12 the level 3 Cornac Archer by brunoplm

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassArcher
Level / Exp3 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity21 (base 18)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life-24/133
Stamina98/106
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth15.703251193202
See Invisible15.703251193202

Offense: Mainhand

Damage27
Accuracy26
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense10
Ranged Defense10
Fatigue7
Physical Save7
Spell Save7
Mental Save7

Defense: Resistances

Fire+ 6%( 70%)
Cold+ 5%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
0/5
0/5
0/5
Technique / Combat techniques1.00
0/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
2/5
0/5
0/5
0/5
Technique / Reflexes1.30
2/5
0/5
0/5
0/5
Technique / Marksmanship1.30
1/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Technique / Mobility1.00
2/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Main armor
Quiver
Light source
On head
In main hand

Inventory

Achievements

Log


Talent Steady Shot is ready to use.
You pickup 0.50 gold pieces.

You pickup 0.70 gold pieces.

12 picks up (d.):
iron plate armour (0 def, 7 armour).
You pickup 0.65 gold pieces.

You pickup 0.90 gold pieces.

12 picks up (e.):
quiver of elm arrows (19/19, 14-20 power, 5 apr).
12 picks up (c.):
iron mace (12-18 power, 2 apr).
Ran for 48 turns (stop reason: at door).


12 uses
Steady Shot.
12 uses
Steady Shot.
12's Steady Shot misses something.


Something performs a melee critical strike against 12!
Something hits
12 for 22 physical, 5 darkness, 8 physical (35 total damage).
Something performs a melee critical strike against 12!
12 is poisoned!

Something hits
12 for 48 physical, 16 physical, 5 blight (69 total damage).

Talent Steady Shot is ready to use.
Deadly Poison from Thief hits
12 for 27 nature damage.
Bandit uses
Infusion: Healing.
Bandit receives
66 healing from Infusion: Healing.

12 uses
Disengage.
12 is moving at extreme speed!

Deadly Poison from Thief hits
12 for 27 nature damage.
12 the level 3 cornac archer was slimed to death by a thief on level 2 of Trollmire.