Mara the level 1 Cornac Adventurer by AnemoneEnemy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic14 (base 14)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life108/108
Mana110/110
Stamina85/85
Positive50/50
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage8
Accuracy6
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower17
Crit Chance3%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save8
Spell Save9
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Magical combat1.00
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.00
1/5
0/5
0/5
0/5
Spell / Air1.00
2/5
0/5
0/5
0/5
Technique / Throwing knives1.00
1/5
0/5
0/5
0/5
Spell / Enhancement1.00
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Celestial / Light1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
2/5
0/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active

Equipment

On hands
Light source
Main armor
In main hand

Inventory

Achievements

Log

Character control switched to player.
Accepted quest 'Of trolls and damp caves'! (Press 'j' to see the quest log)
Showing big healthbars and tactical borders.

Saving done.

You have no more inscription slots.

You are now inscribed with Rune: Manasurge.

Mara wears:
rough leather armour (3 def, 2 armour).

Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.

Mara wears:
rough leather gloves (0 def, 1 armour).

Mara wears:
elm starstaff (100% power, 2 apr, temporal element).

Resting starts...

Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Mara refocuses the energies of her staff.
Mara activates
Arcane Combat.
Resting starts...

Talent Command Staff is ready to use.
Talent Rune: Manasurge is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).