











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Display class 1.7.0Display class icon on top off enemies |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Shalore |
| Class | Wanderer |
| Level / Exp | 11 / 99% |
| Size | medium |
| Lifes / Deaths | Killed by Salulralle the mountain troll at level 11 on the 7th Dusk 122nd year of Ascendancy at 15:30 / 1 |
Primary Stats
| Strength | 13 (base 12) |
| Dexterity | 30 (base 22) |
| Constitution | 23 (base 17) |
| Magic | 38 (base 30) |
| Willpower | 17 (base 12) |
| Cunning | 22 (base 12) |
Resources
| Life | -43/290 |
| Mana | 134/195 |
| Paradox | 329 |
| Soul | 12/12 |
| Healing Factor | 1.1099022211821 |
| Regeneration | 0.27747555529553 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 13 |
| See Stealth | 29.531537443297 |
| See Invisible | 28.531537443297 |
Offense: Mainhand
| Damage | 16 |
| Accuracy | 46 |
| Crit Chance | 11% |
| APR | 9 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +3% |
| Light | +9% |
| Temporal | +9% |
| Cold | +17% |
| Mind | +11% |
Offense: Damage Penetration
| Mind | +15% |
| Fire | +5% |
| Light | +20% |
Defense: Base
| Armour (hardiness) | 3 (51.69962066283%) |
| Defense | 40 |
| Ranged Defense | 40 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 22 |
| Mental Save | 26 |
Defense: Resistances
| Arcane | + 14%( 70%) |
| Cold | + 15%( 70%) |
| All | + 10%( 70%) |
| Darkness | + 12%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 12%( 70%) |
| Mind | + 20%( 70%) |
| Fire | + 18%( 70%) |
| Nature | + 15%( 70%) |
Defense: Immunities
| Disarm Resistance | 21% |
| Instadeath Resistance | 100% |
| Blind Resistance | 40% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 490% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 290 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Superiority | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Phantasm | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Bow Threading | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Spell / Animus | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Duelist | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Curses | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 0/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved Magic by +5. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
| On feet | Abysszephyr (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Cun +4 offense ------ Ignore resists +5% fire defense ------ Armor +1 Resistance +6% fire, +6% cold other ------- Mana/turn +0.04 Infravision +2 A pair of boots made of leather. |
| Quiver | Lisuwyn the quiver of elm arrows (18/21, 126% power, 5 apr)3.0 Encumbrance T1 arrow ammo [Rare] Master Weapon Damage 126% Range: 1.0x-1.4x Uses 70% Dex, 50% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 21 On-ranged-hit +10 item blight disease On-Hit, radius 1 +12 blight On-crit, radius 2 +4 blight On Hit: * 10% chance to reduce strength, dexterity, and constitution by 17 Arrows are used with bows to pierce your foes to death. |
| Light source | bright brass lantern2.0 Encumbrance T1 lite [Ego] Master While equipped: other ------- Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Glowbloom (0 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Con +3 offense ------ Damage +9% temporal Ignore resists +20% light When Hit 4 light defense ------ Armor +1 Fatigue +1% Resistance +3% light, +3% temporal A cap made of leather. |
| Tool | Hettogorion the iron torque of gale force [power 105] (2/15 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: offense ------ Ignore Armor +4 defense ------ Defense +5 (+1 eff.) Physical save +3 (+2 eff.) Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 105 physical damage Puts all charms on 15 turn cooldown 100% to reduce 1 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Torin0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: defense ------ Resistance +6% nature, +5% arcane Physical save +3 (+2 eff.) Blind Resist +40% other ------- Infravision +4 See Stealth +7 See Invisibility +6 Rings make your fingers look great! |
| On fingers | titan's copper ring0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats Con +3 defense ------ Physical save +6 (+3 eff.) Rings make your fingers look great! |
| Around waist | Dazzlesquall the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Str +3, Dex +3, Cun +3, Lck +6 offense ------ Ignore resists +15% mind defense ------ Resistance +3% light Crit Resistance 15.00% Stealth +5 other ------- Disarm Traps +5 Infravision +5 A belt that goes around your waist. |
| In main hand | steady elm longbow of cold4.0 Encumbrance T1 longbow 2H weapon [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +8 cold While equipped: offense ------ Physical Crit +2.0% Damage +14% cold Accuracy +8 (+3 eff.) Longbows are used to shoot arrows at your foes. |
| On hands | Lightpain (10 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Psionic While equipped: offense ------ Damage +9% light Accuracy +6 (+2 eff.) defense ------ Armor +1 Defense +10 (+3 eff.) Resistance +3% darkness, +3% fire Physical save +6 (+3 eff.) Mind save +6 (+3 eff.) Disarm Resist +21% Unarmed combat: Weapon Damage 93% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +7 Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On Hit: 10% Perfect Control level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Main armor | Frostbraid (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Psionic While equipped: Stats Dex +1, Mag +1, Cun +2 offense ------ Damage +11% mind, +3% cold defense ------ Resistance +11% mind, +7% all other ------- Infravision +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Cloak | regal linen cloak of protection (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Arcane/Psionic While equipped: Stats Wil +2 defense ------ Defense +1 (+0 eff.) Spell save +5 (+3 eff.) Mind save +12 (+6 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Blindqueen0.1 Encumbrance T1 amulet jewelry [Rare] Nature While equipped: Stats Dex +3 offense ------ Damage +3% acid On-Hit (Melee): * 10% chance to reduce damage dealt by 12% * 10% chance to reduce all saves and defense by 14 Amulets make your neck look great! |
Inventory
Prismatic Rune (6 turns; physical, light, blight, fire, arcane, mind)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 2 physical, 3 light, 3 blight, 5 fire, 4 arcane, 3 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the titan (range 3; phase 12; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 3 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 12%, your defense is increased by 12 and all your resistances by 12%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Bethora the Tideripper (100% power, 2 apr, cold element)5.0 Encumbrance T1 staff 2H weapon [Rare] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +5% Spellpower +3 (+1 eff.) Damage +3% darkness, +10% cold Ignore resists +15% lightning, +5% cold defense ------ Resistance +3% cold Physical save +6 (+3 eff.) Spell save +5 (+3 eff.) Mind save +6 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Blazeslicer the elm vilestaff (100% power, 2 apr, acid element)5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% acid, +3% lightning Ignore resists +15% mind, +15% fire defense ------ Defense +6 (+2 eff.) other ------- Light +2 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 80.51 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Tidemoon (117% power, 3 apr, arcane element)5.0 Encumbrance T2 staff 2H weapon [Random Unique] Arcane Weapon Damage 117% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +6% Spellpower +9 (+4 eff.) Damage +21% arcane, +6% cold Ignore resists +15% arcane defense ------ Armor +7 Defense +8 (+2 eff.) Physical save +8 (+4 eff.) Spell save +6 (+3 eff.) Mind save +5 (+2 eff.) other ------- Wards +3 arcane Talents +2 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Velith the elm magestaff (100% power, 2 apr, lightning element)5.0 Encumbrance T1 staff 2H weapon [Rare] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage Physical Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% lightning defense ------ Defense +11 (+3 eff.) Resistance +5% arcane, +3% nature Life Regen +4.00 Healmod +10% Stun Resist +10% other ------- Light +3 Talents +1 Command Staff Illuminate: Puts all charms on 6 turn cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 80.51 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
Icequill1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats Str +5, Con +2 offense ------ Mindpower +3 (+1 eff.) Damage +3% cold When Hit 2 darkness defense ------ Resistance +9% cold Mind save +6 (+3 eff.) other ------- See Invisibility +9 A belt that goes around your waist. |
noble's rough leather belt of transcendence1.0 Encumbrance T1 belt armor [Ego+] Master/Psionic While equipped: Stats Cun +4, Wil +4 offense ------ Mindpower +2 (+1 eff.) Against +15% Summoned defense ------ Resist Against +16% Summoned Physical save +6 (+3 eff.) A belt that goes around your waist. |
Belabrewen (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: Stats Cun +2 offense ------ Mind Crit +2% Damage +6% arcane defense ------ Defense +1 (+0 eff.) Life +31.00 other ------- EQ when Hit +0.08 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tidehunter the linen cloak (11 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Str +5, Dex +3, Con +2 offense ------ Ignore resists +5% cold defense ------ Defense +11 (+3 eff.) Resistance +3% light, +3% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eremeroldil the linen robe (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Rare] Nature While equipped: Stats Dex +1 offense ------ Damage +10% acid Ignore resists +15% acid Ignore Armor +3 defense ------ Resistance +15% acid, +7% all Unlife -20.00 life A cloth vestment. It offers no intrinsic protection but can be enchanted. |
pair of rough leather boots 'Toxinglamour' (5 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +15% mind On-Hit (Melee): * 10% chance to reduce all saves and defense by 14 defense ------ Armor +1 Defense +5 (+1 eff.) Fatigue -4% Resistance +3% nature, +3% temporal Physical save +6 (+3 eff.) Unlife -20.00 life other ------- Encumbrance +21 A pair of boots made of leather. |
Earthvein the rough leather gloves (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Master While equipped: Stats Str +2 offense ------ Physical Power +6 (+6 eff.) defense ------ Armor +1 Resistance +3% nature, +9% temporal Unarmed combat: Weapon Damage 100% Range: 1.0x-1.1x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Ragyrek the Voidnaught (0 def, 1 armour)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 6 fire Damage +12% mind, +3% fire Ignore resists +5% mind When Hit 4 darkness defense ------ Armor +1 Resistance +5% fire Unarmed combat: Weapon Damage 91% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +5 fire On Hit: 10% Fire Breath level 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tuligen the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor Reqs - Heavy armour training [Rare] Master While equipped: Stats Dex +2, Con +1 offense ------ Physical Power +5 (+5 eff.) defense ------ Armor +3 Fatigue +5% Resistance +9% lightning Physical save +11 (+6 eff.) Life +40.00 Cut Resist +10% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Zyyon the Curequick (1 def, 0 armour)2.0 Encumbrance T1 head armor [Rare] Disrupt While equipped: offense ------ Ignore resists +15% nature, +5% lightning defense ------ Defense +1 (+0 eff.) Resistance +5% blight, +3% lightning +15% nature, +6% acid A pointy cloth hat, very wizardly... |
2 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Hellscrypt (dig speed 29 turns)3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats Str +1, Cun +2 offense ------ Mind Crit +1% Ignore resists +10% fire Accuracy +4 (+1 eff.) When Hit 6 mind defense ------ Resistance +9% cold, +3% fire other ------- Psi when Hit +0.04 Infravision +2 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Charlash the elm totem of healing [power 122] (2/15 cooldown)2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: Stats Dex +2, Con +1 defense ------ Resistance +6% fire Heal yourself and all friendly characters within 10 spaces for 122 Puts all charms on 15 turn cooldown Natural totems are made by powerful wilders to store nature power. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of conjuration 'Toxinprophet' [power 105] (2/15 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Damage +6% acid, +3% lightning When Hit 8 nature defense ------ Resistance +3% nature Fire a magical bolt dealing 108 acid damage Puts all charms on 15 turn cooldown 100% to heal for 33. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
elm wand of lightning storm [power 110] (2/15 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 22 lightning damage and will be dazed for 1 turn (110 total damage) Puts all charms on 15 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
3 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Xamthridie the Shalore Wanderer level 10
4th Flare 122nd year of Ascendancy at 06:54 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Xamthridie the Shalore Wanderer level 11
3rd Dusk 122nd year of Ascendancy at 15:42 see stats
Log
Xamthridie is not stunned anymore.
Grappled from Salulralle the mountain troll hits Xamthridie for 21 physical damage.
Acid Splash from Shax the Slimy hits Xamthridie for 7 acid damage.
Xamthridie is dazed!
LIFE LOST WARNING!
Shax the Slimy hits Xamthridie for 65 physical, 5 light (71 total damage).
Melee retaliation hits Shax the Slimy for 3 light damage.
Xamthridie fails to use Consume Soul.
Salulralle the mountain troll has released the hold.
Xamthridie is not dazed anymore.
Salulralle the mountain troll hits Xamthridie for 33 physical damage.
Melee retaliation hits Salulralle the mountain troll for (3 flat reduction), 0 light (0 total damage).
Xamthridie regains their concentration.
Xamthridie is free from the grapple.
Acid Splash from Shax the Slimy hits Xamthridie for 7 acid damage.
Shax the Slimy uses Stunning Blow.
Shax the Slimy misses Xamthridie.
Xamthridie is dazed!
Xamthridie is stunned!
Shax the Slimy hits Xamthridie for 30 physical, 5 light (36 total damage).
Melee retaliation hits Shax the Slimy for 3 light damage.
You are unable to move!
Xamthridie retunes the fabric of spacetime.
Salulralle the mountain troll throws two quick punches.
Xamthridie is not dazed anymore.
Salulralle the mountain troll hits Xamthridie for 43 physical damage.
Melee retaliation hits Salulralle the mountain troll for (1 flat reduction), 0 light, (1 flat reduction), 0 light (0 total damage).
Xamthridie the level 11 shalore wanderer was torn limb from limb to death by Salulralle the mountain troll on level 3 of Trollmire.





































































