Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.0.1 |
Addons | Items Vault 1.0.1 |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Yeek |
Class | Shadowblade |
Level / Exp | 5 / 45% |
Size | small |
Lifes / Deaths | Killed by chitinous ritch at level 5 on the 79th Pyre 122nd year of Ascendancy at 08:49 / 1 |
Primary Stats
Strength | 10 (base 13) |
Dexterity | 11 (base 13) |
Constitution | 5 (base 10) |
Magic | 20 (base 20) |
Willpower | 16 (base 10) |
Cunning | 20 (base 16) |
Resources
Life | -2/108 |
Mana | 109/154 |
Stamina | 106/107 |
Healing Factor | 1 |
Regeneration | 0.25 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 7 |
Offense: Mainhand
Damage | 5 |
Accuracy | 17 |
Crit Chance | 7% |
APR | 5 |
Speed | 1.00 |
Offense: Offhand
Damage | 3 |
Accuracy | 17 |
Crit Chance | 7% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 22.15 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 19.2 |
Crit Chance | 4% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 2 (30%) |
Defense | 1.35 |
Ranged Defense | 1.35 |
Fatigue | 6 |
Physical Save | 5.25 |
Spell Save | 12.6 |
Mental Save | 12.6 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Confusion Resistance | 35% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Race / Yeek | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.10 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Shadow Combat |
Quests
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You must explore the underwater lair of Murgol. * You must explore the ritch tunnels. | active |
Equipment
Main armor | rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% A suit of armour made of leather. |
In off hand | iron dagger (5-6.5 power, 5 apr) iron dagger (5-6.5 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In main hand | iron dagger (5-6.5 power, 5 apr) iron dagger (5-6.5 power, 5 apr)Requires: - Dexterity 11 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 5.0 - 6.5 Uses stats: 45% Dex, 45% Str Damage type: Physical Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Sharp, short and deadly. |
Inventory
This item will automatically be transmogrified when you leave the level. rogue's copper ring of arcana(+0.10/turn)rogue's copper ring of arcana(+0.10/turn) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +4 Changes stats: +2 Cun Silence immunity: +21% Mana each turn: +0.10 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. iron mace (6.5-9.1 power, 2 apr)iron mace (6.5-9.1 power, 2 apr) Requires: - Strength 11 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 6.5 - 9.1 Uses stat: 100% Str Damage type: Physical Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Layamirin (0 def, 1 armour)Layamirin (0 def, 1 armour) Infused by arcane disrupting forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +9% cold / +18% lightning / +12% temporal Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. miner's iron pickaxe (dig speed 40 turns)miner's iron pickaxe (dig speed 40 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Infravision radius: +2 It can be used to dig a wall, cut a tree, ..., costing 1 power out of 1/1. Allows you to dig a wall, remove a tree, create ways. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once(also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of Yiilkgur, any items dropped inside is transported to the Fortress, processed by the core and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to the Fortress, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Log
Ritch impaler recovers sight.
Chitinous ritch recovers sight.
Campy stops regenerating health quickly.
Campy misses chitinous ritch.
Campy hits chitinous ritch for 3 physical, 10 darkness damage (total 11.64).
Chitinous ritch hits Campy for 20 blight damage.
You collect a new ingredient: ritch stinger.
Campy hits chitinous ritch for 5 physical, 10 darkness damage (total 14.14).
Campy killed chitinous ritch!
Campy misses chitinous ritch.
Campy hits chitinous ritch for 2 physical, 10 darkness damage (total 11.14).
Chitinous ritch hits Campy for 23 blight damage.
Campy misses chitinous ritch.
Campy hits chitinous ritch for 2 physical, 10 darkness damage (total 11.14).
Chitinous ritch hits Campy for 22 blight damage.
Talent Infusion: Regeneration is ready to use.
Campy misses chitinous ritch.
Campy hits chitinous ritch for 2 physical, 10 darkness damage (total 11.14).
Chitinous ritch hits Campy for 23 blight damage.
Campy misses chitinous ritch.
Campy misses chitinous ritch.
Saving done.
Saving done.
Saving game...