arch the level 9 Higher Archmage by patches-

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceHigher
ClassArchmage
Level / Exp9 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity13 (base 10)
Constitution16 (base 16)
Magic34 (base 30)
Willpower20 (base 19)
Cunning11 (base 11)

Resources

Life-27/183
Mana178/223
Healing Factor1.0545771506545
Regeneration1.3182214383181

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight11
Lite2
Infravision3

Offense: Mainhand

Damage16
Accuracy11
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance7%
Speed1

Offense: Mind

Mindpower22
Crit Chance1%
Speed1

Offense: Damage Bonus

Acid+6%
Nature+10%
Lightning+26%
Cold+16%
Arcane+18%
Fire+6%
All0%

Defense: Base

Armour (hardiness)3 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save10
Spell Save18
Mental Save10

Defense: Resistances

Nature+ 21%( 70%)
Lightning+ 16%( 70%)
Cold+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance15%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
1/5
4/5
0/5
0/5
Spell / Phantasm1.30
1/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
1/5
1/5
1/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
2/5
1/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
1/5
1/5
0/5
Race / Higher1.00
1/5
1/5
0/5
0/5
Spell / Divination1.30
1/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5

Effects

Quests

active
failed
done
active
done

Equipment

On feet
On fingers
Around neck
In main hand
On hands
Light source
On head
Main armor

Inventory

Achievements

Orbituary (Roguelike) Stabilized the Abashed Expanse to maintain it in orbit.
By arch the Higher Archmage level 2
75th Pyre 122nd year of Ascendancy at 00:19
see stats

Log

arch hits Bloated horror for 12 lightning damage.

Burning from Arch hits Bloated horror for
12 fire damage.
Arch casts
Flame.
You collect a new ingredient:
bloated horror heart (1).
Arch's Flame hits Bloated horror for
36 fire damage.
Arch's Flame killed Bloated horror!

Talent Lightning is ready to use.

Arch picks up (j.):
opal.
Talent Flame is ready to use.

Resting starts...

Talent Chain Lightning is ready to use.
Talent Illuminate is ready to use.
Rested for 18 turns (stop reason: all resources and life at maximum).


arch hits Skeleton mage for 19 lightning damage.

Skeleton mage hits arch for 46 physical damage.
Arch casts
Fireflash.
arch hits Skeleton mage for 19 lightning damage.

Arch casts
Fireflash.
arch hits Skeleton mage for 19 lightning damage.
Arch's Fireflash hits Skeleton mage for
117 fire damage.
Arch's Fireflash hits
arch for 120 fire damage.
Skeleton mage hits arch for 47 physical damage.
arch the level 9 higher archmage was tortured to death by a skeleton mage on level 1 of Ruins of Kor'Pul.