










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Higher |
| Class | Doombringer |
| Level / Exp | 45 / 69% |
| Size | big |
| Lifes / Deaths | Killed by Aromina the dozing giant venus flytrap at level 6 on the 77th Pyre 122nd year of Ascendancy at 07:03 / 129Killed by dreaming great wolf at level 7 on the 78th Pyre 122nd year of Ascendancy at 11:36 Killed by dreaming dire wolf at level 7 on the 78th Pyre 122nd year of Ascendancy at 13:04 Killed by Betawe the dozing cave bear at level 7 on the 78th Pyre 122nd year of Ascendancy at 16:05 Killed by The Dreaming One at level 7 on the 78th Pyre 122nd year of Ascendancy at 20:16 Killed by ritch flamespitter at level 10 on the 7th Mirth 122nd year of Ascendancy at 20:55 Killed by Silybrenne the black jelly at level 11 on the 8th Mirth 122nd year of Ascendancy at 13:00 Killed by Silybrenne the black jelly at level 11 on the 8th Mirth 122nd year of Ascendancy at 13:09 Killed by Silybrenne the black jelly at level 11 on the 8th Mirth 122nd year of Ascendancy at 16:37 Killed by Silybrenne the black jelly at level 11 on the 8th Mirth 122nd year of Ascendancy at 18:13 Killed by Silybrenne the black jelly at level 11 on the 8th Mirth 122nd year of Ascendancy at 21:19 Killed by Bill the Stone Troll at level 12 on the 9th Mirth 122nd year of Ascendancy at 20:27 Killed by Ivolrama the skeleton magus at level 13 on the 2nd Summertide 122nd year of Ascendancy at 00:52 Killed by Gluwyn the copperhead snake at level 15 on the 5th Flare 122nd year of Ascendancy at 07:48 Killed by Betiwen the giant venus flytrap at level 15 on the 5th Flare 122nd year of Ascendancy at 14:52 Killed by Glura the war bear at level 16 on the 6th Flare 122nd year of Ascendancy at 18:30 Killed by Elgrchr the wretchling at level 20 on the 11st Dusk 122nd year of Ascendancy at 12:47 Killed by Aurmaaz the wretchling at level 20 on the 12nd Dusk 122nd year of Ascendancy at 16:37 Killed by Aurmaaz the wretchling at level 20 on the 12nd Dusk 122nd year of Ascendancy at 18:41 Killed by Kshakab the onilug at level 21 on the 13rd Dusk 122nd year of Ascendancy at 03:45 Killed by Rogroth, Eater of Souls at level 21 on the 13rd Dusk 122nd year of Ascendancy at 22:29 Killed by Skeot the quasit at level 21 on the 14th Dusk 122nd year of Ascendancy at 03:09 Killed by Vachr the wretchling at level 21 on the 14th Dusk 122nd year of Ascendancy at 10:36 Killed by Yakizor the dolleg at level 22 on the 14th Dusk 122nd year of Ascendancy at 15:42 Killed by Mardum the thalore at level 22 on the 31st Dusk 122nd year of Ascendancy at 04:17 Killed by Gluma the black jelly at level 22 on the 32nd Dusk 122nd year of Ascendancy at 16:50 Killed by Ce'Navena the sandworm at level 23 on the 33rd Dusk 122nd year of Ascendancy at 05:42 Killed by Mayyna the black ooze at level 23 on the 33rd Dusk 122nd year of Ascendancy at 11:37 Killed by Salibrevena the gigantic sandworm tunneler at level 24 on the 34th Dusk 122nd year of Ascendancy at 08:16 Killed by Isothra the sandworm at level 24 on the 34th Dusk 122nd year of Ascendancy at 11:21 Killed by Celam at level 24 on the 34th Dusk 122nd year of Ascendancy at 13:10 Killed by Emeliramina the thief at level 25 on the 38th Dusk 122nd year of Ascendancy at 19:15 Killed by Celam's Inner Demon at level 25 on the 39th Dusk 122nd year of Ascendancy at 02:23 Killed by Isathra the orc soldier at level 25 on the 39th Dusk 122nd year of Ascendancy at 12:20 Killed by Isathra the orc soldier at level 25 on the 39th Dusk 122nd year of Ascendancy at 14:37 Killed by fire drake at level 26 on the 43rd Dusk 122nd year of Ascendancy at 06:23 Killed by Mayunn the rogue at level 26 on the 43rd Dusk 122nd year of Ascendancy at 10:12 Killed by Celam's Inner Demon at level 26 on the 44th Dusk 122nd year of Ascendancy at 06:10 Killed by Celam's Inner Demon at level 26 on the 44th Dusk 122nd year of Ascendancy at 11:38 Killed by Glorinne the honey tree at level 26 on the 45th Dusk 122nd year of Ascendancy at 00:47 Killed by Wrathroot at level 27 on the 45th Dusk 122nd year of Ascendancy at 04:17 Killed by Betyvena the rattlesnake at level 27 on the 45th Dusk 122nd year of Ascendancy at 11:33 Killed by poison gas trap at level 27 on the 45th Dusk 122nd year of Ascendancy at 17:24 Killed by Belatta the mean looking elven guard at level 29 on the 51st Dusk 122nd year of Ascendancy at 01:48 Killed by war hound at level 29 on the 51st Dusk 122nd year of Ascendancy at 06:20 Killed by Xanomira the elven elite warrior at level 29 on the 51st Dusk 122nd year of Ascendancy at 13:55 Killed by Polugatta the mean looking elven guard at level 29 on the 51st Dusk 122nd year of Ascendancy at 16:01 Killed by Lior the wretchling at level 29 on the 51st Dusk 122nd year of Ascendancy at 20:03 Killed by Ivyssra the elven guard at level 29 on the 51st Dusk 122nd year of Ascendancy at 21:30 Killed by Ivyssra the elven guard at level 29 on the 51st Dusk 122nd year of Ascendancy at 23:30 Killed by elven blood mage at level 29 on the 52nd Dusk 122nd year of Ascendancy at 02:32 Killed by Zubydhena the elven guard at level 29 on the 52nd Dusk 122nd year of Ascendancy at 05:31 Killed by Isloldaba the elven cultist at level 29 on the 52nd Dusk 122nd year of Ascendancy at 09:28 Killed by Isloldaba the elven cultist at level 29 on the 52nd Dusk 122nd year of Ascendancy at 11:30 Killed by elven cultist at level 29 on the 52nd Dusk 122nd year of Ascendancy at 20:17 Killed by Zubalrana the mean looking elven guard at level 29 on the 53rd Dusk 122nd year of Ascendancy at 01:30 Killed by Zubalrana the mean looking elven guard at level 29 on the 53rd Dusk 122nd year of Ascendancy at 03:36 Killed by elven tempest at level 29 on the 53rd Dusk 122nd year of Ascendancy at 06:48 Killed by Belowe the elven guard at level 29 on the 53rd Dusk 122nd year of Ascendancy at 11:43 Killed by elven blood mage at level 29 on the 53rd Dusk 122nd year of Ascendancy at 14:01 Killed by elven blood mage at level 29 on the 53rd Dusk 122nd year of Ascendancy at 15:29 Killed by Belowe the elven guard at level 29 on the 53rd Dusk 122nd year of Ascendancy at 16:58 Killed by Eilinoth the elven mage at level 30 on the 53rd Dusk 122nd year of Ascendancy at 22:23 Killed by Eilinoth the elven mage at level 30 on the 54th Dusk 122nd year of Ascendancy at 00:41 Killed by Eilinoth the elven mage at level 30 on the 54th Dusk 122nd year of Ascendancy at 02:46 Killed by elven corruptor at level 30 on the 54th Dusk 122nd year of Ascendancy at 09:17 Killed by Kryl-Feijan at level 30 on the 54th Dusk 122nd year of Ascendancy at 19:19 Killed by elven corruptor at level 30 on the 54th Dusk 122nd year of Ascendancy at 22:31 Killed by Poronn the elven cultist at level 31 on the 55th Dusk 122nd year of Ascendancy at 04:56 Killed by Poronn the elven cultist at level 31 on the 55th Dusk 122nd year of Ascendancy at 06:12 Killed by Glorymira the mean looking elven guard at level 31 on the 55th Dusk 122nd year of Ascendancy at 13:33 Killed by Glowen the elven guard at level 31 on the 55th Dusk 122nd year of Ascendancy at 15:43 Killed by Glorymira the mean looking elven guard at level 31 on the 55th Dusk 122nd year of Ascendancy at 16:50 Killed by Velidhewe the fire drake at level 33 on the 62nd Dusk 122nd year of Ascendancy at 18:05 Killed by Betyremira the fire wyrm at level 33 on the 63rd Dusk 122nd year of Ascendancy at 00:29 Killed by Eilineba the thief at level 33 on the 14th Haze 122nd year of Ascendancy at 22:34 Killed by Eilineba the thief at level 33 on the 15th Haze 122nd year of Ascendancy at 00:07 Killed by Urkis, the High Tempest at level 33 on the 11st Regrowth 123rd year of Ascendancy at 19:19 Killed by Urkis, the High Tempest at level 33 on the 11st Regrowth 123rd year of Ascendancy at 21:13 Killed by Aredhenne the gwelgoroth at level 34 on the 12nd Regrowth 123rd year of Ascendancy at 04:22 Killed by Aredhenne the gwelgoroth at level 34 on the 12nd Regrowth 123rd year of Ascendancy at 07:05 Killed by Aredhenne the gwelgoroth at level 34 on the 12nd Regrowth 123rd year of Ascendancy at 09:03 Killed by Xerath the snow giant thunderer at level 34 on the 12nd Regrowth 123rd year of Ascendancy at 15:01 Killed by Xereyann the storm drake hatchling at level 34 on the 12nd Regrowth 123rd year of Ascendancy at 19:08 Killed by Gulranne the ultimate gwelgoroth at level 34 on the 13rd Regrowth 123rd year of Ascendancy at 04:59 Killed by fire drake at level 34 on the 13rd Regrowth 123rd year of Ascendancy at 06:29 Killed by Emissra the large brown snake at level 35 on the 29th Regrowth 123rd year of Ascendancy at 07:03 Killed by Xanima the armoured skeleton warrior at level 35 on the 34th Regrowth 123rd year of Ascendancy at 13:36 Killed by Neritta the skeleton warrior at level 35 on the 34th Regrowth 123rd year of Ascendancy at 21:34 Killed by Betith the ghoulking at level 36 on the 36th Regrowth 123rd year of Ascendancy at 07:02 Killed by Emalle the skeleton warrior at level 36 on the 36th Regrowth 123rd year of Ascendancy at 08:24 Killed by Mayikira the skeleton warrior at level 36 on the 36th Regrowth 123rd year of Ascendancy at 17:00 Killed by elven blood mage at level 37 on the 41st Regrowth 123rd year of Ascendancy at 14:26 Killed by Yvesewen the skeleton warrior at level 38 on the 50th Regrowth 123rd year of Ascendancy at 22:52 Killed by Velagatha the ghoulking at level 38 on the 51st Regrowth 123rd year of Ascendancy at 04:34 Killed by faerlhing at level 38 on the 52nd Regrowth 123rd year of Ascendancy at 02:03 Killed by Mayyvena the skeleton warrior at level 39 on the 53rd Regrowth 123rd year of Ascendancy at 08:02 Killed by Elirawyn the venom drake hatchling at level 39 on the 54th Regrowth 123rd year of Ascendancy at 10:22 Killed by Xanora the skeleton magus at level 39 on the 54th Regrowth 123rd year of Ascendancy at 16:43 Killed by Xanora the skeleton magus at level 39 on the 54th Regrowth 123rd year of Ascendancy at 18:08 Killed by poison ooze at level 40 on the 55th Regrowth 123rd year of Ascendancy at 12:31 Killed by emperor wight at level 40 on the 55th Regrowth 123rd year of Ascendancy at 14:22 Killed by Xominn the master vampire at level 41 on the 57th Regrowth 123rd year of Ascendancy at 15:23 Killed by Gobeth the grave wight at level 41 on the 57th Regrowth 123rd year of Ascendancy at 22:34 Killed by Polona the black mamba at level 41 on the 58th Regrowth 123rd year of Ascendancy at 03:34 Killed by Polalrarin the dread at level 41 on the 58th Regrowth 123rd year of Ascendancy at 06:00 Killed by Polalrarin the dread at level 41 on the 58th Regrowth 123rd year of Ascendancy at 08:32 Killed by Velonn the wolf at level 41 on the 58th Regrowth 123rd year of Ascendancy at 17:14 Killed by Bethuth the skeleton warrior at level 41 on the 59th Regrowth 123rd year of Ascendancy at 03:14 Killed by Salemira the ghoul at level 42 on the 60th Regrowth 123rd year of Ascendancy at 04:48 Killed by Salemira the ghoul at level 42 on the 60th Regrowth 123rd year of Ascendancy at 07:47 Killed by orc cryomancer at level 42 on the 61st Regrowth 123rd year of Ascendancy at 03:08 Killed by armoured skeleton warrior at level 43 on the 63rd Regrowth 123rd year of Ascendancy at 19:52 Killed by Betyrevea the skeleton warrior at level 43 on the 8th Pyre 123rd year of Ascendancy at 21:49 Killed by Emavea the bandit lord at level 43 on the 9th Pyre 123rd year of Ascendancy at 20:08 Killed by Emavea the bandit lord at level 43 on the 9th Pyre 123rd year of Ascendancy at 21:55 Killed by Eilinydawyn the temporal stalker at level 43 on the 10th Pyre 123rd year of Ascendancy at 03:10 Killed by Ivedhessra the ancient elven mummy at level 44 on the 10th Pyre 123rd year of Ascendancy at 13:40 Killed by Greater Mummy Lord at level 44 on the 12nd Pyre 123rd year of Ascendancy at 06:43 Killed by Greater Mummy Lord at level 44 on the 12nd Pyre 123rd year of Ascendancy at 09:25 Killed by Greater Mummy Lord at level 44 on the 12nd Pyre 123rd year of Ascendancy at 11:16 Killed by Greater Mummy Lord at level 44 on the 12nd Pyre 123rd year of Ascendancy at 12:41 Killed by Greater Mummy Lord at level 44 on the 12nd Pyre 123rd year of Ascendancy at 14:21 Killed by treant at level 44 on the 55th Pyre 123rd year of Ascendancy at 13:13 Killed by Elussra the cave troll at level 44 on the 3rd Dusk 123rd year of Ascendancy at 19:26 Killed by Arubrekira the orc warrior at level 44 on the 4th Dusk 123rd year of Ascendancy at 19:12 Killed by ritch flamespitter (wild summon) at level 45 on the 5th Dusk 123rd year of Ascendancy at 00:23 Killed by Vorulle the orc master assassin at level 45 on the 6th Dusk 123rd year of Ascendancy at 06:17 Killed by Elunor the orc master assassin at level 45 on the 7th Dusk 123rd year of Ascendancy at 03:51 |
Primary Stats
| Strength | 174 (base 60) |
| Dexterity | 89 (base 52) |
| Constitution | 36 (base 12) |
| Magic | 105 (base 60) |
| Willpower | 25 (base 10) |
| Cunning | 49 (base 13) |
Resources
| Life | 1513/1513 |
| Stamina | 298/298 |
| Vim | 379/379 |
| Healing Factor | 1.1979202340232 |
| Regeneration | 0.2994800585058 |
Speed
| Mental | +6.6613381477509E-14% |
| Attack | 0% |
| Movement | -66.666666666667% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 13 |
| Lite | 12 |
| Infravision | 2 |
| See Stealth | 14 |
| See Invisible | 22 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 344 |
| Accuracy | 82 |
| Crit Chance | 59% |
| APR | 43 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 43 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Damage Bonus
| Blight | +15% |
| Arcane | +25% |
| Mind | +33% |
| All | 0% |
| Lightning | +28% |
| Light | +3% |
| Temporal | +12% |
| Physical | +15% |
| Fire | +25% |
| Cold | +25% |
Offense: Damage Penetration
| Lightning | +25% |
| Physical | +15% |
| Cold | +25% |
| Blight | +25% |
| Arcane | +25% |
| Fire | +25% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 62.882624985763 (87.807182003187%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 51 |
| Mental Save | 31 |
Defense: Resistances
| Darkness | + 32%( 70%) |
| Physical | + 20%( 70%) |
| Fire | + 20%( 70%) |
| Mind | + 18%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 33%( 70%) |
| All | + 10%( 70%) |
Defense: Immunities
| Disarm Resistance | 0% |
| Confusion Resistance | 46% |
| Silence Resistance | 40% |
| Stun Resistance | 66% |
| Instadeath Resistance | 100% |
| Blind Resistance | 38% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 544 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 12% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 655 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Corruption / Wrath | 1.50 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| Corruption / Shadowflame | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Torture | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Heart of Fire | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Brutality | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Corruption / Demonic strength | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Technique / Combat training | 1.30 |
| 3/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Corruption / Oppression | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| Corruption / Hexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Dreadfell. Escort: lone alchemist (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by Aletta Soultorn. Escort: lost defiler (level 2 of Dreadfell) | failed |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the lost tinker from death by Elerianor the giant yellow ant. Escort: lost tinker (level 4 of Old Forest) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 5 of Dreadfell. Escort: lost warrior (level 5 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Marus of Elvala. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Floehack the pair of drakeskin leather boots (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +4 (+0 eff.) Armour: +5 Changes stats: +4 Str / +4 Wil Changes resistances: +3% darkness / +6% cold Silence immunity: +40% Confusion immunity: +46% Stun/Freeze immunity: +46% Stamina each turn: +1.30 Maximum stamina: +28.00 Light radius: +3 A pair of boots made of leather. |
| Light source | alchemist's lamp 'Xaneriakira'Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Mag / +11 Cun Changes damage: +12% temporal Mental save: +10 (+5 eff.) Light radius: +4 See stealth: +14 See invisible: +22 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Halitir (25 def, 24 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +24 Defense: +25 (+8 eff.) Fatigue: +5% Changes stats: +10 Str Changes damage: +15% physical Mana each turn: +0.20 Maximum vim: +58.09 Spellpower: +25 (+6 eff.) Mindpower: +25 (+8 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Xeressra [power 320] (15 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes stats: +9 Mag Changes resistances penetration: +25% blight Spell save: +18 (+6 eff.) Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +10 Damage Shield penetration: +30% It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 81 lightning damage and will be dazed for 1 turn (409 total damage) Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
| On fingers | stralite ring 'Thundersever'Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +32 (+6 eff.) Damage when hit (Melee): 8 lightning Changes stats: +14 Cun / +22 Dex Changes damage: +3% lightning / +15% blight Rings make your fingers look great! |
| On fingers | Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances penetration: +25% lightning / +25% fire / +25% arcane / +25% cold Changes damage: +25% lightning / +25% fire / +25% arcane / +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
| Around waist | BlazestrikerPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +12.0% Physical power: +25 (+4 eff.) Defense: +5 (+2 eff.) Fatigue: -10% Changes stats: +3 Str / +5 Dex / +5 Cun Changes resistances: +11% fire / +13% cold Changes damage: +3% light Maximum encumbrance: +37 Stamina each turn: +3.00 Mental crit. chance: +11% A belt that goes around your waist. |
| In main hand | Champion's Will (67-107 power, 22 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 67.0 - 107.2 Uses stats: 115% Str, 50% Mag, 20% Con Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +22 Crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing 73 light damage (based on Spellpower) in a radius 3 cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt Activation costs 30 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. |
| On hands | spellstreaming voratun gauntlets of sorrow (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 20% chance to reduce all saves and defense by 27 Damage (Melee): 27 mind / 25 darkness Mental save: -13 (-6 eff.) Mana each turn: +0.34 Spellpower: +6 (+1 eff.) Spell crit. chance: +7% Mindpower: +8 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Islidhewe (4 def, 8 armour)Requires: - Heavy armour training - Strength 38 Crafted by a master 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 (+2 eff.) Fatigue: +12% Damage when hit (Melee): 4 temporal Changes stats: +12 Str / +10 Con Changes resistances: +8% physical / +9% mind / +6% cold Physical save: +18 (+6 eff.) Stun/Freeze immunity: +20% Maximum life: +190.00 A suit of armour made of mail. |
| Cloak | Arthurand (18 def, 10 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +30 (+6 eff.) Armour penetration: +5 Armour: +10 Defense: +18 (+6 eff.) Effects on melee hit: * 23% chance to reduce strength, dexterity, and constitution by 32 Damage when hit (Melee): 11 arcane Changes stats: +7 Con Changes resistances: +3% physical Changes resistances penetration: +15% physical Maximum life: +60.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | voratun amulet 'Hathasin'Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +9 Str / +9 Dex / +10 Wil Changes resistances: +21% darkness Changes damage: +33% mind Spell save: +9 (+3 eff.) Mental save: +21 (+10 eff.) Maximum hate: +11.53 Light radius: +3 Amulets make your neck look great! |
Inventory
This item will automatically be transmogrified when you leave the level.healing infusion (heal 66; cd 12) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 66 then cleanse 1 wound, poison, and disease effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.movement infusion (speed 622%; cd 17) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 622% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.regeneration infusion (heal 294; 13 cd) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 294 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level.wild infusion (res 19%; physical; dur 2; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 19% for 2 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the duelist (res 35%; mental; dur 4; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of BrawnInfused by nature 0.00 Encumbrance. [Plot Item] Type: potion / potion It can be used to permanently increase your strength and constitution by three. A vial of sluggish tan fluid. |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 625 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
This item will automatically be transmogrified when you leave the level.blink rune (range 6; phase 18; cd 19) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.blink rune of the warrior (range 11; phase 40; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 11 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shatter afflictions rune (absorb 25; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 25 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.shatter afflictions rune (absorb 66; cd 12) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 66 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.stormshield rune (threshold 29; blocks 5; dur 4; cd 13) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 29 up to 5 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Byntir the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+1 eff.) Fatigue: -10% Changes resistances: +28% mind / +2% physical Changes resistances penetration: +15% mind Changes damage: +18% physical Confusion immunity: +39% Life regen: +4.00 Maximum psi: +40.00 Combat speed: +10% Amulets make your neck look great! |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Belurinn the gold ringInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +7 (+1 eff.) Armour: +4 Changes stats: +6 Dex / +6 Cun / +3 Con Changes resistances: +6% temporal / +28% cold Changes damage: +14% cold Spell save: +15 (+5 eff.) Life regen: +2.00 Only die when reaching: -60.00 life Maximum stamina: +24.00 Rings make your fingers look great! |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Spell crit. chance: +3% Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
This item will automatically be transmogrified when you leave the level.Strikerigor (28-43 power, 2 apr) Requires: - Strength 24 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 28.5 - 42.8 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +6.5% Attack speed: 100% Damage (Melee): +8 lightning / +20 temporal Damage (radius 2) on crit: +66 fire When wielded/worn: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 32 Changes resistances: +9% blight Changes resistances penetration: +24% fire Changes damage: +18% lightning / +21% blight Global speed: +10% Massive two-handed battleaxes. |
The Gaping Maw (72-108 power, 4 apr)Requires: - Strength 60 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 72.0 - 108.0 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * deal manaburn damage equal to your mindpower in a radius 3 cone Damage (Melee): +50 acid / +50 nature slow When wielded/worn: Talents cooldown: Mana Clash (-2 turns) Ice Claw (-1 turn) Swallow (-2 turns) This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
Orc Feller (45-58 power, 11 apr)Requires: - Dexterity 44 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 45.0 - 58.5 Uses stats: 50% Dex, 50% Mag, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +11 Crit. chance: +18.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Cun / +5 Dex Changes damage: +8% light / +10% physical Grants telepathy: Humanoid/Orc Pinning immunity: +50% Light radius: +1 During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
Betunor (27-43 power, 2 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 27.0 - 43.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Damage (Melee): +8 physical When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +10 Physical power: +5 (+1 eff.) Changes stats: +5 Str / +3 Con Changes resistances penetration: +7% all Changes damage: +7% physical Maximum stamina: +30.00 Massive two-handed swords. |
Genocide (42-67 power, 4 apr)Requires: - Willpower 20 - Strength 40 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 42.0 - 67.2 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +18.0% Attack speed: 100% Damage against: +25% Orc When wielded/worn: Changes stats: +7 Str / +7 Dex / +7 Con Reduced damage from: +15% Orc Grants telepathy: Humanoid/Orc Life regen: +0.50 Stamina each turn: +1.00 Farian was King Toknor's captain, and fought by his side in the great Battle of Last Hope. However, when he returned after the battle to find his hometown burnt in an orcish pyre, a madness overtook him. The desire for vengeance made him quit the army and strike out on his own, lightly armoured and carrying nought but his sword. Most thought him dead until the reports came back of a fell figure tearing through the orcish encampments, slaughtering all before him and mercilessly butchering the corpses after. It is said his blade drank the blood of 100 orcs each day until finally all of Maj'Eyal was cleared of their presence. When the final orc was slain and no more were to be found, Farian at the last turned the blade on himself and stuck it through his chest. Those nearby said his body shook with convulsions as he did so, though they could not tell whether he was laughing or crying. |
Morrigor (50-70 power, 12 apr)Requires: - Magic 40 Powered by arcane forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Base power: 50.0 - 70.0 Uses stats: 110% Mag, 60% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +12 Crit. chance: +7.0% Attack speed: 100% On weapon hit: * deal 65.62 arcane and 52.50 darkness damage (based on Magic) in a radius 1 around the target On weapon kill: * swallows the victim's soul, gaining a new power When wielded/worn: Talent granted: +1 Soul Purge Spellpower: +24 (+6 eff.) Spell crit. chance: +12% This heavy, ridged blade emanates magical power, yet as you grasp the handle an icy chill runs its course through your spine. You feel the disembodied presence of all those slain by it. In unison, they demand company. |
Core of the Forge (24-26 power, 40 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 60% Wil, 50% Mag, 20% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+1 eff.) Damage (Melee): 30 dreamforge Changes stats: +4 Cun / +6 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +16 (+5 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 24 power out of 30/30) : Effective talent level: 3.0 Power cost: 24 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 29.56 mind damage, 27.78 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 2.39 mind and 2.25 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
Gerin (18-19 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 5 Base power: 17.5 - 19.2 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+3 eff.) Changes stats: +2 Con / +4 Mag Changes resistances: +8% nature / +3% physical Changes resistances penetration: +11% mind / +13% darkness / +8% nature Changes damage: +19% mind / +13% darkness / +8% nature Talent masteries: +0.20 Wild-gift / Harmony +0.20 Cursed / Dark sustenance +0.20 Psionic / Voracity Talent granted: +1 Attune Mindstar Hate per kill: +3.00 Psi per kill: +3.00 Maximum hate: +7.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% It can be used to inflict 129.01 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Activation puts all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Kilnquell (36-40 power, 40 apr, nature damage)Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Base power: 36.0 - 39.6 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% Damage (radius 1) on hit: +23 fire When wielded/worn: Armour penetration: +4 Changes stats: +7 Str Changes resistances penetration: +20% light / +29% mind Talent granted: +1 Attune Mindstar Mental save: +9 (+5 eff.) Only die when reaching: -60.00 life Maximum psi: +49.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Light radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.Galewoe (20-24 power, 4 apr, darkness element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +7 Defense: +37 (+11 eff.) Changes stats: +5 Str Maximum wards: +2 darkness Changes resistances penetration: +15% light Changes damage: +21% lightning / +27% physical / +20% darkness Talents granted: +4 Ward +1 Command Staff Spellpower: +9 (+2 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
Sceptre of the Archlich (40-48 power, 12 apr, darkness element)Requires: - Magic 50 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. It is part of a set of items. It desires to be surrounded by undeath. Base power: 40.0 - 48.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +35% darkness Talent masteries: +0.20 Spell / Animus +0.20 Spell / Master of flesh +0.20 Spell / Master necromancer +0.20 Spell / Master of bones Spellpower: +40 (+9 eff.) Spell crit. chance: +15% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
This item will automatically be transmogrified when you leave the level.Glywen the Torchbright (18-24 power, 4 apr) Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.5 - 24.5 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 13% chance to slow global speed by 54% * 20 arcane resource burn When wielded/worn: Changes stats: +3 Str Changes resistances: +9% temporal Changes damage: +27% fire Infravision radius: +3 See invisible: +12 One-handed war axes. |
This item will automatically be transmogrified when you leave the level.dwarven-steel waraxe 'Deledar' (20-28 power, 9 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 20.0 - 28.0 Uses stats: 50% Mag, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +9.5% Attack speed: 100% Damage (Melee): +16 cold When wielded/worn: Armour: +10 Changes stats: +3 Str / +4 Dex / +5 Wil / +3 Con Reduces incoming crit damage: 15.00% Physical save: +15 (+5 eff.) One-handed war axes. |
Jaw of RogrothPowered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Vim per kill: +4.00 Maximum souls: +3.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +5% It can be used to deal darkness damage equal to your 350%% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium) Activation costs 24 power out of 24/24. Rogroth's mouth happened to be about the same size as your waist. Interesting. |
This item will automatically be transmogrified when you leave the level.spiritwalker's hardened leather belt Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +6 Mag Mana each turn: +0.28 Maximum mana: +40.00 A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level.Bregydil the cashmere cloak (2 def, 0 armour) Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +20 (+4 eff.) Defense: +2 (+1 eff.) Changes stats: +4 Str / +3 Dex / +3 Cun Changes resistances: +18% blight / +12% lightning Changes damage: +6% physical Reduces incoming crit damage: 15.00% Stamina each turn: +3.00 Light radius: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 42% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This talent will also attack with your shield, if you have one equipped. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. |
Lightningstun (23 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +23 (+7 eff.) Effects on melee hit: * 20% chance to reduce armor by 42% Changes resistances: +9% acid / +29% fire / +29% light Changes resistances penetration: +10% acid Changes damage: +6% lightning Stealth bonus: +15 Physical save: +8 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Snowbrand the cashmere cloak (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Physical power: +10 (+1 eff.) Defense: +2 (+1 eff.) Changes stats: +6 Str / +2 Con Changes resistances penetration: +8% arcane Changes damage: +3% physical / +5% arcane / +9% cold Critical mult.: +15.00% Physical save: +6 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+4 eff.) Stamina each turn: +2.00 Maximum mana: +46.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +4% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.shadow cashmere cloak of mindcraft (2 def, 0 armour) Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Cun / +4 Wil Changes resistances: +13% darkness Changes resistances penetration: +8% darkness Changes damage: +12% darkness Stealth bonus: +11 Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Armymas (0 def, 4 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +6 Str / +5 Dex Critical mult.: +20.00% Mental save: +9 (+5 eff.) Silence immunity: +34% Confusion immunity: +38% Stun/Freeze immunity: +38% Mindpower: +15 (+5 eff.) Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Boots of the Hunter (2 def, 12 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +12 Defense: +2 (+1 eff.) Fatigue: +8% Talent masteries: +0.20 Cunning / Trapping +0.20 Cursed / Endless hunt +0.20 Cursed / Predator Spell save: +10 (+3 eff.) Mental save: +10 (+5 eff.) Stun/Freeze immunity: +40% Maximum life: +80.00 Activating this item is instant. It can be used to boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action) Activation costs 32 power out of 32/32. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Xeragatha the pair of rough leather boots (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Damage when hit (Melee): 2 mind Critical mult.: +10.00% Mindpower: +15 (+5 eff.) Light radius: +1 Infravision radius: +1 A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.pair of hardened leather boots 'Skydream' (0 def, 9 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +9 Damage when hit (Melee): 10 lightning Changes resistances penetration: +15% light Changes damage: +24% lightning / +21% light / +12% mind Infravision radius: +3 A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour)Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
Arada the linen wizard hat (11 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +11 (+4 eff.) Changes stats: +3 Cun Changes resistances: +9% blight / +3% temporal Critical mult.: +5.00% Spell save: +9 (+3 eff.) Mental save: +6 (+3 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.Demonspire (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +15% mind / +18% light Changes resistances penetration: +25% darkness Changes damage: +15% mind / +18% physical Confusion immunity: +20% Stamina each turn: +2.00 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.Haludodan the cashmere wizard hat (2 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 32 Damage when hit (Melee): 6 acid Changes stats: +2 Str / +7 Mag Changes resistances penetration: +25% physical Changes damage: +15% acid Physical save: +18 (+6 eff.) Spell save: +11 (+3 eff.) Maximum stamina: +30.00 A pointy cloth hat, very wizardly... |
drakeskin leather cap 'Halygar' (0 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +6 Physical crit. chance: +4.0% Armour: +5 Fatigue: +5% Changes stats: +7 Con Changes resistances: +22% mind / +5% arcane / +12% nature Spell save: +7 (+2 eff.) Mental save: +20 (+10 eff.) Confusion immunity: +46% Maximum life: +59.00 Healing mod.: +17% A cap made of leather. |
This item will automatically be transmogrified when you leave the level.hardened leather cap 'Blinddare' (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 4 blight Changes resistances: +18% darkness Changes damage: +21% light Physical save: +19 (+6 eff.) Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +30.00 Spellpower: +30 (+7 eff.) A cap made of leather. |
Scale Mail of Kroltar (10 def, 18 armour)Requires: - Heavy armour training - Strength 38 Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+4 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 50 power out of 80/80) : Effective talent level: 3.0 Power cost: 50 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Spit a cloud of flames, doing 34.25 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. This item has been sent to the Item's Vault. |
This item will automatically be transmogrified when you leave the level.Cyrylelle (9 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes stats: +7 Cun Changes resistances: +22% acid / +6% blight Changes damage: +9% arcane / +12% blight Critical mult.: +20.00% Equilibrium when hit: +0.24 A suit of armour made of leather. |
Mayulraba the Moldveil (26 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +26 (+8 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to slow global speed by 54% Changes stats: +8 Str / +5 Dex Changes resistances: +13% arcane Changes resistances penetration: +10% nature Changes damage: +18% nature Physical save: +15 (+5 eff.) Spell save: +19 (+6 eff.) Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.Velukira the Infernovengeance (9 def, 17 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +17 Defense: +9 (+3 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 8 fire Changes resistances: +9% acid / +30% fire / +22% physical Changes damage: +15% fire Critical mult.: +20.00% Psi when hit: +0.56 Maximum hate: +6.00 A suit of armour made of leather. |
Bindings of Eternal Night (12 def, 12 armour)Powered by arcane forces 6.00 Encumbrance. [Unique] Type: armor / mummy ; tier 4 It is part of a set of items. A complementing item would be your crowning glory. When wielded/worn: Armour: +12 Defense: +12 (+4 eff.) Damage when hit (Melee): 10 darkness Changes stats: +5 Wil / +5 Mag Changes resistances: +30% blight / -10% fire / +30% darkness / -10% light Changes damage: +15% cold / +15% arcane / +20% darkness Poison immunity: +100% Disease immunity: +100% Life regen: +1.00 Light radius: -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Temporal Rift (8 def, 4 armour, 325 block)Requires: - Shield usage training - Strength 40 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 Learn shield attack talent or enable 'Always show shield combat' to see combat stats. When wielded/worn: Armour: +4 Defense: +8 (+3 eff.) Ranged Defense: +10 (+4 eff.) Changes resistances: +30% temporal Reduce damage by fixed amount: +20 all Talent granted: +1 Block Spell save: +20 (+6 eff.) Spellpower: +12 (+3 eff.) Slows Projectiles: +50% Some mad Chronomancer appears to have affixed a handle to this hole in spacetime. It looks highly effective, in its own strange way. |
11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
1118 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
6 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
Windborne AzuritePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
4 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
FloestarPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +4 Changes stats: +2 Str / +3 Dex Changes resistances: +15% blight / +9% cold / +15% darkness / +10% temporal Changes resistances penetration: +20% fire Changes damage: +12% cold Spellpower: +6 (+1 eff.) Spell crit. chance: +6% Light radius: +10 Infravision radius: +6 See invisible: +15 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 23 blight damage or heals 30 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Powered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 25 power out of 25/25) : Effective talent level: 2.6 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 198.48 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 198.48 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(77 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Skyslice'Infused by nature 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +1 Cun / +5 Dex Changes resistances: +3% cold Changes resistances penetration: +10% lightning Maximum life: +45.00 Light radius: +3 See invisible: +9 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+5 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Prothotipe's Prismatic EyePowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 3 When wielded/worn: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Casts lasers on spellcast when worn or imbued. When used to imbue an object: Changes stats: +5 Mag / +5 Con Changes damage: +10% lightning / +10% fire / +10% cold Talent mastery: +0.20 Golem / Arcane Latent Damage Type: Lightning Talent on hit(spell): Eye Beam (10% chance level 2). This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
7 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Celam the Higher Doombringer level 44
38th Pyre 123rd year of Ascendancy at 12:22 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Celam the Higher Doombringer level 29
49th Dusk 122nd year of Ascendancy at 06:35 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Celam the Higher Doombringer level 43
61st Regrowth 123rd year of Ascendancy at 09:49 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Celam the Higher Doombringer level 37
41st Regrowth 123rd year of Ascendancy at 15:56 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Celam the Higher Doombringer level 34
23rd Regrowth 123rd year of Ascendancy at 12:28 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Celam the Higher Doombringer level 33
71st Haze 122nd year of Ascendancy at 07:40 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Celam the Higher Doombringer level 24
37th Dusk 122nd year of Ascendancy at 05:32 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Celam the Higher Doombringer level 36
36th Regrowth 123rd year of Ascendancy at 06:23 see stats
Hell has no fury like a demon scorned! (Exploration mode)
Escaped the Searing Halls.By Celam the Higher Doombringer level 6
77th Pyre 122nd year of Ascendancy at 06:51 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Celam the Higher Doombringer level 29
49th Dusk 122nd year of Ascendancy at 07:03 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Celam the Higher Doombringer level 10
6th Mirth 122nd year of Ascendancy at 21:21 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Celam the Higher Doombringer level 20
10th Dusk 122nd year of Ascendancy at 17:24 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Celam the Higher Doombringer level 30
53rd Dusk 122nd year of Ascendancy at 22:19 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Celam the Higher Doombringer level 40
54th Regrowth 123rd year of Ascendancy at 20:36 see stats
Once bitten, twice shy (Exploration mode)
Escaped the Anteroom of Agony.By Celam the Higher Doombringer level 22
15th Dusk 122nd year of Ascendancy at 03:21 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Celam the Higher Doombringer level 33
15th Haze 122nd year of Ascendancy at 08:53 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Celam the Higher Doombringer level 27
45th Dusk 122nd year of Ascendancy at 11:04 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Celam the Higher Doombringer level 21
13rd Dusk 122nd year of Ascendancy at 01:49 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Celam the Higher Doombringer level 7
78th Pyre 122nd year of Ascendancy at 01:30 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Celam the Higher Doombringer level 12
10th Mirth 122nd year of Ascendancy at 17:39 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Celam the Higher Doombringer level 29
49th Dusk 122nd year of Ascendancy at 06:35 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Celam the Higher Doombringer level 33
11st Regrowth 123rd year of Ascendancy at 12:34 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Celam the Higher Doombringer level 24
34th Dusk 122nd year of Ascendancy at 18:09 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Celam the Higher Doombringer level 17
7th Flare 122nd year of Ascendancy at 23:54 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Celam the Higher Doombringer level 42
60th Regrowth 123rd year of Ascendancy at 04:27 see stats
Log
Elunor the orc master assassin performs a melee critical strike against Celam!
Elunor the orc master assassin casts Epidemic.
Celam resists Elunor the orc master assassin's 'Epidemic'!
Celam is poisoned!
Elunor the orc master assassin performs a melee critical strike against Celam!
Greater Weapon Focus from Elunor the orc master assassin performs a melee critical strike against Celam!
Celam killed Ritch flamespitter!
Elunor the orc master assassin hits Celam for (102 abyssal shield), 340 physical, (11 abyssal shield), 11 blight, (100 abyssal shield), 105 physical (456 total damage).
Greater Weapon Focus from Elunor the orc master assassin hits Celam for (99 abyssal shield), 126 physical (126 total damage).
Burning from Celam hits Cave troll for 24 fire, 14 cold, 14 lightning, 14 arcane (66 total damage).
Melee retaliation hits Elunor the orc master assassin for 3 fire, 3 cold, 3 lightning, 3 arcane, 2 fire, 1 cold, 1 lightning, 2 arcane, 11 fire, 10 cold, 10 lightning, 11 arcane, 11 fire, 10 cold, 10 lightning, 11 arcane, 4 fire, 4 cold, 4 lightning, 4 arcane, 3 fire, 3 cold, 3 lightning, 3 arcane, 2 fire, 1 cold, 1 lightning, 2 arcane, 10 fire, 10 cold, 9 lightning, 10 arcane, 10 fire, 9 cold, 9 lightning, 10 arcane, 4 fire, 4 cold, 4 lightning, 4 arcane, 3 fire, 3 cold, 3 lightning, 3 arcane, 2 fire, 1 cold, 1 lightning, 2 arcane, 10 fire, 9 cold, 9 lightning, 10 arcane, 10 fire, 9 cold, 9 lightning, 10 arcane, 4 fire, 4 cold, 4 lightning, 4 arcane (342 total damage).
Deadly Poison from Elunor the orc master assassin hits Celam for (30 abyssal shield), 30 nature (30 total damage).
Elunor the orc master assassin uses Bleeding Edge.
Elunor the orc master assassin performs a melee critical strike against Celam!
Elunor the orc master assassin casts Epidemic.
Celam resists Elunor the orc master assassin's 'Epidemic'!
Greater Weapon Focus from Elunor the orc master assassin performs a melee critical strike against Celam!
Elunor the orc master assassin roars triumphantly.
Elunor the orc master assassin performs a melee critical strike against Celam!
Celam is cut deeply.
Elunor the orc master assassin hits Celam for (97 abyssal shield), 788 physical, (11 abyssal shield), 11 blight (799 total damage).
Greater Weapon Focus from Elunor the orc master assassin hits Celam for (95 abyssal shield), 796 physical (796 total damage).
Melee retaliation hits Elunor the orc master assassin for 3 fire, 3 cold, 3 lightning, 3 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 10 fire, 9 cold, 9 lightning, 10 arcane, 10 fire, 9 cold, 9 lightning, 10 arcane, 4 fire, 4 cold, 4 lightning, 4 arcane, 3 fire, 3 cold, 3 lightning, 3 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 9 fire, 8 cold, 8 lightning, 9 arcane, 9 fire, 8 cold, 8 lightning, 9 arcane, 4 fire, 4 cold, 4 lightning, 4 arcane, 3 fire, 2 cold, 2 lightning, 3 arcane, 1 fire, 1 cold, 1 lightning, 1 arcane, 9 fire, 8 cold, 8 lightning, 9 arcane, 9 fire, 8 cold, 8 lightning, 9 arcane, 4 fire, 3 cold, 3 lightning, 4 arcane (308 total damage).
Celam the level 45 higher doombringer was ground to death by Elunor the orc master assassin on level 3 of Lost Dwarven Kingdom of Reknor.
Elunor the orc master assassin prepares for the next kill!
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Greater Weapon Focus from Elunor the orc master assassin killed Celam!
Saving game...
Saving done.













































































































































