











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! |
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Solipsist |
| Level / Exp | 43 / 43% |
| Size | medium |
| Lifes / Deaths | Killed by Vor, Grand Geomancer of the Pride at level 43 on the 75th Regrowth 124th year of Ascendancy at 07:24 / 2Killed by Vor, Grand Geomancer of the Pride at level 43 on the 75th Regrowth 124th year of Ascendancy at 07:28 |
| Antimagic | Follower |
Primary Stats
| Strength | 20 (base 18) |
| Dexterity | 50 (base 27) |
| Constitution | 32 (base 23) |
| Magic | 12 (base 10) |
| Willpower | 96 (base 60) |
| Cunning | 88 (base 60) |
Resources
| Life | -62/823 |
| Equilibrium | 2 |
| Psi | 98/613 |
| Healing Factor | 1.1724420161894 |
| Regeneration | 20.06053251018 |
Speed
| Mental | 0% |
| Attack | -3.9857006584043E-12% |
| Movement | -8.8817841970013E-14% |
| Spell | 0% |
| Global | +120% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 5 |
| See Stealth | 42.646342358568 |
| See Invisible | 57.646342358568 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 51 |
| Accuracy | 50 |
| Crit Chance | 28% |
| APR | 32 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 46 |
| Accuracy | 50 |
| Crit Chance | 27% |
| APR | 31 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 12 |
| Crit Chance | 24% |
| Speed | 1 |
Offense: Mind
| Mindpower | 87 |
| Crit Chance | 68% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| All | +2% |
| Physical | +7% |
| Mind | +65% |
| Nature | +8% |
Defense: Base
| Armour (hardiness) | 18 (51.69962066283%) |
| Defense | 52 |
| Ranged Defense | 52 |
| Fatigue | 0 |
| Physical Save | 63 |
| Spell Save | 61.25 |
| Mental Save | 70 |
Defense: Resistances
| Acid | + 26%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 6%( 70%) |
| Mind | + 22%( 70%) |
| Lightning | + 40%( 70%) |
| Fire | + 3%( 70%) |
| All | + 3%( 70%) |
Defense: Immunities
| Stun Resistance | 47% |
| Confusion Resistance | 30% |
| Fear Resistance | 60% |
| Instadeath Resistance | 100% |
| Poison Resistance | 0% |
| Knockback Resistance | 20% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 440 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 25% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 239 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 761% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
| Psionic / Solipsism | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Psionic / Thought-Forms | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 5/5 |
| Psionic / Dream Smith | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Psychic Assault | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Psionic / Nightmare | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / Slumber | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Distortion | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| Psionic / Mentalism | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Psionic / Dreaming | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by Salagath the forest troll. Escort: worried loremaster (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the worried loremaster from death by Liseda the ghoul. Escort: worried loremaster (level 7 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 838. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * You've found the needed xorn fragment. * You've found the needed vial of squid ink. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of fire wyrm saliva. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed black mamba head. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed snow giant kidney. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
Equipment
| On feet | pair of voratun boots 'Vorobreba' (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Dex +3 Cun +2 Con dps ---------- Mind.pwr +20 (+4 eff.) Dmg.mod +12% mind ----- def ----- Armour +5 Fatigue +4% Phys.save +15 (+1 eff.) ---------- misc Max.hate +4.00 Max.psi +40.00 Disengage: Puts all charms on 13 cooldown Level 1.0 Pwr.cost 13 out of 15/15. Range 7 Travel.spd instantaneous Description: Jump back up to 2 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 100% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. This object's appearance was changed to pair of drakeskin leather boots. |
| Light source | Adirin the dwarven lantern1.0 T5 lite [Random Unique] Master/Psionic While equipped: dps ---------- Mind.crit +10% Mind.pwr +10 (+2 eff.) On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Defense +8 (+3 eff.) Resists +12% acid +3% temporal +12% light Phys.save +14 (+1 eff.) Spell.save +13 (+2 eff.) Mind.save +30 (+8 eff.) ---------- misc Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | The Face of Fear (8 def, 0 armour)2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+3 eff.) ----- def ----- Defense +8 (+3 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Instill Fear: Level 2.4 Pwr.cost 16 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 45.38 mind and 28.05 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 29% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 29. Terrified: Deals 11.55 mind and 7.14 darkness damage per turn and increases cooldowns by 45%. Haunted: Causes the target to suffer 17.77 mind and 10.99 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. This object's appearance was changed to Pyro: Cloth Head 1. |
| On hands | Eilinaba the dwarven-steel gauntlets (5 def, 6 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: ----- def ----- Armour +6 Defense +5 (+2 eff.) Fatigue +3% Resists +12% acid Crit.chn- 15.00% Mind.save +8 (+2 eff.) Max.HP +58.00 Confus- +20% Knockbk- +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. This object's appearance was changed to drakeskin leather gloves. |
| Tool | Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.9 Pwr.cost 17 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 23 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | copper ring of perseverance0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- HP.reg +2.00 Stun/Frz- +23% Rings make your fingers look great! |
| On fingers | Erelosin the Satyrnoon0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +2 Mag +2 Wil dps ---------- Crit.mult +15.00% Mind.pwr +25 (+5 eff.) Dmg.mod +13% lightning +6% nature ----- def ----- Resists +26% lightning ---------- misc Infravis +3 See.Invis +15 Rings make your fingers look great! |
| Around neck | grounding gold amulet of constitution (+3)0.1 T3 amulet jewelry [Ego] Nature While equipped: Stats +3 Con ----- def ----- Resists +12% lightning Stun/Frz- +24% Amulets make your neck look great! |
| In main hand | Psionic Fury (12-13 power, 25 apr, mind damage)3.0 T3 mindstar 1H weapon [Unique] Nature/Psionic Power 12.0 - 13.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +25 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +3 Wil dps ---------- Mind.crit +8% Mind.pwr +10 (+2 eff.) Dmg.mod +15% mind +5% physical ----- def ----- Resists +10% mind Release a wave of psionic power, dealing 367.62 mind damage (based on Willpower) to all within radius 5. Uses 34 power out of 40/40 This mindstar constantly shakes and vibrates, as if a powerful force is desperately trying to escape. This object's appearance was changed to Pyro: Mindstar 2. |
| Around waist | Rope Belt of the Thaloren1.0 T2 belt armor [Unique] Nature While equipped: Stats +7 Cun +8 Wil dps ---------- Mind.crit +15% Mind.pwr +15 (+3 eff.) ---------- misc Masteries +0.20 Wild-gift/Harmony The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
| In off hand | Vorylekira the Cinderminister (8-9 power, 24 apr, mind damage)3.0 T3 mindstar 1H weapon [Rare] Nature Power 8.0 - 8.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% On Hit.r1 +8 mind On Crit.r2 +8 fire While equipped: Stats +9 Cun +2 Con dps ---------- Mind.crit +3% Mind.pwr +22 (+5 eff.) Dmg.mod +12% mind ----- def ----- Crit.chn- 15.00% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This object's appearance was changed to Pyro: Mindstar 1. |
| Cloak | marshal's elven-silk cloak of implacability (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature/Master While equipped: Stats +2 Str +2 Con ----- def ----- Defense +3 (+1 eff.) Phys.save +20 (+2 eff.) Mind.save +14 (+4 eff.) Die.at -50.00 life Max.HP +74.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Radiance. |
| Main armor | Tidefiend the reinforced leather armour (12 def, 7 armour)9.0 T4 light armor [Rare] Psionic While equipped: dps ---------- Mind.crit +8% Dmg.mod +24% mind Melee Ret 10 cold ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +9% mind Mind.save +22 (+6 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.hate +6.00 A suit of armour made of leather. This object's appearance was changed to Pyro: Cloth Armour 3. |
Inventory
Phial of the Ultimate Bearness0.4 potion [Unique] Unknown Quaff phial's content. Impawssible?! |
shatter afflictions rune (absorb 89; cd 18)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 89 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Shard of Insanity0.1 T3 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +8 (+2 eff.) Melee+ 5% confusion Dmg.mod +25% mind Res.pen +20% mind Melee Ret 5% confusion ----- def ----- Resists -10% mind Mind.save +35 (+9 eff.) Confus- -100% On Mind Hit: 8% Sunder Mind 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
solipsist's steel ring of life0.1 T2 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +5 Cun +5 Wil dps ---------- Mind.pwr +7 (+2 eff.) ----- def ----- Max.HP +46.00 HP.reg +6.00 Heal.mod +12% Rings make your fingers look great! |
Mayeda the voratun dagger (40-52 power, 9 apr)1.0 T5 dagger 1H weapon [Random Unique] Master/Psionic Power 40.0 - 52.0 Physical Uses 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Melee+ +12 darkness Against +9% Living On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +26.0% Crit.mult +29.00% Apr +12 ----- def ----- Resists +9% lightning +6% fire +18% nature Sharp, short and deadly. |
flaming voratun dagger of ruin (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +15 fire While equipped: dps ---------- Phys.crit +8.0% Crit.mult +24.00% Apr +8 Sharp, short and deadly. |
stormbringer's voratun dagger of disruption (38-50 power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Disrupt Power 38.5 - 50.1 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% Against +19% Unnatural On Crit.r2 +19 lightning +39 cold On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Mov.spd +45% Res.pen +16% lightning +10% cold Sharp, short and deadly. |
enhanced voratun greatsword of evisceration (62-99 power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego++] Nature/Master Power 62.0 - 99.2 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% On Crit: * Wound the target dealing 166 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +13 Str +13 Dex +9 Mag +10 Wil +10 Cun +14 Con dps ---------- Phys.crit +19.0% Phys.pwr +13 (+4 eff.) Massive two-handed swords. |
Brightstoker (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon Reqs Mag 48 [Rare] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Mind.crit +8% Spell.pwr +15 (+11 eff.) Dmg.mod +15% physical +30% fire Res.pen +25% fire ----- def ----- Armour +12 Hardiness +10% Resists +18% fire Phys.save +12 (+1 eff.) ---------- misc Psi/ret +0.20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
lifebinding elven-wood magestaff of channeling (25-30 power, 5 apr, lightning element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane/Nature Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Spell.crit +4% Spell.pwr +32 (+20 eff.) Dmg.mod +25% lightning ----- def ----- HP.reg +1.20 Heal.mod +19% ---------- misc Mana/turn +0.27 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 26 cooldown Staves designed for wielders of magic, by the greats of the art. |
Kilnhunter the voratun waraxe (39-55 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Random Unique] Arcane/Nature/Psionic Power 39.0 - 54.6 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 blight +12 fire On Crit.r2 +34 acid +32 nature On Hit: * 26% chance to reduce strength, dexterity, and constitution by 7 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns While equipped: dps ---------- Dmg.mod +6% arcane Res.pen +25% acid +25% fire +25% nature +15% arcane Apr +7 ----- def ----- Resists +12% fire One-handed war axes. |
quick voratun waraxe (40-56 power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master Power 40.0 - 56.0 Physical Uses 100% Str Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% While equipped: Stats +4 Dex dps ---------- Phys.spd +10% Acc +12 (+5 eff.) One-handed war axes. |
regal elven-silk cloak of Eldoral (3 def, 0 armour)2.0 T5 cloak armor [Ego] Master/Psionic While equipped: Stats +3 Dex +3 Wil +1 Cun ----- def ----- Defense +3 (+1 eff.) Mind.save +12 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
focusing elven-silk robe of light (+28%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane/Psionic While equipped: Stats +6 Mag +5 Wil dps ---------- Dmg.mod +19% light ----- def ----- Resists +28% light +15% all ---------- misc Mana/turn +0.22 Psi/turn +0.23 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Brenurion the Deepsnull (3 def, 12 armour)2.0 T5 head armor [Rare] Psionic While equipped: dps ---------- Mind.crit +4% Mind.pwr +6 (+1 eff.) Res.pen +15% darkness +25% blight ----- def ----- Armour +12 Defense +3 (+1 eff.) Resists +18% light +15% darkness ---------- misc Psi/turn +0.40 A pointy cloth hat, very wizardly... |
Crown of Command (3 def, 6 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Master While equipped: Stats +3 Con +10 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +4% Resists +8% physical ---------- misc Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Level 1.0 Pwr.cost 51 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. |
catburglar's drakeskin leather cap of sanctity (0 def, 5 armour)2.0 T5 head armor [Ego++] Arcane/Master While equipped: Stats +7 Dex ----- def ----- Armour +5 Fatigue +5% Resists +34% darkness +10% blight Spell.save +10 (+1 eff.) Mind.save +10 (+3 eff.) ---------- misc Infravis +6 Circle of Sanctity: (Instant) Puts all charms on 26 cooldown Level 4.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 5 light damage to everyone else who enters. The circle lasts 5 turns. A cap made of leather. |
eldritch elven-silk wizard hat of blight (+10%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +8 (+8 eff.) Dmg.mod +10% blight ----- def ----- Defense +3 (+1 eff.) Resists +10% blight ---------- misc Mana/turn +2.00 Mana/ret +1.90 Max.mana +76.00 Manaflow: Puts all charms on 34 cooldown Level 2.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 8 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
thaloren drakeskin leather cap of dexterity (+6) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +6 Dex +7 Wil ----- def ----- Armour +5 Fatigue +5% Resists +13% blight Mind.save +12 (+3 eff.) A cap made of leather. |
fortifying voratun mail armour of lightning resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: Stats +7 Str +5 Con ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +25% lightning Max.HP +72.00 A suit of armour made of mail. |
72 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(147 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
brass lantern 'Salarikira'2.0 T1 lite [Rare] Nature While equipped: ----- def ----- Defense +5 (+2 eff.) Resists +3% acid Crit.chn- 10.00% Mind.save +3 (+1 eff.) Max.HP +43.00 Stun/Frz- +20% Knockbk- +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 267.84 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 22 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Nightmare (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Super Big and Really Wet the Cornac Solipsist level 34
7th Haze 123rd year of Ascendancy at 21:54 see stats
Against all odds (Nightmare (Roguelike) difficulty)
Killed Ukruk in the ambush.By Super Big and Really Wet the Cornac Solipsist level 34
6th Haze 123rd year of Ascendancy at 06:07 see stats
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By Super Big and Really Wet the Cornac Solipsist level 16
23rd Regrowth 123rd year of Ascendancy at 05:46 see stats
Arachnophobia (Nightmare (Roguelike) difficulty)
Destroyed the spydric menace.By Super Big and Really Wet the Cornac Solipsist level 39
60th Regrowth 124th year of Ascendancy at 22:29 see stats
Are you out of your mind?! (Nightmare (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Super Big and Really Wet the Cornac Solipsist level 40
65th Regrowth 124th year of Ascendancy at 18:40 see stats
Brave new world (Nightmare (Roguelike) difficulty)
Went to the Far East and took part in the war.By Super Big and Really Wet the Cornac Solipsist level 37
49th Regrowth 124th year of Ascendancy at 20:09 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By Super Big and Really Wet the Cornac Solipsist level 29
8th Flare 123rd year of Ascendancy at 23:23 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Super Big and Really Wet the Cornac Solipsist level 8
75th Dusk 122nd year of Ascendancy at 13:48 see stats
Destroyer's bane (Nightmare (Roguelike) difficulty)
Killed Golbug the Destroyer.By Super Big and Really Wet the Cornac Solipsist level 36
14th Haze 123rd year of Ascendancy at 12:47 see stats
Don't Poosh it! (Nightmare (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Super Big and Really Wet the Cornac Solipsist level 29
7th Dusk 123rd year of Ascendancy at 02:05 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By Super Big and Really Wet the Cornac Solipsist level 37
77th Haze 123rd year of Ascendancy at 09:51 see stats
Earth Master (Nightmare (Roguelike) difficulty)
Killed Harkor'Zun.By Super Big and Really Wet the Cornac Solipsist level 22
44th Pyre 123rd year of Ascendancy at 23:14 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By Super Big and Really Wet the Cornac Solipsist level 20
25th Pyre 123rd year of Ascendancy at 10:33 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Super Big and Really Wet the Cornac Solipsist level 20
4th Pyre 123rd year of Ascendancy at 15:50 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By Super Big and Really Wet the Cornac Solipsist level 26
71st Pyre 123rd year of Ascendancy at 06:31 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Super Big and Really Wet the Cornac Solipsist level 25
60th Pyre 123rd year of Ascendancy at 00:21 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Super Big and Really Wet the Cornac Solipsist level 42
65th Regrowth 124th year of Ascendancy at 21:30 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By Super Big and Really Wet the Cornac Solipsist level 10
28th Haze 122nd year of Ascendancy at 10:04 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By Super Big and Really Wet the Cornac Solipsist level 20
80th Regrowth 123rd year of Ascendancy at 08:15 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By Super Big and Really Wet the Cornac Solipsist level 30
7th Dusk 123rd year of Ascendancy at 02:05 see stats
Level 40 (Nightmare (Roguelike) difficulty)
Got a character to level 40.By Super Big and Really Wet the Cornac Solipsist level 40
65th Regrowth 124th year of Ascendancy at 08:00 see stats
Size is everything (Nightmare (Roguelike) difficulty)
Did over 1500 damage in one attack.By Super Big and Really Wet the Cornac Solipsist level 42
73rd Regrowth 124th year of Ascendancy at 18:49 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By Super Big and Really Wet the Cornac Solipsist level 25
58th Pyre 123rd year of Ascendancy at 22:28 see stats
Sliders (Nightmare (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Super Big and Really Wet the Cornac Solipsist level 36
76th Haze 123rd year of Ascendancy at 09:50 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By Super Big and Really Wet the Cornac Solipsist level 8
70th Dusk 122nd year of Ascendancy at 08:34 see stats
The Right thing to do (Nightmare (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Super Big and Really Wet the Cornac Solipsist level 26
2nd Mirth 123rd year of Ascendancy at 02:19 see stats
The secret city (Nightmare (Roguelike) difficulty)
Discovered the truth about mages.By Super Big and Really Wet the Cornac Solipsist level 7
68th Dusk 122nd year of Ascendancy at 08:41 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Super Big and Really Wet the Cornac Solipsist level 26
1st Mirth 123rd year of Ascendancy at 19:08 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By Super Big and Really Wet the Cornac Solipsist level 28
10th Mirth 123rd year of Ascendancy at 23:19 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By Super Big and Really Wet the Cornac Solipsist level 21
30th Pyre 123rd year of Ascendancy at 20:30 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By Super Big and Really Wet the Cornac Solipsist level 43
75th Regrowth 124th year of Ascendancy at 07:25 see stats
Vampire crusher (Nightmare (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Super Big and Really Wet the Cornac Solipsist level 33
5th Haze 123rd year of Ascendancy at 16:07 see stats
Log
Super Big and Really Wet is not dazed anymore.
Lava floor burns Super Big and Really Wet!
LIFE LOST WARNING!
Super Big and Really Wet converts some damage to Psi!
Lava floor hits Super Big and Really Wet for 15 to psi, 25 fire (40 total damage).
Super Big and Really Wet uses Slumber.
Vor, Grand Geomancer of the Pride casts Rune: Shatter Afflictions.
Vor, Grand Geomancer of the Pride is freed from the demons.
Vor, Grand Geomancer of the Pride is on fire!
Vor, Grand Geomancer of the Pride is knocked back!
Something hits Vor, Grand Geomancer of the Pride for (85 absorbed), 0 fire (0 total damage).
Vor, Grand Geomancer of the Pride uses Orcish Fury.
Vor, Grand Geomancer of the Pride enters a state of bloodlust.
Super Big and Really Wet resists!
Super Big and Really Wet converts some damage to Psi!
Super Big and Really Wet's manaburn arcane area effect hits Vor, Grand Geomancer of the Pride for (23 absorbed), 0 arcane (0 total damage).
Vor, Grand Geomancer of the Pride's dazing lightning area effect hits Super Big and Really Wet for 15 to psi, 26 lightning (40 total damage).
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Super Big and Really Wet for 19 to psi, 34 fire (53 total damage).
Vor, Grand Geomancer of the Pride's cleansing fire area effect hits Super Big and Really Wet for 31 to psi, 54 fire (85 total damage).
Vor, Grand Geomancer of the Pride's Inner Demon's cleansing fire area effect hits Vor, Grand Geomancer of the Pride for (44 absorbed), 0 fire (0 total damage).
Vor, Grand Geomancer of the Pride casts Freeze.
Super Big and Really Wet resists!
Super Big and Really Wet converts some damage to Psi!
Super Big and Really Wet receives 4 healing (4 psi heal).
Vor, Grand Geomancer of the Pride hits Super Big and Really Wet for 221 to psi, 385 cold (606 total damage).
Burning from Vor, Grand Geomancer of the Pride hits Super Big and Really Wet for 19 to psi, 33 fire (52 total damage).
Burning from Vor, Grand Geomancer of the Pride's Inner Demon hits Vor, Grand Geomancer of the Pride for (28 absorbed), 0 fire (0 total damage).
Super Big and Really Wet the level 43 cornac solipsist was scorched to death by Vor, Grand Geomancer of the Pride and used as target practice for initiate mages on level 3 of Vor Pride.
Super Big and Really Wet gains 0% of a turn from Ancestral Life.










































































































