











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Thalore |
| Class | Bulwark |
| Level / Exp | 18 / 11% |
| Size | medium |
| Lifes / Deaths | Killed by thief at level 7 on the 2nd Mirth 122nd year of Ascendancy at 09:26 0 / 6Killed by minotaur at level 11 on the 5th Mirth 122nd year of Ascendancy at 21:45 Killed by onilug at level 12 on the 8th Mirth 122nd year of Ascendancy at 11:16 Killed by Bethuth the chitinous spider at level 16 on the 3rd Flare 122nd year of Ascendancy at 15:04 Killed by barrow wight at level 16 on the 3rd Flare 122nd year of Ascendancy at 22:41 Killed by Urkis, the High Tempest at level 18 on the 5th Flare 122nd year of Ascendancy at 21:18 |
Primary Stats
| Strength | 35 (base 29) |
| Dexterity | 32 (base 29) |
| Constitution | 38 (base 29) |
| Magic | 12 (base 10) |
| Willpower | 24 (base 10) |
| Cunning | 10 (base 10) |
Resources
| Life | -129/677 |
| Stamina | 201/231 |
| Healing Factor | 1.3202122670884 |
| Regeneration | 10.906665405324 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 19.843738619919 |
| See Invisible | 19.843738619919 |
Offense: Mainhand
| Damage | 40 |
| Accuracy | 41 |
| Crit Chance | 6% |
| APR | 3 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 25 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +31% |
| Darkness | +3% |
| Light | +11% |
| All | 0% |
Offense: Damage Penetration
| Mind | +5% |
| Nature | +5% |
Defense: Base
| Armour (hardiness) | 38.08934837382 (81.151787968034%) |
| Defense | 27 |
| Ranged Defense | 27 |
| Fatigue | 43 |
| Physical Save | 41 |
| Spell Save | 33 |
| Mental Save | 22 |
Defense: Resistances
| Acid | + 15%( 70%) |
| Blight | + 26%( 70%) |
| Arcane | + 14%( 70%) |
| Cold | + 34%( 70%) |
| All | + 9%( 70%) |
| Darkness | + 24%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 15%( 70%) |
| Mind | + 22%( 70%) |
| Fire | + 21%( 70%) |
| Nature | + 39%( 70%) |
Defense: Immunities
| Disarm Resistance | 10% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 32% |
Inscriptions (3/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Class Talents
| Technique / Combat techniques | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Effects
Quests
Proceed directly to the next Infinite Dungeon level in less than 41 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 11): Rush Hour (41)Turns left: 13 You completed the challenge and received: Random Artifact: Umbral Razor (129% power, 10 apr) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 13): Near SightedYou completed the challenge and received: Random Artifact: Grinisarand (5 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 7): Exterminator | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 8): ExterminatorYou completed the challenge and received: +1 Category Point | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | Eilinathra the pair of dwarven-steel boots (0 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +4 Wil dps ---------- Mind.crit +6% Mind.pwr +10 (+5 eff.) Res.pen +5% mind ----- def ----- Armour +4 Fatigue +3% ---------- misc Stam/turn +0.50 Max.stam +22.00 Max.psi +20.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | bright brass lantern of clarity2.0 T1 lite [Ego] Master/Psionic While equipped: ----- def ----- Mind.save +6 (+3 eff.) ---------- misc Light +5 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Grinisarand (5 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +2 Con dps ---------- Phys.pwr +4 (+1 eff.) Acc +20 (+7 eff.) Melee Ret 2 mind On Hit (Melee): * 10% chance to reduce all saves and defense by 17 ----- def ----- Armour +3 Defense +5 (+3 eff.) Fatigue +5% Phys.save +12 (+4 eff.) Die.at -40.00 life ---------- misc Stam/turn +1.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | restful iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Psionic While equipped: ----- def ----- Armour +1 Fatigue +1% HP.reg +2.00 ---------- misc Stam/turn +0.50 Max.stam +12.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | woodsman's iron pickaxe (dig speed 36 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | copper ring of luminosity0.1 T1 ring jewelry [Ego+] Arcane While equipped: Stats +2 Mag dps ---------- Melee+ 12 light Ranged+ 11 light Dmg.mod +11% light Rings make your fingers look great! |
| On fingers | Xanelaith the Eclipseknight0.1 T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +1 Con dps ---------- Dmg.mod +11% nature +3% darkness ----- def ----- Resists +22% nature Phys.save +6 (+2 eff.) Spell.save +27 (+11 eff.) Mind.save +7 (+3 eff.) Disarm- +10% ---------- misc Max.stam +11.00 Rings make your fingers look great! |
| Around neck | Betuvena0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 43% ----- def ----- Resists +6% temporal +3% light +12% cold +3% fire +14% mind +5% arcane Confus- +32% Amulets make your neck look great! |
| In main hand | Radheyon the Scumreaper (111% power, 3 apr)3.0 T2 mace 1H weapon [Random Unique] Nature/Disrupt/Master Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% On Hit: * 5% chance to slow global speed by 43% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Con +6 Wil dps ---------- Phys.crit +5.0% Dmg.mod +15% nature Res.pen +5% nature ----- def ----- Max.HP +32.00 Blunt and deadly. |
| Around waist | cleansing rough leather belt1.0 T1 belt armor [Ego] Disrupt While equipped: ----- def ----- Resists +6% acid +5% blight A belt that goes around your waist. |
| In off hand | Coral Spray (8 def, 8 armour, 117% power, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature When used to Attack: Power 117% Range: 1.4x Uses 140% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +2.0% Block +48 Melee+ +10 cold While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
| Cloak | enveloping linen cloak of the Shaloren (7 def, 0 armour)2.0 T1 cloak armor [Ego] Arcane/Master While equipped: Stats +2 Mag +1 Wil ----- def ----- Defense +7 (+4 eff.) Phys.save +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | radiant dwarven-steel plate armour of Eyal (0 def, 11 armour)17.0 T3 massive armor Reqs Massive armour training [Ego++] Nature While equipped: Stats +2 Wil ----- def ----- Armour +11 Fatigue +22% Resists +10% blight +16% darkness Max.HP +23.00 HP.reg +1.00 Heal.mod +11% ---------- misc Light +1 A suit of armour made of metal plates. |
Inventory
ash magestaff (111% power, 3 apr, lightning element)5.0 T2 staff 2H weapon Reqs Mag 16 [Normal] Power 111% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +2% Spell.pwr +6 (+2 eff.) Dmg.mod +15% lightning ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
acidic steel mace of erosion (107% power, 3 apr)3.0 T2 mace 1H weapon [Ego] Arcane/Nature Power 107% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +1.0% Atk.spd 100% Melee+ +6 nature On Crit: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Blunt and deadly. |
steel waraxe 'Shadowmistress' (102% power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Master Power 102% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit.r1 +4 acid On Crit.r2 +8 acid While equipped: dps ---------- Dmg.mod +9% acid Res.pen +5% mind Acc +6 (+2 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 15% * 20% chance to reduce armor by 9% ----- def ----- Defense +5 (+3 eff.) Disarm- +23% One-handed war axes. |
acidic steel shield of arcane resistance (+10%) (0 def, 4 armour, 104% power, 38.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego] Nature/Disrupt When used to Attack: Power 105% Range: 1.2x Uses 100% Str Dmg Physical Acc+ +2.0% proc dam (max 200%) Crit +3.0% Block +38 On Hit: * 10% chance to reduce armor by 9% While equipped: dps ---------- Melee+ 5 acid Melee Ret 4 acid ----- def ----- Armour +4 Fatigue +8% Resists +10% arcane ---------- misc Talents +1 Block Handheld deflection devices. |
mummy wrappings (5 def, 2 armour)6.0 T4 mummy armor [Normal] While equipped: Stats +4 Mag dps ---------- Spell.pwr +7 (+2 eff.) Dmg.mod +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+3 eff.) Fatigue +2% Resists -25% fire Decaying mummy wrappings. |
cured leather armour of acid resistance (6 def, 4 armour)9.0 T2 light armor [Ego] Master While equipped: ----- def ----- Armour +4 Defense +6 (+3 eff.) Fatigue +7% Resists +18% acid A suit of armour made of leather. |
traveler's pair of iron boots of tirelessness (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue -3% Phys.save +5 (+2 eff.) ---------- misc Max.enc +21 Stam/turn +0.40 Max.stam +10.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Flamewrought (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 33.46 fire damage. The damage will increase with your Mindpower. These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. |
bladed rough leather cap (0 def, 1 armour)2.0 T1 head armor [Ego+] Master While equipped: Stats +2 Str ----- def ----- Armour +1 Fatigue +1% Skullcracker: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 130.4 Physical damage. If the attack hits, the target is confused (35% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prismshear1.0 T5 lite [Rare] Master While equipped: Stats +1 Wil dps ---------- Mind.crit +4% On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +6% light ---------- misc Psi/ret +0.16 Hate/m.crit +3.00 Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash totem of stinging [power 182] (15 cooldown)2.0 T2 totem charm [Ego] Nature Sting an enemy dealing 238 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
A Fistful of Gold
Buy an item from an AAA.By Endless Bulwarkia III the Thalore Bulwark level 16
3rd Flare 122nd year of Ascendancy at 10:53 see stats
Bringer of Doom
Killed a Bringer of Doom.By Endless Bulwarkia III the Thalore Bulwark level 16
3rd Flare 122nd year of Ascendancy at 10:45 see stats
Infinite x10
Got to level 10 of the infinite dungeon.By Endless Bulwarkia III the Thalore Bulwark level 12
9th Mirth 122nd year of Ascendancy at 15:35 see stats
Level 10
Got a character to level 10.By Endless Bulwarkia III the Thalore Bulwark level 10
5th Mirth 122nd year of Ascendancy at 06:38 see stats
The Restless Dead
Disturbed an old battlefield and survived the consequences.By Endless Bulwarkia III the Thalore Bulwark level 16
4th Flare 122nd year of Ascendancy at 01:09 see stats
Log
Endless Bulwarkia III hits Giant venus flytrap for 53 physical, 13 light (66 total damage).
Giant venus flytrap misses Endless Bulwarkia III.
Endless Bulwarkia III hits Giant venus flytrap for 48 physical, 13 light (62 total damage).
Giant venus flytrap uses Spit Poison.
Endless Bulwarkia III is poisoned!
Endless Bulwarkia III HEALS from nature damage!
Giant venus flytrap hits Endless Bulwarkia III for 22 nature, 12 healing (22 total damage) [12 healing].
Thunderstorm hits Endless Bulwarkia III for 56 lightning damage.
Endless Bulwarkia III hits Giant venus flytrap for 52 physical damage.
Endless Bulwarkia III killed Giant venus flytrap!
Endless Bulwarkia III HEALS from nature damage!
Poison from Giant venus flytrap hits Endless Bulwarkia III for 22 nature, 12 healing (22 total damage) [12 healing].
Urkis, the High Tempest's spell attains critical power!
Urkis, the High Tempest casts Shock.
Thunderstorm hits Endless Bulwarkia III for 96 lightning damage.
Endless Bulwarkia III shrugs off Urkis, the High Tempest's 'Dazed'!
Endless Bulwarkia III is recovering from the damage!
Endless Bulwarkia III resists!
Urkis, the High Tempest's Shock hits Endless Bulwarkia III for 211 lightning damage.
Endless Bulwarkia III HEALS from nature damage!
Poison from Giant venus flytrap hits Endless Bulwarkia III for 27 nature, 12 healing (27 total damage) [12 healing].
Endless Bulwarkia III resists!
Urkis, the High Tempest casts Lightning.
Thunderstorm hits Endless Bulwarkia III for 33 lightning damage.
Urkis, the High Tempest hits Endless Bulwarkia III for 311 lightning damage.
Endless Bulwarkia III the level 18 thalore bulwark was volted to death by Urkis, the High Tempest and used in mad electrical reanimation experiments on level 16 of Infinite Dungeon.




































































