Hal the level 7 Higher Summoner by ranqibaobao

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHigher
ClassSummoner
Level / Exp7 / 17%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 11)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic11 (base 10)
Willpower22 (base 21)
Cunning21 (base 21)

Resources

Life170/170
Equilibrium18
Healing Factor1.1
Regeneration0.275

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision5
See Stealth21.970039208598
See Invisible21.970039208598

Offense: Mainhand

Damage29
Accuracy16
Crit Chance6%
APR22
Speed1.00

Offense: Offhand

Damage34
Accuracy16
Crit Chance10%
APR27
Speed1.00

Offense: Spell

Spellpower13
Crit Chance4%
Speed1

Offense: Mind

Mindpower27
Crit Chance7%
Speed1

Offense: Damage Bonus

Mind+2%
Darkness+3%
Light+10%
Nature+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense4
Ranged Defense4
Fatigue6
Physical Save8
Spell Save11
Mental Save21

Defense: Resistances

Temporal+ 5%( 70%)
Lightning+ 6%( 70%)
Light+ 30%( 70%)
Nature+ 10%( 70%)

Defense: Immunities

Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
3/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
5/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
4/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Higher1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

done
active

Equipment

Tool
Around waist
Main armor
On hands
In off hand
In main hand
Light source

Inventory

Achievements

Log

Hal picks up (t.): zircon.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

You pickup 0.50 gold pieces.

You pickup 0.90 gold pieces.

You pickup 0.80 gold pieces.

You pickup 0.70 gold pieces.

You pickup 0.60 gold pieces.

You pickup 0.80 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 26 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

Ran for 2 turns (stop reason: dialog is displayed).


You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 23.5 block).
You gain 1.17 gold from the transmogrification of
prismatic iron plate armour of lightning resistance (0 def, 7 armour).
You gain 2.25 gold from the transmogrification of
arcing iron mace of phasing (103% power, 8 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Saving done.