













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Display class 1.7.0Display class icon on top off enemies Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Female |
| Race | Halfling |
| Class | Wanderer |
| Level / Exp | 25 / 30% |
| Size | small |
| Lifes / Deaths | Killed by Bill the Stone Troll at level 9 on the 2nd Flare 122nd year of Ascendancy at 11:13 1 / 5Killed by Layulebeth the giant army ant at level 22 on the 23rd Haze 122nd year of Ascendancy at 07:37 Killed by Vorarenne the cold drake hatchling at level 23 on the 51st Haze 122nd year of Ascendancy at 03:53 Killed by Urkis, the High Tempest at level 24 on the 11st Regrowth 123rd year of Ascendancy at 11:51 Killed by Glorobeth the saw horror at level 24 on the 11st Regrowth 123rd year of Ascendancy at 17:34 |
| Antimagic | Follower |
Primary Stats
| Strength | 34 (base 16) |
| Dexterity | 20 (base 12) |
| Constitution | 42 (base 24) |
| Magic | 12 (base 12) |
| Willpower | 74 (base 55) |
| Cunning | 59.46066391657 (base 31) |
Resources
| Life | 268/980 |
| Equilibrium | 59 |
| Psi | 212/328 |
| Healing Factor | 1.283988003127 |
| Regeneration | 100.57248513764 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +42% |
| Spell | 0% |
| Global | +109% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 6 |
| See Stealth | 58.264066412648 |
| See Invisible | 57.264066412648 |
Offense: Mainhand
| Damage | 79 |
| Accuracy | 45 |
| Crit Chance | 32% |
| APR | 52 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 71 |
| Accuracy | 45 |
| Crit Chance | 32% |
| APR | 40 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 17% |
| Speed | 1 |
Offense: Mind
| Mindpower | 60 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +9% |
| Physical | +9% |
| Cold | +6% |
| All | 0% |
| Darkness | +6% |
| Light | +9% |
| Mind | +3% |
| Fire | +23% |
| Nature | +7% |
Offense: Damage Penetration
| Lightning | +23% |
| Mind | +10% |
| Physical | +20% |
| Cold | +26% |
| Fire | +33% |
Defense: Base
| Armour (hardiness) | 29 (30%) |
| Defense | 32 |
| Ranged Defense | 32 |
| Fatigue | 14 |
| Physical Save | 47.5 |
| Spell Save | 45.25 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 42%( 70%) |
| Blight | + 29%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 25%( 70%) |
| All | + 22%( 70%) |
| Lightning | + 39%( 70%) |
| Light | + 26%( 70%) |
| Temporal | + 24%( 70%) |
| Mind | + 26%( 70%) |
| Darkness | + 26%( 70%) |
| Fire | + 30%( 70%) |
| Nature | + 48%( 70%) |
Defense: Immunities
| Stun Resistance | 44% |
| Confusion Resistance | 10% |
| Poison Resistance | 20% |
| Blind Resistance | 9% |
| Disarm Resistance | 70% |
| Teleport Resistance | 10% |
| Pinning Resistance | 41% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 326 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 87 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 638% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
| Corruption / Scourge | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Oozing blades | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.00 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| Psionic / Projection | 1.21 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Solipsism | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Corrosive blades | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.41 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cursed / Gestures | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Steamtech / Chemistry | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Fungus | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Gesture of Pain |
| talent | Thermal Aura |
| talent | Beyond the Flesh |
| talent | Deflect Projectiles |
| talent | Psiblades |
| talent | Kinetic Aura |
| beneficial effect | The target is waiting to be recalled back to the worldmap. Recalling |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+3 cooldowns). Infusion Saturation |
| beneficial effect | Guarding against melee damage: Will dismiss up to 25 damage from the next 1.5 attack(s) with a 6% chance to counterattack. Guarded |
| beneficial effect | Nature damage increased by 4%. Natural Acid |
| detrimental effect | The target is poisoned, taking 52.43 nature damage per turn. Poison |
| beneficial effect | A flow of life spins around the target, regenerating 65.23 life per turn. Regeneration |
| beneficial effect | You gain 21% resistance against nature. Resolve |
Quests
You successfully escorted the injured seer to the recall portal on level 1 of Old Forest. Escort: injured seer (level 1 of Old Forest)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 1.00). | done |
You failed to protect the lone alchemist from death by red crystal. Escort: lone alchemist (level 2 of Scintillating Caves) | failed |
You failed to protect the lost defiler from death by Girabas. Escort: lost defiler (level 2 of Daikara) | failed |
You successfully escorted the lost tinker to the recall portal on level 2 of Old Forest. Escort: lost tinker (level 2 of Old Forest)As a reward you improved Cunning by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Trollmire. Escort: temporal explorer (level 2 of Trollmire)As a reward you improved talent Dream Walk (+1 level(s)). | done |
You failed to protect the worried loremaster from death by Eilinima the giant brown mouse. Escort: worried loremaster (level 3 of Scintillating Caves) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | stormbringer's stralite battleaxe of enduring (153% power, 3 apr)3.0 Encumbrance T4 battleaxe 2H weapon Reqs Str 35 [Ego++] Nature Weapon Damage 153% Range: 1.0x-1.5x Uses 72% Wil Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +7.5% Attack Speed 100% On-crit, radius 2 +17 lightning, +19 cold While equipped: Stats Con +12, Wil +10 offense ------ Move Speed +42% Ignore resists +13% lightning, +19% cold defense ------ Life +51.00 Massive two-handed battleaxes. |
| On hands | Tarrihor the dwarven-steel gauntlets (0 def, 8 armour)1.5 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats Str +7 offense ------ Physical Power +10 (+3 eff.) Ignore resists +10% physical Accuracy +7 (+3 eff.) defense ------ Armor +8 Fatigue +3% Physical save +14 (+1 eff.) Mind save +7 (+2 eff.) Unlife -80.00 life Disarm Resist +25% Unarmed combat: Weapon Damage 121% Range: 1.0x-1.4x Uses 24% Wil, 64% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Accuracy +8 Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: 10% Perfect Control level 3 Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Chaletir the brass lantern2.0 Encumbrance T1 lite [Rare] Psionic While equipped: Stats Cun +3, Wil +1 offense ------ Mind Crit +1% Damage +3% mind Ignore resists +10% mind defense ------ Mind save +6 (+2 eff.) other ------- Max psi +30.00 Light +3 See Stealth +6 See Invisibility +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats Str +5, Wil +4, Con +5 offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+1 eff.) Spell save +12 (+1 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
| On feet | Erelyrosus (0 def, 8 armour)3.0 Encumbrance T3 feet armor [Rare] Master While equipped: offense ------ Physical Crit +4.0% Physical Power +4 (+1 eff.) Ignore Armor +6 On-Hit (Melee): * 20% chance to reduce all saves and defense by 35 defense ------ Armor +8 Fatigue +3% Resistance +6% lightning Crit Resistance 10.00% Life +80.00 Disarm Resist +20% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Ivarassra the yew totem of healing [power 260] (12/15 cooldown)2.0 Encumbrance T3 totem charm [Random Unique] Nature While equipped: offense ------ Mind Crit +2% defense ------ Resistance +3% lightning, +6% darkness Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 15 turn cooldown 100% to increase the duration of 1 beneficial effects by 2. 100% to heal for 39. Natural totems are made by powerful wilders to store nature power. |
| On fingers | gold ring 'Brightwilder'0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats Str +3, Dex +1, Cun +4 offense ------ Physical Crit +3.0% Mindpower +5 (+1 eff.) Damage +12% fire Ignore resists +10% fire defense ------ Life Regen +4.00 Stun Resist +23% Rings make your fingers look great! |
| On fingers | Chamolahek the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ On-Hit (Melee): * 10% chance to reduce all saves and defense by 35 defense ------ Resistance +6% blight, +3% temporal +6% mind, +6% light Crit Resistance 5.00% Life +31.00 Disarm Resist +25% Pinning Resist +22% Knockbk Resist +22% Rings make your fingers look great! |
| Around neck | Dimlace0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature/Master While equipped: Stats Dex +2 offense ------ Mind Crit +1% Mindpower +5 (+1 eff.) Damage +6% darkness When Hit 8 mind defense ------ Resistance +13% lightning Stun Resist +22% other ------- Masteries +0.21 Wild-gift/Mindstar mastery +0.21 Psionic/Projection Amulets make your neck look great! |
| In main hand | Turysin the Glintclamor (94% power, 46 apr, mind damage)3.0 Encumbrance T3 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 94% Range: 1.0x-1.1x Uses 94% Wil, 56% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +46 Critical Rate +3.5% Attack Speed 100% While equipped: Stats Cun +9 offense ------ Mind Crit +3% Critical power +13.00% Mindpower +11 (+2 eff.) Global Speed +9% On-Hit 16 fire Damage +9% light, +11% fire Ignore resists +23% fire defense ------ Resistance +11% fire Poison Resist +20% Teleport Resist +10% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | Bethulle1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Cun +4, Wil +4 offense ------ Against +17% Summoned defense ------ Resistance +5% arcane Resist Against +19% Summoned Healmod +5% Blind Resist +10% Confus Resist +10% Pinning Resist +20% A belt that goes around your waist. |
| In off hand | Alerek the Boltbreacher (85% power, 34 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature Weapon Damage 85% Range: 1.0x-1.1x Uses 94% Wil, 56% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +34 Critical Rate +3.0% Attack Speed 100% On-hit +4 lightning On-Hit, radius 1 +8 lightning While equipped: offense ------ Mind Crit +2% Mindpower +15 (+3 eff.) On-Hit 4 cold Damage +3% nature, +6% cold Ignore resists +10% lightning, +7% cold defense ------ Armor +7 Resistance +3% blight, +4% cold Disease Resist +12% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | cashmere cloak 'Malitokor' (35 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Str +6, Dex +2 offense ------ Physical Crit +6.0% Ignore resists +10% physical defense ------ Defense +35 (+14 eff.) Physical save +9 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | mindwoven silk robe of corrosion (+15%) (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Ego] Nature/Psionic While equipped: offense ------ Mind Crit +3% Mindpower +3 (+0 eff.) Damage +10% acid defense ------ Resistance +15% acid, +13% all Mind save +19 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
regeneration infusion of the duelist (heal 279; 13 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 279 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Eclipserip0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +15% lightning, +9% darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Defense +15 (+7 eff.) Resistance +17% temporal Pinning Resist +28% Knockbk Resist +28% Amulets make your neck look great! |
Flarevengeance the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +6% fire Ignore resists +5% fire, +10% cold When Hit 4 fire defense ------ Resistance +14% lightning, +9% light Stun Resist +24% Amulets make your neck look great! |
Gunyrion the Shimmerbearer0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: offense ------ Spell Crit +4% Damage +6% lightning Ignore resists +5% blight defense ------ Resistance +11% lightning Stun Resist +22% other ------- Mana/turn +0.04 Amulets make your neck look great! |
Issaldil0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: defense ------ Armor +2 Defense +5 (+2 eff.) Resistance +11% mind, +6% cold Disarm Resist +20% Confus Resist +23% Amulets make your neck look great! |
Zildil the Brightroar0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Wil +2 offense ------ Damage +3% light When Hit 4 light other ------- Light +3 Amulets make your neck look great! |
starlit copper amulet of dexterity (+2)0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats Dex +2 defense ------ Resistance +12% light, +10% darkness Blind Resist +21% Amulets make your neck look great! |
Cloudumbra the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: Stats Wil +3 offense ------ Damage +6% acid Ignore resists +15% lightning On-Hit (Melee): * 10% chance to reduce armor by 16% * 20% chance to reduce all saves and defense by 35 defense ------ Resistance +9% lightning Mind save +6 (+2 eff.) Rings make your fingers look great! |
Cuthoruidir the Phoenixrupture0.1 Encumbrance T2 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +20% fire On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +6 Life +20.00 Life Regen +3.00 Disease Resist +20% Stun Resist +21% Rings make your fingers look great! |
Glaciernull the gold ring0.1 Encumbrance T3 ring jewelry [Rare] Psionic While equipped: Stats Dex +2, Wil +6, Cun +6 offense ------ Physical Crit +8.0% Mindpower +10 (+2 eff.) defense ------ Resistance +9% cold Rings make your fingers look great! |
Glitterkarma the steel ring0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats Cun +3 offense ------ On-Hit 9 physical On-Ranged-Hit 15 physical Damage +21% light, +12% mind Ignore resists +10% darkness On-Hit (Melee): * 12% chance to reduce all saves and defense by 35 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 35 other ------- Hate-on-crit +1.00 Max hate +5.00 Light +2 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 4.5 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 313% weapon damage over 7 turns, and all healing will be reduced by 65%. Rings make your fingers look great! |
Zubiwen the Blazeblight0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats Mag +5 offense ------ Damage +12% nature, +9% light Ignore resists +15% light defense ------ Resistance +24% nature, +6% temporal Crit Resistance 15.00% Rings make your fingers look great! |
copper ring 'Eilinuwyn'0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: Stats Mag +2, Con +3 offense ------ Damage +24% blight Ignore resists +5% blight On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Physical save +6 (+0 eff.) other ------- Mana-on-crit +2.00 Rings make your fingers look great! |
marksman's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Dex +3 offense ------ Accuracy +6 (+2 eff.) Rings make your fingers look great! |
marksman's copper ring of perseverance0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Dex +2 offense ------ Accuracy +4 (+2 eff.) defense ------ Life Regen +1.00 Stun Resist +21% Rings make your fingers look great! |
rogue's stralite ring of speed0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats Cun +5 offense ------ Move Speed +18% Accuracy +9 (+3 eff.) defense ------ Defense +19 (+9 eff.) Blinding Speed: Puts all charms on 40 turn cooldown Effective talent level: 3.5 Power cost 40 out of 40/40. Range melee/personal Cooldown: 55 Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 32% for 5 turns. Rings make your fingers look great! |
sneakthief's gold ring of pilfering0.1 Encumbrance T3 ring jewelry [Ego++] Master While equipped: Stats Cun +5, Dex +6 offense ------ Accuracy +17 (+6 eff.) Ignore Armor +11 defense ------ Defense +7 (+3 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 3.5 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 138% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Heatwish (141% power, 2 apr)3.0 Encumbrance T3 battleaxe 2H weapon [Random Unique] Arcane/Master Weapon Damage 141% Range: 1.0x-1.5x Uses 72% Wil Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +13 blight +12 item blight disease On Hit: * 12% chance to reduce strength, dexterity, and constitution by 7 On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 While equipped: offense ------ Physical Crit +12.0% Critical power +19.00% Damage +9% blight Ignore resists +20% blight Ignore Armor +7 defense ------ Resistance +6% fire Massive two-handed battleaxes. |
Swordbreaker (129% power, 20 apr)1.0 Encumbrance T3 dagger 1H weapon [Unique] Master Weapon Damage 129% Range: 1.0x-1.3x Uses 80% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats Cun +8, Dex +8 defense ------ Hardiness +20% Defense +15 (+7 eff.) Physical save +15 (+1 eff.) Disarm Resist +50% other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
Bilebutcher (168% power, 3 apr)5.0 Encumbrance T4 greatmaul 2H weapon Reqs Str 35 [Rare] Arcane Weapon Damage 168% Range: 1.0x-1.5x Uses 72% Wil Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.5% Attack Speed 100% On-hit +12 nature, +21 cold While equipped: offense ------ Damage +30% blight On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 7 defense ------ Resistance +9% nature Massive two-handed mauls. |
Spellcrusher (139% power, 4 apr)5.0 Encumbrance T2 greatmaul 2H weapon [Unique] Nature/Disrupt Weapon Damage 139% Range: 1.0x-1.5x Uses 72% Wil Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +4.0% Attack Speed 100% On-hit +20 nature On Hit: * 50% chance to shatter magical shields While equipped: Stats Con +6 offense ------ Damage +25% nature defense ------ Spell save +15 (+1 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
Islibrelratira the steel greatsword (131% power, 2 apr)3.0 Encumbrance T2 greatsword 2H weapon [Random Unique] Nature/Master Weapon Damage 131% Range: 1.0x-1.6x Uses 72% Wil Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.0% Attack Speed 100% On-hit +20 item expose On-Hit, radius 1 +8 mind On-crit, radius 2 +14 lightning, +12 cold On Hit: * 20% chance to reduce all saves and defense by 35 While equipped: Stats Con +7, Wil +10 offense ------ Move Speed +33% Ignore resists +17% lightning, +10% physical +10% mind, +12% cold Accuracy +13 (+5 eff.) Ignore Armor +9 defense ------ Life +37.00 other ------- Infravision +2 Massive two-handed swords. |
Sleetspitter the dwarven-steel greatsword (147% power, 2 apr)3.0 Encumbrance T3 greatsword 2H weapon [Rare] Psionic Weapon Damage 147% Range: 1.0x-1.6x Uses 72% Wil Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +8 cold +20 item darkness numbing On-Hit, radius 1 +12 cold On-crit, radius 2 +16 darkness On Hit: * 20% chance to reduce damage dealt by 28% * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) While equipped: offense ------ Damage +3% cold When Hit 8 cold Massive two-handed swords. |
balanced stralite greatsword of erosion (163% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon Reqs Str 35 [Ego] Nature/Master Weapon Damage 163% Range: 1.0x-1.6x Uses 72% Wil Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On-hit +17 nature While equipped: offense ------ Accuracy +17 (+6 eff.) defense ------ Defense +19 (+9 eff.) Disarm Resist +43% Massive two-handed swords. |
stralite greatsword (159% power, 3 apr)3.0 Encumbrance T4 greatsword 2H weapon Reqs Str 35 [Normal] Weapon Damage 159% Range: 1.0x-1.6x Uses 72% Wil Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% Massive two-handed swords. |
chilling stralite longsword of shearing (142% power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon Reqs Str 35 [Ego+] Arcane/Master Weapon Damage 142% Range: 1.0x-1.4x Uses 60% Wil Damage Physical Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On-hit +5 cold While equipped: offense ------ Ignore resists +9% all Accuracy +16 (+6 eff.) Ignore Armor +9 Sharp, long, and deadly. |
vined mindstar 'Heatcrypt' (83% power, 18 apr, mind damage)3.0 Encumbrance T2 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 83% Range: 1.0x-1.1x Uses 49% Wil, 29% Cun Damage Mind Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% On-hit +8 fire While equipped: offense ------ Mind Crit +2% Mindpower +7 (+1 eff.) Damage +18% fire defense ------ Life +11.00 Life Regen +0.50 other ------- Hate/kill +2.00 Psi/kill +2.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 93.73 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 20 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Girdle of the Calm Waters1.0 Encumbrance T2 belt armor [Unique] Nature While equipped: Stats Wil +3 defense ------ Resistance +20% blight, +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
hardened leather belt 'Kindlescar'1.0 Encumbrance T3 belt armor [Rare] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) Ignore resists +25% nature, +15% acid When Hit 2 light defense ------ Resistance +12% acid Physical save +8 (+0 eff.) other ------- Light +1 A belt that goes around your waist. |
Eilinewyn (11 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Str +3, Mag +1, Cun +1 offense ------ Critical power +10.00% Ignore Armor +2 defense ------ Defense +11 (+5 eff.) Resistance +12% temporal Physical save +8 (+0 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tarremnir (21 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Mind Crit +4% defense ------ Defense +21 (+9 eff.) Resistance +3% mind Physical save +8 (+0 eff.) other ------- Max psi +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Nerovena' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Str +3, Con +3 offense ------ Mind Crit +2% Damage +6% blight defense ------ Defense +2 (+1 eff.) Resistance +6% fire Physical save +9 (+0 eff.) Life +51.00 Cut Resist +20% Disarm Resist +20% Teleport Resist +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Artheleg the Healpyre (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: offense ------ Damage +14% acid, +9% mind Ignore resists +15% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 35 defense ------ Resistance +21% acid, +9% fire +6% nature, +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe 'Polimina' (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Rare] Arcane While equipped: Stats Cun +7, Str +3 offense ------ Spell Crit +7% Spellpower +5 (+5 eff.) Damage +9% arcane Ignore Shields +30% defense ------ Resistance +11% all Spell save +40 (+4 eff.) other ------- Mana-on-crit +2.00 Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
cashmere robe of life (0 def, 0 armour)2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +7% blight, +11% all Life +46.00 Life Regen +2.60 Healmod +15% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Cracklepiercer' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Psionic While equipped: Stats Mag +5, Wil +9 offense ------ Damage +6% lightning When Hit 4 lightning On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Resistance +6% fire, +12% nature, +9% all other ------- Mana/turn +0.18 Psi/turn +0.19 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Breezerend the pair of hardened leather boots (0 def, 3 armour)2.0 Encumbrance T3 feet armor [Rare] Nature While equipped: offense ------ Damage +6% acid, +6% arcane Ignore resists +25% arcane When Hit 10 nature On-Hit (Melee): * 20% chance to reduce armor by 16% defense ------ Armor +3 Resistance +6% lightning, +7% temporal A pair of boots made of leather. |
Frost Treads (1 def, 4 armour)2.0 Encumbrance T2 feet armor [Unique] Nature While equipped: Stats Str +4, Wil +4, Cun +4 offense ------ Move Speed +20% Damage +15% cold defense ------ Armor +4 Defense +1 (+0 eff.) Fatigue +7% Resistance +10% nature, +20% cold other ------- Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
pair of dwarven-steel boots 'Brodiranarifast' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Psionic While equipped: Stats Dex +5, Wil +4, Cun +4 offense ------ On-Hit (Melee): * 10% chance to slow global speed by 63% * 10 arcane resource burn defense ------ Armor +4 Fatigue +3% Resistance +12% lightning, +6% fire Physical save +8 (+0 eff.) Spell save +17 (+2 eff.) Mind save +8 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Duvaledil the Rootbrawn (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: Stats Str +2, Dex +4 offense ------ Damage +6% nature, +6% physical Accuracy +5 (+2 eff.) Ignore Armor +2 defense ------ Armor +1 Resistance +3% acid Physical save +6 (+0 eff.) Mind save +6 (+2 eff.) Disarm Resist +24% Unarmed combat: Weapon Damage 90% Range: 1.0x-1.1x Uses 24% Wil, 64% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 10% Perfect Control level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
scouring hardened leather gloves of butchering (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Ego++] Disrupt While equipped: offense ------ Physical Power +8 (+2 eff.) Accuracy +6 (+2 eff.) Ignore Armor +5 When Hit: * 15 arcane resource burn defense ------ Armor +2 Resistance +6% blight Spell save +20 (+2 eff.) Unarmed combat: Weapon Damage 113% Range: 1.0x-1.1x Uses 24% Wil, 64% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +3.0% Attack Speed 100% On-hit +14 item acid corrode +18 item manaburn arcane +12 item nature slow On Hit: * 14% chance to reduce armor by 16% * 18 arcane resource burn * 12% chance to slow global speed by 63% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Aerotta (5 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Str +9, Mag +4, Cun +1 offense ------ Damage +6% physical defense ------ Armor +3 Defense +5 (+2 eff.) Fatigue +3% other ------- Max stamina +30.00 See Invisibility +6 A cap made of leather. |
Alagafast (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Wil +3, Cun +1, Con +1 offense ------ Ignore resists +25% mind defense ------ Defense +1 (+0 eff.) Physical save +6 (+0 eff.) Mind save +3 (+1 eff.) other ------- Light +2 A pointy cloth hat, very wizardly... |
Cloud Caller (0 def, 0 armour)2.0 Encumbrance T1 head armor [Unique] Nature While equipped: offense ------ Damage +10% lightning, +10% cold defense ------ Resistance +10% lightning, +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Effective talent level: 2.5 Power cost 15 out of 30/30. Range 10 Cooldown: 3 Travel.spd instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 70.38 to 211.15 lightning damage (140.77 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
Elykira (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats Cun +2 offense ------ Mind Crit +1% Ignore resists +15% mind defense ------ Armor +4 Fatigue +4% Resistance +8% acid, +3% temporal +9% darkness, +6% blight +11% fire, +8% cold +7% lightning A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Emeluyakira (0 def, 6 armour)3.0 Encumbrance T3 head armor [Random Unique] Nature/Master While equipped: Stats Str +3, Wil +3, Con +4 offense ------ Physical Power +4 (+1 eff.) Damage +9% mind defense ------ Armor +6 Fatigue +4% Resistance +8% lightning, +6% temporal other ------- Max psi +20.00 Infravision +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Layarikira (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Str +2, Dex +4 offense ------ Critical power +15.00% defense ------ Armor +3 Fatigue +3% Resistance +6% nature Crit Resistance 15.00% Unlife -40.00 life Healmod +5% Blind Resist +20% A cap made of leather. |
cashmere wizard hat (2 def, 0 armour)2.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Defense +2 (+1 eff.) A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Boltnigh' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: Stats Str +2, Dex +4, Con +1 offense ------ Damage +6% lightning defense ------ Defense +2 (+1 eff.) Resistance +8% fire, +11% cold other ------- Light +3 See Invisibility +12 A pointy cloth hat, very wizardly... |
dwarven-steel helm 'Sleethash' (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Dex +4, Wil +3 offense ------ When Hit 6 cold defense ------ Armor +4 Fatigue +4% Resistance +9% nature Mind save +12 (+4 eff.) Pinning Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
hardened leather cap 'Yvewe' (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Dex +4, Cun +6 offense ------ Mind Crit +3% Critical power +5.00% On-Hit (Melee): * 20% chance to reduce all saves and defense by 35 defense ------ Armor +3 Fatigue +3% other ------- Hate-on-crit +5.00 A cap made of leather. |
Duskbile (4 def, 8 armour)14.0 Encumbrance T4 heavy armor Reqs - Heavy armour training Str 38 [Random Unique] Arcane/Psionic While equipped: Stats Cun +4, Wil +5 offense ------ Damage +6% darkness Ignore resists +10% darkness defense ------ Armor +8 Defense +4 (+2 eff.) Fatigue +12% Resistance +6% darkness, +6% mind +12% arcane Spell save +15 (+1 eff.) Mind save +28 (+9 eff.) A suit of armour made of mail. |
Behemoth Hide (4 def, 6 armour)9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats Str +5, Con +3 defense ------ Armor +6 Defense +4 (+2 eff.) Ranged Defense +8 (+4 eff.) Fatigue +10% Life +45.00 Life Regen +2.00 Knockbk Resist +50% other ------- Encumbrance +20 Stamina/turn +1.00 Max stamina +45.00 Size +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
cleansing reinforced leather armour of delving (12 def, 7 armour)9.0 Encumbrance T4 light armor [Ego+] Disrupt/Master While equipped: Stats Str +5 defense ------ Armor +7 Defense +12 (+6 eff.) Fatigue +8% Resistance +14% blight, +9% physical +17% darkness, +13% nature other ------- Light +1 Track: Puts all charms on 30 turn cooldown Effective talent level: 3.5 Power cost 30 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 23 for 6 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
Kheloladas (0 def, 13 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training ,Str 48 [Rare] Master While equipped: offense ------ Critical power +10.00% Spellpower/crit +6 Ignore resists +25% arcane defense ------ Armor +13 Fatigue +22% Resistance +25% acid, +15% mind Spell save +6 (+0 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Vim-on-crit +2.00 A suit of armour made of metal plates. |
Yvolle (0 def, 13 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training ,Str 48 [Rare] Nature While equipped: Stats Str +9, Dex +2, Mag +2, Cun +6 offense ------ Damage +6% mind defense ------ Armor +13 Fatigue +22% Resistance +15% mind Life +44.00 other ------- Light +2 A suit of armour made of metal plates. |
enlightening stralite plate armour of Eyal (0 def, 13 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training ,Str 48 [Ego++] Nature/Psionic While equipped: Stats Cun +5, Wil +5 defense ------ Armor +13 Fatigue +22% Mind save +16 (+5 eff.) Life +22.00 Life Regen +3.00 Healmod +13% A suit of armour made of metal plates. |
10 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
243 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+0 eff.) Spell save +6 (+0 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+0 eff.) Spell save +4 (+0 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
crystalomancer's dwarven-steel pickaxe (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Ego+] Arcane While equipped: Stats Str +2, Mag +3 offense ------ Spell Crit +6% other ------- Max mana +35.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Light of Revelation2.0 Encumbrance T2 lite [Unique] Unknown While equipped: offense ------ Against +25% Horror defense ------ Resist Against +25% Horror other ------- Light +7 See Stealth +35 See Invisibility +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 Fearscape Shift: Effective talent level: 3.5 Power cost 25 out of 25/25. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 75.39 demonfire damage to everyone within 4 spaces and leaving flames which will deal an additional 75.39 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(129 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Prox's Lucky Halfling Foot2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats Lck +5 defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 204/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cyramira [power 110] (12/15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats Cun +1, Wil +4 offense ------ Damage +6% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 35 defense ------ Crit Resistance 15.00% other ------- See Invisibility +9 Blast the opponent's mind dealing 113 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to reduce fatigue by 25% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast [power 105] (12/15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 108 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. |
Beiromirak the Noonquench [power 110] (12/25 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ Damage +15% nature, +6% light defense ------ Resistance +15% light, +12% fire Summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 252 Base Damage: 130 Armor: 8 All Resist: 8 Puts all charms on 25 turn cooldown Natural totems are made by powerful wilders to store nature power. |
quick elven-wood totem of healing [power 362] (12/12 cooldown)2.0 Encumbrance T4 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 362 Puts all charms on 12 turn cooldown Natural totems are made by powerful wilders to store nature power. |
6 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Insane (Adventure) difficulty)
Completed antimagic training in the Ziguranth camp.By Girabas the Halfling Wanderer level 20
6th Haze 122nd year of Ascendancy at 04:47 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Girabas the Halfling Wanderer level 15
47th Dusk 122nd year of Ascendancy at 01:46 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Girabas the Halfling Wanderer level 20
14th Haze 122nd year of Ascendancy at 04:36 see stats
Eye of the storm (Insane (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Girabas the Halfling Wanderer level 24
15th Regrowth 123rd year of Ascendancy at 11:09 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Girabas the Halfling Wanderer level 10
4th Flare 122nd year of Ascendancy at 04:17 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Girabas the Halfling Wanderer level 20
1st Time of Equilibrium 122nd year of Ascendancy at 03:38 see stats
Poisonous (Insane (Adventure) difficulty)
Sided with the assassin lord.By Girabas the Halfling Wanderer level 22
27th Haze 122nd year of Ascendancy at 15:31 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Girabas the Halfling Wanderer level 10
7th Flare 122nd year of Ascendancy at 10:44 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Girabas the Halfling Wanderer level 24
15th Regrowth 123rd year of Ascendancy at 09:44 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Girabas the Halfling Wanderer level 19
73rd Dusk 122nd year of Ascendancy at 04:18 see stats
Log
Poison from Lisayathra the elven warrior hits Girabas for 5 to psi, 18 nature (25 total damage).
Girabas uses Kinetic Surge.
Girabas hits Lisayathra the elven warrior for (51 to psi shield), 77 physical (78 total damage).
Girabas resists the mind attack!
Girabas converts some damage to Psi!
Something hits Girabas for 38 to psi, 121 lightning (161 total damage).
Talent Infusion: Healing is ready to use.
Girabas converts some damage to Psi!
Girabas mentally dismisses some damage!
Lisayathra the elven warrior receives 3 healing from Deadly Poison from Lisayathra the elven warrior.
Deadly Poison from Lisayathra the elven warrior hits Girabas for (12 dismissed), 2 to psi, 8 nature (11 total damage).
Poison from Lisayathra the elven warrior hits Girabas for (13 dismissed), 2 to psi, 9 nature (12 total damage).
Girabas uses Infusion: Healing.
Girabas is no longer poisoned.
Girabas receives 33 healing (14 psi heal) from Infusion: Healing.
Girabas uses Acidbeam.
Girabas's nature damage is more potent.
Girabas hits Lisayathra the elven warrior for (81 to psi shield), 200 acid (201 total damage).
Lisayathra the elven warrior is less vulnerable.
Lisayathra the elven warrior has recovered!
Lisayathra the elven warrior uses Realign.
Lisayathra the elven warrior is cured!
Lisayathra the elven warrior receives 249 healing.
Girabas's mind surges with critical power!
Girabas converts some damage to Psi!
Girabas mentally dismisses some damage!
Poison from Lisayathra the elven warrior hits Girabas for (18 dismissed), 1 to psi, 5 nature (8 total damage).















































































































































