












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Items Vault 1.7.6Donators/Buyers bonus! Improved Auto-explore and Rest vNext 1.7.6Quality of Life improvements for resting and auto-exploring. All credit to improved-restauto & the many authors who actually wrote this. 0.0.1: - Tweak Player.lua code to match latest code from upstream - Remove Restart Sustains compatibility which really just dropped this Mods entire reason for existing - Remove PartyLore which did nothing different than upstream, but lost some functionality - Update PlayerExplore from upstream See "improved-restauto" http://forums.te4.org/viewtopic.php?f=50&t=44401 for orig version |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Thalore |
| Class | Marauder |
| Level / Exp | 16 / 42% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 13 on the 46th Dusk 122nd year of Ascendancy at 23:19 0 / 6Killed by worm that walks at level 13 on the 46th Dusk 122nd year of Ascendancy at 23:33 Killed by worm that walks at level 13 on the 46th Dusk 122nd year of Ascendancy at 23:43 Killed by Isyvea the bandit lord at level 14 on the 53rd Dusk 122nd year of Ascendancy at 15:08 Killed by Shasshhiy'Kaish at level 15 on the 70th Dusk 122nd year of Ascendancy at 12:28 Killed by snow giant boulder thrower at level 16 on the 72nd Dusk 122nd year of Ascendancy at 01:26 |
Primary Stats
| Strength | 40 (base 33) |
| Dexterity | 47 (base 29) |
| Constitution | 33 (base 21) |
| Magic | 11 (base 10) |
| Willpower | 17 (base 10) |
| Cunning | 25 (base 11) |
Resources
| Life | -32/500 |
| Stamina | 116/162 |
| Healing Factor | 1.4189294477288 |
| Regeneration | 17.098099845132 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 1 |
| See Stealth | 10 |
| See Invisible | 10 |
Offense: Mainhand
| Damage | 61 |
| Accuracy | 39 |
| Crit Chance | 27% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 39 |
| Crit Chance | 30% |
| APR | 7 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 17 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 28 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +23% |
| Light | +3% |
| Darkness | +3% |
| Cold | +6% |
| Mind | +13% |
| Fire | +9% |
| All | 0% |
Offense: Damage Penetration
| Physical | +7% |
| Light | +5% |
| Cold | +10% |
Defense: Base
| Armour (hardiness) | 10 (38.594633868923%) |
| Defense | 39 |
| Ranged Defense | 39 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 16 |
| Mental Save | 24 |
Defense: Resistances
| Blight | + 19%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 25%( 70%) |
| All | 0%( 70%) |
| Lightning | + 63%( 70%) |
| Light | + 30%( 70%) |
| Temporal | + 25%( 70%) |
| Physical | + 2%( 70%) |
| Darkness | + 15%( 70%) |
| Fire | + 15%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 25% |
| Pinning Resistance | 21% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 557% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 197 damage for 3 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. |
Class Talents
| Technique / Duelist | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Throwing knives | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
You failed to protect the lone alchemist from death by snow giant thunderer. Escort: lone alchemist (level 1 of Daikara) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Heart of the Gloom. Escort: lost warrior (level 1 of Heart of the Gloom)As a reward you improved Strength by +5. | done |
You failed to protect the worried loremaster from death by deformed white wolf. Escort: worried loremaster (level 2 of Heart of the Gloom) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
Equipment
| On feet | pair of hardened leather boots 'Barylathaduthad' (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Random Unique] Nature/Master/Psionic While equipped: Stats Dex +4, Wil +3, Cun +3, Con +4 offense ------ Mindpower +5 (+2 eff.) Ignore resists +7% physical defense ------ Armor +3 Resistance +10% lightning, +8% temporal +9% light, +9% cold Mind save +6 (+3 eff.) Life Regen +4.00 Disengage: Puts all charms on 15 turn cooldown Effective talent level: 3.9 Power cost 15 out of 15/15. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 185% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. A pair of boots made of leather. |
| Quiver | Shadowdash the quiver of elm arrows (21/21, 13-18 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Rare] Master Weapon Damage 13.0 - 18.2 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +5 Critical Rate +1.0% Capacity 21 On-ranged-hit +20 item darkness numbing +10 item expose On Hit: * 20% chance to reduce damage dealt by 16% * 10% chance to reduce all saves and defense by 19 Arrows are used with bows to pierce your foes to death. |
| Light source | Zubigarama2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ When Hit 2 mind defense ------ Resistance +3% blight, +9% darkness +5% arcane other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Urthikath the Blindmarrow (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +3% light Ignore resists +5% light defense ------ Armor +3 Fatigue +5% Resistance +6% lightning, +8% temporal +6% light A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | Kilnmalice (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats Mag +1, Wil +1, Con +2 offense ------ On-Hit 5 lightning Damage +4% lightning, +9% fire defense ------ Armor +2 Resistance +14% lightning other ------- Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | The Jolt2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats Cun +4 offense ------ Damage +10% mind, +10% lightning Your mind is attuned to electricity. Any lightning damage you do that is more than 10% of the victim's maximum life will attempt to brainlock the target. Upon taking lightning damage >10% of your max life, your mind fires back, dealing 30% of the original damage as mind and trying to brainlock the target. Upon taking mind damage >10% of your max life, you reflexively trigger the jolt, sending an arc of dazing lightning toward the target (damage based on mindpower). This item can have up to 2 charges, with each charge having 4 turn cooldown. This torque feels tingly to the touch, but seems to enhance your thinking. |
| On fingers | savior's steel ring of power0.1 Encumbrance T2 ring jewelry [Ego] Arcane/Master While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +6 (+4 eff.) Mindpower +5 (+2 eff.) defense ------ Physical save +6 (+3 eff.) Spell save +7 (+5 eff.) Mind save +8 (+4 eff.) Rings make your fingers look great! |
| On fingers | Blizzardrage0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: offense ------ Damage +6% cold defense ------ Resistance +6% lightning, +9% temporal +6% darkness, +3% blight +3% nature Life +20.00 Disarm Resist +25% Pinning Resist +21% Knockbk Resist +25% Rings make your fingers look great! |
| Around neck | Withering Orbs0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
| In main hand | Ravenraven (21-29 power, 3 apr)3.0 Encumbrance T2 longsword 1H weapon [Rare] Master Weapon Damage 21.0 - 29.4 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +12 darkness +20 item darkness numbing On Hit: * 20% chance to reduce damage dealt by 16% While equipped: Stats Dex +1, Cun +1, Con +2 offense ------ Damage +3% mind Sharp, long, and deadly. |
| Around waist | Malogodar1.0 Encumbrance T3 belt armor [Rare] Master While equipped: Stats Dex +5, Mag +2, Cun +4, Con +3 offense ------ Physical Crit +8.0% Mind Crit +10% Critical power +10.00% When Hit 2 temporal defense ------ Resistance +2% physical A belt that goes around your waist. |
| In off hand | Stormsteel (17-22 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Rare] Nature Weapon Damage 17.0 - 22.1 Physical Uses 50% Dex, 50% Str Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +5 nature On-Hit, radius 1 +12 cold While equipped: offense ------ Damage +3% lightning, +3% darkness Ignore resists +10% cold defense ------ Resistance +18% lightning Sharp, short and deadly. |
| Cloak | Blazebone the cashmere cloak (7 def, 0 armour)2.0 Encumbrance T3 cloak armor [Random Unique] Nature While equipped: Stats Cun +2, Wil +2 offense ------ Damage +6% lightning defense ------ Defense +7 (+3 eff.) Resistance +9% lightning, +15% light +13% blight, +15% fire +12% nature Stealth +8 Life +39.00 Life Regen +4.00 Healmod +13% other ------- Infravision +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | troll-hide rough leather armour of cold resistance (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego+] Nature/Master While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% Resistance +16% cold Life +30.00 Life Regen +3.80 Healmod +11% A suit of armour made of leather. |
Inventory
teleportation rune of the sneak (range 59; cd 12)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 59 with a minimum range of 15. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
balanced steel battleaxe (22-33 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Master Weapon Damage 22.0 - 33.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Accuracy +9 (+3 eff.) defense ------ Defense +9 (+3 eff.) Disarm Resist +28% Massive two-handed battleaxes. |
chilling steel battleaxe of paradox (20-30 power, 2 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Ego] Arcane Weapon Damage 20.0 - 30.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On-hit +7 cold, +9 temporal While equipped: defense ------ Resistance +10% temporal Massive two-handed battleaxes. |
iron battleaxe (14-21 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Normal] Weapon Damage 14.0 - 21.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Massive two-handed battleaxes. |
arcing steel dagger (12-16 power, 6 apr)1.0 Encumbrance T2 dagger 1H weapon [Ego] Arcane Weapon Damage 12.5 - 16.2 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 21 damage Sharp, short and deadly. |
hateful dwarven-steel dagger of paradox (20-27 power, 7 apr)1.0 Encumbrance T3 dagger 1H weapon [Ego] Arcane/Psionic Weapon Damage 20.5 - 26.7 Physical Uses 50% Str, 50% Dex Mastery Dagger Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 darkness, +5 temporal Damage Against +7% Living While equipped: defense ------ Resistance +7% temporal Sharp, short and deadly. |
steel greatsword (28-44 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Normal] Weapon Damage 27.5 - 44.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% Massive two-handed swords. |
steel greatsword (26-42 power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Normal] Weapon Damage 26.0 - 41.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% Massive two-handed swords. |
Chalorath the dwarven-steel longsword (22-31 power, 4 apr)3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Damage +3% physical Accuracy +9 (+3 eff.) defense ------ Defense +7 (+3 eff.) Resistance +6% light, +3% fire Unlife -80.00 life Disarm Resist +21% Sharp, long, and deadly. |
steel mace 'Cloudrigor' (14-19 power, 3 apr)3.0 Encumbrance T2 mace 1H weapon [Random Unique] Nature/Disrupt/Master Weapon Damage 13.5 - 18.9 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% Damage Against +7% Unnatural On-crit, radius 2 +10 lightning, +11 cold While equipped: Stats Cun +3, Wil +2 offense ------ Move Speed +24% Damage +12% lightning Ignore resists +8% lightning, +8% cold +5% mind Accuracy +6 (+2 eff.) defense ------ Defense +7 (+3 eff.) Disarm Resist +22% Blunt and deadly. |
vined mindstar of balance (5-6 power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature Weapon Damage 5.0 - 5.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) defense ------ Physical save +4 (+2 eff.) Spell save +3 (+3 eff.) Mind save +3 (+1 eff.) other ------- EQ when Hit +0.70 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
cured leather sling of fire4.0 Encumbrance T2 sling 1H weapon Reqs Shoot [Ego] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 On-ranged-hit +5 fire While equipped: offense ------ Damage +11% fire Slings are used to hurl stones or metal shots at your foes. |
potent ash magestaff of fate (18-22 power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Weapon Damage 18.0 - 21.6 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +8 (+5 eff.) Damage +18% arcane defense ------ Physical save +6 (+3 eff.) Spell save +5 (+4 eff.) Mind save +6 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
shimmering ash magestaff of fate (15-18 power, 3 apr, fire element)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Spellpower +6 (+4 eff.) Damage +15% fire defense ------ Physical save +6 (+3 eff.) Spell save +6 (+5 eff.) Mind save +6 (+3 eff.) other ------- Mana/turn +0.12 Max mana +39.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
spellcowled linen cloak (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego+] Arcane While equipped: Stats Mag +2, Wil +1 defense ------ Defense +1 (+1 eff.) Spell save +6 (+5 eff.) other ------- Max mana +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wanderer's pair of rough leather boots of phasing (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Ego++] Arcane/Master While equipped: Stats Mag +2, Wil +2, Cun +1, Con +1 defense ------ Armor +1 Physical save +10 (+5 eff.) Mind save +11 (+5 eff.) Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown A pair of boots made of leather. |
Issuchik the hardened leather gloves (20 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats Dex +3 offense ------ Accuracy +13 (+4 eff.) defense ------ Armor +2 Defense +20 (+7 eff.) Resistance +9% blight, +3% fire Mind save +6 (+3 eff.) Life Regen +2.00 Healmod +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
insulating iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +3 Fatigue +5% Resistance +6% fire, +7% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
linen wizard hat (1 def, 0 armour)2.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Defense +1 (+1 eff.) A pointy cloth hat, very wizardly... |
mindwoven linen wizard hat of the sentry (1 def, 0 armour)2.0 Encumbrance T1 head armor [Ego] Arcane/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+1 eff.) defense ------ Defense +1 (+1 eff.) other ------- Psi/turn +0.11 Infravision +3 See Stealth +6 See Invisibility +7 Circle of Warding: (Instant) Puts all charms on 40 turn cooldown Effective talent level: 3.0 Power cost 40 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 16% and attempts to push all creatures other than yourself out of its radius, inflicting 3.20 light damage and 3.20 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
steel mail armour of spell shielding (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego] Arcane While equipped: defense ------ Armor +6 Defense +2 (+1 eff.) Fatigue +12% Resistance +5% arcane Spell save +11 (+7 eff.) A suit of armour made of mail. |
cleansing hardened leather armour of cold resistance (9 def, 6 armour)9.0 Encumbrance T3 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Resistance +12% blight, +15% cold +12% nature A suit of armour made of leather. |
deadly quiver of yew arrows of paradox (18/18, 44-61 power, 10 apr)3.0 Encumbrance T3 arrow ammo [Ego] Arcane/Master Weapon Damage 43.5 - 60.9 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +2.0% Capacity 18 On-ranged-hit +11 temporal +9 item temporal energize On Hit: * 9% chance to gain 10% of a turn (3/turn limit) Arrows are used with bows to pierce your foes to death. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
woodsman's iron pickaxe (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Ego] Nature While equipped: Stats Str +1 offense ------ Damage +6% nature defense ------ Resistance +11% nature While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Wil +5 offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Log
Manak uses Infusion: Movement.
Manak is moving at extreme speed!
Manak slows down.
Manak performs a melee critical strike against Snow giant thunderer!
You collect a new ingredient: snow giant kidney (1).
Manak revels in the spilt blood and grows stronger!
Manak hits Snow giant thunderer for 122 physical damage.
Manak hits Snow giant boulder thrower for 6 cold damage.
Snow giant boulder thrower feels pain again.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Manak!
Snow giant boulder thrower is knocked back!
Manak is knocked back!
Manak killed Snow giant thunderer!
Snow giant boulder thrower hits Snow giant boulder thrower for 121 physical damage.
Snow giant boulder thrower hits Manak for 149 physical damage.
Snow giant boulder thrower misses Manak.
Manak hits Snow giant boulder thrower for 63 physical, 12 darkness, 6 mind, 6 lightning, 38 physical, 5 nature, 6 mind, 6 lightning, 7 cold (150 total damage).
Snow giant casts Mind Disruption.
Manak resists the effect 'Confused'!
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Manak!
Manak resists the knockback!
Snow giant boulder thrower hits Snow giant boulder thrower for 121 physical damage.
Snow giant boulder thrower hits Manak for 149 physical damage.
Manak the level 16 thalore marauder was pierced to death by a snow giant boulder thrower on level 2 of Daikara.
Manak no longer revels in blood quite so much.





























































































