fgdsg the level 5 Shalore Summoner by dodikebaniu

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceShalore
ClassSummoner
Level / Exp5 / 62%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 12)
Dexterity12 (base 11)
Constitution10 (base 10)
Magic12 (base 10)
Willpower20 (base 17)
Cunning35 (base 24)

Resources

Life135/176
Equilibrium18
Healing Factor1
Regeneration2.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth28.508560162218
See Invisible28.508560162218

Offense: Mainhand

Damage30
Accuracy14
Crit Chance14%
APR22
Speed1.00

Offense: Offhand

Damage25
Accuracy14
Crit Chance10%
APR18
Speed1.00

Offense: Spell

Spellpower17
Crit Chance8%
Speed1

Offense: Mind

Mindpower31
Crit Chance12%
Speed1

Offense: Damage Bonus

Nature+10%

Defense: Base

Armour (hardiness)2 (30%)
Defense4
Ranged Defense4
Fatigue2
Physical Save7
Spell Save11
Mental Save19

Defense: Resistances

Nature+ 10%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance24%
Poison Resistance50%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Wild-gift / Summoning (distance)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
1/5
1/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
4/5
1/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
2/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.30
2/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Race / Shalore1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent

Quests

active
done
done

Equipment

Tool
On fingers
On fingers
Around neck
In main hand
In off hand
Main armor
Light source

Inventory

Achievements

Log

Talent Jelly is ready to use.
Your summoned war hound disappears.
Talent War Hound is ready to use.
There is a ladder to the previous level here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Space around you starts to dissolve...


You are yanked out of this place!

Ran for 13 turns (stop reason: dialog is displayed).


New shimmer option unlocked: Serpent's Glare
Fgdsg wears (replacing
mossy mindstar (2-3 power, 12 apr, nature damage)): Serpent's Glare (7-8 power, 15 apr, nature damage).

Fgdsg wears (replacing
brass lantern): brass lantern of health.

You gain 5.00 gold from the transmogrification of
elm totem of thorny skin [power 16] (20 cooldown).
You gain 0.25 gold from the transmogrification of
iron shield (0 def, 2 armour, 21 block).
You gain 5.37 gold from the transmogrification of
rejuvenating iron mail armour of lightning resistance (2 def, 4 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (16-26 power, 1 apr).
You gain 2.88 gold from the transmogrification of
arcing iron greatmaul of vileness (18-28 power, 1 apr).
You gain 0.75 gold from the transmogrification of
arcing iron greatmaul (19-28 power, 1 apr).
You gain 1.02 gold from the transmogrification of
copper ring of clarity.
You gain 1.34 gold from the transmogrification of
warrior's copper amulet.
You gain 0.05 gold from the transmogrification of
copper amulet.
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the warrior (absorb 32; cd 17).
You gain 2.00 gold from the transmogrification of
blink rune of the duelist (range 3; phase 11; cd 17).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You feel very confident walking into this place.