











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Items Vault 1.7.6Donators/Buyers bonus! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Brightwood UI 1.7.6Brightwood UI - originally by daftigod. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Dwarf |
| Class | Wyrmic |
| Level / Exp | 40 / 21% |
| Size | big |
| Lifes / Deaths | Killed by snow giant thunderer at level 7 on the 22nd Profit 122nd year of Ascendancy at 06:46 0 / 9Killed by snow giant boulder thrower at level 7 on the 22nd Profit 122nd year of Ascendancy at 06:58 Killed by snow giant thunderer at level 7 on the 22nd Profit 122nd year of Ascendancy at 08:18 Killed by orc corruptor at level 14 on the 27th Loss 122nd year of Ascendancy at 11:46 Killed by snow giant boulder thrower at level 16 on the 15th Shortage 122nd year of Ascendancy at 22:55 Killed by elven blood mage at level 27 on the 3rd Loss 123rd year of Ascendancy at 18:01 Killed by minotaur at level 37 on the 22nd Voratun 125th year of Ascendancy at 22:29 Killed by Doomed Shade of Ebemidej at level 40 on the 44th Dearth 125th year of Ascendancy at 11:03 Killed by Doomed Shade of Ebemidej at level 40 on the 44th Dearth 125th year of Ascendancy at 20:05 |
| Antimagic | Follower |
Primary Stats
| Strength | 135 (base 56) |
| Dexterity | 16 (base 10) |
| Constitution | 74 (base 46) |
| Magic | 13 (base 10) |
| Willpower | 104 (base 60) |
| Cunning | 26 (base 10) |
Resources
| Life | -142/1890 |
| Stamina | 458/475 |
| Equilibrium | 183 |
| Healing Factor | 1.495168050532 |
| Regeneration | 43.708819412182 |
Speed
| Mental | +5.96386969525% |
| Attack | +5.96386969525% |
| Movement | +31.09386761032% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 5 |
| See Stealth | 43.034954192742 |
| See Invisible | 55.034954192742 |
Offense: Mainhand
| Damage | 136 |
| Accuracy | 46 |
| Crit Chance | 22% |
| APR | 16 |
| Speed | 0.94 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 52 |
| Crit Chance | 9% |
| Speed | 0.94371789448232 |
Offense: Damage Bonus
| Acid | +18% |
| Blight | +21% |
| Physical | +18% |
| Cold | +33% |
| All | +2% |
| Darkness | +18% |
| Lightning | +32% |
| Mind | +14% |
| Fire | +28% |
| Nature | +54% |
Offense: Damage Penetration
| Acid | +24% |
| Blight | +34% |
| Physical | +24% |
| Cold | +24% |
| All | 0% |
| Lightning | +24% |
| Darkness | +24% |
| Fire | +24% |
| Nature | +39% |
Defense: Base
| Armour (hardiness) | 45.88330776699 (81.151787968034%) |
| Defense | 37 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 69 |
| Spell Save | 58 |
| Mental Save | 59 |
Defense: Resistances
| Acid | + 40%( 70%) |
| Blight | + 52%( 70%) |
| Arcane | + 20%( 70%) |
| Cold | + 53%( 70%) |
| All | + 16%( 70%) |
| Darkness | + 26%( 70%) |
| Light | + 16%( 70%) |
| Physical | + 20%( 70%) |
| Lightning | + 70%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Knockback Resistance | 20% |
| Stun Resistance | 44% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1057% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 46% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 583 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 314 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Class Talents
| Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Two-handed assault | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 2/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
Generic Talents
| Wild-gift / Fungus | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Dwarf | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 4/5 |
| 4/5 |
| 0/5 |
| 4/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 1/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs and left for dead. They asked about the staff and stole it from you. Go at once to Last Hope to report those events! | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Dreadfell. Escort: lone alchemist (level 4 of Dreadfell)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Heart of the Gloom. Escort: lost defiler (level 1 of Heart of the Gloom)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest. Escort: lost defiler (level 4 of Old Forest)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 208. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed giant spider spinneret. * You've found the needed red crystal shard. Marus of Elvala has completed an elixir of the savior without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed snow giant kidney. * You've found the needed electric eel tail. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed length of troll intestine. * You've found the needed vial of fire wyrm saliva. * You've found the needed vial of greater demon bile. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have sided with Ukllmswwik and killed Slasul. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)2.0 T2 feet armor [Unique] Nature While equipped: Stats +4 Str +4 Cun +4 Wil dps ---------- Mov.spd +20% Dmg.mod +15% cold ----- def ----- Armour +4 Defense +1 (+0 eff.) Fatigue +7% Resists +10% nature +20% cold ---------- misc Light +1 Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Light source | nightwalker's alchemist's lamp of the zealot1.0 T3 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Wil dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +6 (+1 eff.) ----- def ----- Resists +3% all Spell.save +6 (+2 eff.) ---------- misc Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Eye of the Forest (8 def, 0 armour)2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+3 eff.) Mind.save +12 (+3 eff.) Blind- +100% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.6 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | Wyrmbreath (0 def, 4 armour)1.0 T2 hands armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Dmg.mod +10% fire ----- def ----- Armour +4 Resists +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Level 2.6 Pwr.cost 24 out of 24/24. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe fire in a frontal cone of radius 6. Any target caught in the area will take 806.03 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
| Tool | Persistent Will2.0 T2 totem charm [Unique] Disrupt/Psionic While equipped: Stats +8 Wil dps ---------- Mind.pwr +10 (+3 eff.) Dmg.mod +12% mind Convince all non arcane users in radius 10 to turn on their spellcasting friends for 6 turns (chance increases with your Mindpower). Uses 25 power out of 25/25 During the Age of Dusk a rash of anti-magic activities took place in the Nargol Kingdom immediately after the Spellblaze. Citizens would turn on those with magical powers, burning them alive on stakes of wood. When the authorities found the perpetrators they executed them and planted their heads on stakes throughout their capital city. Despite this however, the citizenry continued to burn alive the enemies of nature. Unbeknownst to the authorities, the heads of the dead perpetrators continued to spread their message long after their deaths. This stake of wood appears to one of those used to prop up one of the executed heads. It has seemingly absorbed the will of the head it propped up, and holding it you can hear the Ziguranth's message echo through your mind. |
| On fingers | Gloomtrencher of the Blightspawn0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +14% lightning +3% blight Res.pen +10% blight Acc +11 (+4 eff.) Apr +11 Melee Ret 4 blight On Melee Ret: * 33% chance to reduce strength, dexterity, and constitution by 5 * 36% chance to reduce damage dealt by 26% ----- def ----- Defense +12 (+5 eff.) Resists +28% lightning +12% fire +6% blight HP.reg +5.00 Stun/Frz- +34% Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
| On fingers | Cuthurasta0.1 T4 ring jewelry [Rare] Master While equipped: Stats +7 Con dps ---------- Phys.crit +4.0% Phys.pwr +30 (+6 eff.) Melee Ret 8 physical ----- def ----- Phys.save +15 (+4 eff.) Spell.save +18 (+5 eff.) Die.at -60.00 life ---------- misc Max.stam +23.00 Rings make your fingers look great! |
| Around neck | vitalizing stralite amulet of perfection (0.30 Cunning / Survival,0.30 Wild-gift / Mindstar mastery)0.1 T4 amulet jewelry [Ego++] Nature/Master While equipped: Stats +5 Con ----- def ----- Phys.save +6 (+1 eff.) Max.HP +43.00 HP.reg +4.00 ---------- misc Masteries +0.30 Cunning/Survival +0.30 Wild-gift/Mindstar mastery Amulets make your neck look great! |
| In main hand | enhanced stralite waraxe of projection (29-41 power, 5 apr)3.0 T4 waraxe 1H weapon [Ego++] Nature/Psionic Power 29.0 - 40.6 Physical Uses 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +6.5% Atk.spd 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: Stats +6 Str +5 Dex +5 Mag +7 Wil +6 Cun +9 Con One-handed war axes. |
| Around waist | Polera the drakeskin leather belt1.0 T5 belt armor [Rare] Master While equipped: dps ---------- Melee Ret 4 acid On Hit (Melee): * 20 arcane resource burn * 20% chance to slow global speed by 59% ----- def ----- Resists +12% lightning +9% fire +5% arcane +11% cold ---------- misc See.Invis +12 A belt that goes around your waist. |
| In off hand | Fire Dragon Shield (16 def, 9 armour, 58-70 power, 220 block)7.0 T4 shield armor Reqs Shield usage training [Unique] Nature/Master When used to Attack: Power 58.0 - 69.6 Fire Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +220 While equipped: dps ---------- On shield block: * 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. Melee Ret 17 fire ----- def ----- Armour +9 Defense +16 (+6 eff.) Rng.Def +15 (+5 eff.) Fatigue +20% Resists +35% fire Affinity +15% fire ---------- misc Talents +1 Block On block: 30% chance that you'll breathe fire in a cone at the attacker (if within range 6). This can only occur up to 4 times per turn. This large shield was made using scales of many fire drakes from the lost land of Tar'Eyal. |
| Cloak | restorative elven-silk cloak of implacability (3 def, 0 armour)2.0 T5 cloak armor [Ego++] Nature While equipped: ----- def ----- Defense +3 (+1 eff.) Resists +11% nature +15% blight Phys.save +11 (+3 eff.) Mind.save +11 (+3 eff.) Die.at -50.00 life HP.reg +4.00 Heal.mod +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Scale Mail of Kroltar (10 def, 18 armour)14.0 T5 heavy armor Reqs Heavy armour training [Unique] Nature/Master Kroltar's head would turn up the heat. While equipped: Stats +5 Str +3 Dex +4 Con ----- def ----- Armour +18 Defense +10 (+4 eff.) Fatigue +16% Resists +20% acid +20% blight +20% fire +20% nature +20% lightning Max.HP +120.00 Devouring Flame: Level 3.9 Pwr.cost 50 out of 17/80. Range 10 Travel.spd instantaneous Is a mind power a nature gift Description: Spit a cloud of flames, doing 45.81 fire damage in a radius of 4 each turn for 8 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
Inventory
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
warbringer's stralite greatmaul (56-83 power, 3 apr)5.0 T4 greatmaul 2H weapon [Ego+] Master Power 55.5 - 83.2 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +3 Crit +2.5% Atk.spd 100% While equipped: Stats +5 Con dps ---------- Phys.pwr +19 (+4 eff.) Res.pen +10% physical ----- def ----- Disarm- +29% Massive two-handed mauls. |
voratun greatsword of ruin (62-98 power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 61.5 - 98.4 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +21.0% Crit.mult +27.00% Apr +10 Massive two-handed swords. |
ethereal dragonbone vilestaff (30-36 power, 6 apr, blight element)5.0 T5 staff 2H weapon Reqs Mag 48 [Ego+] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +20 (+5 eff.) Dmg.mod +30% blight Phasing +16% ----- def ----- Defense +15 (+6 eff.) Shield.pwr +14% ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood vilestaff of protection (25-30 power, 5 apr, acid element)5.0 T4 staff 2H weapon Reqs Mag 35 [Ego++] Arcane Power 25.0 - 30.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +5 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Phys.crit +7.0% Spell.crit +4% Spell.pwr +17 (+4 eff.) Melee+ 23 arcane Dmg.mod +25% acid ----- def ----- Resists +12% acid ---------- misc Max.mana +64.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
dreamer's silk robe of life (0 def, 0 armour) =Sleep walker=2.0 T4 cloth armor [Ego++] Nature/Psionic While equipped: ----- def ----- Resists +10% blight +14% darkness +10% mind +13% all Phys.save +18 (+4 eff.) Spell.save +12 (+3 eff.) Mind.save +28 (+7 eff.) Max.HP +64.00 HP.reg +2.10 Heal.mod +12% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Scorched Boots (4 def, 4 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+4 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+2 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 4.97 blight damage and is poisoned for 19.89 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 30%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 27% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
starseer's elven-silk wizard hat of madness (3 def, 0 armour)2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: Stats +5 Cun +7 Wil dps ---------- Mind.crit +5% Dmg.mod +6% darkness +3% temporal +12% light +3% physical ----- def ----- Defense +3 (+1 eff.) Mind.save +21 (+5 eff.) Hateful Whisper: Puts all charms on 15 cooldown Level 2.0 Pwr.cost 15 out of 15/15. Range 5 Travel.spd instantaneous Is a mind power Description: Infect a target's mind with a virulent whisper that deals 143 Mind damage and spreads amongst your foes, dealing damage and feeding you 2.3 Hate for each new victim. Each turn for 2 turns, the initial victim will spread the whisper to a new target within 2 tiles if one is available; beyond this, all affected targets have a 21% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
enlightening dwarven-steel mail armour of the deep (3 def, 11 armour) =Water Breathing=14.0 T3 heavy armor Reqs Heavy armour training [Ego++] Nature/Psionic While equipped: Stats +6 Cun +5 Wil ----- def ----- Armour +11 Defense +3 (+1 eff.) Fatigue +12% Resists +8% acid +8% cold Mind.save +11 (+3 eff.) ---------- misc Breathe water A suit of armour made of mail. |
Cuirass of the Thronesmen (20 def, 32 armour)17.0 T4 massive armor Reqs Massive armour training [Unique] Master While equipped: Stats +6 Con ----- def ----- Armour +32 Hardiness +10% Defense +20 (+7 eff.) Fatigue +15% Resists +25% darkness +25% fire Phys.save +40 (+10 eff.) Heal.mod -30% Stun/Frz- +40% Knockbk- +40% This heavy dwarven-steel armour was created in the deepest forges of the Iron Throne. While it grants incomparable protection, it demands that you rely only on your own strength. |
exposing stralite shield of the stars (0 def, 8 armour, 52-62 power, 136 block)7.0 T4 shield armor Reqs Shield usage training [Ego+] Arcane/Psionic When used to Attack: Power 51.5 - 61.8 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +4.5% Block +136 Melee+ +12 light +13 darkness While equipped: Stats +6 Cun +3 Mag dps ---------- Dmg.mod +15% light +13% darkness On Hit (Melee): * 8% chance to reduce all saves and defense by 32 On Melee Ret: * 26% chance to reduce all saves and defense by 32 ----- def ----- Armour +8 Fatigue +8% Resists +14% light +14% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
Tooth of the Mouth (dig speed 12 turns)3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 100 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+3 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 4.0 Pwr.cost 80 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 5.00 cold damage and 4.44 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 3 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Rod of Recall (0/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 59/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A dangerous secret
Found the mysterious staff and told Last Hope about it.By Ebemidej the Dwarf Wyrmic level 32
13rd Wealth 124th year of Ascendancy at 00:25 see stats
Antimagic!
Completed antimagic training in the Ziguranth camp.By Ebemidej the Dwarf Wyrmic level 14
27th Loss 122nd year of Ascendancy at 12:47 see stats
Are you out of your mind?!
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ebemidej the Dwarf Wyrmic level 39
23rd Dearth 125th year of Ascendancy at 06:57 see stats
Brave new world
Went to the Far East and took part in the war.By Ebemidej the Dwarf Wyrmic level 38
31st Profit 125th year of Ascendancy at 22:58 see stats
Can you bear it? So much bearness!
Killed Borius in the Bearscape.By Ebemidej the Dwarf Wyrmic level 25
37th Dearth 123rd year of Ascendancy at 20:17 see stats
Curse Lifter
Killed Ben Cruthdar the Cursed.By Ebemidej the Dwarf Wyrmic level 6
25th Voratun 122nd year of Ascendancy at 04:36 see stats
Destroyer of the creation
Killed Slasul.By Ebemidej the Dwarf Wyrmic level 38
27th Profit 125th year of Ascendancy at 14:39 see stats
Destroyer's bane
Killed Golbug the Destroyer.By Ebemidej the Dwarf Wyrmic level 36
24th Gold 125th year of Ascendancy at 14:07 see stats
Don't Poosh it!
Killed Kelad in the lost land of Poosh.By Ebemidej the Dwarf Wyrmic level 21
15th Profit 123rd year of Ascendancy at 05:33 see stats
Dragon's Greed
Amassed 8000 gold pieces.By Ebemidej the Dwarf Wyrmic level 37
32nd Stralite 125th year of Ascendancy at 17:15 see stats
Exterminator
Killed 1000 creatures.By Ebemidej the Dwarf Wyrmic level 19
21st Gold 123rd year of Ascendancy at 17:48 see stats
Gem of the Moon
Completed the Master Jeweler quest with Limmir.By Ebemidej the Dwarf Wyrmic level 39
5th Wealth 125th year of Ascendancy at 19:20 see stats
Guiding Hand
Saved all escorted adventurers.By Ebemidej the Dwarf Wyrmic level 29
2nd Wealth 124th year of Ascendancy at 22:03 see stats
Home sweet home
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ebemidej the Dwarf Wyrmic level 24
6th Dearth 123rd year of Ascendancy at 12:23 see stats
Is that how it feels to be an escort quest?!
Got saved from death in the Godfeaster by Malyu and managed to escape.By Ebemidej the Dwarf Wyrmic level 32
30th Wealth 124th year of Ascendancy at 13:46 see stats
Level 10
Got a character to level 10.By Ebemidej the Dwarf Wyrmic level 10
41st Profit 122nd year of Ascendancy at 11:38 see stats
Level 20
Got a character to level 20.By Ebemidej the Dwarf Wyrmic level 20
45th Stralite 123rd year of Ascendancy at 07:46 see stats
Level 30
Got a character to level 30.By Ebemidej the Dwarf Wyrmic level 30
3rd Wealth 124th year of Ascendancy at 21:53 see stats
Level 40
Got a character to level 40.By Ebemidej the Dwarf Wyrmic level 40
44th Dearth 125th year of Ascendancy at 08:27 see stats
Savior of the damsels in distress
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ebemidej the Dwarf Wyrmic level 27
4th Loss 123rd year of Ascendancy at 10:29 see stats
Size is everything
Did over 1500 damage in one attack.By Ebemidej the Dwarf Wyrmic level 33
2nd Iron 125th year of Ascendancy at 08:14 see stats
Size matters
Did over 600 damage in one attack.By Ebemidej the Dwarf Wyrmic level 23
5th Dearth 123rd year of Ascendancy at 10:17 see stats
Sliders
Activated a portal using the Orb of Many Ways.By Ebemidej the Dwarf Wyrmic level 36
24th Gold 125th year of Ascendancy at 21:12 see stats
Squadmate
Escaped from Reknor alive with your squadmate Norgan.By Ebemidej the Dwarf Wyrmic level 5
19th Voratun 122nd year of Ascendancy at 00:33 see stats
The Arena
Unlocked Arena mode.By Ebemidej the Dwarf Wyrmic level 12
42nd Dearth 122nd year of Ascendancy at 08:46 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ebemidej the Dwarf Wyrmic level 27
19th Steel 124th year of Ascendancy at 08:42 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Ebemidej the Dwarf Wyrmic level 27
18th Steel 124th year of Ascendancy at 23:53 see stats
Treasure Hoarder
Amassed 3000 gold pieces.By Ebemidej the Dwarf Wyrmic level 26
2nd Loss 123rd year of Ascendancy at 16:23 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Ebemidej the Dwarf Wyrmic level 19
4th Stralite 123rd year of Ascendancy at 01:30 see stats
Unstoppable
Returned from the dead.By Ebemidej the Dwarf Wyrmic level 40
44th Dearth 125th year of Ascendancy at 11:03 see stats
Vampire crusher
Destroyed the Master in its lair of the Dreadfell.By Ebemidej the Dwarf Wyrmic level 31
10th Wealth 124th year of Ascendancy at 12:21 see stats
Log
The psychic field around Ebemidej crumbles.
Ebemidej wanders around!
Doomed Shade of Ebemidej hits Ebemidej for (171 resonance), 183 physical (183 total damage).
Doomed Shade of Ebemidej's manaburn arcane area effect hits Ebemidej for 0 arcane damage.
Doomed Shade of Ebemidej's manaburn arcane area effect hits Doomed Shade of Ebemidej for 0 arcane damage.
Ebemidej is confused and fails to use Venomous Breath.
Ebemidej is not silenced anymore.
Talent Antimagic Shield is ready to use.
Doomed Shade of Ebemidej uses Block.
Doomed Shade of Ebemidej's manaburn arcane area effect hits Ebemidej for 0 arcane damage.
Doomed Shade of Ebemidej's manaburn arcane area effect hits Doomed Shade of Ebemidej for 0 arcane damage.
Ebemidej speeds up.
Ebemidej is no longer attuned.
Talent Ice Wall is ready to use.
Talent Lightning Breath is ready to use.
Doomed Shade of Ebemidej uses Prismatic Slash.
Ebemidej attunes to the damage.
Doomed Shade of Ebemidej attunes to the damage.
Doomed Shade of Ebemidej breathes fire!
Ebemidej is on fire!
Doomed Shade of Ebemidej breathes fire!
Doomed Shade of Ebemidej breathes fire!
Doomed Shade of Ebemidej's mind surges with critical power!
Ebemidej HEALS from fire damage!
Doomed Shade of Ebemidej HEALS from fire damage!
Melee retaliation hits Doomed Shade of Ebemidej for (10 blocked), 0 fire, 3 healing, (2 blocked), 0 acid, (5 blocked), 0 physical, (3 blocked), 0 blight, (20 blocked), 0 cold, (10 blocked), 0 fire, 3 healing, (2 blocked), 0 acid, (5 blocked), 0 physical, (3 blocked), 0 blight, (20 blocked), 0 cold (0 total damage) [7 healing].
Doomed Shade of Ebemidej hits Ebemidej for 56 lightning, 0 arcane, 143 fire, 69 healing, 143 fire, 69 healing, 76 lightning, 0 arcane, 537 fire (956 total damage) [137 healing].
Ebemidej the level 40 dwarf wyrmic was roasted to death by a Doomed Shade of Ebemidej but nobody knew why they suddenly became evil on level 3 of Shadow Crypt.
Ebemidej shrugs off Doomed Shade of Ebemidej's 'Dazed'!






































































































