555 the level 2 Orc Wyrmic by brunoplm

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceOrc
ClassWyrmic
Level / Exp2 / 76%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 15)
Dexterity13 (base 10)
Constitution15 (base 14)
Magic9 (base 10)
Willpower14 (base 13)
Cunning11 (base 10)

Resources

Life192/192
Stamina113/113
Equilibrium0
Healing Factor1.0460311219418
Regeneration3.8097292788976

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage29
Accuracy22
Crit Chance4%
APR1
Speed1.00

Offense: Spell

Spellpower9
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance4%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)6.3350939529706 (47.857809501309%)
Defense4
Ranged Defense4
Fatigue8
Physical Save13
Spell Save8
Mental Save8

Defense: Resistances

Cold+ 1%( 70%)
Physical+ 1%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
1/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
1/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Tool
Around neck
Main armor
Light source
In main hand

Inventory

Achievements

Log

There is a next level here (press '' or right click to use).
Ran for 47 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the next level here (press '' or right click to use).
Ran for 47 turns (stop reason: at exit).


To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

The fires have died out. Now only ashes remains.
The Fearscape is now positioned in high orbit over Eyal.
Prepare for the wrath of Urh'Rok !

Ashes of Urh'Rok, the first expansion for Tales of Maj'Eyal, offers new classes, lore, zones, ...
If you ever wondered why demons are attacking Eyal, where they come from or what their plans are, wait no more!
If you want to bring fiery doom to your foes, wait no more!
If you want to discover 2 new classes, a new race, 20 new artifacts, more than 10 thousands words of lore, new systems and tons of talents, wait no more!

For a brief moment you can smell pumpkins and then it vanishes.. strange..
555 wears (replacing
iron battleaxe (16-23 power, 1 apr)): iron greatmaul (17-26 power, 1 apr).

555 wears:
restful copper amulet of dexterity (+2).

You gain 1.05 gold from the transmogrification of
iron pickaxe of endurance (dig speed 38 turns).
You gain 0.72 gold from the transmogrification of
reinforced iron shield of acid resistance (+16%) (0 def, 3 armour, 10-11 power, 41.5 block).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 1.04 gold from the transmogrification of
rough leather sling of fire.
You gain 1.98 gold from the transmogrification of
creative mossy mindstar of balance (2-2 power, 12 apr, mind damage).
You gain 1.97 gold from the transmogrification of
creative mossy mindstar of balance (2-2 power, 12 apr, nature damage).
You gain 2.17 gold from the transmogrification of
stralite mace of erosion (38-53 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron mace (12-16 power, 2 apr).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Ran for 2 turns (stop reason: hostile spotted to the southeast (elven archer)).


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the southeast (elven archer)).

Saving game...

Saving done.