









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Adventure | 
| Sex | Female | 
| Race | Thalore | 
| Class | Necromancer | 
| Level / Exp | 22 / 39% | 
| Size | medium | 
| Lifes / Deaths | Killed by Porureriath the rogue sapper at level 22 on the 58th Dusk 122nd year of Ascendancy at 03:24 1 / 5Killed by Porureriath the rogue sapper at level 22 on the 58th Dusk 122nd year of Ascendancy at 04:18 Killed by Xeramivea the thief at level 22 on the 58th Dusk 122nd year of Ascendancy at 05:21 Killed by Isobeth the cold drake hatchling at level 22 on the 62nd Dusk 122nd year of Ascendancy at 17:20 Killed by Joey "Caca" Decaf at level 22 on the 62nd Dusk 122nd year of Ascendancy at 17:37  | 
Primary Stats
| Strength | 17 (base 10) | 
| Dexterity | 15 (base 10) | 
| Constitution | 12 (base 10) | 
| Magic | 61 (base 51) | 
| Willpower | 31 (base 13) | 
| Cunning | 45 (base 41) | 
Resources
| Life | 198/198 | 
| Mana | 403/403 | 
| Soul | 14/14 | 
| Healing Factor | 1.1191526171257 | 
| Regeneration | 0.27978815428143 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | -58.333333333333% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 5 | 
| See Stealth | 32.045069181528 | 
| See Invisible | 42.045069181528 | 
| ESP Range | 10 | 
| ESP Kinds | undead | 
Offense: Mainhand
| Damage | 26 | 
| Accuracy | 13 | 
| Crit Chance | 23% | 
| APR | 8 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 48 | 
| Crit Chance | 20% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 37 | 
| Crit Chance | 17% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +29% | 
| Temporal | +9% | 
| Acid | +9% | 
| Physical | +5% | 
| Mind | +6% | 
| All | 0% | 
Offense: Damage Penetration
| Darkness | +10% | 
| Acid | +5% | 
Defense: Base
| Armour (hardiness) | 10 (30%) | 
| Defense | 5 | 
| Ranged Defense | 5 | 
| Fatigue | 0 | 
| Physical Save | 29 | 
| Spell Save | 29 | 
| Mental Save | 26 | 
Defense: Resistances
| Acid | + 18%( 70%) | 
| Blight | + 24%( 70%) | 
| Physical | + 17%( 70%) | 
| Cold | + 29%( 70%) | 
| All | + 13%( 70%) | 
| Darkness | + 18%( 70%) | 
| Temporal | + 21%( 70%) | 
| Mind | + 23%( 70%) | 
| Fire | + 29%( 70%) | 
| Nature | + 21%( 70%) | 
Defense: Immunities
| Disarm Resistance | 22% | 
| Pinning Resistance | 23% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 100% | 
Inscriptions (3/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (84 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn.  | 
Class Talents
| Spell / Glacial waste | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Spell / Master of bones | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Nightfall | 1.30 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 4/5 | 
| Spell / Dreadmaster | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Age of dusk | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
| Spell / Grave | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Death | 1.30 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Spell / Animus | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
| Spell / Master of flesh | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Spell / Spectre | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
| Spell / Necrosis | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Cunning / Survival | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Thalore | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 1 of Daikara. Escort: lost sun paladin (level 1 of Daikara)As a reward you improved Magic by +5.  | done | 
You failed to protect the lost sun paladin from death by forest troll. Escort: lost sun paladin (level 2 of Trollmire) | failed | 
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power (level 25, Magic over 50, Willpower over 25 and one prodigy point available). * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy  | active | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there.  | active | 
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing.  | done | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed giant spider spinneret. * You've found the needed orc heart.  | active | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died.  | done | 
Equipment
| On feet |  traveler's pair of rough leather boots of speed (0 def, 1 armour)2.0 T1 feet armor [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- Armour +1 Fatigue -5% Phys.save +5 (+2 eff.) ---------- misc Max.enc +21 A pair of boots made of leather.  | 
| Light source |  survivor's brass lantern of focus2.0 T1 lite [Ego] Nature/Psionic While equipped: Stats +4 Wil dps ---------- Dmg.mod +6% mind ----- def ----- Phys.save +5 (+2 eff.) Heal.mod +10% ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Bokedil the Bleaktouch (1 def, 0 armour)2.0 T1 head armor [Rare] Psionic While equipped: Stats +2 Cun +5 Wil dps ---------- Res.pen +10% darkness Melee Ret 4 acid ----- def ----- Defense +1 (+1 eff.) ---------- misc Equi/ret +1.10 Psi/ret +0.80 Hate/ret +0.90 A pointy cloth hat, very wizardly...  | 
| On fingers |  Inertial Twine0.1 T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil dps ---------- Dmg.mod +5% physical ----- def ----- Armour +5 Resists +5% physical Phys.save +12 (+6 eff.) Knockbk- +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body.  | 
| On fingers |  savior's copper ring of tenacity0.1 T1 ring jewelry [Ego] Master While equipped: ----- def ----- Phys.save +6 (+3 eff.) Spell.save +7 (+4 eff.) Mind.save +7 (+4 eff.) Max.HP +23.00 Disarm- +22% Pinning- +23% Knockbk- +21% Rings make your fingers look great!  | 
| Around waist |  insulating rough leather belt1.0 T1 belt armor [Ego] Master While equipped: ----- def ----- Resists +5% fire +5% cold A belt that goes around your waist.  | 
| In main hand |  Velyrin the yew vilestaff (20-24 power, 4 apr, darkness element)5.0 T3 staff 2H weapon [Random Unique] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Crit.mult +17.00% Spell.pwr +23 (+7 eff.) Mind.pwr +15 (+6 eff.) Melee+ 19 fire Dmg.mod +9% acid +20% darkness Res.pen +5% acid ---------- misc Mana/turn +0.53 Max.mana +51.00 See.Invis +10 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 30 cooldown Staves designed for wielders of magic, by the greats of the art.  | 
| On hands |  Layulrata (0 def, 4 armour)1.0 T2 hands armor [Rare] Master While equipped: dps ---------- Phys.crit +9.0% Spell.crit +6% Mind.crit +6% Crit.mult +8.00% On Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 51% ----- def ----- Armour +4 Resists +6% acid +12% mind +9% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor |  Bikini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all You have never taken it off. Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights!  | 
| Cloak |  linen cloak 'Zogoneg' (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +1 Str +2 Dex +2 Mag +2 Cun +1 Con dps ---------- Acc +4 (+4 eff.) Apr +4 ----- def ----- Defense +1 (+1 eff.) Resists +3% blight Crit.chn- 15.00% ---------- misc Light +1 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  steel amulet 'Dourwar'0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% darkness +9% temporal On Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +9% temporal +13% fire +6% darkness +13% cold Amulets make your neck look great!  | 
Inventory
 teleportation rune (range 41; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 41 with a minimum range of 15. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 cleansing copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature/Disrupt While equipped: Stats +3 Con ----- def ----- Resists +11% nature +11% blight Poison- +20% Disease- +21% Amulets make your neck look great!  | 
 warrior's copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Resists +5% physical ---------- misc Stam/turn +0.30 Amulets make your neck look great!  | 
 Rimezephyr the copper ring0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.crit +2.0% Dmg.mod +11% fire Melee Ret 2 cold ----- def ----- Resists +28% fire Rings make your fingers look great!  | 
 solipsist's steel ring of clarity0.1 T2 ring jewelry [Ego+] Psionic While equipped: Stats +4 Cun +5 Wil dps ---------- Mind.pwr +6 (+3 eff.) ----- def ----- Mind.save +7 (+4 eff.) Confus- +21% Rings make your fingers look great!  | 
 balanced steel dagger of crippling (11-14 power, 6 apr)1.0 T2 dagger 1H weapon Reqs Dex 16 [Ego+] Master Power 11.5 - 15.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +5.0% Atk.spd 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +6.0% Acc +5 (+5 eff.) ----- def ----- Defense +6 (+6 eff.) Disarm- +21% Sharp, short and deadly.  | 
 flaming dwarven-steel dagger of projection (17-22 power, 7 apr)1.0 T3 dagger 1H weapon Reqs Dex 24 [Ego+] Arcane/Psionic Power 17.5 - 22.8 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% On Hit.r1 +8 fire On Hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Sharp, short and deadly.  | 
 truestriking iron dagger of vileness (10-13 power, 5 apr)1.0 T1 dagger 1H weapon [Ego+] Arcane/Master Power 10.0 - 13.0 Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% Melee+ +6 blight On Hit: * 7% chance to reduce strength, dexterity, and constitution by 24 While equipped: dps ---------- Res.pen +5% physical Acc +6 (+6 eff.) Apr +6 Sharp, short and deadly.  | 
 truestriking steel greatsword of erosion (22-36 power, 2 apr)3.0 T2 greatsword 2H weapon [Ego+] Nature/Master Power 22.5 - 36.0 Physical Uses 120% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.0% Atk.spd 100% Melee+ +9 nature While equipped: dps ---------- Res.pen +9% physical Acc +10 (+8 eff.) Apr +10 Massive two-handed swords.  | 
 Chuchik the Sunbane4.0 T2 longbow 2H weapon Reqs Dex 16 Shoot [Rare] Arcane Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +7 Ranged+ +12 acid +16 mind On Crit.r2 +8 mind While equipped: dps ---------- Dmg.mod +12% acid +9% mind Res.pen +5% light +5% mind On Hit (Ranged): * 20% chance to reduce all saves and defense by 24 Longbows are used to shoot arrows at your foes.  | 
 dwarven-steel mace 'Pyrewell' (35-49 power, 4 apr)3.0 T3 mace 1H weapon Reqs Str 24 [Random Unique] Nature/Master Power 35.5 - 49.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +4 Crit +1.5% Atk.spd 100% While equipped: Stats +10 Str +12 Dex +8 Mag +10 Wil +11 Cun +9 Con dps ---------- Dmg.mod +12% fire Res.pen +10% fire Melee Ret 2 acid ----- def ----- Resists +6% acid +3% fire Blunt and deadly.  | 
 Kor's Fall (10-12 power, 0 apr, darkness element)5.0 T1 staff 2H weapon [Unique] Arcane Power 10.0 - 12.0 Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+2 eff.) Dmg.mod +10% acid +10% fire +10% darkness +10% blight ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 6 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 143.28 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (286). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance.  | 
 ash vilestaff of wizardry (15-18 power, 3 apr, darkness element)5.0 T2 staff 2H weapon [Ego+] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: Stats +2 Mag +2 Wil dps ---------- Spell.crit +2% Spell.pwr +8 (+2 eff.) Dmg.mod +15% darkness ---------- misc Max.mana +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 Velura the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +3 Wil dps ---------- Crit.mult +5.00% ----- def ----- Defense +1 (+1 eff.) Resists +3% mind Mind.save +6 (+3 eff.) ---------- misc Equi/ret +0.12 Max.psi +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Frozendash the woollen robe (25 def, 0 armour)2.0 T2 cloth armor [Rare] Nature While equipped: dps ---------- Dmg.mod +17% acid Res.pen +10% acid Apr +2 ----- def ----- Defense +25 (+20 eff.) Resists +25% acid +2% physical +12% cold +9% all ---------- misc Stam/turn +3.00 A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Eremygantir the pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +1 Dex +1 Con dps ---------- Phys.crit +1.0% Phys.pwr +5 (+4 eff.) Dmg.mod +6% physical Acc +15 (+10 eff.) ----- def ----- Armour +1 HP.reg +2.00 Heal.mod +11% A pair of boots made of leather.  | 
 pair of rough leather boots (0 def, 1 armour)2.0 T1 feet armor [Normal] While equipped: ----- def ----- Armour +1 A pair of boots made of leather.  | 
 Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid.  | 
 Cloud Caller (0 def, 0 armour)2.0 T1 head armor [Unique] Nature While equipped: dps ---------- Dmg.mod +10% lightning +10% cold ----- def ----- Resists +10% lightning +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Call Lightning: Level 1.0 Pwr.cost 15 out of 30/30. Range 10 Travel.spd instantaneous Is a nature gift Description: Calls forth a powerful beam of lightning doing 33.26 to 99.78 lightning damage (66.52 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms.  | 
 Tideterror (0 def, 4 armour, 41.5 block)7.0 T2 shield armor Reqs Shield usage training [Rare] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Mag +2 Con dps ---------- Dmg.mod +9% temporal Melee Ret 10 cold On Melee Ret: * 12% chance to reduce armor by 34% ----- def ----- Armour +4 Fatigue +8% Resists +12% acid ---------- misc Talents +1 Block Handheld deflection devices.  | 
 9 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 156 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.  | 
 Darkfist (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature +6% darkness Res.pen +15% blight On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 8 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere.  | 
 Merig the Flashobsidian2.0 T1 lite [Rare] Nature While equipped: Stats +2 Wil dps ---------- Res.pen +5% acid ----- def ----- Mind.save +3 (+2 eff.) Max.HP +42.00 ---------- misc Equi/ret +0.20 Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 brass lantern2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 brass lantern of the zealot2.0 T1 lite [Ego+] Disrupt While equipped: ----- def ----- Resists +3% all Spell.save +6 (+3 eff.) ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 barbed pouch of steel shots of erosion (21/21, 28-33 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego+] Nature/Master Power 28.0 - 33.6 Physical Uses 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Apr +2 Crit +12.5% Capacity 21 Ranged+ +7 nature On Crit: * Wound the target dealing 50 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death.  | 
 6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 9 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 8 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Curse Lifter (Nightmare (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Joey "Caca" Decaf the Thalore Necromancer level 16
22nd Dusk 122nd year of Ascendancy at 12:15 see stats
			Exterminator (Nightmare (Adventure) difficulty)
			Killed 1000 creatures.By Joey "Caca" Decaf the Thalore Necromancer level 20
48th Dusk 122nd year of Ascendancy at 22:55 see stats
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By Joey "Caca" Decaf the Thalore Necromancer level 10
4th Mirth 122nd year of Ascendancy at 07:02 see stats
			Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.By Joey "Caca" Decaf the Thalore Necromancer level 20
47th Dusk 122nd year of Ascendancy at 01:45 see stats
			That was close (Nightmare (Adventure) difficulty)
			Killed your target while having only 1 life left.By Joey "Caca" Decaf the Thalore Necromancer level 6
1st Mirth 122nd year of Ascendancy at 02:08 see stats
			The Arena (Nightmare (Adventure) difficulty)
			Unlocked Arena mode.By Joey "Caca" Decaf the Thalore Necromancer level 10
5th Mirth 122nd year of Ascendancy at 07:11 see stats
			The secret city (Nightmare (Adventure) difficulty)
			Discovered the truth about mages.By Joey "Caca" Decaf the Thalore Necromancer level 18
35th Dusk 122nd year of Ascendancy at 12:30 see stats
			Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.By Joey "Caca" Decaf the Thalore Necromancer level 16
31st Dusk 122nd year of Ascendancy at 12:27 see stats
			Utterly Destroyed (Nightmare (Adventure) difficulty)
			Died on the Eidolon Plane.By Joey "Caca" Decaf the Thalore Necromancer level 22
62nd Dusk 122nd year of Ascendancy at 17:37 see stats
Log
Joey "Caca" Decaf's spell attains critical power!
Frost Cut from Joey "Caca" Decaf hits Cold drake hatchling for 0 cold damage.
Frost Cut from Joey "Caca" Decaf hits Cold drake hatchling for 0 cold damage.
Frost Cut from Joey "Caca" Decaf hits Cold drake hatchling for 0 cold damage.
Frost Cut from Joey "Caca" Decaf hits Cold drake hatchling for 0 cold damage.
Frost Cut from Joey "Caca" Decaf hits Isobeth the cold drake hatchling for 32 cold damage.
Frost Cut from Joey "Caca" Decaf hits Cold drake hatchling for 0 cold damage.
Frost Cut from Joey "Caca" Decaf hits Cold drake hatchling for 0 cold damage.
Frost Cut from Joey "Caca" Decaf hits Cold drake hatchling for 0 cold damage.
Isobeth the cold drake hatchling uses Willful Strike.
Isobeth the cold drake hatchling hits Joey "Caca" Decaf for 151 physical damage.
Joey "Caca" Decaf the level 22 thalore necromancer was smashed to death by Isobeth the cold drake hatchling on level 1 of Intimidating Cave.
You have 1 life(s) left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Isobeth the cold drake hatchling killed Joey "Caca" Decaf!
Saving game...
Talent Invoke Darkness is ready to use.
Joey "Caca" Decaf unleashes a blast of frostdusk as she crosses the veil!
Talent Night Sphere is ready to use.
Your summoned wisp disappears.
Your summoned wisp disappears.
Talent Ghost Walk is ready to use.
Talent Infusion: Wild is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Nightmare (Adventure) difficulty)!



































































































