











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Female | 
| Race | Cornac | 
| Class | Sun Paladin (Fallen) | 
| Level / Exp | 25 / 3% | 
| Size | medium | 
| Lifes / Deaths | Killed by Norgos, the Guardian at level 11 on the 9th Flare 122nd year of Ascendancy at 22:53 0 / 7Killed by Gloridhenor the temporal stalker at level 21 on the 71st Dusk 122nd year of Ascendancy at 03:38 Killed by Gloridhenor the temporal stalker at level 21 on the 71st Dusk 122nd year of Ascendancy at 05:14 Killed by Zubath the thief at level 22 on the 71st Dusk 122nd year of Ascendancy at 13:20 Killed by Yvitta the snow giant at level 24 on the 7th Haze 122nd year of Ascendancy at 13:44 Killed by Saluwyn the blue jelly at level 25 on the 19th Haze 122nd year of Ascendancy at 05:36 Killed by Saluwyn the blue jelly at level 25 on the 19th Haze 122nd year of Ascendancy at 07:02  | 
Primary Stats
| Strength | 79 (base 55) | 
| Dexterity | 12 (base 10) | 
| Constitution | 17 (base 10) | 
| Magic | 65 (base 52) | 
| Willpower | 50 (base 10) | 
| Cunning | 35 (base 10) | 
Resources
| Life | -138/542 | 
| Positive | 48/122 | 
| Hate | 91/100 | 
| Healing Factor | 1.062941519274 | 
| Regeneration | 0.26573537981849 | 
Speed
| Mental | +4.4408920985006E-14% | 
| Attack | 0% | 
| Movement | +20% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 5 | 
| Infravision | 6 | 
| See Stealth | 6 | 
| See Invisible | 8 | 
| ESP Range | 10 | 
| ESP Kinds | animal/canine | 
Offense: Mainhand
| Damage | 93 | 
| Accuracy | 32 | 
| Crit Chance | 22% | 
| APR | 10 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed | 
Offense: Spell
| Spellpower | 24.5 | 
| Crit Chance | 11% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 42 | 
| Crit Chance | 18% | 
| Speed | 1 | 
Offense: Damage Bonus
| Darkness | +6% | 
| Mind | +6% | 
| Nature | +5% | 
| Blight | +18% | 
| Physical | +10% | 
| Cold | +15% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 41.36174050493 (81.898876157654%) | 
| Defense | 19 | 
| Ranged Defense | 19 | 
| Fatigue | 35 | 
| Physical Save | 39 | 
| Spell Save | 39 | 
| Mental Save | 39 | 
Defense: Resistances
| Acid | + 14%( 70%) | 
| Blight | + 11%( 70%) | 
| Physical | + 16%( 70%) | 
| Cold | + 43%( 70%) | 
| All | + 3%( 70%) | 
| Darkness | + 16%( 70%) | 
| Light | + 12%( 70%) | 
| Lightning | + 12%( 70%) | 
| Fire | + 16%( 70%) | 
| Nature | + 22%( 70%) | 
Defense: Immunities
| Pinning Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Blind Resistance | 24% | 
| Poison Resistance | 20% | 
| Knockback Resistance | 40% | 
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 142 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 544% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat.  | 
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 626 damage for 6 turns. Its effects scale with your Strength stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 221 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat.  | 
Class Talents
| Cursed / Bloodstained | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 2/5 | 
  | 0/5 | 
| Celestial / Darkside | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Celestial / Sun | 1.30 | 
  | 3/5 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
| Technique / Combat veteran | 1.00 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Celestial / Combat | 1.30 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
  | 1/5 | 
| Cursed / Crimson Templar | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat techniques | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
Generic Talents
| Cursed / Hatred | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.00 | 
  | 0/5 | 
  | 4/5 | 
  | 0/5 | 
  | 3/5 | 
  | 5/5 | 
  | 0/5 | 
| Celestial / Dirges | 1.30 | 
  | 1/5 | 
  | 2/5 | 
  | 1/5 | 
  | 0/5 | 
| Celestial / Chants | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
| Celestial / Light | 1.30 | 
  | 3/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
Prodigies
  | 1/1 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
You successfully escorted the lost defiler to the recall portal on level 3 of Trollmire. Escort: lost defiler (level 3 of Trollmire)As a reward you improved Magic by +5.  | done | 
You failed to protect the lost sun paladin from death by Oathbreaker. Escort: lost sun paladin (level 2 of Daikara) | failed | 
You failed to protect the lost sun paladin from death by Emugamina the large white snake. Escort: lost sun paladin (level 3 of Norgos Lair) | failed | 
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you improved Strength by +5.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | active | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained!  | active | 
Nagas are invading the slazish fens. The Sunwall cannot fight on two fronts; you need to stop the invaders before it is too late. Serpentine InvadersLocate and destroy the invaders' portal. * You have destroyed the naga portal. The invasion is stopped. * However, you were teleported to a distant land. You must find a way back to the Gates of Morning.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed green worm. * 'Needed: one wretchling eyeball. Evil little things, wretchlings. Feel free to kill as many as you can, though I just need the one intact eyeball.'  | active | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within20 lumberjacks have died.  | done | 
Equipment
| On feet |  Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+1 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light.  | 
| Light source |  brass lantern 'Sunwell'2.0 T1 lite [Rare] Disrupt While equipped: Stats +1 Str +9 Wil +3 Cun ----- def ----- Resists +3% all Spell.save +6 (+2 eff.) ---------- misc Light +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Steel Helm of Garkul (0 def, 6 armour)3.0 T2 head armor Reqs Heavy armour training [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con dps ---------- Dmg.mod +10% physical ----- def ----- Armour +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+4 eff.) Mind.save +12 (+4 eff.) ---------- misc Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live.  | 
| On hands |  Sludgegrip (0 def, 0 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% nature ----- def ----- Resists +10% nature Poison- +20% ---------- misc Masteries +0.20 Wild-gift/Slime Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid.  | 
| Tool |  Gedhemira (dig speed 10 turns)3.0 T3 digger tool [Random Unique] Arcane/Master While equipped: Stats +7 Str +2 Dex +5 Mag +5 Wil +1 Cun dps ---------- Phys.crit +8.0% Mind.crit +10% Dmg.mod +6% mind ----- def ----- Armour +3 Defense +6 (+3 eff.) Resists +7% physical ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
| On fingers |  rogue's copper ring of sensing0.1 T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Cun ----- def ----- Defense +4 (+2 eff.) Blind- +25% ---------- misc Infravis +3 See.Stealth +6 See.Invis +8 Rings make your fingers look great!  | 
| On fingers |  steel ring 'Coalmarrow'0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Cun +3 Mag dps ---------- Spell.pwr +12 (+2 eff.) Dmg.mod +12% blight +6% darkness ----- def ----- Defense +6 (+3 eff.) Resists +12% acid +3% darkness +14% fire +11% cold +10% lightning Rings make your fingers look great!  | 
| Around neck |  steel amulet of willpower (+4)0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +4 Wil Amulets make your neck look great!  | 
| In main hand |  steel waraxe 'Layawen' (124% power, 3 apr)3.0 T2 waraxe 1H weapon [Random Unique] Arcane/Master/Psionic Power 124% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Melee+ +11 mind On Hit.r1 +8 mind On Hit: * 10% chance to reduce all saves and defense by 27 * 25% chance for lightning to strike from the target to a second target dealing 39 damage While equipped: Stats +2 Str +2 Wil +2 Cun +2 Con One-handed war axes.  | 
| Around waist |  Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens.  | 
| In off hand |  shocking steel shield of winter (0 def, 4 armour, 35.5 block)7.0 T2 shield armor Reqs Shield usage training [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +2 Wil dps ---------- Melee+ 8 lightning On shield block: * Deals 146 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Melee Ret 1 lightning ----- def ----- Armour +4 Fatigue +8% Resists +11% cold ---------- misc Talents +1 Block Handheld deflection devices.  | 
| Cloak |  Nerelratta (1 def, 0 armour)2.0 T1 cloak armor [Rare] Psionic While equipped: Stats +2 Wil ----- def ----- Defense +1 (+1 eff.) Resists +1% physical Phys.save +3 (+1 eff.) Mind.save +6 (+2 eff.) Disease- +20% Pinning- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Main armor |  Ulfyruirath (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Dmg.mod +6% blight ----- def ----- Armour +9 Fatigue +22% Resists +9% blight +6% physical +10% light +11% darkness Phys.save +10 (+3 eff.) Mind.save +12 (+4 eff.) A suit of armour made of metal plates.  | 
Inventory
 steel amulet 'Duvuradar'0.1 T2 amulet jewelry [Random Unique] Nature/Master While equipped: dps ---------- Acc +15 (+8 eff.) ----- def ----- Resists +6% blight +12% light +12% darkness Phys.save +11 (+4 eff.) Spell.save +14 (+5 eff.) Mind.save +16 (+6 eff.) Blind- +23% ---------- misc Masteries +0.13 Celestial/Light Amulets make your neck look great!  | 
 copper ring of nature (+20%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +10% nature ----- def ----- Resists +20% nature Rings make your fingers look great!  | 
 psionicist's gold ring of corrosion (+24%)0.1 T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats +3 Wil dps ---------- Dmg.mod +12% acid ----- def ----- Resists +24% acid Mind.save +6 (+2 eff.) Rings make your fingers look great!  | 
 truestriking steel battleaxe of vileness (120% power, 2 apr)3.0 T2 battleaxe 2H weapon [Ego+] Arcane/Master Power 120% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +10 blight On Hit: * 9% chance to reduce strength, dexterity, and constitution by 14 While equipped: dps ---------- Res.pen +10% physical Acc +10 (+5 eff.) Apr +9 Massive two-handed battleaxes.  | 
 steel longsword 'Dageyakath' (111% power, 3 apr)3.0 T2 longsword 1H weapon [Random Unique] Arcane/Master Power 111% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +3 Crit +3.0% Atk.spd 100% On Hit.r1 +10 fire On Hit: * 25% chance for lightning to strike from the target to a second target dealing 39 damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +1 Str +1 Wil dps ---------- Phys.crit +5.0% ---------- misc Infravis +3 Sharp, long, and deadly.  | 
 thought-forged iron longsword of erosion (103% power, 2 apr)3.0 T1 longsword 1H weapon [Ego] Nature/Psionic Power 103% Range: 1.4x Uses 100% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5 nature +5 mind On Hit: * 12% chance to reduce all saves and defense by 27 While equipped: Stats +1 Cun +2 Wil Sharp, long, and deadly.  | 
 Gleamquarry1.0 T1 belt armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% acid Res.pen +5% nature Melee Ret 10 light ----- def ----- Resists +3% acid Max.HP +35.00 A belt that goes around your waist.  | 
 linen cloak 'Forestedge' (1 def, 6 armour)2.0 T1 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% arcane +6% mind Res.pen +5% mind On Hit (Melee): * 10% chance to slow global speed by 54% * 20% chance to reduce all saves and defense by 27 ----- def ----- Armour +6 Defense +1 (+1 eff.) Resists +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Hazewrither the iron gauntlets (0 def, 6 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Melee+ 5 physical Dmg.mod +3% physical Res.pen +5% cold ----- def ----- Armour +6 Fatigue +1% Resists +5% arcane +6% temporal Spell.save +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 Mayetha (0 def, 2 armour)1.5 T2 hands armor Reqs Heavy armour training [Rare] Master While equipped: Stats +3 Str +3 Dex +4 Con dps ---------- Crit.mult +20.00% Res.pen +10% temporal On Hit (Melee): * 20% chance to reduce armor by 24% ----- def ----- Armour +2 Fatigue +3% Phys.save +22 (+7 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +31% ---------- misc Stam/turn +2.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Juggernaut: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 26% and provides a 14% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm.  | 
 Shockfiend (0 def, 1 armour)1.0 T1 hands armor [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Mind.crit +1% Mind.pwr +20 (+7 eff.) Res.pen +5% mind Melee Ret 4 mind ----- def ----- Armour +1 Resists +6% lightning +6% fire HP.reg +2.00 ---------- misc Stam/turn +0.60 Max.stam +10.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 enlightening dwarven-steel mail armour (3 def, 8 armour)14.0 T3 heavy armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +5 Cun +3 Wil ----- def ----- Armour +8 Defense +3 (+2 eff.) Fatigue +12% Mind.save +14 (+5 eff.) A suit of armour made of mail.  | 
 Coral Spray (8 def, 8 armour, 48 block)7.0 T1 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 Defense +8 (+4 eff.) Fatigue +12% Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1 Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean.  | 
 Wrathroot's Barkwood (9 def, 10 armour, 60 block)7.0 T2 shield armor Reqs Shield usage training [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: ----- def ----- Armour +10 Defense +9 (+5 eff.) Fatigue +14% Resists +20% cold +20% darkness +20% nature ---------- misc Talents +1 Block The barkwood of Wrathroot, made into roughly the shape of a shield.  | 
 8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 113 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 Demonic Soul0.0 T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart.  | 
 Saloyathra (dig speed 37 turns)3.0 T1 digger tool [Rare] Nature While equipped: Stats +7 Str dps ---------- Phys.crit +1.0% Dmg.mod +6% nature ----- def ----- Defense +5 (+3 eff.) Resists +11% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Rungof's Fang1.0 fang misc [Unique] Nature While carried: dps ---------- Apr +7 ---------- misc Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood.  | 
 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Cyrytha the Sootfist2.0 T1 lite [Rare] Psionic While equipped: dps ---------- Melee Ret 4 darkness ----- def ----- Defense +5 (+3 eff.) Phys.save +3 (+1 eff.) Mind.save +5 (+2 eff.) Die.at -60.00 life Max.HP +80.00 ---------- misc Light +3 See.Stealth +6 See.Invis +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Dairynarinik2.0 T1 lite [Rare] Master While equipped: Stats +1 Str dps ---------- Crit.mult +5.00% Acc +10 (+5 eff.) ----- def ----- Armour +8 Defense +20 (+10 eff.) ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 Summertide Phial1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(107 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
 Eye of the Dreaming One2.0 T1 misc tool [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Mind.pwr +5 (+2 eff.) ----- def ----- Mind.save +10 (+4 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Level 3.0 Pwr.cost 20 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 10 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 2 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 10 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 14 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 4 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Curse Lifter (Insane (Adventure) difficulty)
			Killed Ben Cruthdar the Cursed.By Oathbreaker the Cornac Sun Paladin level 15
17th Dusk 122nd year of Ascendancy at 19:57 see stats
			Fear me not! (Insane (Adventure) difficulty)
			Survived the Fearscape!By Oathbreaker the Cornac Sun Paladin level 23
6th Haze 122nd year of Ascendancy at 16:53 see stats
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By Oathbreaker the Cornac Sun Paladin level 10
8th Mirth 122nd year of Ascendancy at 00:18 see stats
			Level 20 (Insane (Adventure) difficulty)
			Got a character to level 20.By Oathbreaker the Cornac Sun Paladin level 20
49th Dusk 122nd year of Ascendancy at 12:20 see stats
			Lost in translation (Insane (Adventure) difficulty)
			Destroyed the naga portal in the slazish fens and got caught in the after-effect.By Oathbreaker the Cornac Sun Paladin level 4
77th Pyre 122nd year of Ascendancy at 07:56 see stats
			That was close (Insane (Adventure) difficulty)
			Killed your target while having only 1 life left.By Oathbreaker the Cornac Sun Paladin level 16
29th Dusk 122nd year of Ascendancy at 10:50 see stats
			The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.By Oathbreaker the Cornac Sun Paladin level 10
3rd Flare 122nd year of Ascendancy at 12:31 see stats
			Treasure Hoarder (Insane (Adventure) difficulty)
			Amassed 3000 gold pieces.By Oathbreaker the Cornac Sun Paladin level 23
76th Dusk 122nd year of Ascendancy at 18:28 see stats
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By Oathbreaker the Cornac Sun Paladin level 16
28th Dusk 122nd year of Ascendancy at 09:23 see stats
Log
Brutalize is still on cooldown for 1 turns.
Brutalize is still on cooldown for 1 turns.
Brutalize is still on cooldown for 1 turns.
Brutalize is still on cooldown for 1 turns.
Brutalize is still on cooldown for 1 turns.
Brutalize is still on cooldown for 1 turns.
Oathbreaker's Flee the Sun has been disrupted by anti-magic forces!
Oathbreaker seems more focused.
Talent Dig is ready to use.
Talent Bathe in Light is ready to use.
Talent Brutalize is ready to use.
Melee retaliation hits Saluwyn the blue jelly for 0 light, 0 lightning, 0 light, 0 lightning (1 total damage).
Deadly Poison from Saluwyn the blue jelly hits Oathbreaker for 37 cold damage.
Saluwyn the blue jelly hits Oathbreaker for 36 cold, 19 cold (56 total damage).
Saluwyn the blue jelly isn't moving as defensively anymore.
Oathbreaker fails to use Flee the Sun.
Oathbreaker speeds up.
Melee retaliation hits Saluwyn the blue jelly for 0 light, 0 lightning, 0 light, 0 lightning (1 total damage).
Deadly Poison from Saluwyn the blue jelly hits Oathbreaker for 37 cold damage.
Saluwyn the blue jelly hits Oathbreaker for 29 cold, 15 cold (45 total damage).
Oathbreaker casts Flee the Sun.
Oathbreaker emerges from the darkness!
Saluwyn the blue jelly uses Throwing Knives.
Deadly Poison from Saluwyn the blue jelly hits Oathbreaker for 37 cold damage.
Poison bursts out of Oathbreaker's corpse!
Melee retaliation hits Saluwyn the blue jelly for 0 light, 0 lightning (0 total damage).
Saluwyn the blue jelly's Throwing Knife hits Oathbreaker for 49 cold damage.
Oathbreaker the level 25 cornac sun paladin was frozen to death by Saluwyn the blue jelly on level 2 of Daikara.




































































































