




Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! |
| Campaign | --- |
| Mode | --- --- |
| Sex | Male |
| Race | Runic Golem |
| Class | Golem |
| Level / Exp | 12 / 0% |
| Size | big |
| Lifes / Deaths | no deaths recorded 3 / 0 |
Primary Stats
| Strength | 26 (base 26) |
| Dexterity | 13 (base 13) |
| Constitution | 14 (base 14) |
| Magic | 19 (base 19) |
| Willpower | 10 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 298/298 |
| Mana | 36/144 |
| Stamina | 133/133 |
| Healing Factor | 1.4316675187725 |
| Regeneration | 1.4316675187725 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 0 |
| Infravision | 10 |
| See Invisible | 30 |
Offense: Mainhand
| Damage | 52 |
| Accuracy | 46 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 19 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 11 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 19.90934837382 (87.651787968034%) |
| Defense | 2 |
| Ranged Defense | 2 |
| Fatigue | 22 |
| Physical Save | 16 |
| Spell Save | 12 |
| Mental Save | 8 |
Defense: Resistances
| Darkness | + 19%(100%) |
| Light | + 20%(100%) |
| Mind | + 21%(100%) |
| Cold | + 24%(100%) |
| All | + 10%(100%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Fear Resistance | 100% |
| Stoning Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 99 damage for 4 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 87.20 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Strength stat. |
Class Talents
| Golem / Fighting | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Golem / Arcane | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
Quests
Equipment
| Main armor | prismatic iron plate armour of cold resistance (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Fatigue: +22% Changes resistances: +15% cold / +11% light / +10% darkness A suit of armour made of metal plates. |
| In main hand | hateful steel battleaxe of erosion (21-32 power, 2 apr)Requires: - Strength 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +9 nature / +7 darkness Damage against: +7% Living Massive two-handed battleaxes. |
Inventory
iron battleaxe (14-22 power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 14.5 - 21.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
stormbringer's iron battleaxe of crippling (16-25 power, 1 apr)Requires: - Strength 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 16.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +4.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 2) on crit: +7 lightning / +9 cold When wielded/worn: Physical crit. chance: +9.0% Changes resistances penetration: +7% lightning / +9% cold Movement speed: +32% Massive two-handed battleaxes. |
arcing iron greatsword of daylight (14-23 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.5 - 23.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +1 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 27 damage Damage (Melee): +7 light Damage against: +9% Undead Massive two-handed swords. |
Gloomtouch (34-48 power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +19 cold Damage (radius 1) on hit: +4 darkness When wielded/worn: Physical crit. chance: +1.0% Changes resistances: +2% physical Stamina each turn: +2.00 Sharp, long, and deadly. |
Thunderwrest (18-24 power, 3 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +4 acid / +8 lightning Damage (radius 1) on hit: +7 fire When wielded/worn: Damage when hit (Melee): 2 acid Changes resistances penetration: +10% acid Changes damage: +3% acid / +9% nature Sharp, long, and deadly. |
acidic iron waraxe of crippling (10-15 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 44 damage over 5 turns and reducing armor and accuracy by 6 * Cripple the target reducing mind, spell, and combat action speeds by 30% When wielded/worn: Physical crit. chance: +5.0% One-handed war axes. |
steel waraxe 'Zerilahell' (16-22 power, 3 apr)Requires: - Strength 16 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 16.0 - 22.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to reduce armor by 21% * 12% chance to reduce all saves and defense by 6 Damage (Melee): +5 mind When wielded/worn: Armour penetration: +2 Changes stats: +3 Wil / +2 Cun / +1 Con Critical mult.: +5.00% One-handed war axes. |
thought-forged iron waraxe of massacre (19-27 power, 2 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 11% chance to reduce all saves and defense by 6 Damage (Melee): +5 mind When wielded/worn: Changes stats: +1 Cun / +1 Wil One-handed war axes. |
iron mail armour (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +12% A suit of armour made of mail. |
Earthrigor (0 def, 9 armour)Requires: - Massive armour training - Strength 28 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Fatigue: +22% Changes resistances: +6% temporal / +19% cold Changes damage: +9% light Spell save: +6 (+6 eff.) A suit of armour made of metal plates. |
Achievements
Log
Golem (servant of Sir BlackRaven) hits Salybrenor the blue ooze for 56 physical, 7 nature, 6 darkness (70 total damage).
Golem (servant of Sir BlackRaven) killed Salybrenor the blue ooze!
Salybrenor the blue ooze's creeping dark hits Golem (servant of Sir BlackRaven) for (9 absorbed), 0 darkness (0 total damage).
Sir BlackRaven picks up (g.): Gloomtouch (34-48 power, 5 apr).
Golem (servant of Sir BlackRaven) is no longer pinned.
Salybrenor the blue ooze's creeping dark hits Sir BlackRaven for 11 darkness damage.
Salybrenor the blue ooze's creeping dark hits Sir BlackRaven for 14 darkness damage.
Sir BlackRaven picks up (n.): Morningwarden (6 def, 8 armour).
Salybrenor the blue ooze's creeping dark hits Sir BlackRaven for 14 darkness damage.
The shield around golem (servant of Sir BlackRaven) crumbles.
Salybrenor the blue ooze's creeping dark hits Golem (servant of Sir BlackRaven) for 11 darkness damage.
You give Gloomtouch (34-48 power, 5 apr) to golem (servant of Sir BlackRaven).
Sir BlackRaven wears (replacing thick linen cloak of Eldoral (1 def, 6 armour)): Morningwarden (6 def, 8 armour).
Character control switched to golem (servant of Sir BlackRaven).
Sir BlackRaven uses Wrath of the Highborn.
Sir BlackRaven radiates power.
Sir BlackRaven activates his elm totem of healing!
golem (servant of Sir BlackRaven) receives 175 healing from Sir BlackRaven.
Sir BlackRaven receives 156 healing.
Talent Rune: Shielding is ready to use.


















