A.L. the level 7 Cornac Bulwark by e;m

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassBulwark
Level / Exp7 / 80%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 21)
Dexterity20 (base 15)
Constitution25 (base 24)
Magic10 (base 10)
Willpower10 (base 10)
Cunning10 (base 10)

Resources

Life296/296
Stamina88/88
Healing Factor1.124517824337
Regeneration2.5301651047582

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage33
Accuracy26
Crit Chance2%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower10
Crit Chance1%
Speed1

Offense: Mind

Mindpower11
Crit Chance1%
Speed1

Offense: Damage Bonus

Physical+4%

Defense: Base

Armour (hardiness)48.461664510834 (81.151787968034%)
Defense8
Ranged Defense8
Fatigue31
Physical Save18
Spell Save7
Mental Save7

Defense: Resistances

Cold+ 15%( 70%)
All+ 4%( 70%)

Defense: Immunities

Stun Resistance50%
Instadeath Resistance100%
Knockback Resistance50%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.30
1/5
3/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Technique / Shield defense1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
2/5
2/5
0/5
0/5
Technique / Combat training1.30
1/5
3/5
0/5
1/5
2/5
0/5

Effects

talent

Quests

done
done
done
active

Equipment

On feet
On hands
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log

A.L. picks up (m.): spinel.
A.L. picks up (s.):
zircon.
A.L. picks up (s.):
zircon.
A.L. picks up (m.):
spinel.
There is a way to the previous level here (press '' or right click to use).
Ran for 20 turns (stop reason: at exit).


A.L. deactivates
Shield Wall.
A.L. activates
Shield Wall.
Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 37 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 3.35 gold from the transmogrification of
blazing quiver of elm arrows of wind (13/13, 14-20 power, 5 apr).
You gain 0.95 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 0.60 gold from the transmogrification of
rough leather cap of constitution (+2) (0 def, 1 armour).
You gain 1.13 gold from the transmogrification of
sand rough leather gloves (0 def, 6 armour).
You gain 15.00 gold from the transmogrification of
River's Fury (23-32 power, 8 apr).
You gain 3.39 gold from the transmogrification of
shimmering elm magestaff of illumination (10-12 power, 2 apr, arcane element).
You gain 4.84 gold from the transmogrification of
elm starstaff 'Mayenn' (10-12 power, 2 apr, darkness element).
You gain 0.95 gold from the transmogrification of
arcing iron longsword of massacre (18-25 power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 2.05 gold from the transmogrification of
blink rune of the sneak (range 3; phase 12; cd 10).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.