











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Shalore |
Class | Temporal Warden |
Level / Exp | 34 / 20% |
Size | medium |
Lifes / Deaths | Killed by fate weaver at level 1 on the 74th Pyre 122nd year of Ascendancy at 23:28 / 94Killed by gladiator at level 5 on the 2nd Mirth 122nd year of Ascendancy at 05:02 Killed by arcane blade at level 5 on the 2nd Mirth 122nd year of Ascendancy at 05:46 Killed by degenerated skeleton archer at level 6 on the 3rd Mirth 122nd year of Ascendancy at 21:07 Killed by skeleton mage at level 6 on the 4th Mirth 122nd year of Ascendancy at 15:53 Killed by Mayylaith the copperhead snake at level 6 on the 4th Mirth 122nd year of Ascendancy at 18:32 Killed by giant rabbit at level 6 on the 4th Mirth 122nd year of Ascendancy at 18:44 Killed by skeleton mage at level 7 on the 5th Mirth 122nd year of Ascendancy at 11:54 Killed by The Shade at level 7 on the 6th Mirth 122nd year of Ascendancy at 10:20 Killed by The Shade at level 7 on the 6th Mirth 122nd year of Ascendancy at 10:37 Killed by black jelly at level 8 on the 8th Mirth 122nd year of Ascendancy at 15:30 Killed by giant venus flytrap at level 8 on the 8th Mirth 122nd year of Ascendancy at 15:57 Killed by giant venus flytrap at level 8 on the 8th Mirth 122nd year of Ascendancy at 16:19 Killed by Veloda the skeleton warrior at level 13 on the 19th Dusk 122nd year of Ascendancy at 01:25 Killed by Veloda the skeleton warrior at level 13 on the 19th Dusk 122nd year of Ascendancy at 01:35 Killed by Emissra the armoured skeleton warrior at level 13 on the 19th Dusk 122nd year of Ascendancy at 02:08 Killed by Emelulaith the master vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 06:01 Killed by Emelulaith the master vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 11:02 Killed by Emelulaith the master vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 11:26 Killed by Emelulaith the master vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 14:02 Killed by Emelulaith the master vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 19:24 Killed by Emelulaith the master vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 19:40 Killed by Emelulaith the master vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 20:03 Killed by Emelulaith the master vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 20:34 Killed by Emelulaith the master vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 20:52 Killed by Emelulaith the master vampire at level 13 on the 19th Dusk 122nd year of Ascendancy at 22:35 Killed by Emelulaith the master vampire at level 13 on the 20th Dusk 122nd year of Ascendancy at 02:55 Killed by snow giant boulder thrower at level 14 on the 31st Dusk 122nd year of Ascendancy at 01:40 Killed by snow giant boulder thrower at level 14 on the 31st Dusk 122nd year of Ascendancy at 05:28 Killed by Varsha the Writhing at level 15 on the 32nd Dusk 122nd year of Ascendancy at 03:25 Killed by fire drake at level 16 on the 32nd Dusk 122nd year of Ascendancy at 11:46 Killed by Aeroriassra the broken golem at level 16 on the 35th Dusk 122nd year of Ascendancy at 14:57 Killed by Aeroriassra the broken golem at level 16 on the 35th Dusk 122nd year of Ascendancy at 17:36 Killed by Horned Horror at level 18 on the 56th Dusk 122nd year of Ascendancy at 04:57 Killed by Athaiad the thalore at level 18 on the 57th Dusk 122nd year of Ascendancy at 20:05 Killed by Weirdling Beast at level 20 on the 63rd Dusk 122nd year of Ascendancy at 11:01 Killed by Bethimina the master vampire at level 20 on the 68th Dusk 122nd year of Ascendancy at 14:53 Killed by Lisawe the lesser vampire at level 20 on the 68th Dusk 122nd year of Ascendancy at 18:05 Killed by Celia at level 20 on the 68th Dusk 122nd year of Ascendancy at 20:52 Killed by Celia at level 20 on the 68th Dusk 122nd year of Ascendancy at 23:10 Killed by Celia at level 20 on the 69th Dusk 122nd year of Ascendancy at 00:50 Killed by Arytta the gigantic sandworm tunneler at level 21 on the 79th Dusk 122nd year of Ascendancy at 20:16 Killed by Mournblade at level 21 on the 1st Time of Equilibrium 122nd year of Ascendancy at 00:40 Killed by gwelgoroth at level 22 on the 6th Haze 122nd year of Ascendancy at 03:38 Killed by storm drake hatchling at level 22 on the 6th Haze 122nd year of Ascendancy at 03:50 Killed by Urkis, the High Tempest at level 22 on the 6th Haze 122nd year of Ascendancy at 14:10 Killed by Urkis, the High Tempest at level 22 on the 6th Haze 122nd year of Ascendancy at 15:49 Killed by Urkis, the High Tempest at level 22 on the 6th Haze 122nd year of Ascendancy at 23:50 Killed by Urkis, the High Tempest at level 22 on the 7th Haze 122nd year of Ascendancy at 01:34 Killed by Burb the snow giant champion at level 22 on the 7th Haze 122nd year of Ascendancy at 05:45 Killed by storm drake hatchling at level 23 on the 7th Haze 122nd year of Ascendancy at 10:20 Killed by Bethadaba the bloated horror at level 23 on the 7th Haze 122nd year of Ascendancy at 16:54 Killed by fire drake at level 24 on the 8th Haze 122nd year of Ascendancy at 20:13 Killed by Vorynor the degenerated skeleton archer at level 24 on the 16th Haze 122nd year of Ascendancy at 12:15 Killed by Glythra the ghast at level 25 on the 17th Haze 122nd year of Ascendancy at 06:56 Killed by elven cultist at level 25 on the 23rd Haze 122nd year of Ascendancy at 19:55 Killed by elven mage at level 26 on the 24th Haze 122nd year of Ascendancy at 12:03 Killed by elven cultist at level 26 on the 24th Haze 122nd year of Ascendancy at 14:08 Killed by onilug at level 26 on the 24th Haze 122nd year of Ascendancy at 18:34 Killed by Gagatta the elven corruptor at level 26 on the 24th Haze 122nd year of Ascendancy at 22:38 Killed by elven blood mage at level 26 on the 25th Haze 122nd year of Ascendancy at 02:25 Killed by elven corruptor at level 26 on the 25th Haze 122nd year of Ascendancy at 06:26 Killed by elven tempest at level 26 on the 25th Haze 122nd year of Ascendancy at 11:53 Killed by elven corruptor at level 26 on the 25th Haze 122nd year of Ascendancy at 20:42 Killed by Eloba the elven cultist at level 26 on the 25th Haze 122nd year of Ascendancy at 23:56 Killed by Eloba the elven cultist at level 26 on the 26th Haze 122nd year of Ascendancy at 01:27 Killed by Eilinydatta the copperhead snake at level 29 on the 35th Haze 122nd year of Ascendancy at 09:41 Killed by luminous horror at level 29 on the 35th Haze 122nd year of Ascendancy at 17:35 Killed by bloated horror at level 29 on the 35th Haze 122nd year of Ascendancy at 19:34 Killed by lava floor at level 29 on the 35th Haze 122nd year of Ascendancy at 23:20 Killed by luminous horror at level 29 on the 36th Haze 122nd year of Ascendancy at 02:01 Killed by lava floor at level 29 on the 36th Haze 122nd year of Ascendancy at 05:05 Killed by forge-giant at level 29 on the 36th Haze 122nd year of Ascendancy at 07:07 Killed by orc corruptor at level 30 on the 36th Haze 122nd year of Ascendancy at 22:47 Killed by blood lich at level 30 on the 39th Haze 122nd year of Ascendancy at 00:07 Killed by storm drake at level 30 on the 39th Haze 122nd year of Ascendancy at 06:43 Killed by faerlhing at level 30 on the 39th Haze 122nd year of Ascendancy at 08:53 Killed by elder vampire at level 30 on the 39th Haze 122nd year of Ascendancy at 11:11 Killed by Aletta Soultorn at level 30 on the 39th Haze 122nd year of Ascendancy at 13:12 Killed by Lord of Skulls (warrior) at level 31 on the 40th Haze 122nd year of Ascendancy at 16:05 Killed by Beth the Invoker at level 32 on the 42nd Haze 122nd year of Ascendancy at 14:45 Killed by elven cultist at level 32 on the 43rd Haze 122nd year of Ascendancy at 11:39 Killed by Xerethra the Guardian at level 32 on the 61st Haze 122nd year of Ascendancy at 00:21 Killed by Velulewyn the Guardian at level 32 on the 61st Haze 122nd year of Ascendancy at 06:43 Killed by rogue at level 32 on the 61st Haze 122nd year of Ascendancy at 09:55 Killed by Silothra the blade horror at level 33 on the 62nd Haze 122nd year of Ascendancy at 06:59 Killed by Betora the skeleton magus at level 33 on the 62nd Haze 122nd year of Ascendancy at 12:47 Killed by Nerovea the lesser vampire at level 33 on the 62nd Haze 122nd year of Ascendancy at 15:30 Killed by Cyroda the thief at level 33 on the 6th Allure 123rd year of Ascendancy at 16:44 Killed by Glatha the black bear at level 33 on the 22nd Regrowth 123rd year of Ascendancy at 11:55 Killed by fire drake at level 33 on the 22nd Regrowth 123rd year of Ascendancy at 14:57 Killed by Cyredhethra the war bear at level 33 on the 23rd Regrowth 123rd year of Ascendancy at 11:25 Killed by Mournblade's Inner Demon at level 34 on the 24th Regrowth 123rd year of Ascendancy at 10:08 Killed by Porugarin the brown bear at level 34 on the 24th Regrowth 123rd year of Ascendancy at 17:27 |
Primary Stats
Strength | 35 (base 28) |
Dexterity | 50 (base 30) |
Constitution | 45 (base 28) |
Magic | 90 (base 60) |
Willpower | 37 (base 12) |
Cunning | 23 (base 10) |
Resources
Life | 890/890 |
Paradox | 350 |
Healing Factor | 1.4511689881048 |
Regeneration | 11.972144151864 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +36.804258065939% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 5 |
See Stealth | 28.074207531484 |
See Invisible | 34.074207531484 |
Offense: Mainhand
Damage | 172 |
Accuracy | 69 |
Crit Chance | 31% |
APR | 24 |
Speed | 0.90 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 19% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +14% |
Temporal | +19% |
All | +2% |
Physical | +10% |
Mind | +5% |
Nature | +22% |
Offense: Damage Penetration
Physical | +10% |
Mind | +20% |
All | 0% |
Defense: Base
Armour (hardiness) | 59.883307766991 (96.151787968034%) |
Defense | 45 |
Ranged Defense | 45 |
Fatigue | 7 |
Physical Save | 41 |
Spell Save | 33 |
Mental Save | 40 |
Defense: Resistances
Acid | + 15%( 70%) |
Blight | + 21%( 70%) |
Physical | + 24%( 70%) |
Cold | + 19%( 70%) |
All | + 7%( 70%) |
Darkness | + 27%( 70%) |
Light | + 16%( 70%) |
Temporal | + 13%( 70%) |
Nature | + 16%( 70%) |
Defense: Immunities
Bleed Resistance | 20% |
Confusion Resistance | 10% |
Blind Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 433 damage for 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 70 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 112 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
Chronomancy / Threaded Combat | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Hounds | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Chronomancy / Temporal Guardian | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.40 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.30 |
| 4/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Chronomancy / Blade Threading | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Chronomancy / Chronomancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Race / Shalore | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Spell / Staff combat | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
talent | Temporal Hounds |
talent | Secrets of the Eternals |
talent | Chant of Fortress |
talent | Weapon Folding |
beneficial effect | The target is moving is 37% faster. 3 Celerity |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Dreadfell. Escort: injured seer (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 6 of Dreadfell. Escort: injured seer (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by faerlhing. Escort: lost sun paladin (level 8 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Dreadfell. Escort: repented thief (level 3 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 157. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed length of troll intestine. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' You have aided Marus of Elvala in creating an elixir of mysticism. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * You've found the needed faerlhing fang. * You've found the needed ritch stinger. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed orc heart. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed vampire lord fang. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Dex / +2 Mag / +8 Lck Stealth bonus: +7 Lowers spell cool-downs by: 10% A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 2 Base power: 44.0 - 61.6 Uses stats: 100% Mag, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +10.5% Capacity: 19 On weapon hit: * 20% chance to slow global speed by 44% On weapon crit: * Wound the target dealing 269 physical damage across 5 turns and reducing healing by 50% Damage (Ranged): +11 light / +8 nature Damage (radius 1) on hit: +4 nature Damage against: +11% Undead Arrows are used with bows to pierce your foes to death. |
Light source | ![]() Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +7 (+2 eff.) Light radius: +5 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +12 Fatigue: +4% Changes stats: +4 Mag / +1 Wil / +6 Con Changes resistances: +2% physical Only die when reaching: -80.00 life Infravision radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +4 Wil / +2 Con Changes damage: +7% temporal Reduces paradox anomalies(equivalent to willpower): +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+3 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +4 Physical crit. chance: +2.0% Armour: +8 Effects on melee hit: * 17% chance to reduce all saves and defense by 19 Damage (Melee): 25 physical Effects on ranged hit: * 16% chance to reduce all saves and defense by 19 Damage (Ranged): 32 physical Changes stats: +7 Cun / +7 Con Changes resistances: +6% cold / +2% physical Critical mult.: +10.00% Stamina each turn: +3.00 Hate when firing a critical mind attack: +3.00 Maximum hate: +10.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
Around waist | ![]() Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +10 (+2 eff.) Defense: +25 (+9 eff.) Changes stats: +2 Wil Changes resistances: +4% physical / +9% light / +8% darkness Critical mult.: +10.00% Maximum stamina: +20.00 Infravision radius: +2 See invisible: +6 A belt that goes around your waist. |
In main hand | ![]() Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 3 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 111% Firing range: +9 When wielded/worn: Damage (Ranged): 15 temporal Changes stats: +5 Dex / +4 Mag Changes damage: +10% temporal Talent mastery: +0.10 Chronomancy / Bow Threading Life regen: +2.00 Epoch's Curve has served the Wardens for generations and was passed from Warden to Warden for many years before being lost. According to legend it was made from the first ash sapling to sprout after the Spellblaze and carries powers of both time and renewal. |
On hands | ![]() Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Effects on melee hit: * 20% chance to reduce all saves and defense by 19 Changes resistances penetration: +20% mind Changes damage: +3% mind / +12% darkness Life regen: +3.00 Stamina each turn: +0.60 Maximum stamina: +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() Requires: - Heavy armour training - Strength 28 Infused by nature Infused by psionic forces 14.00 Encumbrance. [Random Unique] Type: armor / heavy ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour: +11 Defense: +3 (+1 eff.) Fatigue: +12% Changes stats: +5 Dex / +8 Wil / +5 Cun Changes resistances: +8% acid / +3% physical / +13% darkness / +15% blight / +7% cold Changes resistances penetration: +10% physical Allows you to breathe in: water Physical save: +6 (+2 eff.) Mental save: +16 (+5 eff.) Light radius: +1 A suit of armour made of mail. |
Cloak | ![]() Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +23 (+6 eff.) Armour: +6 Defense: +3 (+1 eff.) Fatigue: -9% Changes stats: +2 Con Changes resistances: +6% temporal Changes damage: +12% nature Physical save: +3 (+1 eff.) Blindness immunity: +20% Cut immunity: +20% Knockback immunity: +20% Maximum life: +87.00 Maximum stamina: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +13 Defense: +8 (+3 eff.) Changes stats: +6 Lck Critical mult.: +12.00% Reduce all damage from unseen attackers: 11% Amulets make your neck look great! |
Inventory
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -217 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 217 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 2 physical, 4 darkness, 5 fire, 4 arcane It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Level 15 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 354.62 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. This item has been sent to the Item's Vault. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 171 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
![]() Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+2 eff.) Damage (Melee): 14 light Damage (Ranged): 15 light Changes stats: +5 Dex / +1 Mag / +5 Cun Changes damage: +12% light Rings make your fingers look great! |
![]() Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour: +12 Effects on melee hit: * 20% chance to slow global speed by 44% Changes resistances: +4% physical Reduces incoming crit damage: 15.00% Physical save: +15 (+5 eff.) Mental save: +12 (+4 eff.) Confusion immunity: +43% Maximum life: +40.00 Rings make your fingers look great! |
![]() Requires: - Magic 48 Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 66.5 - 99.8 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +7 Physical crit. chance: +20.0% Changes stats: +5 Str Massive two-handed battleaxes. |
![]() Requires: - Dexterity 17 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Dex, 100% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +12.0% Attack speed: 100% Lifesteal (this weapon only): +6% Damage (Melee): +20 blight / +20 fire When wielded/worn: Changes stats: +5 Mag Changes resistances: +10% blight / +10% fire Talent granted: +1 Virulent Disease This jagged crystal glows with an unnatural light. A strap of cloth is wrapped around one end, as a handle. |
![]() Requires: - Magic 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.5 - 77.6 Uses stat: 170% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 35% chance to reduce all saves and defense by 19 * 20% chance to slow global speed by 44% * 20% chance to reduce damage dealt by 16% Damage (Melee): +24 mind Damage (radius 1) on hit: +20 mind When wielded/worn: Changes stats: +5 Cun / +9 Wil Changes resistances: +5% arcane / +6% mind Changes damage: +6% darkness Spell save: +15 (+7 eff.) Massive two-handed swords. |
![]() Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Base power: 0.0 - 0.0 Uses stat: 50% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 Damage (radius 2) on crit: +68 lightning / +44 cold When wielded/worn: Changes resistances: +12% acid / +6% cold / +6% nature / +15% temporal Changes resistances penetration: +36% lightning / +27% cold / +20% nature Spell save: +6 (+3 eff.) Movement speed: +58% Longbows are used to shoot arrows at your foes. |
![]() Requires: - Magic 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Base power: 46.5 - 65.1 Uses stat: 150% Mag Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% Damage (radius 1) on hit: +20 light Damage (radius 2) on crit: +8 darkness When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 16% Changes resistances: +24% cold Changes damage: +12% cold Sharp, long, and deadly. |
![]() Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.0 - 14.3 Uses stats: 50% Wil, 50% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +32 Crit. chance: +4.5% Attack speed: 100% Damage (radius 2) on crit: +8 darkness When wielded/worn: Defense: +10 (+4 eff.) Changes resistances: +23% lightning / +1% physical / +5% arcane / +15% fire / +6% nature / +17% cold Talent masteries: +0.10 Psionic / Voracity +0.20 Psionic / Absorption Talent granted: +1 Attune Mindstar Spell save: +18 (+8 eff.) Poison immunity: +20% Knockback immunity: +10% Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Magic 24 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +36 (+12 eff.) Changes resistances: +6% acid / +6% blight Changes damage: +20% fire Talent granted: +1 Command Staff Mental save: +18 (+6 eff.) Disease immunity: +20% Silence immunity: +20% Only die when reaching: -80.00 life Maximum life: +40.00 Spellpower: +9 (+3 eff.) Spell crit. chance: +3% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area and deals 77.52 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
![]() Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Damage when hit (Melee): 6 mind Changes resistances penetration: +25% acid Changes damage: +9% acid Life regen: +3.40 Maximum hate: +10.00 Maximum psi: +50.00 Mindpower: +10 (+5 eff.) Healing mod.: +30% A belt that goes around your waist. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +14 (+5 eff.) Changes resistances: +3% physical / +3% fire / +6% mind / +6% darkness Changes resistances penetration: +25% light Changes damage: +6% temporal Physical save: +11 (+4 eff.) Spell save: +9 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +5 (+2 eff.) Armour penetration: +4 Defense: +8 (+3 eff.) Changes stats: +3 Cun / +3 Dex Changes resistances: +13% light / +16% fire Stealth bonus: +7 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -5% Changes stats: +9 Mag / +3 Wil / +5 Cun / +4 Con Maximum encumbrance: +39 Physical save: +14 (+5 eff.) See invisible: +12 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Requires: - Heavy armour training - Strength 38 Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +19 (+7 eff.) Fatigue: +12% Changes resistances: +6% fire / +21% mind / +15% cold Mental save: +24 (+8 eff.) Blindness immunity: +20% Confusion immunity: +20% A suit of armour made of mail. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+3 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +2 Infravision radius: +7 It can be used to cleanse your mind of up to 5 (based on Magic) detrimental mental effects Activation costs 40 power out of 60/60. This phial seems filled with darkness, yet it cleanses your thoughts. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 489.60 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 32.0 - 38.4 Uses stats: 50% Cun, 50% Mag, 70% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +5.0% Capacity: 17 Damage (Ranged): +20 lightning / +26 nature / +20 mind Damage (radius 1) on hit: +12 lightning / +16 mind Damage (radius 2) on crit: +8 lightning Shots are used with slings to pummel your foes to death. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+7 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 94 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Mournblade the Shalore Temporal Warden level 32
45th Haze 122nd year of Ascendancy at 13:42 see stats
By Mournblade the Shalore Temporal Warden level 32
43rd Haze 122nd year of Ascendancy at 03:57 see stats
By Mournblade the Shalore Temporal Warden level 32
42nd Haze 122nd year of Ascendancy at 14:43 see stats
By Mournblade the Shalore Temporal Warden level 33
23rd Regrowth 123rd year of Ascendancy at 23:28 see stats
By Mournblade the Shalore Temporal Warden level 13
22nd Dusk 122nd year of Ascendancy at 11:33 see stats
By Mournblade the Shalore Temporal Warden level 33
20th Regrowth 123rd year of Ascendancy at 08:47 see stats
By Mournblade the Shalore Temporal Warden level 17
55th Dusk 122nd year of Ascendancy at 22:30 see stats
By Mournblade the Shalore Temporal Warden level 24
9th Haze 122nd year of Ascendancy at 06:50 see stats
By Mournblade the Shalore Temporal Warden level 20
63rd Dusk 122nd year of Ascendancy at 13:38 see stats
By Mournblade the Shalore Temporal Warden level 15
31st Dusk 122nd year of Ascendancy at 19:25 see stats
By Mournblade the Shalore Temporal Warden level 10
10th Mirth 122nd year of Ascendancy at 01:47 see stats
By Mournblade the Shalore Temporal Warden level 20
62nd Dusk 122nd year of Ascendancy at 05:39 see stats
By Mournblade the Shalore Temporal Warden level 30
36th Haze 122nd year of Ascendancy at 19:15 see stats
By Mournblade the Shalore Temporal Warden level 33
7th Allure 123rd year of Ascendancy at 03:54 see stats
By Mournblade the Shalore Temporal Warden level 33
20th Regrowth 123rd year of Ascendancy at 08:38 see stats
By Mournblade the Shalore Temporal Warden level 29
33rd Haze 122nd year of Ascendancy at 09:25 see stats
By Mournblade the Shalore Temporal Warden level 5
2nd Mirth 122nd year of Ascendancy at 06:18 see stats
By Mournblade the Shalore Temporal Warden level 16
53rd Dusk 122nd year of Ascendancy at 11:38 see stats
By Mournblade the Shalore Temporal Warden level 30
38th Haze 122nd year of Ascendancy at 05:37 see stats
By Mournblade the Shalore Temporal Warden level 18
56th Dusk 122nd year of Ascendancy at 08:23 see stats
By Mournblade the Shalore Temporal Warden level 31
40th Haze 122nd year of Ascendancy at 15:57 see stats
By Mournblade the Shalore Temporal Warden level 5
78th Pyre 122nd year of Ascendancy at 10:39 see stats
Log
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
You gain 3.03 gold from the transmogrification of flaming quiver of elven-wood arrows of wind (23/23, 41-57 power, 14 apr).
You gain 5.67 gold from the transmogrification of scouring stralite shield of lightning resistance (+9%) (0 def, 8 armour, 137.5 block).
You gain 9.16 gold from the transmogrification of fortifying dwarven-steel plate armour of delving (0 def, 11 armour).
You gain 19.40 gold from the transmogrification of pair of drakeskin leather boots 'Dawnblast' (0 def, 5 armour).
You gain 4.26 gold from the transmogrification of insulating hardened leather belt of valiance.
You gain 24.44 gold from the transmogrification of hardened leather belt 'Eilinytira'.
You gain 25.00 gold from the transmogrification of Neriyarin.
You gain 7.34 gold from the transmogrification of hateful stralite waraxe of evisceration (32-46 power, 5 apr).
You gain 4.96 gold from the transmogrification of arcing stralite waraxe of the mystic (30-42 power, 5 apr).
You gain 5.50 gold from the transmogrification of quick stralite longsword of crippling (32-45 power, 5 apr).
You gain 5.67 gold from the transmogrification of quick dwarven-steel longsword of shearing (21-29 power, 4 apr).
You gain 23.74 gold from the transmogrification of Mayegana (26-42 power, 1 apr).
You gain 10.40 gold from the transmogrification of enhanced dwarven-steel greatmaul (42-63 power, 2 apr).
You gain 5.63 gold from the transmogrification of truestriking dwarven-steel dagger of paradox (20-27 power, 7 apr).
You gain 25.00 gold from the transmogrification of Islydamira the Bark's kiss (42-62 power, 2 apr).
There is a Portal to the Bearscape here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 25th Regrowth of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:15.
There is a Hidden compound here (press '' or right click to use).
Saving game...
Saving done.