









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
 Known bugs:
 Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature 
 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Items Vault 1.7.6Donators/Buyers bonus! Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 Frequently Asked Questions: | 
| Campaign | Arena | 
| Mode | Normal Roguelike | 
| Sex | Male | 
| Race | Cornac | 
| Class | Archmage | 
| Level / Exp | 20 / 94% | 
| Size | medium | 
| Lifes / Deaths | Killed by ziguranth warrior at level 20 on the 75th Pyre 122nd year of Ascendancy at 23:07/ 1 | 
Primary Stats
| Strength | 13 (base 10) | 
| Dexterity | 10 (base 10) | 
| Constitution | 27 (base 24) | 
| Magic | 49 (base 44) | 
| Willpower | 30 (base 30) | 
| Cunning | 11 (base 11) | 
Resources
| Life | -7/385 | 
| Mana | 4/333 | 
| Healing Factor | 1.1386945338482 | 
| Regeneration | 1.4233681673103 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
Offense: Mainhand
| Damage | 21 | 
| Accuracy | 16 | 
| Crit Chance | 8% | 
| APR | 2 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 43 | 
| Crit Chance | 13% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 25 | 
| Crit Chance | 1% | 
| Speed | 1 | 
Offense: Damage Bonus
| Arcane | +5% | 
| Lightning | +20% | 
Defense: Base
| Armour (hardiness) | 3 (30%) | 
| Defense | 1 | 
| Ranged Defense | 1 | 
| Fatigue | 1 | 
| Physical Save | 23 | 
| Spell Save | 31 | 
| Mental Save | 22 | 
Defense: Resistances
| Lightning | + 21%( 70%) | 
| Temporal | + 18%( 70%) | 
| Fire | + 14%( 70%) | 
| Cold | + 12%( 70%) | 
| All | + 7%( 70%) | 
Defense: Immunities
| Disarm Resistance | 21% | 
| Stun Resistance | 30% | 
| Pinning Resistance | 22% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 23% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. | 
| Infusions | Effective talent level: 1.0Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Runes | Effective talent level: 1.0Rune: Manasurge Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (41 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. | 
Class Talents
| Spell / Arcane | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Phantasm | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Earth | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Fire | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Water | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Temporal | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Air | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Spell / Meta | 1.30 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Storm | 1.30 | 
| 
 | 2/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 0/5 | 
Generic Talents
| Spell / Aegis | 1.30 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Divination | 1.30 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
| Spell / Conveyance | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 0/5 | 
| 
 | 0/5 | 
Effects
Quests
| Seeking wealth, glory, and a great fight, you challenge the Arena!The Arena Can you defeat your foes and become Master of Arena? | active | 
Equipment
| Light source |  brass lantern of health 2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +40.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
| On head |  rough leather cap of strength (+3) (0 def, 1 armour) 2.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats Str +3 defense ------ Armor +1 Fatigue +1% A cap made of leather. | 
| Tool |  iron torque of gale force [power 100]  (11/15 cooldown) 2.0 Encumbrance T1 torque charm [Ego] Psionic Project a gust of wind in a cone knocking all creatures back 7 spaces and dealing 100 physical damage Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  copper ring of power 0.1 Encumbrance T1 ring jewelry [Ego] Arcane While equipped: offense ------ Physical Power +6 (+3 eff.) Spellpower +6 (+2 eff.) Mindpower +6 (+3 eff.) Rings make your fingers look great! | 
| On fingers |  titan's steel ring of perseverance 0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats Con +3 defense ------ Physical save +6 (+3 eff.) Life Regen +1.00 Stun Resist +30% Rings make your fingers look great! | 
| Around waist |  insulating rough leather belt of the mystic 1.0 Encumbrance T1 belt armor [Ego] Arcane/Master While equipped: offense ------ Spellpower +2 (+0 eff.) defense ------ Resistance +7% fire, +5% cold Mind save +5 (+3 eff.) A belt that goes around your waist. | 
| In main hand |  magewarrior's short elm magestaff of might (10-12 power, 2 apr, lightning element) 5.0 Encumbrance T1 staff 1H weapon [Ego+] Arcane/Master Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Physical Crit +5.0% Spell Crit +9% Physical Power +5 (+2 eff.) Spellpower +9 (+3 eff.) Damage +10% lightning Accuracy +5 (+3 eff.) other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. | 
| On hands |  steady hardened leather gloves of magic (+3) (0 def, 2 armour) 1.0 Encumbrance T2 hands armor [Ego] Arcane/Psionic While equipped: Stats Mag +3 offense ------ Damage +5% arcane Accuracy +7 (+4 eff.) defense ------ Armor +2 Physical save +7 (+4 eff.) Mind save +6 (+3 eff.) Disarm Resist +21% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
| Main armor |  spellwoven linen robe of lightning (+15%) (0 def, 0 armour) 2.0 Encumbrance T1 cloth armor [Ego] Arcane/Nature While equipped: offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) Damage +10% lightning defense ------ Resistance +15% lightning, +7% all Spell save +15 (+7 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
| Cloak |  resilient linen cloak (1 def, 0 armour) 2.0 Encumbrance T1 cloak armor [Ego] Nature While equipped: defense ------ Defense +1 (+1 eff.) Life +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Around neck |  stabilizing steel amulet of magic (+2) 0.1 Encumbrance T2 amulet jewelry [Ego] Arcane/Nature While equipped: Stats Mag +2 defense ------ Resistance +12% temporal Pinning Resist +22% Knockbk Resist +23% Amulets make your neck look great! | 
Inventory
|  healing infusion of the duelist (heal 62; cd 15) 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 62 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. | 
|  cleansing copper amulet 0.1 Encumbrance T1 amulet jewelry [Ego] Disrupt While equipped: defense ------ Resistance +11% nature, +11% blight Poison Resist +21% Disease Resist +20% Amulets make your neck look great! | 
|  cleansing steel amulet of mastery (0.15 Cunning / Survival) 0.1 Encumbrance T2 amulet jewelry [Ego] Disrupt/Master While equipped: defense ------ Resistance +12% nature, +13% blight Poison Resist +26% Disease Resist +20% other ------- Masteries +0.15 Cunning/Survival Amulets make your neck look great! | 
|  gold ring of misery 0.1 Encumbrance T3 ring jewelry [Ego+] Psionic While equipped: Stats Cun +3 offense ------ On-Hit 11 physical On-Ranged-Hit 16 physical On-Hit (Melee): * 10% chance to reduce all saves and defense by 17 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 17 other ------- Hate-on-crit +2.00 Max hate +5.00 Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 2.0 Power cost 20 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! | 
|  wizard's voratun ring 0.1 Encumbrance T5 ring jewelry [Ego] Arcane While equipped: Stats Mag +2 defense ------ Spell save +4 (+2 eff.) Rings make your fingers look great! | 
|  chilling steel longsword of paradox (13-18 power, 3 apr) 3.0 Encumbrance T2 longsword 1H weapon Reqs Str 16 [Ego] Arcane Weapon Damage 13.0 - 18.2 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% On-hit +9 cold, +9 temporal While equipped: defense ------ Resistance +7% temporal Sharp, long, and deadly. | 
|  flaming dwarven-steel mace of massacre (34-48 power, 4 apr) 3.0 Encumbrance T3 mace 1H weapon Reqs Str 24 [Ego] Arcane/Master Weapon Damage 34.0 - 47.6 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On-Hit, radius 1 +5 fire Blunt and deadly. | 
|  hateful steel mace of persecution (14-20 power, 3 apr) 3.0 Encumbrance T2 mace 1H weapon Reqs Str 16 [Ego] Disrupt/Psionic Weapon Damage 14.0 - 19.6 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On-hit +7 darkness Damage Against +5% Living, +9% Unnatural While equipped: Stats Wil +2 Blunt and deadly. | 
|  acidic steel waraxe (10-15 power, 3 apr) 3.0 Encumbrance T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane Weapon Damage 10.5 - 14.7 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On Critical: * Splash the target with acid dealing 124 damage over 5 turns and reducing armor and accuracy by 16 One-handed war axes. | 
|  iron waraxe of erosion (10-14 power, 2 apr) 3.0 Encumbrance T1 waraxe 1H weapon [Ego] Nature Weapon Damage 10.0 - 14.0 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +6 nature One-handed war axes. | 
|  dwarven-steel gauntlets (0 def, 2 armour) 1.5 Encumbrance T2 hands armor Reqs - Heavy armour training [Normal] While equipped: defense ------ Armor +2 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. | 
|  76 alchemist agate 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. | 
|  aquamarine 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  Demonic Soul 0.0 Encumbrance T3 demonic misc [Legendary] Arcane 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. | 
|  spinel 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  Scrying Orb 1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  ametrine 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
Achievements
 Arena Battler 20 (Roguelike)
			Got to wave 20 in the arena.
			Arena Battler 20 (Roguelike)
			Got to wave 20 in the arena.By Parlek the Cornac Archmage level 20
75th Pyre 122nd year of Ascendancy at 20:06 see stats
 Level 10 (Roguelike)
			Got a character to level 10.
			Level 10 (Roguelike)
			Got a character to level 10.By Parlek the Cornac Archmage level 10
74th Pyre 122nd year of Ascendancy at 22:40 see stats
 Level 20 (Roguelike)
			Got a character to level 20.
			Level 20 (Roguelike)
			Got a character to level 20.By Parlek the Cornac Archmage level 20
75th Pyre 122nd year of Ascendancy at 20:06 see stats
 XXX the Destroyer (Roguelike)
			Earned the rank of Destroyer in the arena.
			XXX the Destroyer (Roguelike)
			Earned the rank of Destroyer in the arena.By Parlek the Cornac Archmage level 15
75th Pyre 122nd year of Ascendancy at 09:50 see stats
Log
Ziguranth warrior uses Resilience of the Dwarves.
Ziguranth warrior's skin turns to stone.
Demonic Soul hits Ziguranth warrior for 40 fire damage.
Demonic Soul hits Ziguranth warrior for 40 fire damage.
Parlek hits Ziguranth warrior for 102 physical damage.
Parlek hits Ziguranth warrior for 107 physical damage.
Parlek hits Black bear for 120 physical damage.
Parlek killed Ziguranth warrior!
Thunderstorm hits Ziguranth warrior for 17 lightning damage.
Ziguranth warrior rushes out!
Ziguranth warrior hits Parlek for 89 physical, 6 fire (95 total damage).
Parlek's spell attains critical power!
The demonic soul releases a burst of fire around ziguranth warrior!
Talent Chain Lightning is ready to use.
Demonic Soul hits Ziguranth warrior for 40 fire damage.
Thunderstorm hits Ziguranth warrior for 52 lightning damage.
Parlek uses Infusion: Regeneration.
Parlek starts regenerating health quickly.
Ziguranth warrior stops regenerating health quickly.
Ziguranth warrior performs a melee critical strike against Parlek!
Parlek is cut deeply.
Ziguranth warrior hits Parlek for 105 physical, 6 fire (111 total damage).
Thunderstorm hits Ziguranth warrior for 31 lightning damage.
Deep Wound from Ziguranth warrior hits Parlek for 39 physical damage.
Deep Wound from Ziguranth warrior hits Parlek for 39 physical damage.
Parlek the level 20 cornac archmage was dissected to death by a ziguranth warrior and burned on a pyre on level 21 of The Arena.
The furious lightning storm around Parlek calms down and disappears.
















































