











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ogre |
| Class | Reaver |
| Level / Exp | 12 / 7% |
| Size | big |
| Lifes / Deaths | Killed by Spellblaze Crystal at level 3 on the 76th Pyre 122nd year of Ascendancy at 07:07 / 57Killed by elven tempest at level 5 on the 78th Pyre 122nd year of Ascendancy at 07:52 Killed by cutpurse at level 5 on the 78th Pyre 122nd year of Ascendancy at 08:44 Killed by elven mage at level 5 on the 78th Pyre 122nd year of Ascendancy at 15:25 Killed by giant venus flytrap at level 5 on the 79th Pyre 122nd year of Ascendancy at 09:09 Killed by giant venus flytrap at level 5 on the 79th Pyre 122nd year of Ascendancy at 09:36 Killed by elemental crystal at level 5 on the 79th Pyre 122nd year of Ascendancy at 10:29 Killed by arcane crystal at level 5 on the 79th Pyre 122nd year of Ascendancy at 21:43 Killed by arcane crystal at level 5 on the 79th Pyre 122nd year of Ascendancy at 21:56 Killed by arcane crystal at level 5 on the 79th Pyre 122nd year of Ascendancy at 22:14 Killed by arcane crystal at level 5 on the 1st Mirth 122nd year of Ascendancy at 06:07 Killed by elven tempest at level 6 on the 1st Mirth 122nd year of Ascendancy at 20:54 Killed by skeleton mage at level 6 on the 2nd Mirth 122nd year of Ascendancy at 17:40 Killed by elven tempest at level 6 on the 3rd Mirth 122nd year of Ascendancy at 05:17 Killed by venom drake hatchling at level 6 on the 3rd Mirth 122nd year of Ascendancy at 17:37 Killed by elven mage at level 6 on the 4th Mirth 122nd year of Ascendancy at 06:34 Killed by thief at level 8 on the 10th Mirth 122nd year of Ascendancy at 18:09 Killed by thief at level 8 on the 10th Mirth 122nd year of Ascendancy at 18:27 Killed by minotaur at level 8 on the 10th Mirth 122nd year of Ascendancy at 20:39 Killed by minotaur at level 8 on the 10th Mirth 122nd year of Ascendancy at 20:55 Killed by thought-forged bowman at level 8 on the 1st Summertide 122nd year of Ascendancy at 12:53 Killed by Gyta the black jelly at level 8 on the 1st Summertide 122nd year of Ascendancy at 15:09 Killed by assassin at level 8 on the 3rd Summertide 122nd year of Ascendancy at 00:05 Killed by Xerama the minotaur at level 9 on the 3rd Summertide 122nd year of Ascendancy at 01:56 Killed by minotaur at level 9 on the 3rd Summertide 122nd year of Ascendancy at 04:53 Killed by greater mummy at level 11 on the 8th Dusk 122nd year of Ascendancy at 01:17 Killed by greater mummy at level 11 on the 8th Dusk 122nd year of Ascendancy at 01:24 Killed by greater mummy at level 11 on the 8th Dusk 122nd year of Ascendancy at 01:42 Killed by greater mummy at level 11 on the 8th Dusk 122nd year of Ascendancy at 01:50 Killed by gigantic sandworm tunneler at level 11 on the 8th Dusk 122nd year of Ascendancy at 01:58 Killed by greater mummy at level 11 on the 8th Dusk 122nd year of Ascendancy at 02:06 Killed by naga myrmidon at level 11 on the 8th Dusk 122nd year of Ascendancy at 02:16 Killed by gigantic sandworm tunneler at level 11 on the 8th Dusk 122nd year of Ascendancy at 02:25 Killed by naga myrmidon at level 11 on the 8th Dusk 122nd year of Ascendancy at 02:32 Killed by naga myrmidon at level 11 on the 8th Dusk 122nd year of Ascendancy at 02:51 Killed by naga myrmidon at level 11 on the 8th Dusk 122nd year of Ascendancy at 03:12 Killed by naga myrmidon at level 11 on the 8th Dusk 122nd year of Ascendancy at 03:22 Killed by naga myrmidon at level 11 on the 8th Dusk 122nd year of Ascendancy at 03:32 Killed by greater mummy at level 11 on the 8th Dusk 122nd year of Ascendancy at 03:56 Killed by greater mummy at level 11 on the 8th Dusk 122nd year of Ascendancy at 04:22 Killed by dredge at level 11 on the 8th Dusk 122nd year of Ascendancy at 05:56 Killed by dredge at level 11 on the 8th Dusk 122nd year of Ascendancy at 06:12 Killed by dredge at level 11 on the 8th Dusk 122nd year of Ascendancy at 06:25 Killed by dredge at level 11 on the 8th Dusk 122nd year of Ascendancy at 06:47 Killed by dredge at level 11 on the 8th Dusk 122nd year of Ascendancy at 07:10 Killed by dredge at level 11 on the 8th Dusk 122nd year of Ascendancy at 07:29 Killed by dredge at level 11 on the 8th Dusk 122nd year of Ascendancy at 07:48 Killed by dredge at level 11 on the 8th Dusk 122nd year of Ascendancy at 08:13 Killed by dredge at level 11 on the 8th Dusk 122nd year of Ascendancy at 08:27 Killed by dredge at level 11 on the 8th Dusk 122nd year of Ascendancy at 08:46 Killed by wretchling at level 11 on the 8th Dusk 122nd year of Ascendancy at 09:05 Killed by wretchling at level 11 on the 8th Dusk 122nd year of Ascendancy at 09:34 Killed by rotting mummy at level 11 on the 8th Dusk 122nd year of Ascendancy at 10:17 Killed by rotting mummy at level 11 on the 8th Dusk 122nd year of Ascendancy at 13:20 Killed by Risen Ghoul at level 11 on the 8th Dusk 122nd year of Ascendancy at 13:30 Killed by orc cryomancer at level 12 on the 8th Dusk 122nd year of Ascendancy at 17:16 Killed by venom drake hatchling at level 12 on the 8th Dusk 122nd year of Ascendancy at 23:17 |
Primary Stats
| Strength | 36 (base 27) |
| Dexterity | 12 (base 13) |
| Constitution | 26 (base 23) |
| Magic | 35 (base 22) |
| Willpower | 32 (base 10) |
| Cunning | 21 (base 10) |
Resources
| Life | 420/420 |
| Vim | 144/144 |
| Healing Factor | 1.1316586254954 |
| Regeneration | 2.5462319073646 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 4 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 50 |
| Accuracy | 24 |
| Crit Chance | 19% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 44 |
| Accuracy | 24 |
| Crit Chance | 18% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13.5 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Fire | +5% |
| Nature | +11% |
| Cold | +12% |
| Physical | +6% |
| Mind | +3% |
| All | 0% |
Offense: Damage Penetration
| Arcane | +10% |
| Mind | +20% |
| Temporal | +15% |
Defense: Base
| Armour (hardiness) | 24.08934837382 (81.151787968034%) |
| Defense | 15 |
| Ranged Defense | 15 |
| Fatigue | 18 |
| Physical Save | 32 |
| Spell Save | 38 |
| Mental Save | 26 |
Defense: Resistances
| Physical | + 16%( 70%) |
| Acid | + 23%( 70%) |
| Nature | + 27%( 70%) |
| Lightning | + 24%( 70%) |
| Darkness | + 10%( 70%) |
| Arcane | + 12%( 70%) |
| Fire | + 16%( 70%) |
| All | + 7%( 70%) |
Defense: Immunities
| Confusion Resistance | 14% |
| Silence Resistance | 10% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
| Corruption / Scourge | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Reaving combat | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| Corruption / Rot | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Vim | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Sanguisuge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Plague | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Race / Ogre | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Scintillating Caves. Escort: lost defiler (level 2 of Scintillating Caves)As a reward you improved talent Curse of Death (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: temporal explorer (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Brodadodan (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +2.0% Armour: +1 Effects on melee hit: * 10% chance to reduce all saves and defense by 22 Changes stats: +2 Str / +3 Con Changes resistances penetration: +20% mind It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Light source | bright brass lantern of the zealotInfused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +3% all Spell save: +5 (+2 eff.) Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | warlord's rough leather cap of knowledge (0 def, 1 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +7 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +4 Str / +6 Wil / +3 Cun Changes resistances: +5% physical Physical save: +6 (+3 eff.) Mindpower: +4 (+2 eff.) A cap made of leather. |
| On hands | Flamewrought (0 def, 2 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Flamespit (costing 8 power out of 24/24) : Effective talent level: 3.0 Power cost: 8 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 44.03 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
| Tool | Telekinetic CoreInfused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Physical power: +3 (+1 eff.) Changes stats: +5 Wil Changes resistances: +5% physical Changes damage: +6% physical Physical save: +12 (+6 eff.) Mindpower: +3 (+2 eff.) It can be used to activate talent Psionic Pull (costing 18 power out of 35/35) : Effective talent level: 3.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Pull all foes toward you in radius 5 while dealing 52 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
| On fingers | wizard's copper ring of sensingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Mag Spell save: +4 (+2 eff.) Blindness immunity: +21% Infravision radius: +4 See stealth: +6 See invisible: +6 Rings make your fingers look great! |
| On fingers | steel ring 'Boltvalor'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +22% nature / +18% lightning Changes damage: +9% acid / +11% nature / +3% mind Rings make your fingers look great! |
| Around neck | Quenchwire the gold amuletPowered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Fatigue: -5% Changes stats: +3 Wil / +4 Mag Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Changes damage: +12% cold Mental save: +6 (+3 eff.) Confusion immunity: +14% Life regen: +2.00 Mindpower: +8 (+4 eff.) Amulets make your neck look great! |
| In main hand | iron longsword of massacre (19-27 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
| Around waist | noble's rough leather belt of recklessnessCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +3 (+1 eff.) Changes stats: +4 Cun / +3 Wil Damage against: +20% Summoned Reduced damage from: +17% Summoned Critical mult.: +5.00% A belt that goes around your waist. |
| In off hand | dwarven-steel mace 'Hisandur' (26-36 power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 25.5 - 35.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +7.0% Changes resistances: +3% darkness Changes resistances penetration: +15% temporal Physical save: +6 (+3 eff.) Mental save: +3 (+2 eff.) Maximum life: +40.00 Blunt and deadly. |
| Cloak | linen cloak of protection (1 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Haluroddakor (5 def, 9 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +5 (+5 eff.) Fatigue: +22% Changes stats: +4 Wil Changes resistances: +17% acid Critical mult.: +5.00% Silence immunity: +10% A suit of armour made of metal plates. |
Inventory
Filthwake the pair of iron boots (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Fatigue: +2% Changes resistances penetration: +5% nature / +5% cold Changes damage: +12% physical Stamina each turn: +2.00 Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
dwarven-steel gauntlets 'Khelarek' (0 def, 2 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Damage (Melee): 5 acid / 12 darkness Changes stats: +2 Wil Changes resistances: +6% acid / +5% darkness Changes damage: +3% acid / +5% darkness Spell save: +6 (+2 eff.) Life regen: +3.00 Stamina each turn: +0.70 Maximum stamina: +11.00 Maximum vim: +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Glemina (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +1 Armour: +1 Fatigue: +1% Changes stats: +4 Dex Physical save: +12 (+6 eff.) Hate when firing a critical mind attack: +1.00 Only die when reaching: -60.00 life A cap made of leather. |
5 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(86 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By GNU the Ogre Reaver level 10
3rd Summertide 122nd year of Ascendancy at 06:23 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By GNU the Ogre Reaver level 9
3rd Summertide 122nd year of Ascendancy at 02:22 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By GNU the Ogre Reaver level 10
2nd Flare 122nd year of Ascendancy at 18:18 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By GNU the Ogre Reaver level 11
7th Flare 122nd year of Ascendancy at 05:53 see stats
Log
Venom drake hatchling hits GNU for 60 physical damage.
Rotting mummy's purging blight area effect hits Carrion worm mass for 0 blight damage.
Rotting mummy receives 39 healing from Rotting mummy's purging blight area effect.
Rotting mummy's purging blight area effect hits Venom drake hatchling for 40 blight damage.
Rotting mummy's purging blight area effect hits GNU for 37 blight damage.
Rotting mummy performs a diseased attack against carrion worm mass.
Carrion worm mass resists the disease!
Rotting mummy hits Carrion worm mass for 11 physical damage.
Carrion worm mass hits Rotting mummy for 8 physical damage.
GNU performs a melee critical strike against Venom drake hatchling!
GNU hits Venom drake hatchling for 117 physical, 54 physical (170 total damage).
Melee retaliation hits GNU for 2 acid, 2 acid (3 total damage).
Venom drake hatchling hits GNU for 59 physical damage.
GNU the level 12 ogre reaver was bled to death by a venom drake hatchling on level 2 of Elven Ruins.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Venom drake hatchling killed GNU!
Saving game...
Your summoned carrion worm mass disappears.
GNU receives 6 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits The Eidolon for 0 blight damage.
Talent Soul Rot is ready to use.
GNU receives 6 healing from Carrion worm mass's wormblight area effect.
Carrion worm mass's wormblight area effect hits The Eidolon for 0 blight damage.
Saving done.
You are sent back to the material plane!
Saving game...
Saving done.




































































