance +0% (-30%) light Healmod +0% (-10%) other ------- Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
[vs. cleansing iron torque of psionic shield [power 25] (24/25 cooldown) (Tool)]Tooth of the Mouth (dig speed 12 turns) 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
[vs. cleansing iron torque of psionic shield [power 25] (24/25 cooldown) (Tool)]woodsman's iron pickaxe (dig speed 40 turns) 3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats Str +1 offense ------ Damage +5% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. cleansing iron torque of psionic shield [power 25] (24/25 cooldown) (Tool)]supercharged iron torque of gale force [power 130] (24/19 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 130 physical damage Puts all charms on 19 turn cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. cleansing iron torque of psionic shield [power 25] (24/25 cooldown) (Tool)]innervating elm wand of lightning storm [power 110] (24/15 cooldown) 2.0 Encumbrance T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Puts all charms on 15 turn cooldown 100% to reduce fatigue by 22% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Thalore Berserker the Thalore Berserker level 9
17th Dusk 122nd year of Ascendancy at 01:40 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Thalore Berserker the Thalore Berserker level 10
55th Dusk 122nd year of Ascendancy at 02:58 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Thalore Berserker the Thalore Berserker level 7
10th Mirth 122nd year of Ascendancy at 05:57 see stats
Log
Saw horror uses Saw Storm.
Thalore Berserker starts to bleed.
Saw horror's phys.bleed area effect hits Thalore Berserker for 74 physical damage.
Bleeding from Saw horror hits Thalore Berserker for 7 physical damage.
Berserker Rage's rage awakens!
Saw horror is confused and fails to use Implode.
Saw horror's phys.bleed area effect hits Thalore Berserker for 74 physical damage.
Thalore Berserker is recovering from the damage!
Bleeding from Saw horror hits Thalore Berserker for 13 physical damage.
Saw horror uses Psionic Pull.
Thalore Berserker is pulled in!
Saw horror hits Thalore Berserker for 56 physical damage.
Saw horror's phys.bleed area effect hits Thalore Berserker for 74 physical damage.
Bleeding from Saw horror hits Thalore Berserker for 17 physical damage.
Thalore Berserker uses Infusion: Healing.
Thalore Berserker stops bleeding.
Thalore Berserker receives 61 healing from Infusion: Healing.
Thalore Berserker uses cleansing iron torque of psionic shield!
Saw horror uses Implode.
Thalore Berserker is being crushed.
Thalore Berserker is bound by telekinetic forces!
Thalore Berserker starts to bleed.
Saw horror hits Thalore Berserker for (25 flat reduction), 40 physical (40 total damage).
Saw horror's phys.bleed area effect hits Thalore Berserker for (25 flat reduction), 49 physical (49 total damage).
Imploding (slow) from Saw horror hits Thalore Berserker for (25 flat reduction), 40 physical (40 total damage).
Thalore Berserker the level 11 thalore berserker was bled to death by a saw horror on level 1 of Rhaloren Camp.
Thalore Berserker's rage subsides!















































































