











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Adventure | 
| Sex | Female | 
| Race | Shalore | 
| Class | Skirmisher | 
| Level / Exp | 50 / 1687% | 
| Size | big | 
| Lifes / Deaths | Killed by armoured skeleton warrior at level 3 on the 75th Pyre 122nd year of Ascendancy at 19:33 1 / 7Killed by Headless Horseman at level 22 on the 26th Regrowth 123rd year of Ascendancy at 12:01 Killed by elven cultist at level 26 on the 61st Regrowth 123rd year of Ascendancy at 00:06 Killed by Celia at level 33 on the 35th Dusk 123rd year of Ascendancy at 13:15 Killed by orc necromancer at level 42 on the 24th Regrowth 124th year of Ascendancy at 02:05 Killed by Xerilaith the skeleton archer at level 46 on the 40th Pyre 124th year of Ascendancy at 01:23 Killed by Joey "Coco" the Gorilla at level 50 on the 49th Dusk 124th year of Ascendancy at 23:36  | 
Primary Stats
| Strength | 85 (base 24) | 
| Dexterity | 92 (base 61) | 
| Constitution | 58 (base 27) | 
| Magic | 109 (base 62) | 
| Willpower | 26 (base 8) | 
| Cunning | 103 (base 63) | 
Resources
| Life | 1013/1013 | 
| Stamina | 239/307 | 
| Healing Factor | 1.6001339505268 | 
| Regeneration | 15.585635534978 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 5 | 
| See Stealth | 50.244886230866 | 
| See Invisible | 56.244886230866 | 
Offense: Mainhand
| Damage | 292 | 
| Accuracy | 81 | 
| Crit Chance | 111% | 
| APR | 19 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 67 | 
| Crit Chance | 63% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 46 | 
| Crit Chance | 56% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +57% | 
| Acid | +39% | 
| Light | +32% | 
| Cold | +49% | 
| Darkness | +45% | 
| Arcane | +57% | 
| Fire | +47% | 
| All | +27% | 
Offense: Damage Penetration
| Acid | +60% | 
| Arcane | +50% | 
| Mind | +50% | 
| All | +35% | 
| Darkness | +55% | 
| Light | +55% | 
| Physical | +35% | 
| Fire | +50% | 
| Cold | +45% | 
Defense: Base
| Armour (hardiness) | 91 (87.137973316154%) | 
| Defense | 98 | 
| Ranged Defense | 98 | 
| Fatigue | 5.6356616789377 | 
| Physical Save | 54 | 
| Spell Save | 45 | 
| Mental Save | 49 | 
Defense: Resistances
| Acid | + 45%( 70%) | 
| Physical | + 28%( 70%) | 
| Cold | + 52%( 70%) | 
| All | + 15%( 70%) | 
| Darkness | + 39%( 70%) | 
| Light | + 35%( 70%) | 
| Mind | + 57%( 80%) | 
| Lightning | + 27%( 70%) | 
| Fire | + 70%( 70%) | 
| Nature | + 23%( 70%) | 
Defense: Immunities
| Teleport Resistance | 0% | 
| Confusion Resistance | 68% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 100% | 
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 483 damage for 5 turns. Its effects scale with your Dexterity stat.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 162 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 679% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 408 life over 5 turns. Its effects scale with your Dexterity stat.  | 
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 645 damage for 5 turns. Its effects scale with your Magic stat.  | 
Class Talents
| Cunning / Poisons | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
  | 1/5 | 
| Technique / Tireless Combatant | 1.30 | 
  | 3/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Cunning / Called Shots | 1.50 | 
  | 1/5 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
| Technique / Skirmisher - Slings | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 5/5 | 
  | 0/5 | 
| Technique / Buckler Training | 1.30 | 
  | 5/5 | 
  | 1/5 | 
  | 5/5 | 
  | 4/5 | 
Generic Talents
| Cunning / Survival | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Cunning / Scoundrel | 1.30 | 
  | 3/5 | 
  | 3/5 | 
  | 3/5 | 
  | 5/5 | 
| Technique / Mobility | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 2/5 | 
  | 5/5 | 
| Race / Shalore | 1.00 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 4/5 | 
| Technique / Combat training | 1.70 | 
  | 4/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments.  | done | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor.  | done | 
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done | 
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved Dexterity by +5.  | done | 
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved Cunning by +5.  | done | 
You successfully escorted the lost defiler to the recall portal on level 2 of Dreadfell. Escort: lost defiler (level 2 of Dreadfell)As a reward you improved Cunning by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 1 of Dreadfell. Escort: lost sun paladin (level 1 of Dreadfell)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Strength by +5.  | done | 
You failed to protect the repented thief from death by ghoul. Escort: repented thief (level 4 of Dreadfell) | failed | 
You successfully escorted the temporal explorer to the recall portal on level 2 of Scintillating Caves. Escort: temporal explorer (level 2 of Scintillating Caves)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the worried loremaster to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: worried loremaster (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Constitution by +5.  | done | 
You successfully escorted the worried loremaster to the recall portal on level 3 of Scintillating Caves. Escort: worried loremaster (level 3 of Scintillating Caves)As a reward you improved Dexterity by +5.  | done | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning.  | active | 
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely.  | active | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1657.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward.  | done | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn.  | done | 
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat.  | done | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+2 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows.  | 
| Quiver |  Thunderstake the pouch of voratun shots (18/21, 78-93 power, 17 apr)3.0 T5 shot ammo [Random Unique] Arcane/Master Power 78.0 - 93.6 Physical Uses 50% Cun, 50% Mag, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +17 Crit +33.0% Capacity 21 Rld cld 3 Proj.spd +200% Ranged+ +27 light +16 mind Against +23% Undead On Hit.r1 +16 lightning +16 light +8 mind On Crit.r2 +8 lightning +4 light On Crit: * Wound the target dealing 365 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. This object's appearance was changed to Star Shot.  | 
| Light source |  Dawnlash1.0 T5 lite [Rare] Arcane While equipped: Stats +4 Cun +6 Mag dps ---------- Dmg.mod +9% acid Res.pen +10% light +15% acid Melee Ret 30 fire ----- def ----- Resists +12% acid +10% fire +12% light ---------- misc Light +5 See.Invis +6 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
| On head |  Omniscience (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+7 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+8 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Reveal the surrounding area (range 20). Uses 25 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen."  | 
| On hands |  Will of Ul'Gruth (0 def, 15 armour)1.5 T5 hands armor Reqs Heavy armour training [Unique] Arcane/Master While equipped: Stats +5 Str +5 Mag dps ---------- Dmg.mod +15% all Res.pen +10% all ----- def ----- Armour +15 ---------- misc Masteries +0.10 Corruption/Wrath +0.10 Corruption/Brutality Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Your Obliterating Smash can destroy walls. Obliterating Smash: Level 3.3 Pwr.cost 21 out of 25/25. Range 3 Travel.spd instantaneous Is a spell Description: Swing your weapon with incredible force, striking all enemies in a radius 3 semicircle, dealing 151% weapon damage to all targets. Starting from talent level 5, all targets hit will have their armour and saves reduced by 17. This attack can not miss. These massive gauntlets once belonged to a very powerful demon named Ul'Gruth. The behemoth was said to be able to level entire buildings with a single swing of his hands.  | 
| Tool |  Aerydatta the Snowpiety [power 290]  (13 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +5 Cun dps ---------- Res.pen +10% cold Melee Ret 6 cold ---------- misc Equi/ret +0.16 Max.hate +10.00 Heal yourself and all friendly characters within 10 spaces for 290 Puts all charms on 13 cooldown 100% to gain a 30% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power.  | 
| On fingers |  Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim.  | 
| On fingers |  Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Pain Enhancement System You have set the ring to grant you Pain Enhancement System! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it.  | 
| Around neck |  Yvusetta0.1 T5 amulet jewelry [Random Unique] Nature While equipped: Stats +20 Lck +6 Dex dps ---------- Res.pen +10% acid Acc +16 (+3 eff.) On Hit (Melee): * 20% chance to reduce armor by 40% ----- def ----- Defense +14 (+3 eff.) Resists +3% lightning +3% darkness +6% fire +23% mind +3% nature Unseen.red 18% Confus- +28% Amulets make your neck look great!  | 
| In main hand |  drakeskin leather sling 'Bogvagrant'4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +11 cold +16 mind On Hit: 10% Arcane Vortex 5 On Hit: * 23% chance to slow global speed by 56% While equipped: Stats +7 Str +7 Mag dps ---------- Phys.crit +15.0% Phys.pwr +15 (+3 eff.) Spell.pwr +15 (+4 eff.) Dmg.mod +15% arcane +22% cold Acc +15 (+3 eff.) Melee Ret 10 mind ----- def ----- Resists +6% mind +6% nature Slings are used to hurl stones or metal shots at your foes.  | 
| Around waist |  Sleetoracle1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +6 Con dps ---------- Phys.crit +4.0% Phys.pwr +30 (+5 eff.) Dmg.mod +15% physical Apr +2 ----- def ----- Armour +19 Defense +15 (+3 eff.) Resists +18% cold Phys.save +24 (+8 eff.) HP.reg +3.60 Heal.mod +28% ---------- misc Size +1 A belt that goes around your waist.  | 
| In off hand |  Giledochak the voratun shield (0 def, 10 armour, 61-73 power, 209 block)7.0 T5 shield armor Reqs Shield usage training [Random Unique] Nature/Master When used to Attack: Power 61.5 - 73.8 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +209 Melee+ +30 cold On Crit.r2 +20 acid On Hit: * 10% chance to reduce all saves and defense by 29 While equipped: Stats +5 Wil dps ---------- Dmg.mod +3% acid Res.pen +5% mind On shield block: * Deals 159 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) On Hit (Melee): * 20% chance to reduce all saves and defense by 29 ----- def ----- Armour +10 Fatigue +8% Resists +8% acid +38% fire +31% cold +6% mind +11% lightning ---------- misc Talents +1 Block Handheld deflection devices. This object's appearance was changed to Invisible.  | 
| Cloak |  elven-silk cloak 'Xalrath' (18 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +10 Str +6 Dex +5 Con dps ---------- Phys.crit +1.0% Spell.crit +6% Crit.mult +25.00% Phys.pwr +20 (+3 eff.) Spell.pwr +10 (+2 eff.) Dmg.mod +15% arcane +18% darkness Res.pen +15% arcane +20% darkness ----- def ----- Defense +18 (+4 eff.) Resists +25% darkness Phys.save +15 (+5 eff.) Spell.save +15 (+5 eff.) Mind.save +3 (+1 eff.) Stealth +18 Die.at -40.00 life ---------- misc Stam/turn +1.50 Psi/ret +0.04 Max.mana +100.00 Max.stam +20.00 Masteries +0.40 Technique/Combat training A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Molten Skin (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+4 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Blastwave: Level 4.4 Pwr.cost 10 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 225.04 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. This object's appearance was changed to Bikini.  | 
Inventory
 movement infusion (speed 812%; cd 16)0.1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 movement infusion of the duelist (speed 676%; cd 11)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 11 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 676% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy.  | 
 Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Rune of the Rift (254.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 322.58 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shatter afflictions rune of the duelist (absorb 164; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 164 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shielding rune of the duelist (absorb 326; dur 3; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 326 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects!  | 
 Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects!  | 
 Earthen Beads0.1 T2 amulet jewelry [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Affinity +15% nature HP.reg +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Level 2.0 Pwr.cost 29 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Touch a target (or yourself) to infuse it with Nature, healing it for 246 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature.  | 
 gold amulet 'Deladunahell'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +6 Dex +3 Cun +7 Con dps ---------- Mind.crit +3% Crit.mult +20.00% Res.pen +20% arcane ----- def ----- Resists +5% arcane Die.at -60.00 life Amulets make your neck look great!  | 
 Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 Elemental Fury0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Dmg.mod +25% lightning +25% fire +25% arcane +25% cold Res.pen +25% lightning +25% fire +25% arcane +25% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors.  | 
 Wheel of Fate0.1 T4 ring jewelry [Unique] Arcane While equipped: Stats +7 Dex +13 Cun +3 Con dps ---------- Crit.mult +10.00% Phasing +30% Acc +9 (+2 eff.) ----- def ----- Defense +14 (+3 eff.) Spell.save +18 (+6 eff.) Max.HP +80.00 Heal.mod +5% Teleport- +10% ---------- misc Mana/turn +0.04 Max.stam +18.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you?  | 
 psionicist's voratun ring of warding0.1 T5 ring jewelry [Ego+] Arcane/Psionic While equipped: Stats +9 Wil ----- def ----- Resists +16% acid +22% fire +21% lightning +25% cold Mind.save +18 (+6 eff.) Rings make your fingers look great!  | 
 solipsist's steel ring of luminosity0.1 T2 ring jewelry [Ego++] Arcane/Psionic While equipped: Stats +1 Mag +5 Wil +5 Cun dps ---------- Mind.pwr +6 (+2 eff.) Melee+ 14 light Ranged+ 14 light Dmg.mod +10% light Rings make your fingers look great!  | 
 flaming voratun dagger of crippling (37-48 power, 9 apr)1.0 T5 dagger 1H weapon [Ego+] Arcane/Master Power 37.0 - 48.1 Physical Uses 50% Dex, 50% Mag, 50% Str Acc+ +0.2% crit chance (max 25%) Apr +9 Crit +10.0% Atk.spd 100% On Hit.r1 +20 fire On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +14.0% Sharp, short and deadly.  | 
 voratun greatsword 'Voruna' (63-101 power, 4 apr)3.0 T5 greatsword 2H weapon [Rare] Master Power 63.5 - 101.6 Physical Uses 50% Mag, 120% Str Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +20 acid On Hit: * 24% chance to slow global speed by 56% While equipped: dps ---------- Res.pen +31% acid Acc +21 (+4 eff.) On Hit (Melee): * 24 arcane resource burn * 24% chance to reduce armor by 40% ----- def ----- Defense +21 (+4 eff.) Resists +12% temporal +24% nature +6% arcane Disarm- +63% Massive two-handed swords.  | 
 steady dragonbone longbow of piercing4.0 T5 longbow 2H weapon [Ego+] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: dps ---------- Phys.crit +6.0% Res.pen +15% all Acc +40 (+8 eff.) Apr +20 Longbows are used to shoot arrows at your foes.  | 
 hardened leather sling 'Corpsewarden'4.0 T3 sling 1H weapon [Rare] Arcane Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +8 Ranged+ +14 cold +20 nature On Hit.r1 +8 nature On Hit: * 20% chance to slow global speed by 56% While equipped: dps ---------- Dmg.mod +12% blight +13% cold Res.pen +10% nature Melee Ret 10 blight On Hit (Ranged): * 20% chance to slow global speed by 56% ----- def ----- Resists +6% light Slings are used to hurl stones or metal shots at your foes.  | 
 reinforced leather sling 'Blindwyrd'4.0 T4 sling 1H weapon [Random Unique] Disrupt/Master Power 0.0 - 0.0 Physical Uses 50% Mag Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Ranged+ +8 darkness On Crit.r2 +8 nature While equipped: Stats +6 Str +5 Wil +5 Cun dps ---------- Phys.pwr +13 (+2 eff.) Mind.pwr +12 (+4 eff.) Dmg.mod +20% physical +12% nature +12% darkness On Hit (Ranged): * 19 arcane resource burn ----- def ----- Resists +6% darkness ---------- misc Cooldown Fragmentation Shot -2 Pin Down -1 Masteries +0.20 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes.  | 
 Eluyalaith the Unlightjustice (30-36 power, 6 apr, cold element)5.0 T5 staff 2H weapon [Rare] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Cun dps ---------- Spell.crit +5% Spell.pwr +15 (+4 eff.) Dmg.mod +21% lightning +30% cold Res.pen +31% darkness On Hit (Melee): * 24% chance to reduce damage dealt by 24% ----- def ----- Armour +11 Hardiness +12% Resists +5% physical Phys.save +12 (+4 eff.) Confus- +24% ---------- misc Infravis +3 See.Invis +24 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 dragonbone magestaff of might (30-36 power, 6 apr, fire element)5.0 T5 staff 2H weapon [Ego] Arcane Power 30.0 - 36.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +19% Spell.pwr +15 (+4 eff.) Dmg.mod +30% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 hardened leather belt 'Blackspike'1.0 T3 belt armor [Rare] Master While equipped: Stats +5 Dex +5 Cun +7 Lck dps ---------- Res.pen +15% darkness ----- def ----- Resists +12% acid +2% physical +3% temporal +3% nature +9% lightning Stealth +9 Teleport- +20% Def/telep +5 Res/telep +5% Dur/telep +5% ---------- misc T.Disarm +19 Infravis +5 A belt that goes around your waist.  | 
 cashmere cloak 'Porudhewen' (2 def, 0 armour)2.0 T3 cloak armor [Rare] Master While equipped: Stats +4 Dex +4 Cun +1 Con dps ---------- Acc +11 (+2 eff.) Apr +7 ----- def ----- Defense +2 (+1 eff.) Resists +15% mind HP.reg +4.00 Stun/Frz- +20% ---------- misc Max.stam +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to cashmere cloak.  | 
 murderer's elven-silk cloak of protection (3 def, 0 armour)2.0 T5 cloak armor [Ego+] Arcane/Master While equipped: Stats +6 Cun +6 Dex dps ---------- Acc +10 (+2 eff.) Apr +10 ----- def ----- Defense +3 (+1 eff.) Spell.save +15 (+5 eff.) Mind.save +13 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)2.0 T4 cloth armor [Unique] Arcane Oddly it never produces a hat. While equipped: Stats +5 Mag +3 Wil dps ---------- Spell.pwr +23 (+6 eff.) Dmg.mod +20% temporal +20% physical Res.pen +20% temporal +20% physical Melee Ret 20 physical 10 temporal ----- def ----- Armour +3 Defense +9 (+2 eff.) Resists +10% temporal +10% physical +13% all Temporal Reprieve: Level 1.0 Pwr.cost 41 out of 50/50. Range melee/personal Travel.spd instantaneous Is a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers.  | 
 mindwoven elven-silk robe of Angolwen (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane/Psionic While equipped: Stats +4 Mag +6 Wil dps ---------- Mind.crit +6% Spell.pwr +16 (+4 eff.) Mind.pwr +6 (+2 eff.) S.pwr/crit +4 ----- def ----- Resists +15% all Mind.save +28 (+9 eff.) Silence- +43% A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 spellwoven elven-silk robe of power (0 def, 0 armour)2.0 T5 cloth armor [Ego+] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +21 (+5 eff.) Dmg.mod +8% all ----- def ----- Resists +15% all Spell.save +30 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Shoes of Moving Slowly (0 def, 0 armour)2.0 T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Fatigue +3% Knockbk- +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly.  | 
 dreamer's pair of hardened leather boots of massiveness (0 def, 3 armour)2.0 T3 feet armor [Ego++] Master/Psionic While equipped: Stats +5 Str +4 Wil +3 Cun +4 Con dps ---------- Dmg.mod +6% physical ----- def ----- Armour +3 Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +5 (+2 eff.) ---------- misc Size +1 A pair of boots made of leather. This object's appearance was changed to pair of rough leather boots.  | 
 eldritch pair of voratun boots of tirelessness (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.crit +4% ----- def ----- Armour +5 Fatigue +4% ---------- misc Stam/turn +1.20 Mana/turn +0.34 Max.mana +56.00 Max.stam +26.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm.  | 
 Stone Gauntlets of Harkor'Zun (0 def, 7 armour)7.0 T3 hands armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Dmg.mod +10% acid +5% physical Res.pen +15% acid +15% physical ----- def ----- Armour +7 Fatigue +10% Resists +20% acid +10% physical Res.Cap +10% acid +5% physical ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned in ancient times by cultists of Harkor'Zun, these heavy granite gauntlets were designed to protect the wearer from the wrath of their dark master. This object's appearance was changed to Invisible.  | 
 drakeskin leather gloves 'Morninghacker' (0 def, 13 armour)1.0 T4 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +3 Cun +10 Con dps ---------- Melee+ 9 light Dmg.mod +23% light Acc +10 (+2 eff.) ----- def ----- Armour +13 Hardiness +10% Resists +6% blight +6% physical +15% darkness +15% light ---------- misc Light +3 Infravis +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 13 cooldown Level 2.6 Pwr.cost 13 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 25 for 5 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 psion's elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego+] Psionic While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+3 eff.) Dmg.mod +16% mind ----- def ----- Defense +3 (+1 eff.) Resists +15% mind Phys.save +12 (+4 eff.) Mind.save +18 (+6 eff.) ---------- misc Max.psi +29.00 A pointy cloth hat, very wizardly...  | 
 werebeast's dwarven-steel helm (0 def, 4 armour)3.0 T3 head armor Reqs Heavy armour training [Ego+] Nature While equipped: Stats +3 Str +3 Dex +4 Cun +3 Con ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This object's appearance was changed to Invisible.  | 
 marauder's drakeskin leather armour of the void (30 def, 8 armour)9.0 T5 light armor [Ego++] Arcane/Master While equipped: Stats +10 Str +9 Dex dps ---------- Melee+ 10 darkness Ranged+ 10 darkness ----- def ----- Armour +8 Defense +30 (+6 eff.) Fatigue +8% Resists +30% darkness +28% temporal Phys.save +18 (+6 eff.) Def/telep +27 Res/telep +30% Dur/telep +28% Blink to a nearby random location (rad 11) Puts all charms on 21 cooldown A suit of armour made of leather.  | 
 multi-hued reinforced leather armour of resilience (12 def, 7 armour)9.0 T4 light armor [Ego+] Nature While equipped: dps ---------- Mind.pwr +11 (+4 eff.) ----- def ----- Armour +7 Defense +12 (+3 eff.) Fatigue +8% Resists +10% acid +12% physical +11% cold +13% lightning +11% fire Max.HP +44.00 A suit of armour made of leather. This object's appearance was changed to Bikini.  | 
 Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+3 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. This object's appearance was changed to Bikini.  | 
 Blackfire Aegis (8 def, 18 armour, 57-68 power, 235 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 57.0 - 68.4 Stunning fire Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +7.0% Block +235 Dmg.conv 50% darkness On Hit: * releases a burst of dark fire, dealing damage equal to your magic stat While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Melee Ret 24 darkness 24 fire ----- def ----- Armour +18 Defense +8 (+2 eff.) Rng.Def +12 (+3 eff.) Fatigue +25% Resists +20% darkness +35% fire ---------- misc Talents +1 Block This rugged stone shield flickers with bursts of pitch black flame.  | 
 Piercing Gaze (5 def, 25 armour, 40-48 power, 180 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Arcane When used to Attack: Power 40.0 - 48.0 Physical Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +5.0% Block +180 While equipped: dps ---------- On shield block: * 30% chance of petrifying the attacker. ----- def ----- Armour +25 Defense +5 (+1 eff.) Rng.Def +10 (+2 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +1 Block On block: 30% chance of petrifying the attacker. This gigantic shield has a stone eye embedded in it. This object's appearance was changed to Invisible.  | 
 Sanguine Shield (0 def, 15 armour, 40-48 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Master When used to Attack: Power 40.0 - 48.0 Physical Uses 50% Mag, 120% Str Acc+ +2.0% proc dam (max 200%) Crit +9.0% Block +220 HP.leech +8% While equipped: Stats +10 Con dps ---------- Melee Ret 15 draining blight ----- def ----- Armour +15 Fatigue +19% Resists +25% blight +10% light HP.reg +5.00 ---------- misc Talents +1 Block Masteries +0.30 Cursed/Bloodstained Though tarnished and spattered with blood, the emblem of the Sun still manages to shine through on this shield.  | 
 Summertide (17 def, 15 armour, 52-62 power, 260 block)7.0 T5 shield armor Reqs Shield usage training Wil 28 [Unique] Nature When used to Attack: Power 52.0 - 62.4 Light Uses 50% Mag, 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +260 On Hit: * 30% chance to blind * releases a burst of light While equipped: Stats +3 Cun +5 Wil dps ---------- Mind.pwr +8 (+3 eff.) Dmg.mod +10% fire +15% mind +15% light Res.pen +10% fire +10% light +10% mind ----- def ----- Armour +15 Defense +17 (+3 eff.) Rng.Def +17 (+3 eff.) Fatigue +12% Resists +20% light +10% fire +15% darkness +12% mind Mind.save +18 (+6 eff.) Blind- +100% Confus- +25% ---------- misc Max.psi +20.00 Light +3 Talents +1 Block Send out a range 7 beam, lighting its path and dealing 66.53 to 83.16 light damage (based on Willpower and Cunning). Uses 10 power out of 30/30 A bright light shines from the center of this shield. Holding it clears your mind.  | 
 Nightnull (21/21, 54-75 power, 18 apr)3.0 T5 arrow ammo [Rare] Psionic Power 54.0 - 75.6 Physical Uses 50% Str, 50% Mag, 70% Dex Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +3.0% Capacity 21 Ranged+ +36 physical +24 darkness +24 light On Hit.r1 +24 mind On Crit.r2 +24 darkness +24 light On Hit: * 20% chance to knock the target back 3 spaces and deal 185 physical damage Arrows are used with bows to pierce your foes to death.  | 
 358 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 sapper's voratun pickaxe (dig speed 18 turns)3.0 T5 digger tool [Ego+] Master While equipped: Stats +4 Cun +3 Str dps ---------- Acc +9 (+2 eff.) ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Forbidden Tome: "Of Knowledge And Horrors"2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick.  | 
 2 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 3 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Harorain1.0 T3 lite [Rare] Nature While equipped: Stats +1 Str +3 Dex +5 Wil +4 Con dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +7 (+1 eff.) ----- def ----- Defense +5 (+1 eff.) Resists +9% temporal Mind.save +15 (+5 eff.) Disease- +10% Cut- +20% ---------- misc Light +4 See.Invis +6 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord.  | 
 Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb.  | 
 Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
Plumpkin Plumpkin15.0 T3 plant misc [Plot Item] Unknown While carried: dps ---------- Dmg.mod +2% all Against +20% Immovable Become the plumpkin. Uses 82 power out of 100/100 The legendary Plumpkin is finaly yours! It lashes at immovable foes with extreme force (+20% damage against immovables).  | 
 Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer.  | 
 46 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals.  | 
 5 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 13 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 pouch of voratun shots of wind (18/18, 52-62 power, 6 apr)3.0 T5 shot ammo [Ego] Nature Power 52.0 - 62.4 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +6 Crit +7.0% Capacity 18 Proj.spd +200% On Hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 260 physical damage Shots are used with slings to pummel your foes to death.  | 
 psychokinetic pouch of stralite shots of annihilation (23/23, 48-58 power, 12 apr)3.0 T4 shot ammo [Ego++] Master/Psionic Power 48.5 - 58.2 Physical Uses 70% Dex, 50% Mag, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +12 Crit +11.5% Capacity 23 Proj.spd +200% Ranged+ +17 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 185 physical damage Shots are used with slings to pummel your foes to death.  | 
 supercharged voratun torque of psionic shield [power 241]  (26 cooldown)2.0 T5 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 241 for 5 turns Puts all charms on 26 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 15 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 16 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 8 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 2 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
			A dangerous secret (Nightmare (Adventure) difficulty)
			Found the mysterious staff and told Last Hope about it.By Joey "Coco" the Gorilla the Shalore Skirmisher level 37
10th Haze 123rd year of Ascendancy at 12:04 see stats
			Against all odds (Nightmare (Adventure) difficulty)
			Killed Ukruk in the ambush.By Joey "Coco" the Gorilla the Shalore Skirmisher level 36
8th Haze 123rd year of Ascendancy at 20:38 see stats
			Arachnophobia (Nightmare (Adventure) difficulty)
			Destroyed the spydric menace.By Joey "Coco" the Gorilla the Shalore Skirmisher level 40
30th Haze 123rd year of Ascendancy at 04:44 see stats
			Are you out of your mind?! (Nightmare (Adventure) difficulty)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Joey "Coco" the Gorilla the Shalore Skirmisher level 41
16th Regrowth 124th year of Ascendancy at 00:01 see stats
			Back and there again (Nightmare (Adventure) difficulty)
			Opened a portal to the Far East from Maj'Eyal.By Joey "Coco" the Gorilla the Shalore Skirmisher level 48
69th Pyre 124th year of Ascendancy at 23:32 see stats
			Brave new world (Nightmare (Adventure) difficulty)
			Went to the Far East and took part in the war.By Joey "Coco" the Gorilla the Shalore Skirmisher level 39
25th Haze 123rd year of Ascendancy at 21:49 see stats
			Bringer of Doom (Nightmare (Adventure) difficulty)
			Killed a Bringer of Doom.By Joey "Coco" the Gorilla the Shalore Skirmisher level 21
4th Allure 123rd year of Ascendancy at 02:55 see stats
			Catch that Plumpkin! (Nightmare (Adventure) difficulty)
			Finish the Plumpkin event.By Joey "Coco" the Gorilla the Shalore Skirmisher level 22
26th Regrowth 123rd year of Ascendancy at 13:25 see stats
			Curse Lifter (Nightmare (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Joey "Coco" the Gorilla the Shalore Skirmisher level 14
28th Dusk 122nd year of Ascendancy at 02:17 see stats
			Destroyer's bane (Nightmare (Adventure) difficulty)
			Killed Golbug the Destroyer.By Joey "Coco" the Gorilla the Shalore Skirmisher level 38
19th Haze 123rd year of Ascendancy at 11:36 see stats
			Dragon's Greed (Nightmare (Adventure) difficulty)
			Amassed 8000 gold pieces.By Joey "Coco" the Gorilla the Shalore Skirmisher level 36
8th Haze 123rd year of Ascendancy at 17:28 see stats
			Earth Master (Nightmare (Adventure) difficulty)
			Killed Harkor'Zun.By Joey "Coco" the Gorilla the Shalore Skirmisher level 47
69th Pyre 124th year of Ascendancy at 00:57 see stats
			Exterminator (Nightmare (Adventure) difficulty)
			Killed 1000 creatures.By Joey "Coco" the Gorilla the Shalore Skirmisher level 19
6th Decay 122nd year of Ascendancy at 17:38 see stats
			Eye of the storm (Nightmare (Adventure) difficulty)
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Joey "Coco" the Gorilla the Shalore Skirmisher level 30
5th Mirth 123rd year of Ascendancy at 02:29 see stats
			Fear me not! (Nightmare (Adventure) difficulty)
			Survived the Fearscape!By Joey "Coco" the Gorilla the Shalore Skirmisher level 22
34th Regrowth 123rd year of Ascendancy at 22:37 see stats
			Fear of Fours (Nightmare (Adventure) difficulty)
			Killed all four bosses of the Slime Tunnels.By Joey "Coco" the Gorilla the Shalore Skirmisher level 50
42nd Dusk 124th year of Ascendancy at 01:27 see stats
			Home sweet home (Nightmare (Adventure) difficulty)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Joey "Coco" the Gorilla the Shalore Skirmisher level 30
72nd Pyre 123rd year of Ascendancy at 10:49 see stats
			I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Joey "Coco" the Gorilla the Shalore Skirmisher level 42
16th Regrowth 124th year of Ascendancy at 08:31 see stats
			Level 10 (Nightmare (Adventure) difficulty)
			Got a character to level 10.By Joey "Coco" the Gorilla the Shalore Skirmisher level 10
1st Summertide 122nd year of Ascendancy at 04:04 see stats
			Level 20 (Nightmare (Adventure) difficulty)
			Got a character to level 20.By Joey "Coco" the Gorilla the Shalore Skirmisher level 20
7th Decay 122nd year of Ascendancy at 13:35 see stats
			Level 30 (Nightmare (Adventure) difficulty)
			Got a character to level 30.By Joey "Coco" the Gorilla the Shalore Skirmisher level 30
72nd Pyre 123rd year of Ascendancy at 06:25 see stats
			Level 40 (Nightmare (Adventure) difficulty)
			Got a character to level 40.By Joey "Coco" the Gorilla the Shalore Skirmisher level 40
28th Haze 123rd year of Ascendancy at 08:19 see stats
			Level 50 (Nightmare (Adventure) difficulty)
			Got a character to level 50.By Joey "Coco" the Gorilla the Shalore Skirmisher level 50
2nd Mirth 124th year of Ascendancy at 12:53 see stats
			Lucky Girl (Nightmare (Adventure) difficulty)
			Saved Melinda again and invited her to the Fortress to cure her.By Joey "Coco" the Gorilla the Shalore Skirmisher level 37
12nd Haze 123rd year of Ascendancy at 19:35 see stats
			Orcrist (Nightmare (Adventure) difficulty)
			Killed the leaders of the Orc Pride.By Joey "Coco" the Gorilla the Shalore Skirmisher level 50
13rd Dusk 124th year of Ascendancy at 17:30 see stats
			Overpowered! (Nightmare (Adventure) difficulty)
			Did over 6000 damage in one attack.By Joey "Coco" the Gorilla the Shalore Skirmisher level 50
10th Flare 124th year of Ascendancy at 08:48 see stats
			Rescuer of the lost (Nightmare (Adventure) difficulty)
			Rescued the merchant from the assassin lord.By Joey "Coco" the Gorilla the Shalore Skirmisher level 26
67th Regrowth 123rd year of Ascendancy at 02:12 see stats
			Savior of the damsels in distress (Nightmare (Adventure) difficulty)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Joey "Coco" the Gorilla the Shalore Skirmisher level 26
62nd Regrowth 123rd year of Ascendancy at 14:16 see stats
			Selfless (Nightmare (Adventure) difficulty)
			Won ToME by closing the Void portal using yourself as a sacrifice.By Joey "Coco" the Gorilla the Shalore Skirmisher level 50
49th Dusk 124th year of Ascendancy at 23:36 see stats
			Size is everything (Nightmare (Adventure) difficulty)
			Did over 1500 damage in one attack.By Joey "Coco" the Gorilla the Shalore Skirmisher level 23
46th Regrowth 123rd year of Ascendancy at 12:02 see stats
			Size matters (Nightmare (Adventure) difficulty)
			Did over 600 damage in one attack.By Joey "Coco" the Gorilla the Shalore Skirmisher level 23
44th Regrowth 123rd year of Ascendancy at 23:46 see stats
			Sliders (Nightmare (Adventure) difficulty)
			Activated a portal using the Orb of Many Ways.By Joey "Coco" the Gorilla the Shalore Skirmisher level 38
19th Haze 123rd year of Ascendancy at 16:56 see stats
			Tactical master (Nightmare (Adventure) difficulty)
			Fought the two Sorcerers without closing any invocation portals.By Joey "Coco" the Gorilla the Shalore Skirmisher level 50
49th Dusk 124th year of Ascendancy at 23:34 see stats
			That was close (Nightmare (Adventure) difficulty)
			Killed your target while having only 1 life left.By Joey "Coco" the Gorilla the Shalore Skirmisher level 46
40th Pyre 124th year of Ascendancy at 01:23 see stats
			The Arena (Nightmare (Adventure) difficulty)
			Unlocked Arena mode.By Joey "Coco" the Gorilla the Shalore Skirmisher level 11
2nd Flare 122nd year of Ascendancy at 14:27 see stats
			The Legend of Garkul (Nightmare (Adventure) difficulty)
			Learned the five chapters of the Legend of Garkul.By Joey "Coco" the Gorilla the Shalore Skirmisher level 50
40th Dusk 124th year of Ascendancy at 14:30 see stats
			The Right thing to do (Nightmare (Adventure) difficulty)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Joey "Coco" the Gorilla the Shalore Skirmisher level 23
36th Regrowth 123rd year of Ascendancy at 16:58 see stats
			The Sun Still Shines (Nightmare (Adventure) difficulty)
			Aeryn survived the last battle.By Joey "Coco" the Gorilla the Shalore Skirmisher level 50
49th Dusk 124th year of Ascendancy at 23:36 see stats
			The bigger the better! (Nightmare (Adventure) difficulty)
			Did over 3000 damage in one attack.By Joey "Coco" the Gorilla the Shalore Skirmisher level 48
69th Pyre 124th year of Ascendancy at 21:20 see stats
			The secret city (Nightmare (Adventure) difficulty)
			Discovered the truth about mages.By Joey "Coco" the Gorilla the Shalore Skirmisher level 14
10th Haze 122nd year of Ascendancy at 19:29 see stats
			There and back again (Nightmare (Adventure) difficulty)
			Opened a portal to Maj'Eyal from the Far East.By Joey "Coco" the Gorilla the Shalore Skirmisher level 43
57th Regrowth 124th year of Ascendancy at 11:28 see stats
			Thralless (Nightmare (Adventure) difficulty)
			Freed at least 30 enthralled slaves in the slavers' compound.By Joey "Coco" the Gorilla the Shalore Skirmisher level 23
35th Regrowth 123rd year of Ascendancy at 22:32 see stats
			Treasure Hoarder (Nightmare (Adventure) difficulty)
			Amassed 3000 gold pieces.By Joey "Coco" the Gorilla the Shalore Skirmisher level 23
36th Regrowth 123rd year of Ascendancy at 16:44 see stats
			Treasure Hunter (Nightmare (Adventure) difficulty)
			Amassed 1000 gold pieces.By Joey "Coco" the Gorilla the Shalore Skirmisher level 15
28th Haze 122nd year of Ascendancy at 09:25 see stats
			Vampire crusher (Nightmare (Adventure) difficulty)
			Destroyed the Master in its lair of the Dreadfell.By Joey "Coco" the Gorilla the Shalore Skirmisher level 36
8th Haze 123rd year of Ascendancy at 06:59 see stats
Log
Elandar casts Flameshock.
Elandar's spell attains critical power!
Joey "Coco" the Gorilla's Kill Shot performs a ranged critical strike against Elandar!
Joey "Coco" the Gorilla's Kill Shot hits Elandar for 3243 physical, 41 light, 29 fire, 11 cold, (14 ignored), 0 mind, 12 lightning, 15 light, 3 mind, 6 lightning, 3 light (3368 total damage).
Elandar is no longer influenced by martyrdom.
Bleeding from Joey "Coco" the Gorilla hits Elandar for 1046 physical damage.
Deep Wound from Joey "Coco" the Gorilla hits Elandar for (148 ignored), 0 physical (0 total damage).
Elandar casts Strike.
Elandar's spell attains critical power!
Joey "Coco" the Gorilla uses Noggin Knocker.
Joey "Coco" the Gorilla's Noggin Knocker performs a ranged critical strike against Elandar!
Elandar is stunned!
Joey "Coco" the Gorilla's Noggin Knocker performs a ranged critical strike against Elandar!
Quest 'Falling Toward Apotheosis' is done! (Press 'j' to see the quest log)
New Achievement: Tactical master (Nightmare (Adventure) difficulty)!
Quest 'Falling Toward Apotheosis' status updated! (Press 'j' to see the quest log)
Joey "Coco" the Gorilla's Noggin Knocker hits Elandar for 785 physical, 41 light, 29 fire, 11 cold, (14 ignored), 0 mind, 12 lightning, 15 light, 3 mind, 6 lightning, 3 light (910 total damage).
Joey "Coco" the Gorilla's Noggin Knocker hits Elandar for 793 physical damage.
Joey "Coco" the Gorilla's Noggin Knocker killed Elandar!
Talent Block is ready to use.
Lore found: closing the void farportal
You can read all your collected lore in the game menu, by pressing Escape.
New Achievement: Selfless (Nightmare (Adventure) difficulty)!
New Achievement: The Sun Still Shines (Nightmare (Adventure) difficulty)!
Option unlocked: New Class: Adventurer
Option unlocked: New game difficulty mode: Insane
Saving game...
Saving done.


































































































































