Alrik the level 5 Halfling Rogue by rouglabodarz

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceHalfling
ClassRogue
Level / Exp5 / 44%
Sizesmall
Lifes / Deaths

Primary Stats

Strength11 (base 13)
Dexterity25 (base 22)
Constitution14 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning22 (base 19)

Resources

Life173/173
Stamina112/112
Healing Factor1.0372895330003
Regeneration2.3339014492508

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth25.823515768852
See Invisible25.823515768852

Offense: Mainhand

Damage24
Accuracy29
Crit Chance13%
APR9
Speed1.00

Offense: Offhand

Damage17
Accuracy29
Crit Chance13%
APR9
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower15
Crit Chance6%
Speed1

Offense: Damage Bonus

Nature+5%

Defense: Base

Armour (hardiness)2 (49.007671158813%)
Defense30
Ranged Defense30
Fatigue0
Physical Save15
Spell Save7
Mental Save12

Defense: Resistances

Nature+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance21%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Duelist1.30
2/5
1/5
0/5
0/5
Cunning / Stealth1.30
1/5
1/5
0/5
0/5
Cunning / Trapping1.30
0/5
0/5
0/5
0/5
Cunning / Dirty fighting1.30
2/5
0/5
0/5
0/5
Technique / Dual techniques1.30
2/5
1/5
0/5
0/5
Technique / Throwing knives1.30
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Race / Halfling1.00
1/5
0/5
0/5
0/5
Cunning / Lethality1.30
1/5
1/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
2/5
1/5
0/5
1/5

Effects

beneficial effect

Quests

active
active

Equipment

Tool
On fingers
Quiver
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log


Space around you starts to dissolve...

Alrik deactivates
Stealth.

Resting starts...

Talent Stealth is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 31 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
focusing iron torque of mindblast [power 105] (15 cooldown).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.62 gold from the transmogrification of
prismatic iron mail armour of fire resistance (2 def, 4 armour).
You gain 1.35 gold from the transmogrification of
impenetrable iron mail armour (2 def, 10 armour).
You gain 1.34 gold from the transmogrification of
cleansing linen wizard hat of nature (+21%) (1 def, 0 armour).
You gain 2.80 gold from the transmogrification of
flaming iron waraxe of vileness (107% power, 2 apr).
You gain 0.99 gold from the transmogrification of
flaming iron waraxe (105% power, 2 apr).
You gain 1.45 gold from the transmogrification of
elm starstaff of power (100% power, 2 apr, temporal element).
You gain 2.47 gold from the transmogrification of
balanced iron mace (105% power, 2 apr).
You gain 2.14 gold from the transmogrification of
ranger's elm longbow of cold.
You gain 4.00 gold from the transmogrification of
Unerring Scalpel (111% power, 25 apr).
You gain 0.05 gold from the transmogrification of
copper amulet.
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

Saving game...

Saving done.