










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Archmage |
Level / Exp | 23 / 93% |
Size | medium |
Lifes / Deaths | Killed by dragon turtle at level 6 on the 78th Pyre 122nd year of Ascendancy at 20:48 / 154Killed by Bill the Stone Troll at level 8 on the 2nd Mirth 122nd year of Ascendancy at 12:18 Killed by thief at level 9 on the 8th Mirth 122nd year of Ascendancy at 09:24 Killed by multi-hued drake at level 10 on the 9th Mirth 122nd year of Ascendancy at 13:51 Killed by multi-hued drake at level 10 on the 9th Mirth 122nd year of Ascendancy at 14:01 Killed by multi-hued drake at level 10 on the 9th Mirth 122nd year of Ascendancy at 14:11 Killed by thief at level 11 on the 2nd Flare 122nd year of Ascendancy at 23:33 Killed by Minotaur of the Labyrinth at level 11 on the 4th Flare 122nd year of Ascendancy at 15:22 Killed by thief at level 12 on the 4th Flare 122nd year of Ascendancy at 19:18 Killed by fire drake hatchling at level 13 on the 12nd Dusk 122nd year of Ascendancy at 23:45 Killed by Isana the fire drake at level 13 on the 13rd Dusk 122nd year of Ascendancy at 02:48 Killed by Isana the fire drake at level 13 on the 13rd Dusk 122nd year of Ascendancy at 03:06 Killed by fire drake at level 13 on the 13rd Dusk 122nd year of Ascendancy at 03:50 Killed by fire drake hatchling at level 13 on the 13rd Dusk 122nd year of Ascendancy at 09:43 Killed by fire drake at level 13 on the 13rd Dusk 122nd year of Ascendancy at 11:15 Killed by fire drake hatchling at level 13 on the 13rd Dusk 122nd year of Ascendancy at 11:26 Killed by fire drake at level 13 on the 13rd Dusk 122nd year of Ascendancy at 11:34 Killed by fire drake hatchling at level 13 on the 13rd Dusk 122nd year of Ascendancy at 12:04 Killed by Z'quikzshl the skeletal mold at level 14 on the 15th Dusk 122nd year of Ascendancy at 16:44 Killed by worm that walks at level 15 on the 16th Dusk 122nd year of Ascendancy at 13:06 Killed by worm that walks at level 15 on the 16th Dusk 122nd year of Ascendancy at 13:16 Killed by worm that walks at level 15 on the 16th Dusk 122nd year of Ascendancy at 13:26 Killed by worm that walks at level 15 on the 16th Dusk 122nd year of Ascendancy at 15:15 Killed by worm that walks at level 15 on the 16th Dusk 122nd year of Ascendancy at 15:41 Killed by worm that walks at level 15 on the 16th Dusk 122nd year of Ascendancy at 15:59 Killed by worm that walks at level 15 on the 16th Dusk 122nd year of Ascendancy at 16:06 Killed by worm that walks at level 15 on the 16th Dusk 122nd year of Ascendancy at 16:32 Killed by worm that walks at level 15 on the 16th Dusk 122nd year of Ascendancy at 16:40 Killed by Mayimiwen the black crystal at level 15 on the 16th Dusk 122nd year of Ascendancy at 17:00 Killed by worm that walks at level 15 on the 16th Dusk 122nd year of Ascendancy at 18:51 Killed by worm that walks at level 15 on the 16th Dusk 122nd year of Ascendancy at 19:09 Killed by worm that walks at level 15 on the 16th Dusk 122nd year of Ascendancy at 19:25 Killed by worm that walks at level 15 on the 16th Dusk 122nd year of Ascendancy at 21:26 Killed by worm that walks at level 15 on the 17th Dusk 122nd year of Ascendancy at 00:26 Killed by Nerunn the black bear at level 16 on the 17th Dusk 122nd year of Ascendancy at 06:55 Killed by greater gwelgoroth at level 16 on the 19th Dusk 122nd year of Ascendancy at 08:56 Killed by greater gwelgoroth at level 16 on the 19th Dusk 122nd year of Ascendancy at 09:15 Killed by shadow at level 16 on the 21st Dusk 122nd year of Ascendancy at 05:40 Killed by Veloldamille the grave wight at level 16 on the 21st Dusk 122nd year of Ascendancy at 07:59 Killed by Veloldamille the grave wight at level 16 on the 21st Dusk 122nd year of Ascendancy at 08:07 Killed by Vorata the ghast at level 16 on the 21st Dusk 122nd year of Ascendancy at 12:24 Killed by Vorata the ghast at level 16 on the 21st Dusk 122nd year of Ascendancy at 12:38 Killed by Isakira the grave wight at level 16 on the 21st Dusk 122nd year of Ascendancy at 16:54 Killed by Layeletira the skeleton warrior at level 16 on the 21st Dusk 122nd year of Ascendancy at 18:27 Killed by Layeletira the skeleton warrior at level 16 on the 21st Dusk 122nd year of Ascendancy at 23:10 Killed by Layeletira the skeleton warrior at level 16 on the 22nd Dusk 122nd year of Ascendancy at 00:53 Killed by Ce'Nilena the skeleton master archer at level 16 on the 22nd Dusk 122nd year of Ascendancy at 05:54 Killed by greater gwelgoroth at level 16 on the 22nd Dusk 122nd year of Ascendancy at 15:26 Killed by Urkis, the High Tempest at level 16 on the 22nd Dusk 122nd year of Ascendancy at 17:50 Killed by Urkis, the High Tempest at level 16 on the 22nd Dusk 122nd year of Ascendancy at 17:55 Killed by snow giant boulder thrower at level 16 on the 22nd Dusk 122nd year of Ascendancy at 18:04 Killed by Urkis, the High Tempest at level 16 on the 22nd Dusk 122nd year of Ascendancy at 18:13 Killed by Urkis, the High Tempest at level 16 on the 23rd Dusk 122nd year of Ascendancy at 00:45 Killed by Urkis, the High Tempest at level 16 on the 23rd Dusk 122nd year of Ascendancy at 08:13 Killed by Urkis, the High Tempest at level 16 on the 23rd Dusk 122nd year of Ascendancy at 09:33 Killed by Urkis, the High Tempest at level 16 on the 23rd Dusk 122nd year of Ascendancy at 10:40 Killed by Urkis, the High Tempest at level 16 on the 23rd Dusk 122nd year of Ascendancy at 11:27 Killed by Urkis, the High Tempest at level 16 on the 23rd Dusk 122nd year of Ascendancy at 12:37 Killed by Urkis, the High Tempest at level 16 on the 23rd Dusk 122nd year of Ascendancy at 14:05 Killed by Urkis, the High Tempest at level 16 on the 23rd Dusk 122nd year of Ascendancy at 15:22 Killed by Urkis, the High Tempest at level 16 on the 23rd Dusk 122nd year of Ascendancy at 16:40 Killed by Urkis, the High Tempest at level 16 on the 23rd Dusk 122nd year of Ascendancy at 18:17 Killed by Urkis, the High Tempest at level 16 on the 23rd Dusk 122nd year of Ascendancy at 19:54 Killed by Urkis, the High Tempest at level 16 on the 23rd Dusk 122nd year of Ascendancy at 21:31 Killed by Urkis, the High Tempest at level 16 on the 23rd Dusk 122nd year of Ascendancy at 23:59 Killed by Belimibeth the degenerated skeleton warrior at level 17 on the 24th Dusk 122nd year of Ascendancy at 14:47 Killed by Belimibeth the degenerated skeleton warrior at level 17 on the 24th Dusk 122nd year of Ascendancy at 19:37 Killed by Karhan the human at level 17 on the 51st Dusk 122nd year of Ascendancy at 12:04 Killed by Almat the thalore at level 17 on the 51st Dusk 122nd year of Ascendancy at 15:29 Killed by war hound at level 17 on the 53rd Dusk 122nd year of Ascendancy at 21:31 Killed by rimebark at level 17 on the 54th Dusk 122nd year of Ascendancy at 06:43 Killed by Gana the cold drake at level 17 on the 54th Dusk 122nd year of Ascendancy at 11:40 Killed by cold drake hatchling at level 17 on the 54th Dusk 122nd year of Ascendancy at 17:02 Killed by snow giant thunderer at level 18 on the 55th Dusk 122nd year of Ascendancy at 15:52 Killed by Belobretira the wolf at level 18 on the 56th Dusk 122nd year of Ascendancy at 01:12 Killed by snow giant boulder thrower at level 18 on the 56th Dusk 122nd year of Ascendancy at 05:40 Killed by devourer at level 18 on the 56th Dusk 122nd year of Ascendancy at 19:15 Killed by snow giant chieftain at level 18 on the 57th Dusk 122nd year of Ascendancy at 00:35 Killed by Gylerewe the snow giant chieftain at level 18 on the 57th Dusk 122nd year of Ascendancy at 08:26 Killed by snow giant thunderer at level 18 on the 57th Dusk 122nd year of Ascendancy at 13:48 Killed by snow giant boulder thrower at level 18 on the 57th Dusk 122nd year of Ascendancy at 16:26 Killed by orc necromancer at level 19 on the 57th Dusk 122nd year of Ascendancy at 23:15 Killed by The Fragmented Essence of Harkor'Zun at level 19 on the 58th Dusk 122nd year of Ascendancy at 05:20 Killed by orc necromancer at level 19 on the 58th Dusk 122nd year of Ascendancy at 11:14 Killed by The Fragmented Essence of Harkor'Zun at level 19 on the 58th Dusk 122nd year of Ascendancy at 13:47 Killed by The Fragmented Essence of Harkor'Zun at level 19 on the 58th Dusk 122nd year of Ascendancy at 18:08 Killed by Chronolith Clone at level 20 on the 61st Dusk 122nd year of Ascendancy at 21:55 Killed by Chronolith Clone at level 20 on the 61st Dusk 122nd year of Ascendancy at 23:49 Killed by Chronolith Twin at level 20 on the 62nd Dusk 122nd year of Ascendancy at 02:04 Killed by Chronolith Clone at level 20 on the 62nd Dusk 122nd year of Ascendancy at 03:55 Killed by Chronolith Twin at level 20 on the 62nd Dusk 122nd year of Ascendancy at 08:09 Killed by Chronolith Clone at level 20 on the 62nd Dusk 122nd year of Ascendancy at 11:39 Killed by Chronolith Twin at level 20 on the 62nd Dusk 122nd year of Ascendancy at 14:20 Killed by Chronolith Twin at level 20 on the 62nd Dusk 122nd year of Ascendancy at 19:21 Killed by Chronolith Twin at level 20 on the 62nd Dusk 122nd year of Ascendancy at 22:34 Killed by Esorran the thalore at level 20 on the 78th Dusk 122nd year of Ascendancy at 01:50 Killed by Esorran the thalore at level 20 on the 78th Dusk 122nd year of Ascendancy at 03:51 Killed by Esorran the thalore at level 20 on the 78th Dusk 122nd year of Ascendancy at 03:58 Killed by Bralehur the dwarf at level 20 on the 78th Dusk 122nd year of Ascendancy at 05:51 Killed by Nereon the human at level 20 on the 78th Dusk 122nd year of Ascendancy at 08:08 Killed by Esorran the thalore at level 20 on the 78th Dusk 122nd year of Ascendancy at 10:52 Killed by Esorran the thalore at level 20 on the 78th Dusk 122nd year of Ascendancy at 13:56 Killed by Esorran the thalore at level 20 on the 78th Dusk 122nd year of Ascendancy at 17:46 Killed by Esorran the thalore at level 20 on the 78th Dusk 122nd year of Ascendancy at 19:38 Killed by Esorran the thalore at level 20 on the 78th Dusk 122nd year of Ascendancy at 22:08 Killed by Esorran the thalore at level 20 on the 79th Dusk 122nd year of Ascendancy at 00:49 Killed by Esorran the thalore at level 20 on the 79th Dusk 122nd year of Ascendancy at 03:42 Killed by Esorran the thalore at level 20 on the 79th Dusk 122nd year of Ascendancy at 03:52 Killed by Esorran the thalore at level 20 on the 79th Dusk 122nd year of Ascendancy at 05:26 Killed by Esorran the thalore at level 20 on the 79th Dusk 122nd year of Ascendancy at 06:25 Killed by Esorran the thalore at level 20 on the 79th Dusk 122nd year of Ascendancy at 08:46 Killed by Esorran the thalore at level 20 on the 79th Dusk 122nd year of Ascendancy at 10:28 Killed by enthralled slave at level 20 on the 18th Haze 122nd year of Ascendancy at 22:08 Killed by enthralled slave at level 20 on the 19th Haze 122nd year of Ascendancy at 05:20 Killed by slaver at level 20 on the 19th Haze 122nd year of Ascendancy at 20:38 Killed by Zubariadhekira the ghoul at level 20 on the 34th Haze 122nd year of Ascendancy at 19:24 Killed by Zubariadhekira the ghoul at level 20 on the 34th Haze 122nd year of Ascendancy at 21:36 Killed by skeleton warrior at level 21 on the 35th Haze 122nd year of Ascendancy at 21:49 Killed by skeleton warrior at level 21 on the 36th Haze 122nd year of Ascendancy at 01:44 Killed by skeleton master archer at level 21 on the 36th Haze 122nd year of Ascendancy at 03:45 Killed by heavy bone giant at level 21 on the 36th Haze 122nd year of Ascendancy at 06:22 Killed by skeleton archer at level 21 on the 36th Haze 122nd year of Ascendancy at 13:09 Killed by Moving truestriking dwarven-steel mace at level 21 on the 37th Haze 122nd year of Ascendancy at 03:04 Killed by Moving dwarven-steel greatsword of crippling at level 21 on the 37th Haze 122nd year of Ascendancy at 04:38 Killed by Moving dwarven-steel greatsword of crippling at level 21 on the 37th Haze 122nd year of Ascendancy at 05:57 Killed by Poltergeist Spectral Blade at level 21 on the 37th Haze 122nd year of Ascendancy at 09:10 Killed by Moving horrifying thorny mindstar of disruption at level 21 on the 37th Haze 122nd year of Ascendancy at 10:57 Killed by Moving horrifying thorny mindstar of disruption at level 21 on the 37th Haze 122nd year of Ascendancy at 12:38 Killed by Animated thought-forged dwarven-steel longsword of erosion at level 21 on the 37th Haze 122nd year of Ascendancy at 14:48 Killed by Poltergeist Corpsebow at level 21 on the 37th Haze 122nd year of Ascendancy at 17:51 Killed by Animated elemental dwarven-steel battleaxe of projection at level 21 on the 37th Haze 122nd year of Ascendancy at 19:26 Killed by Layyna the skeleton mage at level 21 on the 38th Haze 122nd year of Ascendancy at 02:05 Killed by Director Hompalan at level 21 on the 38th Haze 122nd year of Ascendancy at 20:00 Killed by Animated truestriking dwarven-steel greatmaul at level 22 on the 39th Haze 122nd year of Ascendancy at 00:03 Killed by Poltergeist Spellblaze Shard at level 22 on the 39th Haze 122nd year of Ascendancy at 01:59 Killed by Poltergeist Spellblaze Shard at level 22 on the 39th Haze 122nd year of Ascendancy at 03:49 Killed by Poltergeist Spellblaze Shard at level 22 on the 39th Haze 122nd year of Ascendancy at 05:42 Killed by Poltergeist Spellblaze Shard at level 22 on the 39th Haze 122nd year of Ascendancy at 07:05 Killed by Poltergeist Silent Blade at level 22 on the 39th Haze 122nd year of Ascendancy at 09:42 Killed by Poltergeist Silent Blade at level 22 on the 39th Haze 122nd year of Ascendancy at 11:39 Killed by Poltergeist Silent Blade at level 22 on the 39th Haze 122nd year of Ascendancy at 13:07 Killed by Poltergeist Silent Blade at level 22 on the 39th Haze 122nd year of Ascendancy at 14:26 Killed by Poltergeist Silent Blade at level 22 on the 39th Haze 122nd year of Ascendancy at 15:42 Killed by Subject Z at level 22 on the 40th Haze 122nd year of Ascendancy at 13:47 Killed by Akaisuru the thalore at level 23 on the 57th Haze 122nd year of Ascendancy at 00:30 Killed by Glorurin the water imp at level 23 on the 79th Haze 122nd year of Ascendancy at 06:56 Killed by Glorith the entrenched horror at level 23 on the 80th Haze 122nd year of Ascendancy at 06:34 Killed by Glorith the entrenched horror at level 23 on the 80th Haze 122nd year of Ascendancy at 08:53 Killed by armoured skeleton warrior at level 23 on the 80th Haze 122nd year of Ascendancy at 11:08 Killed by armoured skeleton warrior at level 23 on the 80th Haze 122nd year of Ascendancy at 12:49 Killed by Layyrithra the squid at level 23 on the 80th Haze 122nd year of Ascendancy at 21:48 Killed by Weirdling Beast at level 23 on the 1st Decay 122nd year of Ascendancy at 04:10 Killed by Weirdling Beast at level 23 on the 1st Decay 122nd year of Ascendancy at 05:52 Killed by Weirdling Beast at level 23 on the 1st Decay 122nd year of Ascendancy at 09:12 |
Primary Stats
Strength | 10 (base 10) |
Dexterity | 16 (base 10) |
Constitution | 35 (base 30) |
Magic | 75 (base 42) |
Willpower | 36 (base 35) |
Cunning | 15 (base 11) |
Resources
Life | 376/376 |
Mana | 316/316 |
Healing Factor | 1.2916660017319 |
Regeneration | 0.32291650043297 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +56.20512205326% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
Offense: Mainhand
Damage | 27 |
Accuracy | 24 |
Crit Chance | 7% |
APR | 4 |
Speed | 1.00 |
Offense: Spell
Spellpower | 55 |
Crit Chance | 8% |
Speed | 1 |
Offense: Mind
Mindpower | 25 |
Crit Chance | 5% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +29% |
Light | +27% |
Blight | +14% |
Physical | +15% |
All | +6% |
Offense: Damage Penetration
Cold | +10% |
Physical | +15% |
Defense: Base
Armour (hardiness) | 10 (30%) |
Defense | 28 |
Ranged Defense | 38 |
Fatigue | 0 |
Physical Save | 27 |
Spell Save | 41 |
Mental Save | 25 |
Defense: Resistances
Lightning | + 20%( 70%) |
Light | + 44%( 70%) |
Nature | + 14%( 70%) |
Arcane | + 23%( 70%) |
Cold | + 17%( 70%) |
All | + 9%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Pinning Resistance | 100% |
Poison Resistance | 10% |
Stun Resistance | 55% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 191 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (76 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
Spell / Arcane | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Spell / Earth | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Spell / Phantasm | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Divination | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Hurricane |
talent | Feather Wind |
talent | Arcane Shield |
talent | Shielding |
talent | Arcane Power |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 6. | active |
The Abashed Expanse is a part of Eyal torn apart by the Spellblaze and thrown into the void between the stars. Spellblaze FalloutsIt has recently begun to destabilize, threatening to crash onto Eyal, destroying everything in its path. You have entered it and must now stabilize three wormholes by firing any spell at them. Remember, the floating islands are not stable and might teleport randomly. However, the disturbances also help you: your Phase Door spell is fully controllable even if not of high level yet. * You have explored the expanse and closed all three wormholes. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force. He has given you some notes on the ingredients: * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * You've found the needed green worm. * You've found the needed snow giant kidney. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
Equipment
On feet | ![]() 2.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +1 A pair of boots made of leather. |
Light source | ![]() 1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(92 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() 2.0 Encumbrance T3 head armor [Rare] Psionic While equipped: offense ------ Damage +9% physical Ignore resists +15% physical defense ------ Defense +2 (+1 eff.) Resistance +6% lightning, +9% light +6% nature Poison Resist +10% other ------- EQ when Hit +1.80 Psi when Hit +1.00 Hate when Hit +1.50 A pointy cloth hat, very wizardly... |
Tool | ![]() 2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 turn cooldown 100% to increase the duration of 2 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: Stats Mag +4 offense ------ On-Hit 15 light On-Ranged-Hit 23 light Damage +11% light defense ------ Defense +6 (+3 eff.) Physical save +6 (+3 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
Around waist | ![]() 1.0 Encumbrance T3 belt armor [Ego++] Arcane/Master While equipped: Stats Dex +4, Mag +5, Cun +4, Lck +7 defense ------ Stealth +8 other ------- Disarm Traps +17 Mana/turn +0.22 Max mana +35.00 Infravision +5 A belt that goes around your waist. |
In main hand | ![]() 5.0 Encumbrance T3 staff 2H weapon [Ego++] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Spell Crit +3% Spellpower +15 (+5 eff.) Damage +20% lightning Ignore Shields +13% defense ------ Armor +7 Defense +19 (+9 eff.) Shield Power +5% other ------- Wards +3 lightning Talents +1 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | ![]() 1.0 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats Dex +2 offense ------ On-Hit 7 lightning Damage +3% lightning Accuracy +17 (+8 eff.) defense ------ Armor +2 Resistance +6% lightning Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | ![]() 2.0 Encumbrance T2 cloth armor [Rare] Arcane While equipped: offense ------ Spellpower +10 (+3 eff.) Damage +6% all Ignore resists +10% cold When Hit 4 arcane, 2 temporal On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +9% cold, +9% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | ![]() 2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: Stats Mag +2, Wil +1 defense ------ Defense +2 (+1 eff.) Spell save +6 (+2 eff.) other ------- Max mana +49.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | ![]() 0.1 Encumbrance T2 amulet jewelry [Ego++] Arcane/Master While equipped: Stats Mag +2 offense ------ Spellpower/crit +3 defense ------ Physical save +12 (+6 eff.) Spell save +11 (+3 eff.) Mind save +12 (+6 eff.) other ------- Mana/turn +0.21 Max mana +23.00 Amulets make your neck look great! |
Inventory
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 194 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 lightning, 4 physical, 5 darkness, 5 mind, 5 arcane, 5 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 311.64 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 257 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T1 amulet jewelry [Ego] Disrupt While equipped: defense ------ Resistance +11% nature, +12% blight Poison Resist +22% Disease Resist +22% Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats Cun +6, Mag +6 offense ------ Damage +25% lightning, +25% fire +25% arcane, +25% cold Ignore resists +25% lightning, +25% fire +25% arcane, +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
![]() 0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats Cun +6 offense ------ Damage +10% darkness defense ------ Defense +6 (+3 eff.) Fatigue -7% Mind save +13 (+6 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 2.0 Power cost 50 out of 50/50. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats Cun +4, Wil +5 offense ------ Mindpower +5 (+3 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +5 (+5 eff.) Spellpower +6 (+2 eff.) Mindpower +7 (+4 eff.) Rings make your fingers look great! |
![]() 0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats Str +3 defense ------ Armor +6 Rings make your fingers look great! |
![]() 0.1 Encumbrance T2 ring jewelry [Ego+] Arcane/Master While equipped: Stats Mag +3 offense ------ Accuracy +8 (+4 eff.) Ignore Armor +9 defense ------ Defense +9 (+4 eff.) Spell save +6 (+2 eff.) Disengage: Puts all charms on 10 turn cooldown Effective talent level: 2.0 Power cost 10 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
![]() 1.0 Encumbrance T4 dagger 1H weapon Reqs Dex 35 [Random Unique] Nature/Master Weapon Damage 40.0 - 52.0 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% Ignore Shields +10% On-hit +12 arcane On-crit, radius 2 +26 lightning, +18 cold On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats Wil +1 offense ------ Physical Crit +6.0% Spellpower/crit +8 Move Speed +32% Ignore resists +20% lightning, +9% cold other ------- Mana-on-crit +2.00 Sharp, short and deadly. |
![]() 1.0 Encumbrance T1 dagger 1H weapon [Rare] Nature Weapon Damage 9.5 - 12.3 Physical Uses 50% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +20 physical, +7 nature +8 mind While equipped: offense ------ Ignore Armor +1 defense ------ Mind save +9 (+4 eff.) other ------- Max hate +2.00 Sharp, short and deadly. |
![]() 4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-Hit, radius 1 +16 arcane While equipped: Stats Str +5, Wil +23, Con +17 offense ------ Physical Power +20 (+15 eff.) Damage +12% arcane Ignore resists +23% all Accuracy +30 (+14 eff.) Ignore Armor +23 defense ------ Resistance +12% nature, +5% arcane Life +137.00 Longbows are used to shoot arrows at your foes. This item has been sent to the Item's Vault. |
![]() 4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Ego++] Nature/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-crit, radius 2 +21 fire While equipped: offense ------ Global Speed +6% Ignore resists +15% fire, +11% all Accuracy +8 (+4 eff.) Ignore Armor +9 Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego++] Arcane Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On Hit: 10% Shoot level 1 While equipped: offense ------ Damage +24% temporal, +12% physical Ignore resists +12% temporal, +11% physical other ------- Cooldown Arrow Stitching -1 Longbows are used to shoot arrows at your foes. |
![]() 4.0 Encumbrance T3 longbow 2H weapon Reqs Dex 24 Shoot [Rare] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +20 item blight disease On-crit, radius 2 +20 fire On Hit: * 20% chance to reduce strength, dexterity, and constitution by 27 While equipped: Stats Str +8, Dex +12, Mag +12 Wil +9, Cun +12, Con +9 offense ------ Damage +9% light, +24% fire defense ------ Resistance +18% fire Longbows are used to shoot arrows at your foes. |
![]() 3.0 Encumbrance T5 longsword 1H weapon Reqs Str 40 [Unique] Master/Psionic Weapon Damage 48.0 - 67.2 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +12 Critical Rate +10.0% Attack Speed 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats Str +10, Wil +10, Cun +7 offense ------ Accuracy +18 (+9 eff.) other ------- Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." This item has been sent to the Item's Vault. |
![]() 3.0 Encumbrance T2 longsword 1H weapon Reqs Str 16 [Ego+] Arcane Weapon Damage 14.0 - 19.6 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +7 blight +10 item blight disease On Hit: 20% Epidemic level 2 On Hit: * 10% chance to reduce strength, dexterity, and constitution by 27 While equipped: defense ------ Disease Resist +10% Sharp, long, and deadly. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 15.0 - 16.5 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +26 Critical Rate +6.0% Attack Speed 100% While equipped: Stats Wil +8 offense ------ Mind Crit +7% Mindpower +14 (+7 eff.) defense ------ Resistance +15% mind Mind save +25 (+12 eff.) other ------- Max psi +20.00 Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. This item has been sent to the Item's Vault. |
![]() 3.0 Encumbrance T5 mindstar 1H weapon Reqs Wil 48 [Unique] Nature/Psionic Weapon Damage 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Cun +3, Wil +6 offense ------ Mind Crit +9% Mindpower +18 (+9 eff.) Damage +20% mind Ignore resists +20% mind defense ------ Resistance +20% mind Confus Resist +30% Wayist: (Instant) Effective talent level: 1.0 Power cost 60 out of 60/60. Range 4 Cooldown: 46 Travel.spd instantaneous Is: a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 39 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. This item has been sent to the Item's Vault. |
![]() 5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 64.0 - 76.8 Physical Uses 140% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +10 Attack Speed 100% On-hit +10% confusion While equipped: offense ------ Spell Crit +18% Spellpower +12 (+4 eff.) Damage +20% physical Accuracy +7 (+3 eff.) other ------- Masteries +0.20 Spell/Staff combat Channel Staff: Effective talent level: 2.0 Power cost 9 out of 20/20. Range 8 Travel.spd 2000% of base Is: a spell Description: Channel raw mana through your staff, projecting a bolt of your staff's damage type, doing 84% staff damage. The bolt will only hurt hostile targets, and pass safely through friendly ones. This attack always has a 100% chance to hit, and ignores the target's Armour. When projecting a bolt with your staff its damage modifier is increased by 20%. A thick staff with a heavy knob on the end. It was said to be used by the grand alchemist Bolbum in the Age of Allure. Much renowned is the fear of his students for their master, and the high rate of cranial injuries amongst them. Bolbum died with seven daggers in his back and his much-cursed staff went missing after. |
![]() 5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane Weapon Damage 16.0 - 19.2 Arcane Uses 130% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% Damage Conversion 50% blight While equipped: offense ------ Spell Crit +4% Spellpower +14 (+5 eff.) Damage +18% arcane, +18% blight defense ------ Resistance +10% arcane, +10% blight Affinity +20% arcane Create 2 living shards of crystal to serve you for 10 turns. Uses 45 power out of 45/45 This crystalline tree branch is remarkably rigid, and refracts light in myriad colors. Gazing at it entrances you, and you worry where its power may have come from. |
![]() 5.0 Encumbrance T3 staff 2H weapon [Unique] Arcane Weapon Damage 30.0 - 36.0 Gravity pin Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +8 Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +25 (+7 eff.) Damage +10% temporal, +20% physical defense ------ Resistance +15% physical other ------- Masteries +0.10 Chronomancy/Gravity +0.10 Chronomancy/Matter +0.10 Spell/Earth Gravity Spike: Effective talent level: 3.0 Power cost 14 out of 14/14. Range 6 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Creates a gravity spike in a radius of 3 that moves all targets towards the spell's center and inflicts 105.38 physical (gravity) damage. Each target moved beyond the first increases the damage by 13.17 (up to a maximum of 52.69 bonus damage). Targets take reduced damage the further they are from the epicenter (20% less per tile). The damage dealt will scale with your Spellpower. Time and Space seem to warp and bend around the massive tip of this stave. This item has been sent to the Item's Vault. |
![]() 5.0 Encumbrance T5 staff 2H weapon [Unique] Unknown Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: Stats Mag +8, Wil +7 offense ------ Spell Crit +15% Spellpower +40 (+11 eff.) Damage +40% temporal Ignore resists +30% temporal defense ------ Anomaly Control +25 Teleport Resist +100% other ------- Cooldown Attenuate -1 Stop -2 Temporal Shield -3 Time Shield -3 Masteries +0.10 Chronomancy/Stasis +0.10 Chronomancy/Flux +0.10 Spell/Temporal A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. |
![]() 5.0 Encumbrance T5 staff 2H weapon [Unique] Arcane It desires to be surrounded by undeath. Weapon Damage 40.0 - 48.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +12 Attack Speed 100% While equipped: offense ------ Spell Crit +15% Spellpower +40 (+11 eff.) Damage +35% darkness other ------- Masteries +0.20 Spell/Master necromancer +0.20 Spell/Master of flesh +0.20 Spell/Animus +0.20 Spell/Master of bones This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
![]() 5.0 Encumbrance T1 staff 2H weapon [Rare] Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats Wil +1 offense ------ Spell Crit +6% Critical power +11.00% Spellpower +3 (+1 eff.) Damage +10% cold defense ------ Resistance +5% arcane Life +20.00 other ------- Max psi +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T2 staff 2H weapon [Ego] Arcane Weapon Damage 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +2% Spellpower +6 (+2 eff.) Spellpower/crit +6 Damage +15% blight other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 3.0 Encumbrance T5 whip 1H weapon [Unique] Arcane Weapon Damage 55.0 - 60.5 Physical Uses 100% Dex Mastery Exotic Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +8 Critical Rate +9.0% Attack Speed 125% On-hit +30 bleed On-crit, radius 2 +50 bleed On Hit: 10% Bone Grab level 3 On Hit: 20% Bone Spear level 4 While equipped: offense ------ Spellpower +4 (+1 eff.) Combat Speed +10% defense ------ Defense +12 (+6 eff.) other ------- Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear level 4 Bone Nova: Effective talent level: 4.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 131.12 physical damage, and inflicting bleeding for another 65.56 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. This item has been sent to the Item's Vault. |
![]() 3.0 Encumbrance T5 whip 1H weapon Reqs Dex 48 [Unique] Arcane Weapon Damage 55.0 - 60.5 Devouring flames Uses 100% Dex Mastery Exotic Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Critical Rate +9.0% Attack Speed 125% On Hit: 20% Bone Nova level 4 On Hit: 15% Blood Boil level 3 While equipped: offense ------ Spellpower +15 (+5 eff.) Damage +20% blight, +20% fire other ------- See Invisibility +2 Telepathy Demon/Minor Demon/Major While carried: offense ------ Damage +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. This item has been sent to the Item's Vault. |
![]() 1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: defense ------ Resistance +7% blight, +6% cold, +6% fire The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
![]() 1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats Cun +4, Wil +4 offense ------ Against +17% Summoned defense ------ Resist Against +18% Summoned A belt that goes around your waist. |
![]() 1.0 Encumbrance T3 belt armor [Ego+] Arcane While equipped: Stats Mag +4 offense ------ Spellpower +6 (+2 eff.) defense ------ Mind save +7 (+3 eff.) other ------- Mana/turn +0.13 Max mana +20.00 A belt that goes around your waist. |
![]() 2.0 Encumbrance T5 cloak armor [Unique] Psionic While equipped: Stats Dex +4, Wil +8, Cun +6 offense ------ Physical Crit +10.0% Mind Crit +10% Mindpower +20 (+10 eff.) On-Hit 30 mind, 30 darkness Damage +4% all When Hit 30 mind, 30 darkness defense ------ Defense +14 (+7 eff.) Resistance +10% darkness, +10% mind Mind save +10 (+5 eff.) Stealth +12 other ------- Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness level 3 Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. This item has been sent to the Item's Vault. |
![]() 2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats Wil +4, Mag +4 offense ------ Spell Crit +7% Damage +10% darkness Ignore resists +8% darkness defense ------ Defense +2 (+1 eff.) Resistance +14% darkness Stealth +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: Stats Wil +6, Mag +5 defense ------ Defense +2 (+1 eff.) Spell save +6 (+2 eff.) other ------- Max mana +50.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T1 cloak armor [Ego+] Nature/Master While equipped: offense ------ Accuracy +18 (+9 eff.) defense ------ Armor +5 Defense +1 (+0 eff.) Fatigue -5% Resistance +11% cold Life +46.00 other ------- Max stamina +12.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats Cun +10, Wil +10 offense ------ Mind Crit +9% Mindpower +20 (+10 eff.) On-Hit 35 mind, 10% gloom effects Ignore resists +20% all When Hit 35 mind, 10% gloom effects defense ------ Defense +12 (+6 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Punishments +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter On Mind Hit: 8% Agony level 2 On Mind Hit: 8% Hateful Whisper level 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. This item has been sent to the Item's Vault. |
![]() 2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: defense ------ Resistance +8% blight, +11% all Life +48.00 Life Regen +1.70 Healmod +16% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T3 cloth armor [Ego+] Nature While equipped: Stats Con +4 offense ------ Damage +18% nature, +15% cold defense ------ Resistance +11% all, +22% cold Poison Resist +23% Disease Resist +21% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T2 cloth armor [Rare] Psionic While equipped: Stats Con +2 offense ------ Physical Power +10 (+10 eff.) Damage +21% mind Ignore resists +10% lightning When Hit 8 lightning, 8 physical defense ------ Resistance +12% mind, +9% all other ------- Stamina/turn +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 Encumbrance T4 feet armor Reqs - Heavy armour training [Unique] Psionic While equipped: offense ------ Physical Power +12 (+11 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +8% Spell save +10 (+3 eff.) Mind save +10 (+5 eff.) Life +80.00 Stun Resist +40% other ------- Masteries +0.20 Cursed/Endless hunt +0.20 Cunning/Trapping +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 32 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() 3.0 Encumbrance T1 feet armor Reqs - Heavy armour training [Rare] Master While equipped: Stats Str +4, Dex +3, Con +3 defense ------ Armor +3 Fatigue -3% Physical save +7 (+3 eff.) other ------- Encumbrance +21 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 0.0 Encumbrance T3 feet armor [Unique] Psionic While equipped: Stats Dex +3 offense ------ Move Speed +10% defense ------ Defense +4 (+2 eff.) Fatigue -10% Resistance +5% physical Pinning Resist +100% other ------- Masteries +0.20 Psionic/Augmented mobility Telekinetic Leap: Effective talent level: 3.0 Power cost 20 out of 20/20. Range 5 Cooldown: 15 Travel.spd instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 5 squares from your starting point. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. |
![]() 3.0 Encumbrance T3 feet armor Reqs - Heavy armour training [Ego++] Nature/Master While equipped: offense ------ Move Speed +10% defense ------ Armor +4 Defense +7 (+3 eff.) Fatigue -3% Life +30.00 other ------- Stamina/turn +0.40 Evasion: (Instant) Puts all charms on 30 turn cooldown Effective talent level: 3.0 Power cost 30 out of 30/30. Range melee/personal Cooldown: 21 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 20% chance to evade melee and ranged attacks and 9 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.0 Encumbrance T2 hands armor [Rare] Psionic While equipped: Stats Cun +1, Dex +2 offense ------ Ignore resists +15% cold Accuracy +7 (+3 eff.) Ignore Armor +2 defense ------ Armor +4 Resistance +8% darkness, +6% light Unlife -80.00 life other ------- Stamina/turn +2.00 Infravision +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 15 turn cooldown Effective talent level: 2.0 Power cost 15 out of 15/15. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 12 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.0 Encumbrance T2 hands armor [Unique] Nature While equipped: Stats Wil +5 offense ------ Damage +10% fire defense ------ Armor +4 Resistance +18% fire, +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Effective talent level: 2.0 Power cost 24 out of 24/24. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a nature gift and a mind power Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 92.70 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() 1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: Stats Str +1 defense ------ Armor +2 Resistance +9% acid, +6% light Life Regen +1.70 Blind Resist +20% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% other ------- Stamina/turn +0.30 Psi/turn +0.18 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() 1.5 Encumbrance T1 hands armor Reqs - Heavy armour training [Ego] Arcane/Master While equipped: Stats Str +2 offense ------ Physical Power +6 (+6 eff.) On-Hit 5 temporal On-Ranged-Hit 7 temporal Damage +4% temporal defense ------ Armor +1 Fatigue +1% Resistance +6% temporal Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 3.0 Encumbrance T4 head armor Reqs - Heavy armour training ,Str 35 [Unique] Master Kroltar's power resides in his scales. While equipped: Stats Str +5, Wil +5, Con +5, Lck -4 offense ------ Damage +10% fire, +10% physical defense ------ Armor +9 Defense +5 (+2 eff.) Fatigue +10% other ------- Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Effective talent level: 3.0 Power cost 45 out of 45/45. Range melee/personal Cooldown: 20 Travel.spd instantaneous Is: a nature gift and a mind power Description: You let out a powerful roar that sends your foes in radius 5 into utter confusion (power: 38%) for 3 turns. The sound wave is so strong, your foes also take 62.98 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. This item has been sent to the Item's Vault. |
![]() 2.0 Encumbrance T3 head armor [Rare] Disrupt While equipped: offense ------ Damage +3% physical Ignore Armor +4 defense ------ Armor +4 Defense +12 (+6 eff.) Resistance +8% blight, +4% physical +8% nature A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T3 head armor [Ego+] Arcane While equipped: Stats Mag +4, Wil +4 offense ------ Spellpower +4 (+1 eff.) Damage +13% arcane defense ------ Defense +2 (+1 eff.) other ------- Max mana +24.00 A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T1 head armor [Ego] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) defense ------ Defense +1 (+0 eff.) other ------- Mana/turn +0.12 A pointy cloth hat, very wizardly... |
![]() 14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training [Unique] Nature While equipped: Stats Str +6, Wil +6, Cun +4 Lck +10 defense ------ Armor +14 Defense +10 (+5 eff.) Fatigue +16% Resistance +20% lightning, +20% physical +20% cold, +20% acid +20% fire Blind Resist +50% Stun Resist +25% Knockbk Resist +50% other ------- Telepathy Dragon Cooldown Ice Breath -3 Lightning Breath -3 Sand Breath -3 Corrosive Breath -3 Fire Breath -3 This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
![]() 9.0 Encumbrance T5 light armor [Unique] Arcane While equipped: Stats Dex +5, Mag +5, Cun +5 offense ------ Critical power +20.00% Spellpower +10 (+3 eff.) Damage +20% darkness, +20% cold When Hit 15 darkness, 15 cold defense ------ Armor +18 Hardiness +15% Defense +18 (+9 eff.) Resistance +30% temporal, +30% darkness +30% cold Stealth +10 other ------- Masteries +0.10 Spell/Phantasm +0.10 Spell/Dreadmaster +0.10 Cunning/Stealth Turn yourself invisible (power 25, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() 9.0 Encumbrance T5 light armor [Unique] Arcane While equipped: Stats Cun +6, Mag +6 offense ------ Physical Crit +8.0% Spell Crit +10% Critical power +20.00% Spellpower +15 (+5 eff.) On-Hit 15 light, 30 fire On-Ranged-Hit 15 light, 30 fire Damage +20% fire, +5% light, +10% all Ignore resists +10% light, +15% fire When Hit 30 fire defense ------ Armor +12 Defense +15 (+7 eff.) Resistance +20% fire, +12% light -5% cold other ------- Masteries +0.10 Celestial/Sun +0.10 Celestial/Sunlight +0.10 Spell/Wildfire +0.10 Spell/Fire Blastwave: Effective talent level: 5.2 Power cost 12 out of 16/16. Range melee/personal Cooldown: 5 Travel.spd instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 6, knocking back anything caught inside and setting them ablaze, doing 152.44 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. This item has been sent to the Item's Vault. This object's appearance was changed to Eel-skin armour. |
![]() 9.0 Encumbrance T2 light armor Reqs Str 20 [Unique] Nature/Disrupt While equipped: Stats Wil +3, Con +4 defense ------ Armor +6 Defense +8 (+4 eff.) Ranged Defense +4 (+2 eff.) Fatigue +8% Resistance +20% nature, +25% arcane Spell save +18 (+6 eff.) Life Regen +1.00 Healmod +20% Stun Resist +25% other ------- Masteries +0.20 Wild-gift/Antimagic Worn by Protector Ardon, who first formed the Ziguranth during the mage wars between the Humans and the Halflings. This armour is infused with the powers of nature, and protected against the disruptive forces of magic. |
![]() 9.0 Encumbrance T3 light armor Reqs Str 16 [Ego] Master While equipped: defense ------ Armor +6 Defense +9 (+4 eff.) Fatigue +8% Resistance +16% acid A suit of armour made of leather. |
![]() 6.0 Encumbrance T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats Mag +5, Wil +5 offense ------ Damage +15% cold, +15% arcane +20% darkness When Hit 10 darkness defense ------ Armor +12 Defense +12 (+6 eff.) Resistance +30% blight, -10% fire +30% darkness, -10% light Life Regen +1.00 Poison Resist +100% Disease Resist +100% other ------- Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. This item has been sent to the Item's Vault. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats Str +1, Con +1 offense ------ Damage +9% nature, +3% light defense ------ Physical save +7 (+3 eff.) Healmod +10% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 Encumbrance T1 lite [Ego+] Nature While equipped: Stats Wil +3 offense ------ Physical Crit +3.0% Critical power +11.00% Physical Power +6 (+6 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Wil +5 offense ------ Mindpower +5 (+3 eff.) defense ------ Mind save +10 (+5 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 3.0 Power cost 20 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 Encumbrance T2 shot ammo [Random Unique] Nature/Master/Psionic Weapon Damage 19.0 - 22.8 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Accuracy +13 Ignore Armor +2 Critical Rate +4.5% Capacity 24 Projectile Speed +200% On-ranged-hit +16 acid, +9 physical +20 item acid corrode On-Hit, radius 1 +16 acid, +8 fire On-crit, radius 2 +8 fire On Hit: * 20% chance to reduce armor by 37% * 20% chance to knock the target back 3 spaces and deal 94 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 15 physical damage Shots are used with slings to pummel your foes to death. |
![]() 2.0 Encumbrance T2 totem charm [Ego] Nature Heal yourself and all friendly characters within 10 spaces for 164 Puts all charms on 12 turn cooldown Natural totems are made by powerful wilders to store nature power. |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T2 wand charm [Ego] Arcane Create a shield absorbing up to 273 damage on yourself and all friendly characters within 10 spaces for 5 turns Puts all charms on 20 turn cooldown 100% to increase all damage by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Nibedicus the Cornac Archmage level 19
58th Dusk 122nd year of Ascendancy at 21:23 see stats
By Nibedicus the Cornac Archmage level 18
56th Dusk 122nd year of Ascendancy at 18:11 see stats
By Nibedicus the Cornac Archmage level 17
25th Dusk 122nd year of Ascendancy at 19:16 see stats
By Nibedicus the Cornac Archmage level 23
1st Decay 122nd year of Ascendancy at 14:50 see stats
By Nibedicus the Cornac Archmage level 10
9th Mirth 122nd year of Ascendancy at 12:35 see stats
By Nibedicus the Cornac Archmage level 20
61st Dusk 122nd year of Ascendancy at 06:08 see stats
By Nibedicus the Cornac Archmage level 2
74th Pyre 122nd year of Ascendancy at 17:20 see stats
By Nibedicus the Cornac Archmage level 19
59th Dusk 122nd year of Ascendancy at 11:16 see stats
Log
Saving game...
You transfer Natureblur the dragonbone longbow from the online item's vault.
You carry too much--you are encumbered!
Drop some of your items.
Saving done.
Saving game...
You transfer Amethyst of Sanctuary (15-16 power, 26 apr, mind damage) from the online item's vault.
Saving done.
Saving game...
You transfer Bindings of Eternal Night (12 def, 12 armour) from the online item's vault.
Saving done.
Saving game...
You transfer Molten Skin (15 def, 12 armour) from the online item's vault.
Saving done.
Saving game...
You transfer Skeletal Claw (55-61 power, 8 apr) from the online item's vault.
Saving done.
Saving game...
You transfer Whip of Urh'Rok (55-61 power, 0 apr) from the online item's vault.
Saving done.
Saving game...
Saving done.