








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Dread Necromancer 1.6.7The Dread Necromancer is a complete reimagining of Necromancer - while it shares many of the themes and names, and has a few talents retained, it's effectively an entirely new take on the class. See the forum thread for full details. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 23 / 8% |
| Size | big |
| Lifes / Deaths | Killed by Ragemaster Gramash's Inner Demon at level 23 on the 52nd Dusk 122nd year of Ascendancy at 14:25 / 1 |
Primary Stats
| Strength | 104 (base 100) |
| Dexterity | 114 (base 100) |
| Constitution | 113 (base 100) |
| Magic | 110 (base 100) |
| Willpower | 109 (base 100) |
| Cunning | 116 (base 100) |
Resources
| Life | -100/623 |
| Mana | 282/307 |
| Stamina | 125/260 |
| Healing Factor | 1.5462346689682 |
| Regeneration | 29.427476527115 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +10% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| Infravision | 9 |
| See Stealth | 89.1397799027 |
| See Invisible | 106.1397799027 |
Offense: Mainhand
| Damage | 207 |
| Accuracy | 85 |
| Crit Chance | 59% |
| APR | 22 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 34% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +32% |
| Physical | +6% |
| Temporal | +4% |
| Mind | +18% |
| Arcane | +15% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Blight | +31% |
| Temporal | +31% |
| Mind | +31% |
| All | +21% |
Defense: Base
| Armour (hardiness) | 19 (73.607947236566%) |
| Defense | 80 |
| Ranged Defense | 80 |
| Fatigue | 0 |
| Physical Save | 50 |
| Spell Save | 66 |
| Mental Save | 51 |
Defense: Resistances
| Blight | + 53%( 70%) |
| Physical | + 26%( 70%) |
| Mind | + 22%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 21%( 70%) |
| Light | + 8%( 70%) |
| Temporal | + 34%( 70%) |
| Darkness | + 51%( 70%) |
| Fire | + 14%( 70%) |
| Nature | + 24%( 70%) |
Defense: Immunities
| Stun Resistance | 23% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 26% |
| Pinning Resistance | 26% |
| Poison Resistance | 100% |
| Knockback Resistance | 23% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 448 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 762% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 445 life over 5 turns. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 650 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 609.44 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Technique / Berserker's strength | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Bloodthirst | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Superiority | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Two-handed assault | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Warcries | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you gained talent category Spell / Stone alchemy (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by Aerydavena the snow giant boulder thrower. Escort: lost sun paladin (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 4 of Old Forest. Escort: temporal explorer (level 4 of Old Forest)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 1.00). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Old Forest. Escort: worried loremaster (level 3 of Old Forest)As a reward you improved talent Disarm (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 395. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
Equipment
| On feet | wanderer's pair of drakeskin leather boots of rushing (0 def, 5 armour)2.0 T5 feet armor [Ego++] Master While equipped: Stats +3 Str +3 Cun +6 Con ----- def ----- Armour +5 Phys.save +14 (+4 eff.) Mind.save +16 (+6 eff.) Rush: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 25/25. Range 9 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| On hands | Glorenor the hardened leather gloves (0 def, 2 armour)1.0 T2 hands armor [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +1 Mag +1 Con dps ---------- Melee+ 10 temporal Ranged+ 8 temporal Dmg.mod +4% temporal ----- def ----- Armour +2 Resists +6% temporal HP.reg +3.00 ---------- misc Stam/turn +1.30 Max.stam +26.00 Light +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| On head | Un'fezan's Cap (1 def, 0 armour)2.0 T3 head armor [Unique] Arcane/Psionic Needs something equally stylish and cool to go with it. While equipped: Stats +8 Cun +4 Wil dps ---------- Spell.pwr +8 (+2 eff.) Mind.pwr +8 (+2 eff.) ----- def ----- Defense +1 (+0 eff.) Resists +10% temporal +10% physical Anom.red +5 ---------- misc Masteries +0.20 Chronomancy/Timetravel Wormhole: Level 1.0 Pwr.cost 9 out of 15/15. Range 10 Travel.spd instantaneous Is a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Nature While equipped: Stats +5 Lck ----- def ----- Defense +5 (+1 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Dagiyaldir the steel ring0.1 T2 ring jewelry [Rare] Master While equipped: Stats +1 Dex +1 Con dps ---------- Dmg.mod +6% mind Res.pen +10% mind ----- def ----- Resists +6% mind HP.reg +3.00 Stun/Frz- +23% ---------- misc See.Invis +9 Rings make your fingers look great! |
| On fingers | steel ring 'Flowerransom'0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- On Hit (Melee): * 10% chance to slow global speed by 64% ----- def ----- Resists +9% nature +1% physical Max.HP +23.00 Disarm- +26% Pinning- +26% Knockbk- +23% ---------- misc Stam/turn +2.00 Rings make your fingers look great! |
| Around neck | Urudur the gold amulet0.1 T3 amulet jewelry [Rare] Master While equipped: Stats +3 Dex +5 Cun +5 Con dps ---------- Phys.crit +2.0% Phys.pwr +10 (+3 eff.) Mov.spd +10% Dmg.mod +6% physical Apr +1 ----- def ----- Fatigue -5% HP.reg +2.00 ---------- misc Stam/turn +0.70 Max.stam +30.00 Amulets make your neck look great! |
| In main hand | voratun greatsword 'Ulfyhek' (62-100 power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 62.5 - 100.0 Physical Uses 120% Str Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +16 mind On Hit.r1 +8 temporal +24 fire While equipped: Stats +10 Dex dps ---------- Phys.spd +10% Dmg.mod +12% mind Res.pen +10% temporal +21% all Acc +47 (+10 eff.) Apr +17 ----- def ----- Def/telep +15 Res/telep +15% Dur/telep +15% Massive two-handed swords. |
| Main armor | Bindings of Eternal Night (12 def, 12 armour)6.0 T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. While equipped: Stats +5 Wil +5 Mag dps ---------- Dmg.mod +15% cold +15% arcane +20% darkness Melee Ret 10 darkness ----- def ----- Armour +12 Defense +12 (+2 eff.) Resists +30% blight -10% fire +30% darkness -10% light HP.reg +1.00 Poison- +100% Disease- +100% ---------- misc Light -1 The wearer is treated as an undead. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
| Light source | Bethurira the Woenoon0.0 T3 lite [Random Unique] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +4% Spell.pwr +15 (+4 eff.) Dmg.mod +12% darkness Res.pen +10% blight Melee Ret 16 fire ----- def ----- Resists +14% blight +7% fire +11% darkness ---------- misc Light +6 Infravis +3 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 17 cooldown Level 1.0 Pwr.cost 17 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 35 blight damage or heals 52 life. Creatures standing in the retch also have 9% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| Around waist | grounding rough leather belt of the giants1.0 T1 belt armor [Ego] Nature/Master While equipped: dps ---------- Phys.pwr +2 (+1 eff.) ----- def ----- Resists +5% lightning +5% temporal Spell.save +5 (+1 eff.) ---------- misc Size +1 A belt that goes around your waist. |
Inventory
ethereal rune (power 9; resist 10%; move 47%; dur 5; cd 16)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 10% all resistance, you move 47% faster, and you are invisible (power 9). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 261; dur 5; cd 15)0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 261 damage for 5 turns. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
focusing mummy wrappings of corrosion (+18%) (5 def, 2 armour)6.0 T4 mummy armor [Ego] Nature/Psionic While equipped: Stats +6 Wil +14 Mag dps ---------- Spell.pwr +6 (+1 eff.) Dmg.mod +12% acid +15% cold +15% arcane +15% darkness ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +18% acid -25% fire ---------- misc Mana/turn +0.14 Psi/turn +0.34 Decaying mummy wrappings. |
spellwoven mummy wrappings of light (+15%) (5 def, 2 armour)6.0 T4 mummy armor [Ego] Arcane While equipped: Stats +5 Mag dps ---------- Spell.crit +4% Spell.pwr +13 (+3 eff.) Dmg.mod +15% arcane +15% cold +15% darkness +10% light ----- def ----- Armour +2 Defense +5 (+1 eff.) Fatigue +2% Resists +15% light -25% fire Spell.save +21 (+5 eff.) Decaying mummy wrappings. |
74 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
14 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+1 eff.) Mind.save +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+3 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+0 eff.) Mind.save +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm Queen0.0 heart corpse [Plot Item] Nature Consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 115 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
11 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+4 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+4 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
Dragon's Greed (Roguelike)
Amassed 8000 gold pieces.By Ragemaster Gramash the Cornac Berserker level 9
2nd Mirth 122nd year of Ascendancy at 12:17 see stats
Earth Master (Roguelike)
Killed Harkor'Zun.By Ragemaster Gramash the Cornac Berserker level 19
10th Dusk 122nd year of Ascendancy at 05:24 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Ragemaster Gramash the Cornac Berserker level 20
29th Dusk 122nd year of Ascendancy at 17:38 see stats
Eye of the storm (Roguelike)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ragemaster Gramash the Cornac Berserker level 19
11st Dusk 122nd year of Ascendancy at 07:04 see stats
Home sweet home (Roguelike)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ragemaster Gramash the Cornac Berserker level 18
5th Dusk 122nd year of Ascendancy at 14:49 see stats
Level 10 (Roguelike)
Got a character to level 10.By Ragemaster Gramash the Cornac Berserker level 10
5th Mirth 122nd year of Ascendancy at 09:37 see stats
Level 20 (Roguelike)
Got a character to level 20.By Ragemaster Gramash the Cornac Berserker level 20
29th Dusk 122nd year of Ascendancy at 17:18 see stats
Size is everything (Roguelike)
Did over 1500 damage in one attack.By Ragemaster Gramash the Cornac Berserker level 20
29th Dusk 122nd year of Ascendancy at 18:37 see stats
Size matters (Roguelike)
Did over 600 damage in one attack.By Ragemaster Gramash the Cornac Berserker level 7
78th Pyre 122nd year of Ascendancy at 19:01 see stats
That was close (Roguelike)
Killed your target while having only 1 life left.By Ragemaster Gramash the Cornac Berserker level 23
52nd Dusk 122nd year of Ascendancy at 14:25 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Ragemaster Gramash the Cornac Berserker level 13
8th Flare 122nd year of Ascendancy at 12:09 see stats
The sky is falling! (Roguelike)
Saw a huge meteor falling from the sky.By Ragemaster Gramash the Cornac Berserker level 11
2nd Summertide 122nd year of Ascendancy at 15:40 see stats
Treasure Hoarder (Roguelike)
Amassed 3000 gold pieces.By Ragemaster Gramash the Cornac Berserker level 9
2nd Mirth 122nd year of Ascendancy at 12:17 see stats
Treasure Hunter (Roguelike)
Amassed 1000 gold pieces.By Ragemaster Gramash the Cornac Berserker level 9
2nd Mirth 122nd year of Ascendancy at 12:17 see stats
Log
Ragemaster Gramash is unstoppable!
Ragemaster Gramash's Inner Demon reflects damage back to Ragemaster Gramash!
Ragemaster Gramash hits Ragemaster Gramash's Inner Demon for (123 absorbed), 0 physical, (2 absorbed), 12 mind, 7 temporal, 5 temporal, 18 fire (42 total damage).
Ragemaster Gramash's Inner Demon hits Ragemaster Gramash for (180 refused), 123 reflected, (58 refused), 2 reflected (125 total damage).
Melee retaliation hits Ragemaster Gramash for (63 refused), 0 fire, (61 refused), 0 darkness (0 total damage).
Ragemaster Gramash's Inner Demon slows down.
Ragemaster Gramash's Inner Demon uses Execution.
Ragemaster Gramash's Inner Demon performs a melee critical strike against Ragemaster Gramash!
The shattering blow creates a shockwave!
Ragemaster Gramash resists the terror!
Ragemaster Gramash's Infusion: Regeneration is disrupted by his wounds!
Ragemaster Gramash is unstoppable!
Ragemaster Gramash's Inner Demon hits Ragemaster Gramash for (626 refused), 0 physical, (66 refused), 0 mind, (60 refused), 0 temporal, (67 refused), 0 fire, (60 refused), 0 temporal (0 total damage).
Bleeding from Ragemaster Gramash's Inner Demon hits Ragemaster Gramash for (124 refused), 0 physical (0 total damage).
Melee retaliation hits Ragemaster Gramash's Inner Demon for 12 fire, 7 darkness (19 total damage).
Ragemaster Gramash fumbles and fails to use Attack, injuring himself!
Ragemaster Gramash is unstoppable!
Fumble from Ragemaster Gramash's Inner Demon hits Ragemaster Gramash for (152 refused), 0 physical (0 total damage).
Ragemaster Gramash's adrenaline surge has come to an end.
Talent Perfect Strike is ready to use.
Ragemaster Gramash's Inner Demon uses Relentless Fury.
Ragemaster Gramash is unstoppable!
Bleeding from Ragemaster Gramash's Inner Demon hits Ragemaster Gramash for (216 refused), 0 physical (0 total damage).
Ragemaster Gramash performs a melee critical strike against Ragemaster Gramash's Inner Demon!
Personal New Achievement: That was close (Roguelike)!
Ragemaster Gramash's Inner Demon's rage subsides!
Ragemaster Gramash no longer revels in blood quite so much.
Ragemaster Gramash's rage subsides!




















































































