Sibar the level 5 Dwarf Wyrmic by trbotunnel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Exploration
SexFemale
RaceDwarf
ClassWyrmic
Level / Exp5 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 15)
Dexterity10 (base 10)
Constitution15 (base 11)
Magic8 (base 10)
Willpower25 (base 22)
Cunning10 (base 10)

Resources

Life304/304
Stamina160/160
Equilibrium0
Healing Factor1.0460311219418
Regeneration3.9943520991637

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage31
Accuracy26
Crit Chance6%
APR1
Speed1.00

Offense: Spell

Spellpower11
Crit Chance1%
Speed1

Offense: Mind

Mindpower20
Crit Chance7%
Speed1

Defense: Base

Armour (hardiness)18.335093952971 (47.857809501309%)
Defense3
Ranged Defense3
Fatigue19
Physical Save14
Spell Save11
Mental Save12

Defense: Resistances

Cold+ 17%( 70%)
Physical+ 1%( 70%)
Fire+ 6%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Two-handed assault1.30
2/5
0/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sand drake aspect1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
1/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Race / Dwarf1.00
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.00
3/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

Quests

active
active
done

Equipment

On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Resting starts...
Talent Resilience of the Dwarves is ready to use.
Rested for 24 turns (stop reason: all resources and life at maximum).


Sibar picks up (d.):
elm magestaff (10-12 power, 2 apr, cold element).
You pickup 0.70 gold pieces.

Sibar picks up (b.):
blink rune (range 4; phase 10; cd 11).
Sibar picks up (e.):
earthen elm magestaff (10-12 power, 2 apr, lightning element).
Sibar picks up (c.):
teleportation rune of the warrior (range 43; cd 13).
Sibar picks up (i.):
shimmering elm vilestaff (10-12 power, 2 apr, fire element).
There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).


Sibar wears:
thick linen cloak of Iron Throne (1 def, 5 armour).

You gain 1.09 gold from the transmogrification of
insulating linen wizard hat of nature (+5%) (1 def, 0 armour).
You gain 1.91 gold from the transmogrification of
shimmering elm vilestaff (10-12 power, 2 apr, fire element).
You gain 2.29 gold from the transmogrification of
elm starstaff of illumination (10-12 power, 2 apr, light element).
You gain 0.25 gold from the transmogrification of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 1.41 gold from the transmogrification of
earthen elm magestaff (10-12 power, 2 apr, lightning element).
You gain 1.00 gold from the transmogrification of
Serpent's Glare (7-8 power, 15 apr, nature damage).
You gain 1.03 gold from the transmogrification of
teleportation rune of the warrior (range 44; cd 13).
You gain 1.51 gold from the transmogrification of
blink rune (range 4; phase 10; cd 11).
Quest 'Reknor is lost!' is done! (Press 'j' to see the quest log)
Accepted quest 'From bellow, it devours'! (Press 'j' to see the quest log)
Accepted quest 'Into the darkness'! (Press 'j' to see the quest log)
Quest 'Reknor is lost!' completed! (Press 'j' to see the quest log)
There is a Escape route from Reknor here (press '' or right click to use).
Saving game...

Saving done.