











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.6Donators/Buyers bonus! Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Insane Adventure | 
| Sex | Female | 
| Race | Shalore | 
| Class | Temporal Warden | 
| Level / Exp | 17 / 38% | 
| Size | medium | 
| Lifes / Deaths | Killed by Spellblaze Crystal at level 13 on the 6th Dusk 122nd year of Ascendancy at 04:05 0 / 6Killed by ritch flamespitter at level 15 on the 26th Dusk 122nd year of Ascendancy at 18:06 Killed by Simara the krog at level 15 on the 26th Dusk 122nd year of Ascendancy at 20:09 Killed by Betille the black bear at level 16 on the 43rd Dusk 122nd year of Ascendancy at 23:10 Killed by Betille the black bear at level 16 on the 44th Dusk 122nd year of Ascendancy at 01:16 Killed by Isletira the brown bear at level 17 on the 47th Dusk 122nd year of Ascendancy at 02:46  | 
Primary Stats
| Strength | 10 (base 12) | 
| Dexterity | 26 (base 15) | 
| Constitution | 15 (base 10) | 
| Magic | 61 (base 44) | 
| Willpower | 36 (base 29) | 
| Cunning | 15 (base 10) | 
Resources
| Life | -30/455 | 
| Paradox | 364 | 
| Healing Factor | 1.2460311219418 | 
| Regeneration | 0.31150778048545 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 9 | 
| Infravision | 4 | 
Offense: Mainhand
| Damage | 58 | 
| Accuracy | 46 | 
| Crit Chance | 7% | 
| APR | 8 | 
| Speed | 0.95 | 
Offense: Spell
| Spellpower | 41 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 27 | 
| Crit Chance | 2% | 
| Speed | 1 | 
Offense: Damage Bonus
| Temporal | +7% | 
| Physical | +14% | 
| Fire | +11% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 9 (49.007671158813%) | 
| Defense | 45 | 
| Ranged Defense | 45 | 
| Fatigue | 0 | 
| Physical Save | 21 | 
| Spell Save | 34 | 
| Mental Save | 26 | 
Defense: Resistances
| Acid | + 6%( 70%) | 
| Light | + 15%( 70%) | 
| Cold | + 27%( 70%) | 
| Physical | + 3%( 70%) | 
| Fire | + 27%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Stun Resistance | 20% | 
| Confusion Resistance | 22% | 
| Blind Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 10% | 
Inscriptions (3/3)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns.  | 
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown.  | 
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 604% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat.  | 
Class Talents
| Chronomancy / Spacetime Folding | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Temporal Hounds | 1.30 | 
  | 5/5 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Bow Threading | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
| Chronomancy / Speed Control | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Temporal Combat | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Blade Threading | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Temporal Guardian | 1.30 | 
  | 5/5 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Chronomancy / Chronomancy | 1.30 | 
  | 1/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
| Chronomancy / Spacetime Weaving | 1.30 | 
  | 5/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 2/5 | 
  | 2/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Shalore | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You must explore the renegade Shaloren camp.  | active | 
You successfully escorted the injured seer to the recall portal on level 2 of Ruins of Kor'Pul. Escort: injured seer (level 2 of Ruins of Kor'Pul)As a reward you improved Magic by +5.  | done | 
You failed to protect the injured seer from death by hornet swarm. Escort: injured seer (level 3 of Trollmire) | failed | 
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5.  | done | 
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware.  | active | 
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal..  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic.  | active | 
Equipment
| On feet |  Isseharaleg the pair of rough leather boots (5 def, 1 armour)2.0 T1 feet armor [Rare] Arcane While equipped: Stats +1 Cun +1 Con dps ---------- Phys.pwr +10 (+3 eff.) Spell.pwr +4 (+2 eff.) ----- def ----- Armour +1 Defense +5 (+2 eff.) Resists +2% physical A pair of boots made of leather.  | 
| Quiver |  quiver of elm arrows 'Umbrabraid' (41/41, 13-18 power, 5 apr)3.0 T1 arrow ammo [Rare] Master Power 13.5 - 18.9 Physical Uses 50% Mag, 70% Dex Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +1.0% Capacity 41 Ranged+ +12 cold +4 darkness On Hit.r1 +4 darkness On Crit.r2 +16 cold On Hit: * 10% chance to slow global speed by 44% * 20% chance to reduce damage dealt by 16% While equipped: ---------- misc Reload +2 Arrows are used with bows to pierce your foes to death.  | 
| Light source |  Boruderan2.0 T1 lite [Rare] Master While equipped: ----- def ----- Defense +5 (+2 eff.) Mind.save +3 (+1 eff.) Heal.mod +20% Blind- +20% ---------- misc Light +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
| On head |  Bethulramina (1 def, 0 armour)2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% physical +11% fire ----- def ----- Defense +1 (+1 eff.) Resists +1% physical +16% fire Stun/Frz- +10% A pointy cloth hat, very wizardly...  | 
| Tool |  Shard of Crystalized Time2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4 Wil +2 Con dps ---------- Dmg.mod +7% temporal ----- def ----- Defense +5 (+2 eff.) Anom.red +10 An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul.  | 
| On fingers |  copper citrine ring0.1 T1 ring jewelry [Ego+] Psionic While equipped: Stats +2 Cun dps ---------- Melee+ 6 physical Ranged+ 7 physical On Hit (Melee): * 11% chance to reduce all saves and defense by 19 On Hit (Ranged): * 11% chance to reduce all saves and defense by 19 ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Light +4 Infravis +4 Bleeding Edge: Puts all charms on 20 cooldown Level 2.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 275% weapon damage over 7 turns, and all healing will be reduced by 47%. Rings make your fingers look great!  | 
| On fingers |  copper ring 'Amakor'0.1 T1 ring jewelry [Rare] Psionic While equipped: dps ---------- Crit.mult +5.00% Apr +3 On Hit (Melee): * 20% chance to reduce armor by 31% ----- def ----- Armour +4 Phys.save +9 (+5 eff.) Mind.save +6 (+3 eff.) Confus- +22% Rings make your fingers look great!  | 
| Around waist |  Salawen1.0 T1 belt armor [Rare] Psionic While equipped: Stats +2 Con dps ---------- Crit.mult +10.00% Phys.pwr +10 (+3 eff.) Mind.pwr +3 (+1 eff.) ----- def ----- Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) A belt that goes around your waist.  | 
| In main hand |  Surefire4.0 T1 longbow 2H weapon [Unique] Master Power 0.0 - 0.0 Physical Uses 0% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Atk.spd 105% Range +9 While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+4 eff.) This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it.  | 
| On hands |  hardened leather gloves of dexterity (+4) (0 def, 2 armour)1.0 T2 hands armor [Ego] Master While equipped: Stats +4 Dex dps ---------- Acc +13 (+4 eff.) ----- def ----- Armour +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
| Main armor |  Dazzleschism (3 def, 2 armour)9.0 T1 light armor [Rare] Master While equipped: Stats +1 Cun +3 Dex ----- def ----- Armour +2 Defense +3 (+1 eff.) Fatigue +6% Resists +6% acid +17% cold +15% light Crit.chn- 5.00% A suit of armour made of leather.  | 
| Cloak |  Duruhek (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: ----- def ----- Defense +1 (+1 eff.) Crit.chn- 5.00% Spell.save +10 (+5 eff.) Mind.save +6 (+3 eff.) Max.HP +100.00 Stun/Frz- +10% Knockbk- +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Around neck |  insulating copper amulet0.1 T1 amulet jewelry [Ego] Nature While equipped: ----- def ----- Resists +11% fire +10% cold Amulets make your neck look great!  | 
Inventory
 Prismatic Rune (6 turns; lightning, physical, darkness, blight, cold, mind)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 lightning, 4 physical, 5 darkness, 3 blight, 4 cold, 3 mind Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 biting gale rune of the wizard (damage 164; dur 4; cd 18)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to direct a cone of chilling stormwind doing 164.20 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 stralite ring 'Glareseam'0.1 T4 ring jewelry [Rare] Master While equipped: Stats +2 Dex +1 Wil +4 Cun +3 Con dps ---------- Dmg.mod +9% light ----- def ----- Defense +8 (+3 eff.) Resists +12% acid ---------- misc Infravis +3 Rings make your fingers look great!  | 
 balanced iron dagger of dampening (9-11 power, 5 apr)1.0 T1 dagger 1H weapon [Ego] Disrupt/Master Power 9.0 - 11.7 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Acc +7 (+2 eff.) ----- def ----- Defense +6 (+2 eff.) Resists +7% acid +7% lightning +8% cold +9% fire +3% all Spell.save +5 (+3 eff.) Disarm- +23% Sharp, short and deadly.  | 
 flaming dwarven-steel dagger of paradox (18-24 power, 7 apr)1.0 T3 dagger 1H weapon [Ego] Arcane Power 18.5 - 24.1 Physical Uses 50% Dex, 50% Mag Mastery Strength of Purpose Acc+ +0.2% crit chance (max 25%) Apr +7 Crit +6.0% Atk.spd 100% Melee+ +7 temporal On Hit.r1 +8 fire While equipped: ----- def ----- Resists +8% temporal Sharp, short and deadly.  | 
 dwarven-steel longsword of massacre (29-41 power, 4 apr)3.0 T3 longsword 1H weapon [Ego] Master Power 29.5 - 41.3 Physical Uses 100% Mag Mastery Strength of Purpose Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +3.5% Atk.spd 100% Sharp, long, and deadly.  | 
 Elerina the Shockscar (17-19 power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon Reqs Wil 48 [Rare] Nature Power 17.5 - 19.2 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +13 (+6 eff.) ----- def ----- Armour +10 Resists +3% lightning Disease- +20% Disarm- +10% Teleport- +20% ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 Xerynn (12-13 power, 32 apr, mind damage)3.0 T4 mindstar 1H weapon [Rare] Nature Power 12.5 - 13.8 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% On Hit: * 20 arcane resource burn While equipped: Stats +3 Cun +3 Dex dps ---------- Mind.crit +4% Mind.pwr +8 (+4 eff.) ----- def ----- Crit.chn- 10.00% Spell.save +18 (+8 eff.) Max.HP +16.00 HP.reg +0.90 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 caller's vined mindstar (4-4 power, 18 apr, mind damage)3.0 T2 mindstar 1H weapon [Ego+] Nature Power 4.5 - 5.0 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +18 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +2% Mind.pwr +4 (+2 eff.) Dmg.mod +6% acid +9% fire +6% cold +6% physical Res.pen +3% acid +4% fire +4% cold +3% physical ----- def ----- Heal/summ +15 ---------- misc Max.summ +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 creative thorny mindstar of life (8-9 power, 23 apr, mind damage)3.0 T3 mindstar 1H weapon [Ego] Nature/Psionic Power 8.5 - 9.4 Mind Uses 50% Wil, 0% Mag, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +23 Crit +3.5% Atk.spd 100% While equipped: Stats +2 Cun dps ---------- Mind.crit +3% Crit.mult +7.00% Mind.pwr +6 (+3 eff.) ----- def ----- Max.HP +13.00 HP.reg +0.70 ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty.  | 
 Glylle the elven-wood starstaff (25-30 power, 5 apr, temporal element)5.0 T4 staff 1H weapon [Rare] Master Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: Stats +5 Wil dps ---------- Spell.crit +4% Mind.crit +2% Spell.pwr +12 (+4 eff.) Dmg.mod +6% acid +25% temporal Res.pen +10% acid Melee Ret 10 mind ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 ash starstaff of fate (15-18 power, 3 apr, temporal element)5.0 T2 staff 2H weapon [Ego] Arcane Power 15.0 - 18.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +6 (+2 eff.) Dmg.mod +15% temporal ----- def ----- Phys.save +6 (+3 eff.) Spell.save +5 (+3 eff.) Mind.save +6 (+3 eff.) ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 yew vilestaff (20-24 power, 4 apr, fire element)5.0 T3 staff 2H weapon [Normal] Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+3 eff.) Dmg.mod +20% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art.  | 
 noble's hardened leather belt1.0 T3 belt armor [Ego+] Master While equipped: Stats +4 Cun +3 Wil dps ---------- Against +21% Summoned ----- def ----- D.Red.from +17% Summoned A belt that goes around your waist.  | 
 thick cashmere cloak (2 def, 7 armour)2.0 T3 cloak armor [Ego] Master While equipped: ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
 Bikini (0 def, 0 armour)2.0 T1 cloth armor [Unique] While equipped: ----- def ----- Resists +7% all Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights!  | 
 cashmere robe of protection (3 def, 3 armour)2.0 T3 cloth armor [Ego] Master While equipped: ----- def ----- Armour +3 Defense +3 (+1 eff.) Resists +11% all Phys.save +20 (+10 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted.  | 
 Starwrest the pair of hardened leather boots (0 def, 3 armour)2.0 T3 feet armor [Random Unique] Arcane/Nature While equipped: Stats +2 Mag dps ---------- Dmg.mod +9% light Res.pen +10% light ----- def ----- Armour +3 Resists +5% lightning +8% temporal +3% light +3% darkness Silence- +28% Confus- +23% Stun/Frz- +26% ---------- misc Spell.cld 10% A pair of boots made of leather.  | 
 pair of hardened leather boots 'Cuthovor' (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: dps ---------- Phys.crit +2.0% Phys.pwr +4 (+1 eff.) Res.pen +8% physical Melee Ret 2 acid ----- def ----- Armour +3 Resists +21% acid +9% fire +15% temporal A pair of boots made of leather.  | 
 elven-silk wizard hat 'Bolthue' (3 def, 0 armour)2.0 T5 head armor [Rare] Psionic While equipped: Stats +4 Cun dps ---------- Mind.crit +2% Crit.mult +10.00% Mind.pwr +20 (+10 eff.) Dmg.mod +15% lightning ----- def ----- Defense +3 (+1 eff.) Resists +9% lightning Mind.save +10 (+5 eff.) A pointy cloth hat, very wizardly...  | 
 stabilizing hardened leather cap (0 def, 3 armour)2.0 T3 head armor [Ego] Master While equipped: ----- def ----- Armour +3 Fatigue +3% Phys.save +12 (+6 eff.) A cap made of leather.  | 
 impenetrable steel mail armour (2 def, 14 armour)14.0 T2 heavy armor Reqs Heavy armour training Str 20 [Ego] Master While equipped: ----- def ----- Armour +14 Defense +2 (+1 eff.) Fatigue +12% A suit of armour made of mail.  | 
 reinforced leather armour 'Silosevena' (12 def, 7 armour)9.0 T4 light armor Reqs Str 18 [Rare] Master While equipped: dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +7 (+2 eff.) Res.pen +10% mind On Hit (Melee): * 20% chance to slow global speed by 44% ----- def ----- Armour +7 Defense +12 (+4 eff.) Fatigue +8% Resists +5% arcane +12% mind ---------- misc Max.hate +4.00 A suit of armour made of leather.  | 
 steel plate armour of cold resistance (0 def, 9 armour)17.0 T2 massive armor Reqs Massive armour training Str 28 [Ego] Master While equipped: ----- def ----- Armour +9 Fatigue +22% Resists +15% cold A suit of armour made of metal plates.  | 
 flaming steel shield of resistance (0 def, 4 armour, 41.5 block)7.0 T2 shield armor Reqs Shield usage training Str 16 [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Melee+ 6 fire Melee Ret 3 fire ----- def ----- Armour +4 Fatigue +8% Resists +6% acid +5% fire +5% lightning +6% cold ---------- misc Talents +1 Block Handheld deflection devices.  | 
 6 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 238 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals.  | 
 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals.  | 
 4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 stralite torque of psionic shield 'Getyhell' [power 105]  (25 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- On Hit (Melee): * 20 arcane resource burn ----- def ----- Resists +3% lightning +6% fire +15% light Setup a psionic shield, reducing all damage taken by 105 for 5 turns Puts all charms on 25 cooldown 100% to gain a 22% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers.  | 
 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals.  | 
 4 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 7 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
			Level 10 (Insane (Adventure) difficulty)
			Got a character to level 10.By Pastor Doctor Martin Semp the Shalore Temporal Warden level 10
3rd Summertide 122nd year of Ascendancy at 18:57 see stats
			The secret city (Insane (Adventure) difficulty)
			Discovered the truth about mages.By Pastor Doctor Martin Semp the Shalore Temporal Warden level 6
79th Pyre 122nd year of Ascendancy at 16:43 see stats
			Treasure Hunter (Insane (Adventure) difficulty)
			Amassed 1000 gold pieces.By Pastor Doctor Martin Semp the Shalore Temporal Warden level 15
20th Dusk 122nd year of Ascendancy at 08:16 see stats
			Wibbly Wobbly Timey Wimey Stuff (Insane (Adventure) difficulty)
			Killed the weaver queen and the temporal defiler.By Pastor Doctor Martin Semp the Shalore Temporal Warden level 5
79th Pyre 122nd year of Ascendancy at 05:22 see stats
Log
Temporal hound killed Bloated ooze!
Poison from Isletira the brown bear hits Pastor Doctor Martin Semp for 50 nature damage.
Numbing Poison from Isletira the brown bear hits Pastor Doctor Martin Semp for 19 nature damage.
Pastor Doctor Martin Semp casts Rune: Shielding.
A shield forms around Pastor Doctor Martin Semp.
You don't see how to get there...
Resting starts...
Pastor Doctor Martin Semp retunes the fabric of spacetime.
Rested for 1 turns (stop reason: detrimental status effect).
Temporal hound shrugs off Isletira the brown bear's 'Poison'!
Temporal hound is no longer out of phase.
Poison from Isletira the brown bear hits Temporal hound for 39 nature damage.
Your shield crumbles under the damage!
The shield around Pastor Doctor Martin Semp crumbles.
Poison from Isletira the brown bear hits Pastor Doctor Martin Semp for (80 absorbed), 10 nature (10 total damage).
Numbing Poison from Isletira the brown bear hits Pastor Doctor Martin Semp for (19 absorbed), 0 nature (0 total damage).
Temporal hound shrugs off Isletira the brown bear's 'Poison'!
Temporal hound stops being poisoned.
Poison from Isletira the brown bear hits Pastor Doctor Martin Semp for 91 nature damage.
Numbing Poison from Isletira the brown bear hits Pastor Doctor Martin Semp for 19 nature damage.
Resting starts...
Pastor Doctor Martin Semp retunes the fabric of spacetime.
Rested for 1 turns (stop reason: taken damage).
Talent Command Hounds: Blink is ready to use.
Poison from Isletira the brown bear hits Pastor Doctor Martin Semp for 91 nature damage.
Numbing Poison from Isletira the brown bear hits Pastor Doctor Martin Semp for 19 nature damage.
Pastor Doctor Martin Semp the level 17 shalore temporal warden was naturalised to death by Isletira the brown bear on level 2 of Bearscape.



































































































