Mara the level 7 Cornac Adventurer by AnemoneEnemy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassAdventurer
Level / Exp7 / 46%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 16)
Dexterity16 (base 16)
Constitution15 (base 12)
Magic25 (base 25)
Willpower12 (base 12)
Cunning12 (base 12)

Resources

Life193/193
Mana146/146
Stamina103/103
Positive68/68
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage13
Accuracy12
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower25
Crit Chance10%
Speed1

Offense: Mind

Mindpower13
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+15%

Defense: Base

Armour (hardiness)1 (30%)
Defense18
Ranged Defense18
Fatigue0
Physical Save11
Spell Save13
Mental Save9

Defense: Resistances

Lightning+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Magical combat1.00
3/5
0/5
0/5
0/5
Corruption / Reaving combat1.00
1/5
0/5
0/5
0/5
Spell / Air1.00
5/5
1/5
0/5
0/5
Technique / Throwing knives1.00
2/5
0/5
0/5
0/5
Spell / Enhancement1.00
1/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.00
1/5
0/5
0/5
0/5
Celestial / Light1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
5/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

done
done
active

Equipment

Tool
Around neck
Main armor
On hands
Light source
Cloak
In main hand

Inventory

Achievements

Log

Mara picks up (l.): ametrine.
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

You gain 5.31 gold from the transmogrification of
magelord's elm vilestaff (100% power, 2 apr, darkness element).
You gain 1.31 gold from the transmogrification of
slime-covered iron greatmaul (115% power, 1 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (136% power, 7 apr).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Space around you starts to dissolve...


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Resting starts...

Rested for 1 turns (stop reason: saving).

Saving game...


Saving done.


There is a Ruins of Kor'Pul here (press '' or right click to use).