











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Adventure | 
| Sex | Female | 
| Race | Cornac | 
| Class | Temporal Warden | 
| Level / Exp | 25 / 64% | 
| Size | medium | 
| Lifes / Deaths | Killed by ogre rune-spinner at level 25 on the 10th Allure 123rd year of Ascendancy at 00:06 4 / 3Killed by elven cultist at level 25 on the 10th Allure 123rd year of Ascendancy at 12:59 Killed by Joey "Coco" the Gorilla at level 25 on the 10th Allure 123rd year of Ascendancy at 13:05  | 
Primary Stats
| Strength | 15 (base 10) | 
| Dexterity | 55 (base 49) | 
| Constitution | 27 (base 11) | 
| Magic | 85 (base 55) | 
| Willpower | 15 (base 12) | 
| Cunning | 12 (base 10) | 
Resources
| Life | 532/532 | 
| Paradox | 300 | 
| Healing Factor | 1.2386945338482 | 
| Regeneration | 0.30967363346207 | 
Speed
| Mental | -3.2862601528905E-12% | 
| Attack | -3.2862601528905E-12% | 
| Movement | -66.666666666667% | 
| Spell | -3.2862601528905E-12% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| See Stealth | 31.745181040206 | 
| See Invisible | 43.745181040206 | 
Offense: Mainhand
| Damage | 73 | 
| Accuracy | 54 | 
| Crit Chance | 9% | 
| APR | 23 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 33 | 
| Accuracy | 54 | 
| Crit Chance | 9% | 
| APR | 23 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 48 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 15 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +9% | 
| Light | +10% | 
| Blight | +5% | 
| Physical | +10% | 
| Mind | +4% | 
| All | 0% | 
Offense: Damage Penetration
| Darkness | +50% | 
| Fire | +30% | 
| Nature | +30% | 
| Physical | +50% | 
| Cold | +30% | 
| All | +25% | 
Defense: Base
| Armour (hardiness) | 4 (38.594633868923%) | 
| Defense | 68 | 
| Ranged Defense | 68 | 
| Fatigue | 0 | 
| Physical Save | 30 | 
| Spell Save | 27 | 
| Mental Save | 20 | 
Defense: Resistances
| Acid | + 6%( 70%) | 
| Blight | + 9%( 70%) | 
| Physical | + 13%( 70%) | 
| Cold | + 9%( 70%) | 
| All | + 3%( 70%) | 
| Lightning | + 20%( 70%) | 
| Light | + 32%( 70%) | 
| Temporal | + 12%( 70%) | 
| Darkness | + 6%( 70%) | 
| Fire | + 18%( 70%) | 
| Mind | + 15%( 70%) | 
Defense: Immunities
| Teleport Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Confusion Resistance | 10% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 11% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 667% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat.  | 
Class Talents
| Chronomancy / Spacetime Folding | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Bow Threading | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Chronomancy / Stasis | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Speed Control | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 5/5 | 
  | 0/5 | 
| Chronomancy / Temporal Combat | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Chronomancy / Blade Threading | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
| Chronomancy / Temporal Guardian | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 4/5 | 
  | 1/5 | 
Generic Talents
| Chronomancy / Chronomancy | 1.30 | 
  | 2/5 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
| Chronomancy / Spacetime Weaving | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Fate Weaving | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you improved Magic by +5.  | done | 
You failed to protect the lost warrior from death by luminous horror. Escort: lost warrior (level 2 of Daikara) | failed | 
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Constitution by +5.  | done | 
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Magic by +5.  | done | 
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it.  | active | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed vial of wight ectoplasm. * You've found the needed snow giant kidney.  | active | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | active | 
You have met what seems to be a future version of yourself. The Way We Weren'tYou were killed by your future self, and thus this event never occured. You killed your future self. In the future, you might wish to avoid time-traveling back to this moment...  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
Equipment
| On feet |  Eclipsecut the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Master While equipped: Stats +2 Str +1 Mag +2 Cun +2 Con dps ---------- Res.pen +15% darkness ----- def ----- Armour +1 Resists +3% darkness Phys.save +12 (+6 eff.) Mind.save +11 (+5 eff.) ---------- misc See.Invis +3 A pair of boots made of leather.  | 
| Light source |  Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(60 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
| On head |  stabilizing linen wizard hat (1 def, 0 armour)2.0 T1 head armor [Ego] Master While equipped: Stats +3 Wil ----- def ----- Defense +1 (+1 eff.) Phys.save +6 (+3 eff.) A pointy cloth hat, very wizardly...  | 
| On hands |  rough leather gloves 'Emeyarin' (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +1 Mag dps ---------- Melee+ 6 mind Dmg.mod +4% mind +9% acid ----- def ----- Armour +1 Resists +6% mind Crit.chn- 5.00% ---------- misc See.Invis +9 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Tool |  Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
| On fingers |  titan's steel ring of the mountain (+10%)0.1 T2 ring jewelry [Ego] Nature While equipped: Stats +3 Con dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical Phys.save +6 (+3 eff.) Rings make your fingers look great!  | 
| On fingers |  Koralar the Hazerip0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% cold On Hit (Melee): * 20% chance to slow global speed by 35% * 20 arcane resource burn ----- def ----- Fatigue -5% Resists +3% temporal +3% fire ---------- misc Max.enc +22 Rings make your fingers look great!  | 
| Around neck |  Unlightwalker0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +1 Str +3 Mag dps ---------- Res.pen +10% darkness +25% physical ----- def ----- Resists +3% acid +3% blight Teleport- +20% Amulets make your neck look great!  | 
| In main hand |  steel dagger of massacre (17-22 power, 6 apr)1.0 T2 dagger 1H weapon [Ego] Master Power 17.0 - 22.1 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% Sharp, short and deadly.  | 
| Around waist |  rough leather belt 'Vorymira'1.0 T1 belt armor [Rare] Master While equipped: ----- def ----- Resists +3% blight +12% fire +6% mind +6% cold Confus- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist.  | 
| In off hand |  steel dagger 'Guwe' (12-16 power, 6 apr)1.0 T2 dagger 1H weapon [Rare] Arcane Power 12.5 - 16.2 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Hit: * 25% chance for lightning to strike from the target to a second target dealing 83 damage While equipped: Stats +3 Dex +4 Con dps ---------- Phys.crit +4.0% Acc +20 (+7 eff.) ---------- misc Stam/turn +3.00 Sharp, short and deadly.  | 
| Cloak |  Emomina the linen cloak (11 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Dex +5 Mag +2 Con dps ---------- Phys.pwr +15 (+5 eff.) Apr +2 ----- def ----- Defense +11 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  rough leather armour 'Willowcrack' (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: dps ---------- Res.pen +5% nature +5% fire On Hit (Melee): * 10% chance to slow global speed by 35% ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +17% lightning +6% temporal Phys.save +3 (+2 eff.) Die.at -60.00 life A suit of armour made of leather.  | 
Inventory
 movement infusion of the duelist (speed 678%; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 678% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 movement infusion of the psychic (speed 464%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 464% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 wild infusion of the duelist (res 26%; magical; dur 3; cd 16)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 grounding copper amulet of cunning (+2)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2 Cun ----- def ----- Resists +10% lightning Stun/Frz- +21% Amulets make your neck look great!  | 
 warrior's copper amulet of dexterity (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Dex ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great!  | 
 copper ring of the mountain (+10%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% physical ----- def ----- Resists +10% physical Rings make your fingers look great!  | 
 marksman's copper ring0.1 T1 ring jewelry [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+2 eff.) Rings make your fingers look great!  | 
 Unerring Scalpel (15-19 power, 25 apr)1.0 T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Power 15.0 - 19.5 Physical Uses 55% Dex, 45% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +25 Atk.spd 100% Phasing +50% While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.  | 
 acidic iron dagger of paradox (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Arcane Power 10.5 - 13.7 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 temporal On Crit: * Splash the target with acid dealing 138 damage over 5 turns and reducing armor and accuracy by 18 While equipped: ----- def ----- Resists +7% temporal Sharp, short and deadly.  | 
 iron dagger (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Normal] Power 10.0 - 13.0 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Sharp, short and deadly.  | 
 iron dagger 'Xolenne' (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Rare] Arcane Power 10.5 - 13.7 Physical Uses 50% Mag, 50% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +5 blight On Hit: * 7% chance to reduce strength, dexterity, and constitution by 24 While equipped: Stats +3 Dex ----- def ----- Resists +6% blight Crit.chn- 5.00% ---------- misc Light +1 Infravis +1 See.Invis +3 Sharp, short and deadly.  | 
 Surefire4.0 T1 longbow 2H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.  | 
 Yvymith the elm longbow4.0 T1 longbow 2H weapon [Rare] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Ranged+ +8 acid +4 mind On Hit: * 10% chance to reduce all saves and defense by 10 While equipped: dps ---------- Phys.crit +3.0% Res.pen +15% mind Acc +9 (+3 eff.) ----- def ----- Resists +9% acid Longbows are used to shoot arrows at your foes.  | 
 elm longbow4.0 T1 longbow 2H weapon [Normal] Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +6 Longbows are used to shoot arrows at your foes.  | 
 Gliselaith (6 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Cun +1 Dex dps ---------- Mind.pwr +5 (+5 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +6% acid +6% temporal Spell.save +3 (+2 eff.) ---------- misc Equi/ret +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Hellsquill the cashmere cloak (8 def, 0 armour)2.0 T3 cloak armor [Rare] Nature While equipped: dps ---------- Melee Ret 6 fire ----- def ----- Defense +8 (+2 eff.) Resists +3% temporal +13% fire +5% arcane +15% light Mind.save +12 (+6 eff.) Stealth +8 Die.at -60.00 life Stun/Frz- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 regal linen cloak of battle (1 def, 0 armour)2.0 T1 cloak armor [Ego] Master/Psionic While equipped: Stats +2 Wil dps ---------- Phys.crit +1.0% Phys.pwr +1 (+0 eff.) ----- def ----- Defense +1 (+1 eff.) Fatigue -2% Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 linen robe of protection (3 def, 2 armour)2.0 T1 cloth armor [Ego] Master While equipped: ----- def ----- Armour +2 Defense +3 (+1 eff.) Resists +7% all Phys.save +17 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 grounding pair of rough leather boots of tirelessness (0 def, 1 armour)2.0 T1 feet armor [Ego] Nature/Master While equipped: ----- def ----- Armour +1 Resists +6% lightning +7% temporal ---------- misc Stam/turn +0.30 Max.stam +11.00 A pair of boots made of leather.  | 
 volcanic hardened leather armour of lightning resistance (9 def, 12 armour)9.0 T3 light armor Reqs Str 16 [Ego+] Nature/Master While equipped: dps ---------- Melee+ 5 fire Ranged+ 6 fire ----- def ----- Armour +12 Defense +9 (+3 eff.) Fatigue +8% Resists +18% lightning +10% fire +12% physical A suit of armour made of leather.  | 
 barbed quiver of elm arrows of crippling (19/19, 23-32 power, 5 apr)3.0 T1 arrow ammo [Ego++] Master Power 23.5 - 32.9 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +18.0% Capacity 19 On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Wound the target dealing 162 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death.  | 
 deadly quiver of ash arrows of accuracy (15/15, 31-44 power, 7 apr)3.0 T2 arrow ammo [Ego] Master Power 31.5 - 44.1 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +7 Crit +1.5% Capacity 15 Arrows are used with bows to pierce your foes to death.  | 
 quiver of elm arrows of accuracy (24/24, 14-20 power, 5 apr)3.0 T1 arrow ammo [Ego] Master Power 14.5 - 20.3 Physical Uses 70% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Acc +11 Apr +5 Crit +1.0% Capacity 24 Arrows are used with bows to pierce your foes to death.  | 
 5 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+4 eff.) Spell.save +8 (+4 eff.) Mind.save +8 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.  | 
 woodsman's iron pickaxe (dig speed 38 turns)3.0 T1 digger tool [Ego] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +6% nature ----- def ----- Resists +10% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on.  | 
 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 5 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +2 Infravis +7 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 40 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts.  | 
 brass lantern 'Lisavea'2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Melee Ret 4 physical ----- def ----- Defense +5 (+2 eff.) Mind.save +18 (+9 eff.) Poison- +10% Confus- +10% ---------- misc Max.stam +30.00 Light +3 See.Stealth +6 See.Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Bizzare Contraption2.0 T2 tool misc [Unique] While equipped: Stats +8 Cun dps ---------- Dmg.mod +15% lightning ----- def ----- Resists +15% lightning Phys.save +18 (+9 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises.  | 
 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 3 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 9 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Curse Lifter (Nightmare (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Joey "Coco" the Gorilla the Cornac Temporal Warden level 16
37th Dusk 122nd year of Ascendancy at 18:21 see stats
			Exterminator (Nightmare (Adventure) difficulty)
			Killed 1000 creatures.By Joey "Coco" the Gorilla the Cornac Temporal Warden level 19
55th Haze 122nd year of Ascendancy at 01:14 see stats
			Impossible Death (Nightmare (Adventure) difficulty)
			Got killed by your future self.By Joey "Coco" the Gorilla the Cornac Temporal Warden level 21
70th Haze 122nd year of Ascendancy at 19:44 see stats
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By Joey "Coco" the Gorilla the Cornac Temporal Warden level 10
6th Mirth 122nd year of Ascendancy at 14:18 see stats
			Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.By Joey "Coco" the Gorilla the Cornac Temporal Warden level 20
69th Haze 122nd year of Ascendancy at 02:34 see stats
			Overpowered! (Nightmare (Adventure) difficulty)
			Did over 6000 damage in one attack.By Joey "Coco" the Gorilla the Cornac Temporal Warden level 21
70th Haze 122nd year of Ascendancy at 19:44 see stats
			Paradoxology (Nightmare (Adventure) difficulty)
			Both killed your future self and got killed by your future self.By Joey "Coco" the Gorilla the Cornac Temporal Warden level 21
70th Haze 122nd year of Ascendancy at 19:44 see stats
			Self-killer (Nightmare (Adventure) difficulty)
			Killed your future self.By Joey "Coco" the Gorilla the Cornac Temporal Warden level 21
70th Haze 122nd year of Ascendancy at 19:44 see stats
			Size is everything (Nightmare (Adventure) difficulty)
			Did over 1500 damage in one attack.By Joey "Coco" the Gorilla the Cornac Temporal Warden level 21
70th Haze 122nd year of Ascendancy at 19:44 see stats
			Size matters (Nightmare (Adventure) difficulty)
			Did over 600 damage in one attack.By Joey "Coco" the Gorilla the Cornac Temporal Warden level 21
70th Haze 122nd year of Ascendancy at 19:44 see stats
			That was close (Nightmare (Adventure) difficulty)
			Killed your target while having only 1 life left.By Joey "Coco" the Gorilla the Cornac Temporal Warden level 20
70th Haze 122nd year of Ascendancy at 02:43 see stats
			The Arena (Nightmare (Adventure) difficulty)
			Unlocked Arena mode.By Joey "Coco" the Gorilla the Cornac Temporal Warden level 11
1st Summertide 122nd year of Ascendancy at 18:52 see stats
			The Right thing to do (Nightmare (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Joey "Coco" the Gorilla the Cornac Temporal Warden level 25
5th Decay 122nd year of Ascendancy at 07:19 see stats
			The bigger the better! (Nightmare (Adventure) difficulty)
			Did over 3000 damage in one attack.By Joey "Coco" the Gorilla the Cornac Temporal Warden level 21
70th Haze 122nd year of Ascendancy at 19:44 see stats
			The secret city (Nightmare (Adventure) difficulty)
			Discovered the truth about mages.By Joey "Coco" the Gorilla the Cornac Temporal Warden level 16
47th Haze 122nd year of Ascendancy at 14:06 see stats
			Thralless (Nightmare (Adventure) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By Joey "Coco" the Gorilla the Cornac Temporal Warden level 25
4th Decay 122nd year of Ascendancy at 15:31 see stats
			Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.By Joey "Coco" the Gorilla the Cornac Temporal Warden level 16
49th Haze 122nd year of Ascendancy at 11:20 see stats
			Utterly Destroyed (Nightmare (Adventure) difficulty)
			Died on the Eidolon Plane.By Joey "Coco" the Gorilla the Cornac Temporal Warden level 25
10th Allure 123rd year of Ascendancy at 13:05 see stats
Log
Elven elite warrior is nearing the end.
Beloletira the elven warrior is nearing the end.
Joey "Coco" the Gorilla damages herself through Martyrdom!
Joey "Coco" the Gorilla hits Elven elite warrior for 16 light, 16 light, 14 temporal (48 total damage).
Joey "Coco" the Gorilla hits Beloletira the elven warrior for 88 physical, 6 mind, 20 arcane, 16 light, 14 temporal, 36 physical, 3 mind, 20 arcane, 16 light, 14 temporal, 19 temporal (256 total damage).
Elven elite warrior hits Joey "Coco" the Gorilla for (1 to time), 0 light, (1 to time), 0 light, (1 to time), 0 temporal (0 total damage).
Beloletira the elven warrior hits Joey "Coco" the Gorilla for (8 to time), 0 physical, (0 to time), 0 mind, (2 to time), 0 arcane, (1 to time), 0 light, (1 to time), 0 temporal, (3 to time), 0 physical, (0 to time), 0 mind, (2 to time), 0 arcane, (1 to time), 0 light, (1 to time), 0 temporal, (1 to time), 0 temporal (0 total damage).
Elven cultist casts Soul Rot.
Webs of Fate hits Elven cultist for (30 absorbed), 0 blight, (8 absorbed), 0 blight (0 total damage).
Decrepitude Disease from Elven cultist hits Joey "Coco" the Gorilla for (15 focus), (32 webs of fate), (82 to time), 0 blight (0 total damage).
Rotting Disease from Elven cultist hits Joey "Coco" the Gorilla for (4 focus), (9 webs of fate), (24 to time), 0 blight (0 total damage).
Elven cultist casts Drain.
Elven cultist hits Joey "Coco" the Gorilla for (14 focus), (31 webs of fate), (81 to time), 0 blight (0 total damage).
Webs of Fate hits Elven cultist for 30 blight damage.
Your time shield crumbles under the damage!
The fabric of time around Joey "Coco" the Gorilla stabilizes to normal.
The powerful time-altering energies generate a restoration field on Joey "Coco" the Gorilla.
Elven cultist's Soul Rot hits Joey "Coco" the Gorilla for (29 focus), (62 webs of fate), (16 to time), 143 blight (143 total damage).
Webs of Fate hits Elven cultist for 59 blight damage.
Joey "Coco" the Gorilla the level 25 cornac temporal warden was tainted to death by an elven cultist on level 2 of Dark crypt.
You have 4 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Elven cultist's Soul Rot killed Joey "Coco" the Gorilla!
Saving game...
Talent Blink Blade is ready to use.
Talent Guardian Unity is ready to use.
Saving done.
New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!


































































































