










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Adventure | 
| Sex | Female | 
| Race | Cornac | 
| Class | Cursed | 
| Level / Exp | 11 / 50% | 
| Size | medium | 
| Lifes / Deaths | Killed by Emybressra the gloomy black bear at level 10 on the 5th Mirth 122nd year of Ascendancy at 03:580 / 5 Killed by Bethurianor the deformed wolf at level 10 on the 5th Mirth 122nd year of Ascendancy at 17:12 Killed by Bethurianor the deformed wolf at level 10 on the 5th Mirth 122nd year of Ascendancy at 17:50 Killed by shadow at level 10 on the 5th Mirth 122nd year of Ascendancy at 20:57 Killed by ritch flamespitter at level 11 on the 6th Mirth 122nd year of Ascendancy at 04:54 | 
Primary Stats
| Strength | 33 (base 26) | 
| Dexterity | 17 (base 10) | 
| Constitution | 12 (base 10) | 
| Magic | 10 (base 10) | 
| Willpower | 42 (base 36) | 
| Cunning | 19 (base 10) | 
Resources
| Life | -6/270 | 
| Hate | 87/100 | 
| Healing Factor | 1.0269702198866 | 
| Regeneration | 0.87292468690365 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 6 | 
| See Invisible | -8.8817841970013E-16 | 
Offense: Mainhand
| Damage | 59 | 
| Accuracy | 33 | 
| Crit Chance | 8% | 
| APR | 7 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 5 | 
| Crit Chance | 5% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 42 | 
| Crit Chance | 8% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +3% | 
| Fire | +5% | 
| Cold | +9% | 
| Physical | +9% | 
| Mind | +9% | 
| All | 0% | 
Offense: Damage Penetration
| Cold | +5% | 
| Physical | +15% | 
Defense: Base
| Armour (hardiness) | 14.522593642275 (62.32946707186%) | 
| Defense | 20 | 
| Ranged Defense | 20 | 
| Fatigue | 14 | 
| Physical Save | 33 | 
| Spell Save | 22 | 
| Mental Save | 26 | 
Defense: Resistances
| Darkness | + 9%( 70%) | 
| Light | + 6%( 70%) | 
| Fire | + 13%( 70%) | 
| Physical | + 9%( 70%) | 
| Cold | + 6%( 70%) | 
| All | + 3%( 70%) | 
Defense: Immunities
| Instadeath Resistance | 100% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Runes | Effective talent level: 1.0Rune: Teleportation Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 62 with a minimum range of 15. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 1.0Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. | 
Class Talents
| Cursed / Gloom | 1.50 | 
| 
 | 3/5 | 
| 
 | 2/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| Cursed / Predator | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Strife | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Slaughter | 1.30 | 
| 
 | 4/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Endless hunt | 1.30 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Fears | 1.00 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Generic Talents
| Cursed / Cursed aura | 1.00 | 
| 
 | 5/5 | 
| 
 | 4/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Cursed / Cursed form | 1.00 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Technique / Combat training | 1.30 | 
| 
 | 0/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
| 
 | 1/5 | 
| 
 | 2/5 | 
| 
 | 0/5 | 
Effects
Quests
| You successfully escorted the lone alchemist to the recall portal on level 3 of Norgos Lair.Escort: lone alchemist (level 3 of Norgos Lair) As a reward you improved Dexterity by +5. | done | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory!Of trolls and damp caves * You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active | 
Equipment
| On feet |  Bokolar the pair of iron boots (Corpses) (0 def, 3 armour) 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Dex +2 Cun +2 Con offense ------ Physical Crit +2.0% Critical power +10.00% Damage +3% acid Ignore resists +15% physical Accuracy +5 (+3 eff.) defense ------ Armor +3 Fatigue +2% Physical save +11 (+6 eff.) Mind save +11 (+6 eff.) Curse of Corpses Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. | 
| On hands |  Flamewrought (Nightmares) (0 def, 2 armour) 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% fire defense ------ Armor +2 Resistance +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Flamespit: Effective talent level: 3.0 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is: a nature gift Description: Spits a bolt of fire, doing 54.12 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. | 
| On head |  Emyrethra the linen wizard hat (Madness) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +2 Wil offense ------ Mind Crit +1% Damage +9% mind defense ------ Defense +1 (+1 eff.) Resistance +3% light Physical save +5 (+3 eff.) other ------- Max psi +40.00 Curse of Madness A pointy cloth hat, very wizardly... | 
| Tool |  Prox's Lucky Halfling Foot 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+3 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. | 
| Around waist |  Fogguile (Misfortune) 1.0 Encumbrance T1 belt armor [Rare] Nature While equipped: Stats +1 Str +1 Wil offense ------ Ignore resists +5% cold defense ------ Resistance +6% darkness Life Regen +0.60 Healmod +11% other ------- Light +3 Curse of Misfortune A belt that goes around your waist. | 
| Main armor |  Salelle the Sleetwrest (Corpses) (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor [Rare] Master While equipped: offense ------ Damage +9% physical +9% cold Accuracy +10 (+5 eff.) defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +3% cold +6% physical Physical save +10 (+5 eff.) other ------- Stamina/turn +1.00 Curse of Corpses A suit of armour made of mail. | 
| In main hand |  Bill's Tree Trunk (Misfortune) (30-51 power, 7 apr) 5.0 Encumbrance T1 greatmaul 2H weapon [Unique] Master Weapon Damage 30.0 - 51.0 Physical Uses 130% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: Curse of Misfortune Shattering Blow: Effective talent level: 2.0 Power cost 20 out of 11/20. Range melee/personal Cooldown: 13 Travel.spd instantaneous Description: Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. This is a big, nasty-looking tree trunk that Bill the Troll used as a weapon. It could still serve this purpose, should you be strong enough to wield it! | 
| Light source |  brass lantern 'Eilinyvena' 2.0 Encumbrance T1 lite [Rare] Disrupt While equipped: Stats +3 Str +2 Wil +4 Cun offense ------ Mind Crit +2% Mindpower +5 (+2 eff.) defense ------ Resistance +3% all Spell save +5 (+2 eff.) other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| Cloak |  enveloping linen cloak of Eldoral (Shrouds) (7 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Cun +1 Dex defense ------ Defense +7 (+4 eff.) Physical save +5 (+3 eff.) Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  copper amulet of strength (+3) 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Str Amulets make your neck look great! | 
Inventory
|  Mirror Image Rune (dur 6; cd 24) 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 24 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  manasurge rune of the duelist (regen 702% over 10 turns; mana 35; cd 14) 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 702% for 10 turns (0 total) and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  insulating copper amulet 0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% fire +11% cold Amulets make your neck look great! | 
|  iron battleaxe (Corpses) (14-21 power, 1 apr) 3.0 Encumbrance T1 battleaxe 2H weapon [Normal] Weapon Damage 14.0 - 21.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Curse of Corpses Massive two-handed battleaxes. | 
|  iron greatmaul (Shrouds) (16-24 power, 1 apr) 5.0 Encumbrance T1 greatmaul 2H weapon [Normal] Weapon Damage 16.0 - 24.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +0.5% Attack Speed 100% Curse of Shrouds Massive two-handed mauls. | 
|  iron greatsword (Misfortune) (17-27 power, 1 apr) 3.0 Encumbrance T1 greatsword 2H weapon [Normal] Weapon Damage 17.0 - 27.2 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% Curse of Misfortune Massive two-handed swords. | 
|  Cyrulaith the pair of rough leather boots (Nightmares) (0 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +2 Str +6 Dex +3 Wil +6 Lck offense ------ Damage +12% mind Ignore resists +5% acid defense ------ Armor +1 Stealth +6 Curse of Nightmares A pair of boots made of leather. | 
|  pair of rough leather boots 'Sparkrebel' (Misfortune) (5 def, 1 armour) 2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +12% lightning defense ------ Armor +1 Defense +5 (+3 eff.) Resistance +3% temporal Mind save +3 (+2 eff.) Life Regen +2.00 Healmod +11% Curse of Misfortune A pair of boots made of leather. | 
|  iron gauntlets of magic (+2) (Misfortune) (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Arcane While equipped: Stats +2 Mag offense ------ Damage +3% arcane defense ------ Armor +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Metal gloves protecting the hands up to the middle of the lower arm. | 
|  steady iron gauntlets of strength (+2) (Madness) (0 def, 1 armour) 1.5 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +2 Str offense ------ Physical Power +5 (+1 eff.) Accuracy +6 (+3 eff.) defense ------ Armor +1 Fatigue +1% Physical save +5 (+3 eff.) Mind save +5 (+3 eff.) Disarm Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness Metal gloves protecting the hands up to the middle of the lower arm. | 
|  Issaruinarimas the linen wizard hat (Corpses) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Psionic While equipped: Stats +1 Str +3 Cun +3 Con offense ------ Mind Crit +2% Mindpower +3 (+1 eff.) defense ------ Defense +1 (+1 eff.) Life +40.00 other ------- Psi/turn +0.10 Infravision +1 Curse of Corpses A pointy cloth hat, very wizardly... | 
|  Kamas the Sootstake (Shrouds) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Str +2 Mag +3 Con offense ------ Damage +12% darkness defense ------ Defense +1 (+1 eff.) Resistance +6% lightning +6% temporal other ------- Light +2 Curse of Shrouds A pointy cloth hat, very wizardly... | 
|  clarifying linen wizard hat of frost (+16%) (Misfortune) (1 def, 0 armour) 2.0 Encumbrance T1 head armor [Ego] Nature/Psionic While equipped: Stats +3 Cun offense ------ Damage +11% cold defense ------ Defense +1 (+1 eff.) Resistance +16% cold Mind save +6 (+3 eff.) Curse of Misfortune A pointy cloth hat, very wizardly... | 
|  iron helm (Corpses) (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +5% Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  miner's rough leather cap (Madness) (0 def, 2 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +2 Fatigue +1% other ------- Infravision +1 Curse of Madness A cap made of leather. | 
|  rough leather cap (Corpses) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +1 Fatigue +1% Curse of Corpses A cap made of leather. | 
|  rough leather cap (Madness) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +1 Fatigue +1% Curse of Madness A cap made of leather. | 
|  stabilizing iron helm of constitution (+3) (Nightmares) (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +3 Fatigue +5% Physical save +10 (+5 eff.) Curse of Nightmares A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. | 
|  iron mail armour (Misfortune) (2 def, 4 armour) 14.0 Encumbrance T1 heavy armor [Normal] While equipped: defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Curse of Misfortune A suit of armour made of mail. | 
|  cleansing rough leather armour of acid resistance (Madness) (3 def, 2 armour) 9.0 Encumbrance T1 light armor [Ego] Disrupt/Master While equipped: defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Resistance +11% blight +11% nature +16% acid Curse of Madness A suit of armour made of leather. | 
|  rough leather armour (Shrouds) (3 def, 2 armour) 9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+2 eff.) Fatigue +6% Curse of Shrouds A suit of armour made of leather. | 
|  impenetrable iron plate armour of cold resistance (Nightmares) (0 def, 12 armour) 17.0 Encumbrance T1 massive armor Reqs - Massive armour training [Ego] Master While equipped: defense ------ Armor +12 Fatigue +22% Resistance +16% cold Curse of Nightmares A suit of armour made of metal plates. | 
|  iron shield of shrapnel (Nightmares) (0 def, 2 armour, 10-13 power, 17 block) 7.0 Encumbrance T1 shield armor [Ego+] Master When used to Attack: Weapon Damage 10.5 - 12.6 Physical Uses 100% Str Accuracy Bonus +2.0% proc damage (max 200%) Critical Rate +2.5% Block +17 While equipped: offense ------ On shield block: * Cause enemies within radius 6 to bleed for 166 physical damage over 5 turns (1/turn) defense ------ Armor +2 Fatigue +8% other ------- Talents +1 Block Curse of Nightmares Handheld deflection devices. | 
|  3 agate 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  3 spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Phlegmoath the brass lantern 2.0 Encumbrance T1 lite [Rare] Master While equipped: defense ------ Resistance +3% nature +2% physical other ------- Stamina/turn +2.00 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  brass lantern 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  brass lantern 'Tundraslice' 2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 10 arcane resource burn * 20% chance to reduce all saves and defense by 27 defense ------ Resistance +3% fire +5% arcane +3% mind Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  scorching brass lantern of clarity 2.0 Encumbrance T1 lite [Ego] Arcane/Psionic While equipped: offense ------ When Hit 10 fire defense ------ Resistance +6% fire Mind save +5 (+3 eff.) other ------- Light +3 See Stealth +5 See Invisibility +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Rod of Recall (1/1) 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  Transmogrification Chest 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  iron torque of mindblast [power 105]  (15 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 114 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. | 
|  4 ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 citrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  3 zircon 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By Kelann the Cornac Cursed level 10
4th Mirth 122nd year of Ascendancy at 16:35 see stats
Log
Poison from Gloomy giant venus flytrap hits Kelann for 19 nature damage.
Kelann receives 16 healing from Unnatural Body.
Ritch flamespitter spits flames!
Ritch flamespitter hits Kelann for 23 fire damage.
Poison from Gloomy giant venus flytrap hits Kelann for 19 nature damage.
Mindrot hits Ritch flamespitter for 7 mind, 7 darkness (14 total damage).
Kelann receives 10 healing from Unnatural Body.
Ritch flamespitter spits flames!
Ritch flamespitter hits Kelann for 23 fire damage.
Bethyldann the gloomy giant venus flytrap hits Kelann for 22 nature, 20 nature (41 total damage).
Talent Frenzy is ready to use.
Mindrot hits Ritch flamespitter for 7 mind, 7 darkness (14 total damage).
Mindrot hits Bethyldann the gloomy giant venus flytrap for 7 mind, 7 darkness (14 total damage).
Poison from Gloomy giant venus flytrap hits Kelann for 19 nature damage.
Kelann uses Infusion: Regeneration.
Kelann starts regenerating health quickly.
Ritch flamespitter spits flames!
Ritch flamespitter hits Kelann for 23 fire damage.
Bethyldann the gloomy giant venus flytrap uses Thorn Grab.
Bethyldann the gloomy giant venus flytrap uses Spit Poison.
Bethyldann the gloomy giant venus flytrap hits Kelann for 13 nature damage.
Thorn Grab from Bethyldann the gloomy giant venus flytrap hits Kelann for 6 nature damage.
Poison from Gloomy giant venus flytrap hits Kelann for 33 nature damage.
Mindrot hits Ritch flamespitter for 6 mind, 6 darkness (12 total damage).
Mindrot hits Bethyldann the gloomy giant venus flytrap for 6 mind, 6 darkness (11 total damage).
Ritch flamespitter spits flames!
Ritch flamespitter hits Kelann for 23 fire damage.
Kelann the level 11 cornac cursed was boiled to death by a ritch flamespitter on level 3 of Heart of the Gloom.






































