













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Higher |
| Class | Wanderer |
| Level / Exp | 14 / 38% |
| Size | medium |
| Lifes / Deaths | Killed by Zubywyn the mean looking elven guard at level 14 on the 11st Pyre 123rd year of Ascendancy at 11:24 / 1 |
Primary Stats
| Strength | 31 (base 30) |
| Dexterity | 33 (base 28) |
| Constitution | 15 (base 12) |
| Magic | 17 (base 12) |
| Willpower | 19 (base 12) |
| Cunning | 23 (base 20) |
Resources
| Life | -98/422 |
| Mana | 264/264 |
| Stamina | 172/172 |
| Vim | 141/157 |
| Healing Factor | 1.1560311219418 |
| Regeneration | 6.9939882877479 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 39 |
| Crit Chance | 26% |
| APR | 4 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 21 |
| Crit Chance | 5% |
| Speed | 1 |
Offense: Mind
| Mindpower | 21 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +6% |
| Blight | +8% |
| Arcane | +3% |
| Mind | +9% |
| All | 0% |
Offense: Damage Penetration
| Blight | +10% |
| Mind | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 44.435931390591 (67.768674314209%) |
| Defense | 37 |
| Ranged Defense | 37 |
| Fatigue | 0.1710401681608 |
| Physical Save | 19 |
| Spell Save | 18 |
| Mental Save | 30 |
Defense: Resistances
| Acid | + 6%( 70%) |
| Lightning | + 13%( 70%) |
| Temporal | + 3%( 70%) |
| Cold | + 25%( 70%) |
| Physical | + 17%( 70%) |
| Fire | + 16%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Disarm Resistance | 22% |
| Confusion Resistance | 20% |
| Knockback Resistance | 42% |
| Stun Resistance | 33% |
| Instadeath Resistance | 100% |
| Blind Resistance | 29% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 297 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 504% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 4 up to 3 times. Its effects scale with your Willpower stat. |
Class Talents
| Cunning / Artifice | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Demented / Nether | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Controlled horrors | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Buckler Training | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cursed / Cursed form | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Divination | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Demonic strength | 1.00 |
| 4/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Higher | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You abandoned lost warrior, to death. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * 'Needed: one vial of wight ectoplasm. If you ingest any of this, never mind coming back here. Please.' Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' * 'Needed: one xorn fragment. Avoid fragments that contained the xorn's eyes. You've no idea how unpleasant it is being watched by your ingredients.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed chunk of ghoul flesh. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed length of troll intestine. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| On feet | Layonn the Searrigor (0 def, 3 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +3 Cun dps ---------- Mind.crit +1% Dmg.mod +9% mind Res.pen +5% nature Melee Ret 2 fire ----- def ----- Armour +3 Resists +3% fire ---------- misc Infravis +2 A pair of boots made of leather. |
| Light source | Winterzeal2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Dex dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +6% physical On Hit (Melee): * 10% chance to slow global speed by 40% ----- def ----- Armour +2 Resists +3% cold Mind.save +7 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | rough leather cap 'Polarerin' (0 def, 9 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Wil dps ---------- Acc +5 (+1 eff.) ----- def ----- Armour +9 Fatigue +1% Resists +2% physical +7% cold ---------- misc Stam/turn +1.00 Infravis +1 Breathe water A cap made of leather. |
| On hands | restful rough leather gloves of magic (+2) (0 def, 1 armour)1.0 T1 hands armor [Ego] Arcane/Psionic While equipped: Stats +2 Mag dps ---------- Dmg.mod +3% arcane ----- def ----- Armour +1 HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +11.00 Unarmed combat: Power 9.0 - 9.9 Physical Uses 40% Str, 40% Cun, 40% Dex Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +1.0% Atk.spd 100% Melee+ +5 arcane On Crit.r2 +6 arcane On Hit: 10% Nightmare 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | iron torque of clear mind [power 1] (22/25 cooldown)2.0 T1 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
| On fingers | Ulfarek0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Res.pen +5% mind ----- def ----- Resists +3% temporal Mind.save +6 (+3 eff.) Confus- +20% Stun/Frz- +10% Rings make your fingers look great! |
| On fingers | psionicist's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master/Psionic While equipped: Stats +2 Wil ----- def ----- Mind.save +4 (+2 eff.) Max.HP +22.00 Disarm- +22% Pinning- +21% Knockbk- +22% Rings make your fingers look great! |
| Around neck | copper amulet 'Ce'Nysevea'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil dps ---------- Mind.crit +1% ----- def ----- Resists +10% lightning Mind.save +9 (+4 eff.) Stun/Frz- +23% ---------- misc Hate/m.crit +2.00 Amulets make your neck look great! |
| In main hand | Skullcleaver (20-28 power, 4 apr)3.0 T1 waraxe 1H weapon [Unique] Arcane Power 20.0 - 28.0 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +4 Crit +12.0% Atk.spd 100% HP.leech +10% Dmg.conv 25% blight While equipped: dps ---------- Dmg.mod +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
| Around waist | Duvutoran the Lavatitan1.0 T1 belt armor [Rare] Nature While equipped: Stats +3 Con dps ---------- Melee Ret 4 fire ----- def ----- Resists +6% acid +3% fire +3% lightning Phys.save +3 (+2 eff.) HP.reg +0.80 Heal.mod +11% A belt that goes around your waist. |
| In off hand | Coral Spray (8 def, 8 armour, 18-25 power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 18.0 - 25.2 Physical Uses 140% Str Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | linen cloak 'Ulfendil' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +2 Mag +1 Wil dps ---------- Res.pen +10% blight Melee Ret 6 blight ----- def ----- Defense +1 (+1 eff.) Spell.save +6 (+4 eff.) Die.at -20.00 life Max.HP +60.00 Knockbk- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc Max.mana +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spinal Cage (5 def, 8 armour)9.0 T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex ----- def ----- Armour +8 Defense +5 (+3 eff.) Fatigue +3% Resists +15% physical Bone Grab: Level 2.0 Pwr.cost 20 out of 17/30. Range 5 Travel.spd instantaneous Is a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 27.90 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
Inventory
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 692% over 10 turns; mana 35; cd 14)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 692% for 10 turns (52 total) and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Zanirim0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Dex ----- def ----- Resists +9% acid +3% cold +6% fire Mind.save +3 (+1 eff.) Amulets make your neck look great! |
copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil Amulets make your neck look great! |
restful copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +3 Cun ----- def ----- Fatigue -4% HP.reg +1.00 Amulets make your neck look great! |
starlit copper amulet of willpower (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Wil ----- def ----- Resists +13% light +11% darkness Blind- +20% Amulets make your neck look great! |
copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Max.HP +22.00 Disarm- +20% Pinning- +20% Knockbk- +21% Rings make your fingers look great! |
mighty rough leather sling4.0 T1 sling 1H weapon [Ego] Master Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +6 While equipped: Stats +2 Str dps ---------- Phys.pwr +5 (+2 eff.) Slings are used to hurl stones or metal shots at your foes. |
Gugann the Pitchstar1.0 T1 belt armor [Rare] Master While equipped: Stats +3 Cun +3 Wil dps ---------- Crit.mult +5.00% Res.pen +5% darkness Against +18% Summoned ----- def ----- D.Red.from +16% Summoned Mind.save +12 (+6 eff.) ---------- misc Max.hate +8.00 A belt that goes around your waist. |
Huralen1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Phys.crit +3.0% Crit.mult +10.00% Res.pen +5% physical ----- def ----- Phys.save +12 (+6 eff.) HP.reg +0.80 Heal.mod +11% ---------- misc Max.stam +10.00 A belt that goes around your waist. |
Xerann the rough leather belt1.0 T1 belt armor [Rare] Master While equipped: dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +15% mind ----- def ----- Defense +10 (+4 eff.) Spell.save +6 (+4 eff.) HP.reg +2.00 Cut- +20% ---------- misc Max.psi +10.00 Size +1 A belt that goes around your waist. |
Ashhunt (1 def, 5 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire Res.pen +10% light ----- def ----- Armour +5 Defense +1 (+1 eff.) Resists +6% fire +11% cold Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Normal] While equipped: ----- def ----- Defense +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) Max.HP +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
woollen robe 'Galebraze' (0 def, 0 armour)2.0 T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +3 Con dps ---------- Dmg.mod +23% nature +3% lightning ----- def ----- Resists +9% temporal +12% darkness +5% arcane +11% mind +21% nature +9% all Phys.save +11 (+6 eff.) Spell.save +12 (+7 eff.) Mind.save +24 (+11 eff.) Poison- +26% Disease- +24% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Belanne the Demonpain (0 def, 1 armour)2.0 T1 feet armor [Rare] Psionic While equipped: Stats +3 Cun +3 Wil dps ---------- Dmg.mod +6% darkness On Hit (Melee): * 10% chance to reduce all saves and defense by 15 ----- def ----- Armour +1 Resists +6% lightning +6% blight Phys.save +5 (+3 eff.) Spell.save +6 (+4 eff.) Mind.save +6 (+3 eff.) A pair of boots made of leather. |
Silariawe the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +1 Wil dps ---------- Mind.crit +2% Mind.pwr +20 (+10 eff.) Dmg.mod +9% acid Res.pen +5% acid ----- def ----- Armour +3 Fatigue +2% Resists +7% lightning +6% temporal Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of rough leather boots 'Ivavena' (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Dex +3 Mag dps ---------- Res.pen +15% acid ----- def ----- Armour +1 Fatigue -5% Phys.save +6 (+3 eff.) ---------- misc Max.enc +22 Light +1 A pair of boots made of leather. |
Thunderspire (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) Res.pen +10% mind +10% lightning Melee Ret 2 mind 2 lightning ----- def ----- Armour +1 Fatigue +1% Resists +9% lightning A cap made of leather. |
Winterglamour the rough leather cap (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +3 Con dps ---------- Phys.pwr +4 (+1 eff.) ----- def ----- Armour +1 Fatigue +1% Resists +1% physical +3% light +6% blight +5% arcane +3% temporal HP.reg +4.00 A cap made of leather. |
grounding rough leather cap of dexterity (+2) (0 def, 1 armour)2.0 T1 head armor [Ego] Nature/Master While equipped: Stats +2 Dex ----- def ----- Armour +1 Fatigue +1% Resists +5% lightning +6% temporal A cap made of leather. |
linen wizard hat 'Thunderrain' (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Dex +2 Mag dps ---------- Dmg.mod +6% lightning ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +6% temporal +3% acid Crit.chn- 15.00% A pointy cloth hat, very wizardly... |
Chargeking the rough leather armour (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +2 Cun dps ---------- Dmg.mod +9% lightning ----- def ----- Armour +2 Defense +3 (+2 eff.) Fatigue +6% Resists +16% lightning A suit of armour made of leather. |
reinforced iron shield of lightning resistance (+17%) (0 def, 3 armour, 10-11 power, 42.5 block)7.0 T1 shield armor Reqs Shield usage training [Ego] Master When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% Block +42 While equipped: ----- def ----- Armour +3 Fatigue +8% Resists +17% lightning ---------- misc Talents +1 Block Handheld deflection devices. |
2 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
sapper's iron pickaxe (dig speed 29 turns)3.0 T1 digger tool [Ego+] Master While equipped: Stats +2 Cun +1 Str dps ---------- Acc +4 (+1 eff.) ---------- misc Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Ulfilen (18/18, 21-25 power, 3 apr)3.0 T1 shot ammo [Rare] Psionic Power 21.0 - 25.2 Physical Uses 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Apr +3 Crit +4.0% Capacity 18 Proj.spd +200% Ranged+ +6 darkness Against +5% Living On Crit.r2 +4 physical While equipped: ---------- misc Reload +3 Shots are used with slings to pummel your foes to death. |
Achievements
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Chaos the Higher Wanderer level 10
29th Regrowth 123rd year of Ascendancy at 22:45 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Chaos the Higher Wanderer level 10
9th Decay 122nd year of Ascendancy at 22:50 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Chaos the Higher Wanderer level 10
19th Regrowth 123rd year of Ascendancy at 23:33 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Chaos the Higher Wanderer level 1
73rd Dusk 122nd year of Ascendancy at 22:21 see stats
Log
Zubywyn the mean looking elven guard shares damage with his oozes!
Chaos hits Zubywyn the mean looking elven guard for 14 physical damage.
Zubywyn the mean looking elven guard shrugs off the effect 'pinned by a bone spike'!
Zubywyn the mean looking elven guard shares damage with his oozes!
Chaos hits Zubywyn the mean looking elven guard for 11 physical damage.
Zubywyn the mean looking elven guard misses Chaos.
Chaos cleverly deflects the attack with her shield!
Chaos repels an attack from Zubywyn the mean looking elven guard.
Talent Block is ready to use.
Poison from Zubywyn the mean looking elven guard hits Chaos for 86 nature damage.
Zubywyn the mean looking elven guard is no longer attuned.
Talent Infusion: Movement is ready to use.
Poison from Zubywyn the mean looking elven guard hits Chaos for 91 nature damage.
Chaos uses Infusion: Movement.
Chaos is moving at extreme speed!
Poison from Zubywyn the mean looking elven guard hits Chaos for 91 nature damage.
Chaos uses iron torque of clear mind!
Chaos slows down.
Poison from Zubywyn the mean looking elven guard hits Chaos for 91 nature damage.
Chaos stops regenerating health quickly.
Chaos feels pain again.
Poison from Zubywyn the mean looking elven guard hits Chaos for 91 nature damage.
Poison from Zubywyn the mean looking elven guard hits Chaos for 106 nature damage.
Chaos the level 14 higher wanderer was naturalised to death by Zubywyn the mean looking elven guard on level 3 of Rhaloren Camp.









































































