grandour the level 7 Shalore Archmage by wendigrug

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceShalore
ClassArchmage
Level / Exp7 / 63%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity12 (base 10)
Constitution10 (base 10)
Magic32 (base 28)
Willpower28 (base 21)
Cunning14 (base 11)

Resources

Life150/150
Mana266/266
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage11
Accuracy6
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance3%
Speed1

Offense: Mind

Mindpower22
Crit Chance2%
Speed1

Offense: Damage Bonus

Physical+10%
Lightning+10%
Cold+10%
Arcane+6%

Offense: Damage Penetration

Darkness+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense2
Ranged Defense2
Fatigue0
Physical Save6
Spell Save25
Mental Save22

Defense: Resistances

Lightning+ 26%( 70%)
Darkness+ 13%( 70%)
Fire+ 12%( 70%)
Cold+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance20%
Pinning Resistance20%
Disarm Resistance22%
Silence Resistance22%
Instadeath Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.30
1/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
3/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
4/5
1/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
4/5
0/5
0/5
0/5

Effects

Quests

active
done
active
done

Equipment

On feet
On fingers
On fingers
Around neck
In main hand
On head
Light source
Cloak
Main armor

Inventory

Achievements

Orbituary Stabilized the Abashed Expanse to maintain it in orbit.
By grandour the Shalore Archmage level 2
74th Pyre 122nd year of Ascendancy at 23:26
see stats

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 66 turns (stop reason: at exit).


Grandour wears:
grounding copper amulet of willpower (+2).

Grandour wears:
wizard's steel ring of arcana (+0.13/turn).

Grandour wears (replacing
surging elm magestaff (10-12 power, 2 apr, arcane element)): shimmering elm starstaff of power (10-12 power, 2 apr, physical element).

You gain 2.52 gold from the transmogrification of
creative vined mindstar of resolve (4-4 power, 18 apr, mind damage).
There is a way to the next level here (press '' or right click to use).
Resting starts...

Talent Command Staff is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a way to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.