










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
 Known bugs:
 Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature 
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Items Vault 1.7.6Donators/Buyers bonus! Talent Point Planner 1.7.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog: 
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Enhanced Object Compare 1.7.0Improves the "Press  
 Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Enhanced Wield Replace 1.7.0Allows you to choose which item to replace when wielding/wearing equipment if there are multiple possibilities. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. NOTE: If you are using this addon in conjunction with Enhanced Object Compare (directly or via ZOmnibus), be sure to update said addon(s) to at least the 2015-05-16 release (v3b for Enhanced Object Compare, v13d for ZOmnibus), as older versions will have minor interaction problems with this addon. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Ogre | 
| Class | Doombringer | 
| Level / Exp | 11 / 20% | 
| Size | big | 
| Lifes / Deaths | Killed by venom wyrm at level 11 on the 27th Dusk 122nd year of Ascendancy at 12:56/ 1 | 
Primary Stats
| Strength | 37 (base 34) | 
| Dexterity | 24 (base 19) | 
| Constitution | 22 (base 12) | 
| Magic | 27 (base 13) | 
| Willpower | 12 (base 10) | 
| Cunning | 19 (base 11) | 
Resources
| Life | -136/450 | 
| Stamina | 28/135 | 
| Vim | 138/148 | 
| Healing Factor | 1.1024166372473 | 
| Regeneration | 4.685270708301 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +10% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
| See Invisible | 10 | 
Offense: Mainhand
| Damage | 68 | 
| Accuracy | 41 | 
| Crit Chance | 10% | 
| APR | 25 | 
| Speed | 0.90 | 
Offense: Spell
| Spellpower | 29 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 19 | 
| Crit Chance | 4% | 
| Speed | 1 | 
Offense: Damage Bonus
| Temporal | +6% | 
| Cold | +9% | 
| Mind | +11% | 
| All | 0% | 
Offense: Damage Penetration
| Fire | +5% | 
Defense: Base
| Armour (hardiness) | 20.335093952971 (47.857809501309%) | 
| Defense | 23 | 
| Ranged Defense | 23 | 
| Fatigue | 15 | 
| Physical Save | 25 | 
| Spell Save | 26 | 
| Mental Save | 10 | 
Defense: Resistances
| Blight | + 9%( 70%) | 
| Arcane | + 5%( 70%) | 
| Mind | + 11%( 70%) | 
| All | 0%( 70%) | 
| Darkness | + 15%( 70%) | 
| Light | + 17%( 70%) | 
| Physical | + 1%( 70%) | 
| Fire | + 6%( 70%) | 
| Cold | + 11%( 70%) | 
Defense: Immunities
| Poison Resistance | 10% | 
| Instadeath Resistance | 100% | 
Inscriptions (3/4)
| Runes | Effective talent level: 1.0Rune: Shielding Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 142 damage for 4 turns. Its effects scale with your Willpower stat. | 
| Runes | Effective talent level: 1.0Rune: Shatter Afflictions Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. | 
| Runes | Effective talent level: 1.0Rune: Prismatic Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 blight, 4 cold, 5 darkness, 2 physical | 
Class Talents
| Corruption / Torture | 1.30 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat veteran | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Shadowflame | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Heart of Fire | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Brutality | 1.30 | 
| 
 | 1/5 | 
| 
 | 4/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Technique / Combat techniques | 1.30 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Corruption / Oppression | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Demonic strength | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Race / Ogre | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Corruption / Hexes | 1.26 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
Effects
Quests
| You do not remember much of your life before you were on this burning continent, floating in the void between worlds.  You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal.Ashes in the Wind You are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done | 
| You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies.Echoes of the Spellblaze There are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp. | active | 
| You successfully escorted the injured seer to the recall portal on level 2 of Norgos Lair.Escort: injured seer (level 2 of Norgos Lair) As a reward you improved Magic by +5. | done | 
| Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid.The Brotherhood of Alchemists Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * You've found the needed bear paw. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' Marus of Elvala needs your help making an elixir of mysticism. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one length of troll intestine. Kindly empty it before returning.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' | active | 
Equipment
| On feet |  Salylle (0 def, 5 armour) 3.0 Encumbrance T1 feet armor [Rare] Arcane While equipped: Stats Mag +2, Wil +2 defense ------ Armor +5 Fatigue +2% Resistance +5% arcane Spell save +12 (+6 eff.) Life +40.00 Poison Resist +10% Disease Resist +10% Blink to a nearby random location (rad 7) Puts all charms on 25 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| Light source |  brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  iron helm 'Blazefoe' (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats Cun +3, Wil +2 offense ------ Mindpower +3 (+2 eff.) Damage +6% temporal Ignore resists +5% fire defense ------ Armor +3 Fatigue +5% Resistance +9% blight A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
| Tool |  soothing iron torque of mindblast [power 105]  (11/15 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 117 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown 100% to heal for 32. Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  titan's copper ring of the mind (+11%) 0.1 Encumbrance T1 ring jewelry [Ego] Nature/Psionic While equipped: Stats Con +3 offense ------ Damage +11% mind defense ------ Resistance +11% mind Physical save +6 (+3 eff.) Rings make your fingers look great! | 
| On fingers |  titan's copper ring 0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats Con +2 defense ------ Physical save +4 (+2 eff.) Rings make your fingers look great! | 
| Around waist |  nightruned rough leather belt 1.0 Encumbrance T1 belt armor [Ego] Arcane While equipped: defense ------ Resistance +6% light, +5% darkness A belt that goes around your waist. | 
| In main hand |  Spectral Blade (26-42 power, 25 apr) 0.1 Encumbrance T2 greatsword 2H weapon [Unique] Arcane/Master Weapon Damage 26.0 - 41.6 Physical Uses 10% Mag, 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +25 Critical Rate +3.0% Attack Speed 111% On-hit +15 arcane On-crit, radius 2 +30 arcane silence While equipped: offense ------ Spellpower +5 (+3 eff.) other ------- Mana/turn +0.50 See Invisibility +10 Blind-Fight: No penalty when attacking invisible/stealthed This sword appears weightless, and nearly invisible. | 
| On hands |  rough leather gloves of dexterity (+3) (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Ego] Master While equipped: Stats Dex +3 offense ------ Accuracy +11 (+4 eff.) defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  prismatic iron mail armour (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor [Ego] Arcane While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +11% light, +10% darkness A suit of armour made of mail. | 
| Cloak |  Frigidrain the linen cloak (1 def, 5 armour) 2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: offense ------ Damage +9% cold defense ------ Armor +5 Defense +1 (+1 eff.) Resistance +1% physical, +11% cold Spell save +3 (+2 eff.) Life +40.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  Armular the gold amulet 0.1 Encumbrance T3 amulet jewelry [Random Unique] Arcane/Master While equipped: Stats Dex +3, Mag +5, Cun +3, Con +5 offense ------ Move Speed +10% defense ------ Defense +15 (+8 eff.) Fatigue -4% Resistance +6% fire Unlife -40.00 life Life Regen +4.00 other ------- Stamina/turn +0.60 Masteries +0.16 Corruption/Hexes Amulets make your neck look great! | 
Inventory
|  movement infusion of the warrior (speed 579%; cd 8) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 8 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 579% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  regeneration infusion of the psychic (heal 117; 16 cd) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 117 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  balanced iron battleaxe of erosion (14-20 power, 1 apr) 3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Nature/Master Weapon Damage 13.5 - 20.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +9 nature While equipped: offense ------ Accuracy +7 (+3 eff.) defense ------ Defense +9 (+5 eff.) Disarm Resist +28% Massive two-handed battleaxes. | 
|  arcing iron dagger of massacre (14-18 power, 5 apr) 1.0 Encumbrance T1 dagger 1H weapon [Ego] Arcane/Master Weapon Damage 14.0 - 18.2 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 49 damage Sharp, short and deadly. | 
|  iron greatsword (14-22 power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 14.0 - 22.4 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Massive two-handed swords. | 
|  mighty elm longbow of lightning 4.0 Encumbrance T1 longbow 2H weapon Reqs Shoot [Ego] Arcane/Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +9 lightning While equipped: Stats Str +2 offense ------ Physical Power +9 (+3 eff.) Damage +14% lightning Longbows are used to shoot arrows at your foes. | 
|  acidic iron longsword (10-14 power, 2 apr) 3.0 Encumbrance T1 longsword 1H weapon [Ego] Arcane Weapon Damage 10.0 - 14.0 Physical Uses 100% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 Sharp, long, and deadly. | 
|  steady rough leather sling 4.0 Encumbrance T1 sling 1H weapon Reqs Shoot [Ego] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 While equipped: offense ------ Physical Crit +1.0% Accuracy +6 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. | 
|  Kor's Fall (10-12 power, 0 apr, darkness element) 5.0 Encumbrance T1 staff 2H weapon [Unique] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +7 (+4 eff.) Damage +10% acid, +10% fire +10% darkness, +10% blight other ------- See Invisibility +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Effective talent level: 3.0 Power cost 6 out of 6/6. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Conjures up a spear of bones, doing 97.05 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (194). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. | 
|  elm vilestaff of power (10-12 power, 2 apr, acid element) 5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +8 (+4 eff.) Damage +10% acid other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
|  Durilerath (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats Wil +1, Con +1 defense ------ Armor +3 Fatigue -2% Physical save +6 (+3 eff.) other ------- Encumbrance +24 Light +3 Infravision +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
|  traveler's pair of rough leather boots (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Fatigue -5% Physical save +6 (+3 eff.) other ------- Encumbrance +23 A pair of boots made of leather. | 
|  rough leather gloves (0 def, 1 armour) 1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Coalwitch the linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Arcane While equipped: Stats Mag +3 offense ------ Ignore resists +5% mind, +5% darkness When Hit 4 darkness On-Hit (Melee): * 20% chance to reduce damage dealt by 11% defense ------ Defense +1 (+1 eff.) Spell save +5 (+3 eff.) A pointy cloth hat, very wizardly... | 
|  Phoenixspiker (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +9% fire Ignore resists +10% darkness, +5% fire When Hit 6 fire defense ------ Armor +1 Fatigue +1% Resistance +5% lightning, +5% temporal +3% fire A cap made of leather. | 
|  insulating linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Nature While equipped: defense ------ Defense +1 (+1 eff.) Resistance +5% fire, +6% cold A pointy cloth hat, very wizardly... | 
|  miner's rough leather cap (0 def, 2 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +2 Fatigue +1% other ------- Infravision +1 A cap made of leather. | 
|  stabilizing linen wizard hat (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Wil +3 defense ------ Defense +1 (+1 eff.) Physical save +6 (+3 eff.) A pointy cloth hat, very wizardly... | 
|  iron mail armour (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail. | 
|  4 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  4 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  survivor's brass lantern of health 2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Physical save +6 (+3 eff.) Life +42.00 Healmod +11% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Crystal Focus 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5 Damage +20% arcane, +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  acidic pouch of iron shots of accuracy (22/22, 15-18 power, 1 apr) 3.0 Encumbrance T1 shot ammo [Ego] Arcane/Master Weapon Damage 15.0 - 18.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +1 Critical Rate +4.0% Capacity 22 On Critical: * Splash the target with acid dealing 81 damage over 5 turns and reducing armor and accuracy by 11 Shots are used with slings to pummel your foes to death. | 
|  3 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Hell has no fury like a demon scorned! (Roguelike)
			Escaped the Searing Halls.
			Hell has no fury like a demon scorned! (Roguelike)
			Escaped the Searing Halls.By Daemodan the Ogre Doombringer level 5
77th Pyre 122nd year of Ascendancy at 19:41 see stats
 Level 10 (Roguelike)
			Got a character to level 10.
			Level 10 (Roguelike)
			Got a character to level 10.By Daemodan the Ogre Doombringer level 10
23rd Dusk 122nd year of Ascendancy at 15:37 see stats
 That was close (Roguelike)
			Killed your target while having only 1 life left.
			That was close (Roguelike)
			Killed your target while having only 1 life left.By Daemodan the Ogre Doombringer level 11
27th Dusk 122nd year of Ascendancy at 12:54 see stats
Log
Daemodan receives 35 healing.
Venom wyrm uses Corrosive Mist.
Burning from Daemodan hits Venom wyrm for 15 fire damage.
Daemodan rushes out!
You can only rush to a creature.
Daemodan casts Wraithform.
Daemodan turns into a wraith.
Daemodan is corroded.
Venom wyrm's corrosive acid area effect hits Daemodan for 40 acid damage.
Venom wyrm stops burning.
Venom wyrm misses Daemodan.
Daemodan rearms.
Talent Incinerating Blows is ready to use.
Venom wyrm's corrosive acid area effect hits Daemodan for 40 acid damage.
Talent Draining Assault is ready to use.
Daemodan casts Draining Assault.
Personal New Achievement: That was close (Roguelike)!
Daemodan steals life from Venom wyrm!
Daemodan receives 3 healing from Venom wyrm.
Melee retaliation hits Daemodan for 14 acid, 14 acid (28 total damage).
Daemodan hits Venom wyrm for 75 physical damage.
Daemodan killed Venom wyrm!
Venom wyrm's corrosive acid area effect hits Daemodan for 40 acid damage.
Daemodan calms down.
Venom wyrm's corrosive acid area effect hits Daemodan for 40 acid damage.
Daemodan the level 11 ogre doombringer was dissolved to death by a venom wyrm on level 2 of Rhaloren Camp.























































