







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Arena |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 25 / 33% |
| Size | medium |
| Lifes / Deaths | Killed by Rej Arkatis at level 25 on the 77th Pyre 122nd year of Ascendancy at 15:27 / 1 |
Primary Stats
| Strength | 57 (base 50) |
| Dexterity | 14 (base 11) |
| Constitution | 44 (base 41) |
| Magic | 13 (base 10) |
| Willpower | 7 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | 705/704 |
| Stamina | 58/176 |
| Healing Factor | 1.2455007465519 |
| Regeneration | 2.8023766797418 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 4 |
| See Stealth | 8 |
| See Invisible | 11 |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 24 |
| Crit Chance | 5% |
| APR | 2 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 8 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Damage Bonus
| Light | +7% |
| Darkness | +5% |
Defense: Base
| Armour (hardiness) | 42.063402816797 (92.11456541679%) |
| Defense | 5 |
| Ranged Defense | 5 |
| Fatigue | 5 |
| Physical Save | 30 |
| Spell Save | 7 |
| Mental Save | 18 |
Defense: Resistances
| Cold | + 18%( 70%) |
| Mind | + 17%( 70%) |
| Fire | + 17%( 70%) |
| All | + 11%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Blind Resistance | 23% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Warcries | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Berserker's strength | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Technique / Two-handed assault | 1.50 |
| 1/5 |
| 1/5 |
| 5/5 |
| 4/5 |
| Technique / Combat techniques | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Combat veteran | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 1/5 |
| 3/5 |
| 4/5 |
| 1/5 |
| Technique / Combat training | 1.50 |
| 3/5 |
| 5/5 |
| 0/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Effects
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| Tool | It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| On fingers | warrior's gold ring0.1 T3 ring jewelry [Ego] Master While equipped: Stats +4 Str ----- def ----- Armour +8 Rings make your fingers look great! |
| On fingers | gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane While equipped: ----- def ----- Blind- +23% ---------- misc Infravis +4 See.Stealth +8 See.Invis +11 Rings make your fingers look great! |
| Around neck | restful gold amulet of the eclipse0.1 T3 amulet jewelry [Ego+] Arcane/Master While equipped: dps ---------- Melee+ 5 light 7 darkness Dmg.mod +7% light +5% darkness On Melee Ret: * 8% chance to reduce damage dealt by 5% * 8% chance to blind ----- def ----- Fatigue -6% HP.reg +2.00 Amulets make your neck look great! |
| In main hand | steel battleaxe of projection (22-33 power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Psionic Power 22.0 - 33.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% On Hit: * Projects up to 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Massive two-handed battleaxes. |
| On feet | traveler's pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 Fatigue -4% Phys.save +5 (+2 eff.) ---------- misc Max.enc +22 Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. |
| Light source | scorching brass lantern2.0 T1 lite [Ego] Arcane While equipped: dps ---------- Melee Ret 11 fire ----- def ----- Resists +6% fire ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | hardened leather cap of the depths (0 def, 3 armour)2.0 T3 head armor [Ego] Nature While equipped: ----- def ----- Armour +3 Fatigue +3% Resists +8% cold ---------- misc Breathe water A cap made of leather. |
| Main armor | impenetrable dwarven-steel mail armour of clarity (3 def, 15 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego] Master/Psionic While equipped: ----- def ----- Armour +15 Defense +3 (+3 eff.) Fatigue +12% Resists +6% mind Mind.save +13 (+7 eff.) A suit of armour made of mail. |
Inventory
cleansing steel amulet of constitution (+5)0.1 T2 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +5 Con ----- def ----- Resists +10% nature +10% blight Poison- +20% Disease- +24% Amulets make your neck look great! |
gold amulet of cunning (+4)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +4 Cun Amulets make your neck look great! |
insulating gold amulet of magic (+4)0.1 T3 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +4 Mag ----- def ----- Resists +19% fire +13% cold Amulets make your neck look great! |
restful steel amulet0.1 T2 amulet jewelry [Ego] Master While equipped: ----- def ----- Fatigue -5% HP.reg +2.00 Amulets make your neck look great! |
gold ring0.1 T3 ring jewelry [Normal] Rings make your fingers look great! |
gold ring of pilfering0.1 T3 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+4 eff.) Apr +7 ----- def ----- Defense +8 (+8 eff.) Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 130% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
mule's gold ring of sensing0.1 T3 ring jewelry [Ego] Arcane/Master While equipped: ----- def ----- Fatigue -4% Blind- +23% ---------- misc Max.enc +23 Infravis +4 See.Stealth +5 See.Invis +7 Rings make your fingers look great! |
psionicist's gold ring of darkness (+24%)0.1 T3 ring jewelry [Ego] Arcane/Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +12% darkness ----- def ----- Resists +24% darkness Mind.save +4 (+3 eff.) Rings make your fingers look great! |
titan's gold ring of perseverance0.1 T3 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Con ----- def ----- Phys.save +4 (+2 eff.) HP.reg +4.00 Stun/Frz- +25% Rings make your fingers look great! |
balanced dwarven-steel battleaxe of persecution (34-52 power, 2 apr)3.0 T3 battleaxe 2H weapon [Ego] Disrupt/Master Power 34.5 - 51.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +6.5% Atk.spd 100% Against +7% Unnatural While equipped: Stats +3 Wil dps ---------- Acc +12 (+6 eff.) ----- def ----- Defense +10 (+10 eff.) Disarm- +45% Massive two-handed battleaxes. |
dwarven-steel dagger (16-20 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Normal] Power 15.5 - 20.2 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Sharp, short and deadly. |
elemental stralite dagger (29-38 power, 9 apr)1.0 T4 dagger 1H weapon Reqs Dex 35 [Ego+] Arcane Power 29.0 - 37.7 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +8.0% Atk.spd 100% On Hit: * Create an explosion dealing 15 cold damage (1/turn) While equipped: dps ---------- Dmg.mod +11% cold Res.pen +10% cold Sharp, short and deadly. |
acidic stralite greatmaul of crippling (52-79 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Arcane/Master Power 52.5 - 78.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 While equipped: dps ---------- Phys.crit +12.0% Massive two-handed mauls. |
acidic dwarven-steel greatsword of massacre (44-71 power, 2 apr)3.0 T3 greatsword 2H weapon [Ego] Arcane/Master Power 44.5 - 71.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% On Crit: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 Massive two-handed swords. |
flaming iron greatsword (18-30 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Arcane Power 18.5 - 29.6 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% On Hit.r1 +9 fire Massive two-handed swords. |
iron greatsword of erosion (19-30 power, 1 apr)3.0 T1 greatsword 2H weapon [Ego] Nature Power 19.0 - 30.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +1 Crit +2.5% Atk.spd 100% Melee+ +9 nature Massive two-handed swords. |
steel greatsword of daylight (26-41 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego] Arcane Power 25.5 - 40.8 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 light Against +13% Undead Massive two-handed swords. |
acidic dwarven-steel longsword of daylight (22-31 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Arcane Power 22.0 - 30.8 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 light Against +8% Undead On Crit: * Splash the target with acid dealing 17 damage over 5 turns and reducing armor and accuracy by 3 Sharp, long, and deadly. |
steel mace of evisceration (16-22 power, 3 apr)3.0 T2 mace 1H weapon [Ego+] Master Power 15.5 - 21.7 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Crit: * Wound the target dealing 196 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +6.0% Phys.pwr +5 (+1 eff.) Blunt and deadly. |
stralite waraxe of massacre (39-55 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego] Master Power 39.0 - 54.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% One-handed war axes. |
invigorating pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Ego+] Nature While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +3 Fatigue -6% Max.HP +35.00 ---------- misc Stam/turn +0.20 A pair of boots made of leather. |
eldritch linen wizard hat of the sentry (1 def, 0 armour)2.0 T1 head armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +6 (+6 eff.) ----- def ----- Defense +1 (+1 eff.) ---------- misc Mana/turn +1.00 Mana/ret +0.80 Max.mana +40.00 Infravis +4 See.Stealth +5 See.Invis +6 Circle of Warding: (Instant) Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle slows incoming projectiles by 12% and attempts to push all creatures other than yourself out of its radius, inflicting 2.60 light damage and 2.55 darkness damage per turn as it does so. The circle lasts 6 turns. The effects will increase with your Spellpower. A pointy cloth hat, very wizardly... |
cleansing steel mail armour of cold resistance (2 def, 6 armour)14.0 T2 heavy armor Reqs Heavy armour training [Ego] Disrupt/Master While equipped: ----- def ----- Armour +6 Defense +2 (+2 eff.) Fatigue +12% Resists +11% blight +16% cold +10% nature A suit of armour made of mail. |
prismatic iron mail armour (2 def, 4 armour)14.0 T1 heavy armor Reqs Heavy armour training [Ego] Arcane While equipped: ----- def ----- Armour +4 Defense +2 (+2 eff.) Fatigue +12% Resists +10% light +10% darkness A suit of armour made of mail. |
voratun shield of the stars (0 def, 10 armour, 182 block)7.0 T5 shield armor Reqs Shield usage training [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +10 Cun +6 Mag dps ---------- Dmg.mod +13% light +12% darkness ----- def ----- Armour +10 Fatigue +8% Resists +14% light +13% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
psychokinetic quiver of ash arrows (17/17, 21-29 power, 7 apr)3.0 T2 arrow ammo Reqs Dex 16 [Ego+] Psionic Power 21.0 - 29.4 Physical Uses 50% Str, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +1.5% Capacity 17 Ranged+ +8 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 15 physical damage Arrows are used with bows to pierce your foes to death. |
67 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
overpowered yew wand of conjuration [power 365] (20 cooldown)2.0 T3 wand charm [Ego] Arcane Fire a magical bolt dealing 365 fire damage Puts all charms on 20 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Achievements
Arena Battler 20 (Nightmare (Roguelike) difficulty)
Got to wave 20 in the arena.By Kromo the Cornac Berserker level 19
76th Pyre 122nd year of Ascendancy at 08:30 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Kromo the Cornac Berserker level 10
75th Pyre 122nd year of Ascendancy at 01:50 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Kromo the Cornac Berserker level 20
76th Pyre 122nd year of Ascendancy at 11:28 see stats
Log
Rej Arkatis aims carefully.
Rej Arkatis hits Kromo for 2 physical, 48 darkness, 5 fire, 10 physical, 9 fire, 2 physical, 8 blight, 48 darkness, 10 physical, 9 fire (151 total damage).
Melee retaliation hits Rej Arkatis for (3 to psi shield), 4 fire, (3 to psi shield), 4 fire (8 total damage).
Rej Arkatis uses Sticky Smoke.
Kromo slows down.
Kromo is surrounded by a thick smoke.
Deep Wound from Rej Arkatis hits Kromo for 11 physical damage.
Rej Arkatis's Beyond the Flesh hits Kromo for 44 physical, 39 darkness, 8 physical, 8 fire (99 total damage).
Melee retaliation hits Rej Arkatis for (3 to psi shield), 4 fire (4 total damage).
Kromo hits Rej Arkatis for (27 to psi shield), 47 physical, (1 to psi shield), 2 light, 6 darkness (55 total damage).
Kromo resists!
Fryjia Loren's Ice Shards hits Kromo for 134 cold damage.
Fryjia Loren's Ice Shards hits Kromo for 119 cold damage.
Rej Arkatis uses Infusion: Regeneration.
Rej Arkatis starts regenerating health quickly.
Kromo's deep wound closes.
Rej Arkatis's Beyond the Flesh hits Kromo for 69 physical, 48 darkness, 10 physical, 9 fire (136 total damage).
Melee retaliation hits Rej Arkatis for (3 to psi shield), 4 fire (4 total damage).
Kromo misses Rej Arkatis.
Fryjia Loren's Ice Shards hits Kromo for 202 cold damage.
Fryjia Loren's Ice Shards hits Kromo for 201 cold damage.
Rej Arkatis performs a melee critical strike against Kromo!
Rej Arkatis hits Kromo for 19 physical, 48 darkness, 5 fire, 10 physical, 9 fire, 22 physical, 8 blight, 48 darkness, 10 physical, 9 fire (188 total damage).
Melee retaliation hits Rej Arkatis for (3 to psi shield), 4 fire, (3 to psi shield), 4 fire (8 total damage).
Rej Arkatis's Beyond the Flesh hits Kromo for 74 physical, 48 darkness (122 total damage).
Melee retaliation hits Rej Arkatis for (3 to psi shield), 5 fire (5 total damage).
Kromo the level 25 cornac berserker was shadowed to death by Rej Arkatis on level 31 of The Arena.
Kromo's rage subsides!




































































