













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Bleach Character Icons 1.5.5Adds some very clean chibi custom tiles from the Bleach anime. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Even More Blazblue Character Icons 1.5.5Adds even more, cleaner chibi custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Hyperdimension Neptunia Character Icons 1.5.5Adds some very clean chibi custom tiles from the Hyperdimension Neptunia series of video games. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Credits to Yurax-Mae for sending these my way, as they are freebies for personal and non-commercial use Re:Creators Character Icons 1.5.5Adds some very clean chibi custom tiles from the Re:Creators anime (definitely top tier, I recommend it wholeheartedly) None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Blazblue Character Icons 1.5.5Adds a bunch of "simpler" chibi character custom tiles from the Blazblue series. None of the artwork is mine, I've merely cleaned up, resized and resampled them to fit into the game at a 64x64 resolution. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Roguelike |
Sex | Female |
Race | Doomelf |
Class | Adventurer |
Level / Exp | 11 / 61% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 133 (base 100) |
Dexterity | 101 (base 100) |
Constitution | 140 (base 100) |
Magic | 103 (base 100) |
Willpower | 107.60890402999 (base 100) |
Cunning | 100 (base 100) |
Resources
Mana | 10017/10017 |
Negative | 60/60 |
Life | 356/356 |
Paradox | 300 |
Soul | 18/18 |
Insanity | 0/100 |
Equilibrium | 38 |
Vim | 196/196 |
Steam | 0/100 |
Positive | 50/50 |
Stamina | 127/127 |
Psi | 234/234 |
Healing Factor | 1.8319771439113 |
Regeneration | 65.504337494377 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +243.07642331088% |
Spell | 0% |
Global | +103% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 9 |
See Stealth | 108.3811376536 |
See Invisible | 108.3811376536 |
ESP Range | 10 |
ESP Kinds | undead |
Offense: Mainhand
Damage | 107 |
Accuracy | 61 |
Crit Chance | 67% |
APR | 40 |
Speed | 1.00 |
Offense: Spell
Spellpower | 76 |
Crit Chance | 47% |
Speed | 1 |
Offense: Mind
Mindpower | 70 |
Crit Chance | 45% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Blight | +6% |
Cold | +28% |
All | 0% |
Darkness | +22% |
Lightning | +3% |
Mind | +2% |
Fire | +13% |
Nature | +10% |
Offense: Damage Penetration
Fire | +6% |
Defense: Base
Armour (hardiness) | 73.09808292628 (92.05005711122%) |
Defense | 68 |
Ranged Defense | 68 |
Fatigue | 0 |
Physical Save | 57.06 |
Spell Save | 51.12 |
Mental Save | 63 |
Defense: Resistances
Acid | + 48%( 70%) |
Blight | + 37%( 70%) |
Physical | + 36%( 70%) |
Cold | + 44%( 70%) |
All | + 33%( 70%) |
Lightning | + 44%( 70%) |
Darkness | + 41%( 70%) |
Fire | + 48%( 70%) |
Nature | + 43%( 70%) |
Defense: Immunities
Pinning Resistance | 32% |
Confusion Resistance | 30% |
Stun Resistance | 30% |
Instadeath Resistance | 100% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Steamtech / Gunslinging | 1.20 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Heart of Fire | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Sun | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Butchery | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Guardian | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Discharge | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Called Shots | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Dreadmaster | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Psytech gunnery | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Ooze | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Buckler Training | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Pugilism | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Sunlight | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Earth | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Voracity | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Brutality | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.20 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Blood | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Magnetism | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Crusader | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Oozing blades | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Shadowflame | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Dread | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torture | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Furnace | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vim | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Scourge | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic pact | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Slow death | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (melee) | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Sawmaiming | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Skirmisher - Slings | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Archery training | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Gravity | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Speed Control | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Reaving combat | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Reflexes | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Action at a distance | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Dual techniques | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Gestalt | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Elusiveness | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Doom shield | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Turrets | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Tireless Combatant | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Gadgets | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Animus | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Demolition | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Mechstar | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Nightfall | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Thoughts of iron | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Battlefield management | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Star fury | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Death | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Undead drake | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Infernal combat | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Bow Threading | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Bone | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Moss | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Plague | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Battle machinery | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Shield defense | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Scourge drake | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Timetravel | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Psionic / Focus | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Twilight | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed discipline | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Timethief | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Meta | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.20 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Void | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Berserker's strength | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Madness | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Frost alchemy | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Corrosive blades | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Nether | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Temporal | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Smith | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Archery prowess | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Tentacles | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Avoidance | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented striking | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Thought-Forms | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Slumber | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Psychic Assault | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Radiance | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Nightmare | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Marksmanship | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Glacial waste | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Horrific body | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Fire alchemy | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Absorption | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Distortion | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Grave | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Grappling | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Golemancy | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Bullets mastery | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Duelist | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Stasis | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Fire | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Tactical | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Arcane | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Eclipse | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 1.20 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Gunner training | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat techniques | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Psionic fog | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Acid alchemy | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Entropy | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Master of flesh | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (distance) | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (utility) | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Blade Threading | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Enhancement | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mucus | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Magical combat | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Master of bones | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Explosive admixtures | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Trapping | 1.20 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Aether | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Sanguisuge | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Heavy weapons | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Water | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Blight | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Air | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Summoning (augmentation) | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Flux | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Engineering | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Vile life | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Doom | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Spectre | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Spacetime Weaving | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Light | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Forge | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Feedback | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Curses | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Mentalism | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Divination | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Oppression | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Demonic strength | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Black-magic | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Race / Doomelf | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dreaming | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Corruption / Hexes | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Unarmed training | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Chronomancy | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Hymns | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Spell / Aegis | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Chronomancy / Fate Weaving | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Steamtech / Blacksmith | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Necrosis | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Celestial / Chants | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Demented / Calamity | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 1.20 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.20 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Molten Iron Blood |
talent | Arcane Combat |
talent | Chant of Fortitude |
talent | Psiblades |
talent | Dark Ritual |
talent | Mitosis |
talent | Weapon Folding |
talent | Jinxed Touch |
talent | Weapon of Light |
talent | Raze |
talent | Automated Cloak Tessellation |
talent | Void Stars |
talent | Thought-Form: Bowman |
talent | Grand Oration |
talent | Hiemal Shield |
talent | Beyond the Flesh |
talent | Skate |
talent | Icy Skin |
talent | Kinetic Aura |
talent | Thermal Shield |
talent | Gestalt |
talent | Frost Infusion |
talent | Kinetic Shield |
talent | Energy Decomposition |
talent | Chaos Orbs |
talent | Bleak Outcome |
talent | Phantasmal Shield |
talent | Horrifying Blows |
talent | Shadow Combat |
talent | Hymn of Detection |
talent | Fiery Hands |
beneficial effect | Steampower increased by 30. Gestalt |
beneficial effect | Countering melee attacks: Has a 33% chance to get an automatic counter attack when avoiding a melee attack. (2.2 counters remaining) Counter Attacking |
beneficial effect | Has 5 heavy ammunition loaded. Current heavy weapon will be unequiped when no ammunitions are left. 5 Ammo |
beneficial effect | The target is moving is 100% faster. 3 Celerity |
beneficial effect | Has 7 throwing knives prepared: 7 KnivesRange: 5 Net Damage: 136 - 191 Accuracy: 79 (knife) APR: 12 Crit Chance: +67% Crit mult: 271% Uses Stats: 92% Cun, 0% Mag |
beneficial effect | Next melee or ranged attack that deals more than 8% of maximum life is reduced by 23% and triggers a radius 4 conal explosion dealing 42% steamgun damage. 3 stacks remaining. Reactive Armor |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You failed to protect the lost defiler from death by giant eel. Escort: lost defiler (level 3 of Trollmire) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Strength by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Inside some of your foes you have found some intact pieces that give you new ideas. Research. Tinker. Annihilate.Keep on killing mechanical contraptions or steam-related foes... * You destroyed a mecharachnid equiped with a flamethrower. Both those things could prove very useful. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed honey tree root. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed sandworm tooth. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
Psionic focus | ![]() Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 93% Wil, 0% Mag, 56% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +34 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage (Melee): 6 fire / 4 mind / 4 darkness Changes resistances: +5% fire Changes resistances penetration: +6% fire Changes damage: +5% fire / +2% mind / +3% darkness Talent granted: +1 Attune Mindstar Mindpower: +7 (+2 eff.) Mental crit. chance: +2% Global speed: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Quiver | ![]() 0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 1 When used as an alchemist bomb: Lights terrain (power 10) Gems can be sold for money or used in arcane rituals. |
On hands | ![]() Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% When used to modify unarmed attacks: Base power: 8.0 - 11.2 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 100% Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +1% physical / +15% nature / +6% darkness Changes damage: +10% nature Disease immunity: +20% A pointy cloth hat, very wizardly... |
Tool | ![]() Infused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Around neck | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Fatigue: -4% Changes resistances: +6% darkness Life regen: +1.00 Stamina each turn: +1.00 Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Amulets make your neck look great! |
In main hand | ![]() Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 93% Wil, 0% Mag, 56% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +34 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes stats: +6 Wil Talent granted: +1 Attune Mindstar Spell save: +2 (+1 eff.) Mindpower: +7 (+2 eff.) Mental crit. chance: +2% Healing mod.: +10% Heals friendly targets nearby when you use a nature summon: +13 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
On feet | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +2% Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 33 Damage when hit (Melee): 2 acid Changes resistances: +6% blight / +6% acid Changes damage: +3% acid Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Main armor | ![]() Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +3 (+1 eff.) Fatigue: +6% A suit of armour made of leather. |
Cloak | ![]() 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Light source | ![]() Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 31% Changes damage: +3% lightning / +6% blight Light radius: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Inventory
![]() Requires: - Magic 11 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.0 - 24.0 Uses stat: 120% Mag Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
![]() Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 0% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +6% lightning / +7% fire / +5% cold Talent masteries: +0.10 Psionic / Voracity +0.10 Psionic / Absorption Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 50% Wil, 0% Mag, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Willpower 11 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.0 - 2.2 Uses stats: 50% Wil, 0% Mag, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +12 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +2 (+1 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() Requires: - Magic 25 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 110% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes damage: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Corruption / Bone Talent granted: +1 Command Staff Spellpower: +7 (+1 eff.) Spell crit. chance: +8% See invisible: +2 It can be used to activate talent Bone Spear (costing 5 power out of 6/6) : Effective talent level: 3.6 Power cost: 5 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up a spear of bones, doing 212.29 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (425). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. |
![]() 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Changes stats: +2 Cun / +3 Wil Changes resistances: +10% fire Changes damage: +5% fire Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 6.0 - 6.6 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +1.0% Attack speed: 125% When this weapon hits: Flamespit (30% chance level 3). Damage (Melee): +10 fire Damage conversion: 100% fire It can be used to activate talent Flamespit (costing 6 power out of 24/24) : Effective talent level: 3.0 Power cost: 6 out of 24/24. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 92.89 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) When used to modify unarmed attacks: Base power: 7.0 - 7.7 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +4.0% Attack speed: 125% When this weapon hits: Slime Spit (35% chance level 1). These gloves are coated with a thick, green liquid. |
![]() Requires: - Shield usage training - Cunning 11 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stats: 100% Mag, 0% Cun Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.5% Block value: +16 Damage (Melee): +4 lightning When wielded/worn: Armour: +2 Fatigue: +8% Changes resistances: +15% lightning / +10% physical Changes resistances penetration: +5% arcane Changes damage: +3% lightning Talent granted: +1 Block Handheld deflection devices. |
![]() Requires: - Shield usage training - Cunning 16 Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stats: 140% Mag, 0% Cun Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+2 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +4 Wil Changes resistances: +3% darkness Changes damage: +9% mind / +9% arcane Mana when firing critical spell: +2.00 Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 148 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Xephillia the Doomelf Adventurer level 6
77th Pyre 122nd year of Ascendancy at 08:02 see stats
By Xephillia the Doomelf Adventurer level 10
8th Mirth 122nd year of Ascendancy at 06:39 see stats
By Xephillia the Doomelf Adventurer level 6
77th Pyre 122nd year of Ascendancy at 13:02 see stats
By Xephillia the Doomelf Adventurer level 8
78th Pyre 122nd year of Ascendancy at 16:42 see stats
By Xephillia the Doomelf Adventurer level 11
8th Flare 122nd year of Ascendancy at 14:42 see stats
Log
A psionic shield forms around Xephillia.