










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 31 / 85% |
Size | medium |
Lifes / Deaths | Killed by arcane crystal at level 7 on the 2nd Mirth 122nd year of Ascendancy at 18:04 / 101Killed by arcane crystal at level 7 on the 2nd Mirth 122nd year of Ascendancy at 18:30 Killed by Neryldavea the skeleton mage at level 10 on the 7th Mirth 122nd year of Ascendancy at 04:48 Killed by Ivimilaith the grizzly bear at level 10 on the 7th Mirth 122nd year of Ascendancy at 08:04 Killed by Ximivea the ghast at level 11 on the 7th Mirth 122nd year of Ascendancy at 11:00 Killed by Mayunne the forest troll at level 12 on the 8th Mirth 122nd year of Ascendancy at 21:40 Killed by ultimate shivgoroth at level 13 on the 2nd Summertide 122nd year of Ascendancy at 05:11 Killed by Ce'Nyna the rattlesnake at level 13 on the 3rd Summertide 122nd year of Ascendancy at 00:02 Killed by Xanelramira the midge swarm at level 13 on the 3rd Summertide 122nd year of Ascendancy at 06:13 Killed by shadow at level 15 on the 2nd Flare 122nd year of Ascendancy at 21:26 Killed by Lisena the sick poison ivy at level 15 on the 3rd Flare 122nd year of Ascendancy at 05:20 Killed by Xysetha the deformed fox at level 15 on the 3rd Flare 122nd year of Ascendancy at 09:58 Killed by Ivinn the sick honey tree at level 15 on the 4th Flare 122nd year of Ascendancy at 05:53 Killed by Emana the sick black bear at level 16 on the 4th Flare 122nd year of Ascendancy at 15:01 Killed by Veluta the red crystal at level 16 on the 1st Dusk 122nd year of Ascendancy at 23:01 Killed by Eilinythra the rattlesnake at level 17 on the 3rd Dusk 122nd year of Ascendancy at 00:15 Killed by Eilinema the mean looking elven guard at level 17 on the 4th Dusk 122nd year of Ascendancy at 21:43 Killed by Poloramira the elven tempest at level 17 on the 5th Dusk 122nd year of Ascendancy at 00:26 Killed by Eilinelenn the grey mold at level 18 on the 5th Dusk 122nd year of Ascendancy at 20:01 Killed by Elylelle the mean looking elven guard at level 18 on the 6th Dusk 122nd year of Ascendancy at 16:07 Killed by elven mage at level 18 on the 7th Dusk 122nd year of Ascendancy at 07:15 Killed by Emyramira the cutpurse at level 19 on the 16th Dusk 122nd year of Ascendancy at 03:23 Killed by Ce'Nura the rogue at level 19 on the 16th Dusk 122nd year of Ascendancy at 07:54 Killed by gigantic corrosive tunneler at level 19 on the 24th Dusk 122nd year of Ascendancy at 10:58 Killed by Yvudann the gigantic corrosive tunneler at level 20 on the 24th Dusk 122nd year of Ascendancy at 13:50 Killed by Salelravena the gigantic corrosive tunneler at level 20 on the 24th Dusk 122nd year of Ascendancy at 23:32 Killed by Eilinydatha the blue jelly at level 20 on the 25th Dusk 122nd year of Ascendancy at 10:41 Killed by Poronn the yellow ooze at level 20 on the 25th Dusk 122nd year of Ascendancy at 16:18 Killed by Xeryna the red jelly at level 21 on the 26th Dusk 122nd year of Ascendancy at 03:38 Killed by gigantic gravity worm at level 21 on the 26th Dusk 122nd year of Ascendancy at 08:51 Killed by Cyrelramina the gigantic corrosive tunneler at level 21 on the 26th Dusk 122nd year of Ascendancy at 15:25 Killed by Elaldatha the black jelly at level 21 on the 26th Dusk 122nd year of Ascendancy at 17:00 Killed by Betirin the cold drake hatchling at level 22 on the 29th Dusk 122nd year of Ascendancy at 10:32 Killed by Velema the black mamba at level 22 on the 29th Dusk 122nd year of Ascendancy at 16:08 Killed by Lisyyavena the giant lightning ant at level 22 on the 30th Dusk 122nd year of Ascendancy at 06:19 Killed by rogue at level 22 on the 30th Dusk 122nd year of Ascendancy at 16:03 Killed by Ce'Nugarin the dire wolf at level 22 on the 31st Dusk 122nd year of Ascendancy at 02:09 Killed by Emomira the rogue at level 23 on the 31st Dusk 122nd year of Ascendancy at 11:47 Killed by Isliyatta the rattlesnake at level 24 on the 47th Dusk 122nd year of Ascendancy at 08:15 Killed by Polydhethra the white wolf at level 24 on the 48th Dusk 122nd year of Ascendancy at 05:09 Killed by Polydhethra the white wolf at level 24 on the 48th Dusk 122nd year of Ascendancy at 06:44 Killed by Polydhethra the white wolf at level 24 on the 48th Dusk 122nd year of Ascendancy at 08:35 Killed by Polydhethra the white wolf at level 24 on the 48th Dusk 122nd year of Ascendancy at 09:33 Killed by Belynn the wolf at level 24 on the 49th Dusk 122nd year of Ascendancy at 01:24 Killed by Gyta the large white snake at level 24 on the 49th Dusk 122nd year of Ascendancy at 03:50 Killed by Silymira the brown bear at level 24 on the 49th Dusk 122nd year of Ascendancy at 08:27 Killed by Gloruna the giant lightning ant at level 24 on the 49th Dusk 122nd year of Ascendancy at 09:57 Killed by Eilinyrin the storm wyrm at level 24 on the 49th Dusk 122nd year of Ascendancy at 12:13 Killed by Cyrykira the teluvorta at level 25 on the 55th Dusk 122nd year of Ascendancy at 19:58 Killed by Emata the fire drake hatchling at level 25 on the 56th Dusk 122nd year of Ascendancy at 00:02 Killed by fire drake at level 25 on the 56th Dusk 122nd year of Ascendancy at 06:15 Killed by Glorunne the fire drake hatchling at level 25 on the 56th Dusk 122nd year of Ascendancy at 07:41 Killed by Layalaith the fire drake hatchling at level 25 on the 56th Dusk 122nd year of Ascendancy at 09:25 Killed by Belethra the fire drake at level 26 on the 57th Dusk 122nd year of Ascendancy at 03:58 Killed by greater teluvorta at level 26 on the 57th Dusk 122nd year of Ascendancy at 07:10 Killed by Yvakira the fire wyrm at level 26 on the 57th Dusk 122nd year of Ascendancy at 10:21 Killed by Betabremina the fire wyrm at level 26 on the 57th Dusk 122nd year of Ascendancy at 14:17 Killed by Layonor the fire wyrm at level 26 on the 57th Dusk 122nd year of Ascendancy at 17:14 Killed by fire wyrm at level 26 on the 57th Dusk 122nd year of Ascendancy at 19:51 Killed by fire wyrm at level 26 on the 58th Dusk 122nd year of Ascendancy at 04:25 Killed by fire wyrm at level 26 on the 58th Dusk 122nd year of Ascendancy at 06:46 Killed by stone golem at level 26 on the 58th Dusk 122nd year of Ascendancy at 17:39 Killed by Zoaumab the quasit at level 26 on the 58th Dusk 122nd year of Ascendancy at 19:52 Killed by Zoaumab the quasit at level 26 on the 58th Dusk 122nd year of Ascendancy at 23:05 Killed by Cyratha the elven cultist at level 26 on the 59th Dusk 122nd year of Ascendancy at 01:27 Killed by Cyratha the elven cultist at level 26 on the 59th Dusk 122nd year of Ascendancy at 03:27 Killed by Cyratha the elven cultist at level 26 on the 59th Dusk 122nd year of Ascendancy at 04:56 Killed by Ce'Nigana the elven blood mage at level 26 on the 59th Dusk 122nd year of Ascendancy at 06:09 Killed by Cyratha the elven cultist at level 26 on the 59th Dusk 122nd year of Ascendancy at 08:56 Killed by elven blood mage at level 26 on the 59th Dusk 122nd year of Ascendancy at 16:57 Killed by elven blood mage at level 26 on the 59th Dusk 122nd year of Ascendancy at 18:15 Killed by elven cultist at level 27 on the 59th Dusk 122nd year of Ascendancy at 23:27 Killed by elven corruptor at level 27 on the 60th Dusk 122nd year of Ascendancy at 01:53 Killed by onilug at level 27 on the 60th Dusk 122nd year of Ascendancy at 04:26 Killed by fire drake (wild summon) at level 27 on the 60th Dusk 122nd year of Ascendancy at 06:15 Killed by Poliriamina the elven elite warrior at level 27 on the 60th Dusk 122nd year of Ascendancy at 08:19 Killed by Poroselaith the elven tempest at level 27 on the 60th Dusk 122nd year of Ascendancy at 09:47 Killed by fire drake at level 27 on the 60th Dusk 122nd year of Ascendancy at 12:27 Killed by fire drake at level 27 on the 60th Dusk 122nd year of Ascendancy at 14:16 Killed by Salilenn the elven warrior at level 27 on the 60th Dusk 122nd year of Ascendancy at 16:07 Killed by elven cultist at level 27 on the 61st Dusk 122nd year of Ascendancy at 03:16 Killed by elven cultist at level 27 on the 61st Dusk 122nd year of Ascendancy at 05:33 Killed by Aeridath the elven blood mage at level 27 on the 61st Dusk 122nd year of Ascendancy at 08:07 Killed by elven cultist at level 27 on the 61st Dusk 122nd year of Ascendancy at 13:48 Killed by minotaur at level 27 on the 62nd Dusk 122nd year of Ascendancy at 12:53 Killed by elven corruptor at level 27 on the 62nd Dusk 122nd year of Ascendancy at 16:15 Killed by Ce'Nenn the elven cultist at level 27 on the 62nd Dusk 122nd year of Ascendancy at 18:24 Killed by elven cultist at level 28 on the 63rd Dusk 122nd year of Ascendancy at 04:36 Killed by Belodatta the mean looking elven guard at level 28 on the 63rd Dusk 122nd year of Ascendancy at 19:43 Killed by Mayiwe the Guardian at level 28 on the 38th Haze 122nd year of Ascendancy at 03:16 Killed by Emerarina the dread at level 28 on the 38th Haze 122nd year of Ascendancy at 04:46 Killed by Neressra the grave wight at level 28 on the 38th Haze 122nd year of Ascendancy at 16:55 Killed by Neressra the grave wight at level 28 on the 38th Haze 122nd year of Ascendancy at 19:50 Killed by master vampire at level 29 on the 39th Haze 122nd year of Ascendancy at 17:33 Killed by Adigatha the elder vampire at level 29 on the 39th Haze 122nd year of Ascendancy at 20:51 Killed by Salemira the snow giant boulder thrower at level 30 on the 44th Haze 122nd year of Ascendancy at 22:53 Killed by Aeroyathra the shadowblade at level 30 on the 46th Haze 122nd year of Ascendancy at 07:15 Killed by Gata the war bear at level 31 on the 48th Haze 122nd year of Ascendancy at 04:21 Killed by Neroldamina the snow giant thunderer at level 31 on the 48th Haze 122nd year of Ascendancy at 05:39 Killed by snow giant boulder thrower at level 31 on the 48th Haze 122nd year of Ascendancy at 08:02 Killed by elder vampire at level 31 on the 57th Haze 122nd year of Ascendancy at 23:47 |
Primary Stats
Strength | 13 (base 12) |
Dexterity | 51 (base 41) |
Constitution | 24 (base 10) |
Magic | 77 (base 60) |
Willpower | 56 (base 32) |
Cunning | 27 (base 10) |
Resources
Life | 695/695 |
Paradox | 300 |
Steam | 100/100 |
Healing Factor | 1.1172674059366 |
Regeneration | 0.27931685148415 |
Speed
Mental | +9.9999999999966% |
Attack | -9.5368157815301E-12% |
Movement | -66.666666666667% |
Spell | -9.5368157815301E-12% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 2 |
See Stealth | 37.914501576386 |
See Invisible | 42.914501576386 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 191 |
Accuracy | 68 |
Crit Chance | 34% |
APR | 32 |
Speed | 0.91 |
Offense: Spell
Spellpower | 49 |
Crit Chance | 20% |
Speed | 1.0000000000001 |
Offense: Mind
Mindpower | 35 |
Crit Chance | 16% |
Speed | 1.0000000000001 |
Offense: Damage Bonus
Lightning | +10% |
Acid | +7% |
Nature | +22% |
Cold | +7% |
Mind | +8% |
Physical | +17% |
Fire | +7% |
All | +2% |
Offense: Damage Penetration
Blight | +15% |
Physical | +10% |
Cold | +15% |
Nature | +15% |
Defense: Base
Armour (hardiness) | 30 (63.914983985962%) |
Defense | 69 |
Ranged Defense | 69 |
Fatigue | 0 |
Physical Save | 26 |
Spell Save | 37 |
Mental Save | 43 |
Defense: Resistances
Darkness | + 15%( 70%) |
Temporal | + 17%( 70%) |
Nature | + 6%( 70%) |
Lightning | + 30%( 70%) |
Cold | + 6%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 76% |
Instadeath Resistance | 100% |
Knockback Resistance | 65% |
Disarm Resistance | 35% |
Poison Resistance | 50% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by shadowy assassin. Escort: lost defiler (level 1 of Daikara) | failed |
You failed to protect the lost defiler from death by Xanuwyn the giant venus flytrap. Escort: lost defiler (level 3 of Trollmire) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost tinker (level 2 of Ruins of Kor'Pul)As a reward you gained knowledge of tinker technology. | done |
You failed to protect the repented thief from death by Siludhewe the wolf. Escort: repented thief (level 2 of Daikara) | failed |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +3 Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Armour: +3 Changes stats: +3 Str / +3 Con It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Base power: 73.5 - 102.9 Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 18 On weapon hit: * 20% chance to reduce all saves and defense by 23 Damage (Ranged): +8 lightning Damage (radius 1) on hit: +20 lightning / +8 acid Damage (radius 2) on crit: +16 acid Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% nature / +15% lightning Changes damage: +3% lightning Mental save: +5 (+1 eff.) Light radius: +3 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +6 Cun / +8 Wil Changes resistances penetration: +15% nature Changes damage: +20% nature Talent mastery: +0.10 Wild-gift / Moss Mental save: +12 (+4 eff.) Blindness immunity: +100% Infravision radius: +2 See stealth: +15 See invisible: +15 It can be used to activate talent Earth's Eyes (costing 35 power out of 35/35) : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 8. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Defense: +30 (+8 eff.) Changes resistances: +6% cold Changes damage: +6% mind Physical save: +12 (+6 eff.) Only die when reaching: -80.00 life It can be used to blast the opponent's mind dealing 189 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 13% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 25 Changes stats: +2 Dex / +8 Mag / +9 Wil / +2 Cun Mental save: +8 (+2 eff.) Spellpower: +6 (+2 eff.) Rings make your fingers look great! |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 23 Damage (Melee): 5 physical Effects on ranged hit: * 12% chance to reduce all saves and defense by 23 Damage (Ranged): 12 physical Changes stats: +3 Cun / +4 Wil Mental save: +8 (+2 eff.) Hate when firing a critical mind attack: +1.00 Maximum hate: +8.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -30% Maximum encumbrance: +120 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
In main hand | ![]() Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +9 On weapon hit: * chills your foe dealing 17 damage and slowing them by one tenth of a turn Damage (radius 1) on hit: +8 acid When wielded/worn: Accuracy: +34 (+9 eff.) Physical crit. chance: +11.0% Effects on ranged hit: * 20% chance to slow global speed by 50% * 20% chance to reduce strength, dexterity, and constitution by 25 Damage when hit (Melee): 2 nature Changes stats: +9 Con Changes resistances penetration: +15% blight Talent mastery: +0.15 Wild-gift / Fungus It can be used to regenerate 278 life over 5 turns Activation puts all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
On hands | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +35 (+9 eff.) Armour: +3 Changes stats: +2 Con Changes resistances penetration: +10% physical Changes damage: +9% physical Critical mult.: +20.00% Physical save: +9 (+5 eff.) Mental save: +7 (+2 eff.) Disarm immunity: +35% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +20 Defense: +16 (+4 eff.) Fatigue: +3% Damage when hit (Melee): 50 physical Changes stats: +3 Cun / +2 Dex Changes resistances: +15% lightning Poison immunity: +50% Pinning immunity: +50% Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 25 power out of 50/50) : Effective talent level: 2.0 Power cost: 25 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 47.47 to 142.42 lightning damage (94.95 average). The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
Cloak | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+1 eff.) Changes stats: +2 Cun / +5 Dex Changes resistances: +6% darkness Spell save: +9 (+4 eff.) See invisible: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Powered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Effects on melee hit: * 10% chance to reduce damage dealt by 19% Changes stats: +2 Mag Changes resistances: +9% darkness / +17% temporal Changes resistances penetration: +15% cold Changes damage: +5% acid / +6% physical / +5% cold / +5% lightning / +5% fire Pinning immunity: +26% Knockback immunity: +25% Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Combat speed: +10% Amulets make your neck look great! |
Inventory
![]() Powered by arcane forces 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 acid, 2 physical, 3 darkness, 5 light It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 4 Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 13%, your defense is increased by 13 and all your resistances by 13%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Reduces incoming crit damage: 5.00% Physical save: +10 (+5 eff.) Spell save: +14 (+6 eff.) Mental save: +25 (+8 eff.) Confusion immunity: +26% Mindpower: +12 (+5 eff.) Light radius: +3 Amulets make your neck look great! |
![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+2 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Dex Changes resistances: +12% lightning Stun/Freeze immunity: +26% Amulets make your neck look great! |
![]() steel amulet 'Noonjam' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 6 nature Changes stats: +4 Mag Changes resistances: +6% light Changes damage: +24% light Spell save: +9 (+4 eff.) Spellpower on spell critical (stacks up to 3 times): +10 Maximum vim: +40.00 Damage Shield penetration: +30% Amulets make your neck look great! |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +4 Changes stats: +3 Dex / +2 Wil Changes resistances: +36% darkness Changes damage: +18% darkness / +18% mind Physical save: +9 (+5 eff.) Psi when hit: +0.12 Hate when firing a critical mind attack: +5.00 Maximum stamina: +30.00 Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +8 Str / +6 Con Changes resistances: +3% temporal / +5% physical Changes damage: +9% lightning Physical save: +3 (+2 eff.) Stun/Freeze immunity: +10% Knockback immunity: +10% Rings make your fingers look great! |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Changes resistances: +22% lightning Changes damage: +11% lightning Rings make your fingers look great! |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +4 Cun Stun/Freeze immunity: +20% Life regen: +1.00 Rings make your fingers look great! |
![]() Requires: - Dexterity 24 Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 3 Base power: 24.5 - 31.9 Uses stats: 100% Mag, 50% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +5 darkness Damage (radius 1) on hit: +12 fire Damage (radius 2) on crit: +12 fire Damage against: +9% Living When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +7 Changes resistances penetration: +5% fire / +6% physical Sharp, short and deadly. |
![]() Requires: - Cunning 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 65% Dex, 85% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +8.0% Attack speed: 100% On weapon kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Damage (Melee): +10 silence When wielded/worn: Accuracy: +10 (+3 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() Requires: - Willpower 18 - Magic 18 - Cunning 18 Infused by psionic forces 12.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 179% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +9 Crit. chance: +9.0% Attack speed: 100% On weapon hit: * 9% chance to stun or confuse the target Damage (Melee): +49 light / +49 darkness The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
![]() Requires: - Magic 18 Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 26.0 - 41.6 Uses stat: 180% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +25 Crit. chance: +3.0% Attack speed: 111% Damage (Melee): +15 arcane Damage (radius 2) on crit: +30 arcane silence When wielded/worn: Mana each turn: +0.50 Spellpower: +5 (+1 eff.) See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This sword appears weightless, and nearly invisible. |
![]() Requires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 2 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +7 Damage (Ranged): +8 mind / +15 fire Damage (radius 1) on hit: +12 mind When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +5 Dex Changes resistances penetration: +9% physical Changes damage: +15% fire Light radius: +3 Longbows are used to shoot arrows at your foes. |
![]() Requires: - Dexterity 18 - Talent Shoot Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 1 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 105% Firing range: +9 When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +5.0% Changes stats: +3 Dex Changes damage: +5% physical This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() Requires: - Magic 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +2.5% Attack speed: 100% On weapon crit: * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +7 temporal When wielded/worn: Accuracy: +9 (+3 eff.) Physical crit. chance: +8.0% Physical power: +5 (+1 eff.) Defense: +5 (+2 eff.) Changes resistances: +5% temporal Changes resistances penetration: +20% blight Disarm immunity: +31% Mana when firing critical spell: +2.00 Light radius: +2 Blunt and deadly. |
![]() Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. You feel two unconnected psionic channels on this item. Base power: 10.0 - 11.0 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Lightning Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% lightning Changes resistances penetration: +9% lightning Changes damage: +15% lightning Talent mastery: +0.15 Psionic / Charged mastery Talent granted: +1 Psionic Maelstrom Mental save: +9 (+3 eff.) Maximum psi: +30.00 Mindpower: +12 (+5 eff.) Mental crit. chance: +6% Electrical energies are focussed in the core of this mindstar. |
![]() Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. [Random Unique] Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Effects on melee hit: * 20% chance to reduce all saves and defense by 23 Damage (Melee): 2 lightning / 4 physical / 4 cold / 2 acid / 4 fire Changes stats: +2 Cun Changes resistances: +3% lightning / +3% physical / +2% cold / +3% fire / +4% acid Talent granted: +1 Attune Mindstar Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +2 (+0 eff.) Life regen: +0.70 Equilibrium when hit: +0.60 Maximum life: +10.00 Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Light radius: +1 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() magewarrior's short ash vilestaff of illumination (15-18 power, 3 apr, blight element) Requires: - Magic 16 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 2 Base power: 15.0 - 18.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +6.0% Physical power: +8 (+2 eff.) Defense: +7 (+2 eff.) Changes damage: +15% blight Talent granted: +1 Command Staff Spellpower: +12 (+4 eff.) Spell crit. chance: +5% Light radius: +3 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 76.49 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Magic 25 - Dexterity 30 - Talent Shoot - Talent Steam Pool Powered by steamtech 4.00 Encumbrance. [Unique] Type: weapon / steamgun ; tier 3 Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +25 Attack speed: 100% Dam. multiplier: 120% Firing range: +5 Travel speed: +600% Attacks use: 2.0 Steam Knocks you back when fired. Nacrush was known for a tendency towards overkill. |
![]() Requires: - Magic 30 - Talent Steam Pool Powered by arcane forces Powered by steamtech 3.00 Encumbrance. [Unique] Type: weapon / steamsaw ; tier 4 Base power: 40.0 - 60.0 Uses stat: 150% Mag Damage type: Occult Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +45 Attack speed: 100% Block value: +50 Attacks use: 1.0 Steam When wielded/worn: Fatigue: +15% Changes stats: +9 Cun / +9 Mag Talents granted: +3 Block +4 Electron Incantation Spell save: +10 (+4 eff.) Silence immunity: +40% Casting speed: +10% Increases the steam your arcane dynamo generate per 10 points of mana by 2. Saws made of metal? That is no good for a discerning Technomancer so Galen made a saw out of pure arcane forces! |
![]() truestriking blue-steel trident of paradox (16-26 power, 8 apr) Requires: - Magic 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / trident ; tier 2 It must be held with both hands. Base power: 16.0 - 25.6 Uses stat: 170% Mag Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +8 Crit. chance: +2.0% Attack speed: 100% Damage (Melee): +14 temporal When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +10 Changes resistances: +10% temporal Changes resistances penetration: +7% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Requires: - Magic 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 15.5 - 21.7 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +4.5% Attack speed: 100% Damage (Melee): +6 darkness Damage against: +5% Living When wielded/worn: Accuracy: +5 (+2 eff.) Changes resistances: +6% acid Changes damage: +6% physical One-handed war axes. |
![]() Requires: - Magic 35 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Base power: 31.5 - 44.1 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns When wielded/worn: Accuracy: +12 (+3 eff.) Armour penetration: +10 Physical crit. chance: +9.0% Changes stats: +8 Str / +2 Mag Changes damage: +7% physical Critical mult.: +17.00% Confusion immunity: +20% One-handed war axes. |
![]() Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% acid / +6% light / +6% blight Reduces incoming crit damage: 5.00% Spell save: +3 (+2 eff.) Maximum hate: +6.00 Mental crit. chance: +2% A belt that goes around your waist. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical power: +3 (+0 eff.) Defense: +5 (+2 eff.) Changes stats: +3 Dex Changes resistances: +3% blight / +2% physical Spell save: +6 (+3 eff.) Only die when reaching: -40.00 life Size category: +1 A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +1 Cun / +2 Dex Changes resistances: +3% acid / +3% darkness Life regen: +4.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +4 Cun / +2 Con Changes resistances: +18% lightning / +7% all Changes damage: +12% lightning / +6% darkness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Stamina each turn: +0.40 Maximum stamina: +11.00 A pair of boots made of leather. |
![]() Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Armour: +2 Damage (Melee): 7 acid Damage when hit (Melee): 6 mind Changes resistances: +6% acid Changes damage: +3% acid / +3% temporal / +6% mind Physical save: +7 (+4 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +26% Life regen: +1.00 Stamina each turn: +0.50 Psi when hit: +0.08 Maximum stamina: +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Requires: - Heavy armour training Infused by nature Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 12 acid / 9 cold Changes stats: +4 Str Changes resistances: +6% acid / +7% cold / +3% temporal Changes resistances penetration: +25% lightning Changes damage: +6% acid / +5% cold / +12% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes stats: +3 Str / +3 Dex / +2 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +5 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Armour: +7 Fatigue: +1% Changes resistances: +3% lightning / +6% cold Changes damage: +6% physical Allows you to breathe in: water A cap made of leather. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 15 power out of 30/30) : Effective talent level: 1.0 Power cost: 15 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 35.25 to 105.76 lightning damage (70.50 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +25 (+6 eff.) Armour: +7 Fatigue: +1% Changes resistances: +6% acid / +2% physical / +6% darkness / +3% fire / +7% cold Allows you to breathe in: water Pinning immunity: +20% A hat made of leather. Very stylish. |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +15% lightning Changes damage: +10% lightning A pointy cloth hat, very wizardly... |
![]() Requires: - Heavy armour training - Strength 20 Infused by nature Infused by arcane disrupting forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +15% acid / +6% cold / +12% nature / +12% blight Allows you to breathe in: water Maximum life: +31.00 Infravision radius: +3 See invisible: +3 A suit of armour made of mail. |
![]() Requires: - Strength 22 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +8 (+2 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
![]() Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +12 (+3 eff.) Fatigue: +7% Changes stats: +4 Con Talent mastery: -0.20 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 The stitched-together skins of many creatures. Some eyes and mouths still decorate the robe, and some still live, screaming in tortured agony. |
![]() Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Accuracy: +25 (+7 eff.) Physical power: +15 (+3 eff.) Armour: +18 Defense: +25 (+7 eff.) Fatigue: +8% Changes stats: +8 Str / +5 Dex / +3 Con Changes damage: +6% cold Physical save: +17 (+9 eff.) A suit of armour made of leather. |
![]() steel plate armour 'Aerokan' (0 def, 9 armour) Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes stats: +4 Wil / +4 Mag Changes resistances: +6% acid / +18% cold Critical mult.: +20.00% Spellpower: +10 (+3 eff.) Spell crit. chance: +2% Healing mod.: +10% Damage Shield penetration: +30% A suit of armour made of metal plates. |
![]() Requires: - Dexterity 35 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 54.5 - 76.3 Uses stats: 70% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +14 Crit. chance: +30.5% Capacity: 20 On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 251 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Accuracy: +3 (+1 eff.) Changes stats: +1 Str / +2 Dex / +1 Cun / +3 Con Equilibrium when hit: +0.04 Light radius: +2 Infravision radius: +3 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Jimmy the Shalore Temporal Warden level 26
57th Dusk 122nd year of Ascendancy at 10:15 see stats
By Jimmy the Shalore Temporal Warden level 31
49th Haze 122nd year of Ascendancy at 07:51 see stats
By Jimmy the Shalore Temporal Warden level 29
44th Haze 122nd year of Ascendancy at 09:20 see stats
By Jimmy the Shalore Temporal Warden level 22
29th Dusk 122nd year of Ascendancy at 09:02 see stats
By Jimmy the Shalore Temporal Warden level 30
46th Haze 122nd year of Ascendancy at 03:31 see stats
By Jimmy the Shalore Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 03:06 see stats
By Jimmy the Shalore Temporal Warden level 20
24th Dusk 122nd year of Ascendancy at 12:49 see stats
By Jimmy the Shalore Temporal Warden level 30
44th Haze 122nd year of Ascendancy at 16:12 see stats
By Jimmy the Shalore Temporal Warden level 30
46th Haze 122nd year of Ascendancy at 03:31 see stats
By Jimmy the Shalore Temporal Warden level 19
16th Dusk 122nd year of Ascendancy at 15:59 see stats
By Jimmy the Shalore Temporal Warden level 28
64th Dusk 122nd year of Ascendancy at 00:02 see stats
By Jimmy the Shalore Temporal Warden level 27
60th Dusk 122nd year of Ascendancy at 12:21 see stats
By Jimmy the Shalore Temporal Warden level 15
2nd Flare 122nd year of Ascendancy at 09:56 see stats
By Jimmy the Shalore Temporal Warden level 6
1st Mirth 122nd year of Ascendancy at 04:33 see stats
By Jimmy the Shalore Temporal Warden level 31
57th Haze 122nd year of Ascendancy at 06:04 see stats
By Jimmy the Shalore Temporal Warden level 22
27th Dusk 122nd year of Ascendancy at 00:23 see stats
By Jimmy the Shalore Temporal Warden level 15
3rd Flare 122nd year of Ascendancy at 04:20 see stats
By Jimmy the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 11:38 see stats
Log
Rested for 1 turns (stop reason: taken damage).
Jimmy has recovered!
Dire Plague from Elder vampire hits Jimmy for 45 darkness damage.
Something summons Dread!
Dire Plague from Elder vampire hits Jimmy for 40 darkness damage.
Jimmy casts Arrow Echoes.
Jimmy casts Singularity Arrow.
Talent Rune: Shatter Afflictions is ready to use.
Jimmy's Singularity Arrow performs a ranged critical strike against Dread!
Dread's is vulnerable to attacks and effects!
Dread slows down.
Elder vampire is pinned to the ground.
Jimmy's Singularity Arrow hits Elder vampire for 17 acid, (20 ignored), 0 lightning, 7 temporal, 8 physical (32 total damage).
Jimmy's Singularity Arrow hits Dread for 566 physical, 5 lightning, 10 physical (580 total damage).
Dire Plague from Elder vampire hits Jimmy for 40 darkness damage.
Phantasmal Shield hits Jimmy for 145 light damage.
Phantasmal Shield hits Dread for 161 light damage.
Jimmy the level 31 shalore temporal warden was jerkied to death by an elder vampire on level 2 of Tempest Peak.
Elder vampire resists the knockback!
Jimmy's spell attains critical power!
You collect a new ingredient: vial of elder vampire blood (1).
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Phantasmal Shield killed Jimmy!
Jimmy's Singularity Arrow killed Dread!
Jimmy hits Elder vampire for 251 physical damage.
Saving game...
Saving done.