Largen the level 5 Shalore Summoner by n1gg1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassSummoner
Level / Exp5 / 28%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 12)
Dexterity13 (base 12)
Constitution10 (base 10)
Magic15 (base 10)
Willpower27 (base 24)
Cunning17 (base 16)

Resources

Life133/133
Equilibrium18
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth24.500146650446
See Invisible26.500146650446

Offense: Mainhand

Damage23
Accuracy20
Crit Chance5%
APR18
Speed1.00

Offense: Offhand

Damage22
Accuracy20
Crit Chance5%
APR18
Speed1.00

Offense: Spell

Spellpower15
Crit Chance3%
Speed1

Offense: Mind

Mindpower26
Crit Chance5%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save7
Spell Save20
Mental Save20

Defense: Resistances

Fire+ 5%( 70%)
Physical+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
2/5
2/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
2/5
2/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
1/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
2/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
2/5
0/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
failed

Equipment

On fingers
Around neck
In main hand
In off hand
Main armor
Light source

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 24 turns (stop reason: all resources and life at maximum).


You are yanked out of this place!

You gain 0.76 gold from the transmogrification of
cleansing iron plate armour (0 def, 7 armour).
You gain 0.87 gold from the transmogrification of
rough leather armour of fire resistance (3 def, 2 armour).
You gain 0.88 gold from the transmogrification of
polar iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.70 gold from the transmogrification of
linen robe of the mind (+11%) (0 def, 0 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron dagger (100% power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 0.55 gold from the transmogrification of
copper amulet of cunning (+2).
You gain 1.18 gold from the transmogrification of
clarifying copper amulet.
You gain 2.06 gold from the transmogrification of
blink rune of the wizard (range 4; phase 13; cd 19).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.