











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 | 
| Addons | Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 Frequently Asked Questions: Items Vault 1.7.6Donators/Buyers bonus! Brightwood UI 1.7.6Brightwood UI - originally by daftigod. Communist Artifacts 1.7.4Equalizes the rarity of all artifacts, because I'm sick of seeing Girdle of the Calm Waters in egress. Stealth Bug Fix 1.7.6A dirty patch to avoid calculating detection for actors in memory but not deployed, just "died" actors, characters in transition from level to level, or dummy actors (projectiles, etc). Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
 Known bugs:
 Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature 
 Display class 1.7.0Display class icon on top off enemies  | 
| Campaign | Maj'Eyal | 
| Mode | Nightmare Roguelike | 
| Sex | Male | 
| Race | Halfling | 
| Class | Cursed | 
| Level / Exp | 7 / 88% | 
| Size | small | 
| Lifes / Deaths | Killed by thief at level 7 on the 1st Mirth 122nd year of Ascendancy at 16:40  / 1 | 
Primary Stats
| Strength | 26 (base 24) | 
| Dexterity | 18 (base 10) | 
| Constitution | 11 (base 10) | 
| Magic | 10 (base 10) | 
| Willpower | 26 (base 26) | 
| Cunning | 13 (base 10) | 
Resources
| Life | -4/327 | 
| Hate | 45/100 | 
| Healing Factor | 0.71612536300849 | 
| Regeneration | 1.4680569941674 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 3 | 
Offense: Mainhand
| Damage | 55 | 
| Accuracy | 34 | 
| Crit Chance | 8% | 
| APR | 4 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 20 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 29 | 
| Crit Chance | 3% | 
| Speed | 1 | 
Offense: Damage Bonus
| Physical | +13% | 
| Light | +11% | 
| Nature | +9% | 
Defense: Base
| Armour (hardiness) | 26.335093952971 (47.857809501309%) | 
| Defense | 12 | 
| Ranged Defense | 12 | 
| Fatigue | 26 | 
| Physical Save | 22 | 
| Spell Save | 21 | 
| Mental Save | 14 | 
Defense: Resistances
| Blight | + 13%( 70%) | 
| Physical | + 5%( 70%) | 
| Light | + 22%( 70%) | 
| All | 0%( 70%) | 
Defense: Immunities
| Stun Resistance | 41% | 
| Confusion Resistance | 41% | 
| Fear Resistance | 41% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 41% | 
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns.  | 
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free.  | 
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect.  | 
Class Talents
| Cursed / Strife | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cursed / Slaughter | 1.30 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cursed / Endless hunt | 1.30 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Cursed / Predator | 1.30 | 
  | 1/5 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
| Cursed / Gloom | 1.30 | 
  | 2/5 | 
  | 3/5 | 
  | 0/5 | 
  | 0/5 | 
Generic Talents
| Cursed / Cursed form | 1.00 | 
  | 1/5 | 
  | 4/5 | 
  | 0/5 | 
  | 0/5 | 
| Race / Halfling | 1.00 | 
  | 1/5 | 
  | 0/5 | 
  | 0/5 | 
  | 0/5 | 
| Technique / Combat training | 1.30 | 
  | 0/5 | 
  | 1/5 | 
  | 0/5 | 
  | 2/5 | 
  | 2/5 | 
  | 0/5 | 
Effects
Quests
You successfully escorted the lone alchemist to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lone alchemist (level 1 of Ruins of Kor'Pul)As a reward you improved Dexterity by +5.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained!  | active | 
Equipment
| On feet |  The Warped Boots (2 def, 4 armour)3.0 Encumbrance T5 feet armor [Unique] Unknown While equipped: offense ------ Physical Power +10 (+3 eff.) Spellpower +10 (+5 eff.) defense ------ Armor +4 Defense +2 (+2 eff.) Fatigue +8% Resistance +10% blight Spell save +10 (+5 eff.) Life +80.00 Life Regen -0.20 Spit Blight: Effective talent level: 3.0 Power cost 10 out of 41/50. Range 10 Cooldown: 6 Travel.spd instantaneous Is: a nature gift Description: Spit blight at your target doing 117.98 blight damage. The damage will increase with your Magic. These blackened boots have lost all vestiges of any former glory they might have had. Now, they are a testament to the corruption of the Deep Bellow, and its power.  | 
| Quiver |  tundral quiver of elm arrows of accuracy (15/15, 14-20 power, 5 apr)3.0 Encumbrance T1 arrow ammo [Ego] Nature/Master Weapon Damage 14.0 - 19.6 Physical Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +8 Ignore Armor +5 Critical Rate +1.0% Capacity 15 On-ranged-hit +15 cold On-crit, radius 2 +9 cold Arrows are used with bows to pierce your foes to death.  | 
| On hands |  sand dwarven-steel gauntlets of strength (+3) (0 def, 7 armour)1.5 Encumbrance T2 hands armor [Ego] Nature/Master While equipped: Stats Str +3 offense ------ Physical Power +5 (+1 eff.) On-Hit 7 physical Damage +4% physical defense ------ Armor +7 Fatigue +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm.  | 
| On head |  Chymadar the iron helm (0 def, 3 armour)3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Physical Power +15 (+5 eff.) Damage +9% physical Ignore Armor +1 defense ------ Armor +3 Fatigue +5% Resistance +3% blight other ------- Stamina when Hit +0.80 EQ when Hit +0.70 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
| Tool |  elm wand of shielding [power 110]  (17/20 cooldown)2.0 Encumbrance T1 wand charm [Ego] Arcane Create a shield absorbing up to 110 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 20 turn cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers |  warrior's copper ring of light (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats Str +2 offense ------ Damage +11% light defense ------ Armor +4 Resistance +22% light Rings make your fingers look great!  | 
| Main armor |  rejuvenating steel mail armour of stability (2 def, 6 armour)14.0 Encumbrance T2 heavy armor [Ego] Nature/Master While equipped: defense ------ Armor +6 Defense +2 (+2 eff.) Fatigue +12% Resistance +5% physical Physical save +11 (+5 eff.) Life Regen +2.00 other ------- Stamina/turn +0.70 A suit of armour made of mail.  | 
| In main hand |  steel battleaxe 'Willowwrack' (28-42 power, 3 apr)3.0 Encumbrance T2 battleaxe 2H weapon [Rare] Master Weapon Damage 28.0 - 42.0 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Damage +9% nature On-Hit (Melee): * 20% chance to slow global speed by 46% Massive two-handed battleaxes.  | 
| Cloak |  resilient linen cloak of battle (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Ego] Nature/Master While equipped: offense ------ Physical Crit +1.0% Physical Power +1 (+0 eff.) defense ------ Defense +1 (+1 eff.) Fatigue -2% Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour.  | 
| Light source |  brass lantern2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
Inventory
 healing infusion of the warrior (heal 92; cd 14)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 92 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 copper amulet0.1 Encumbrance T1 amulet jewelry [Normal] Amulets make your neck look great!  | 
 iron battleaxe (12-19 power, 1 apr)3.0 Encumbrance T1 battleaxe 2H weapon [Normal] Weapon Damage 12.5 - 18.8 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% Massive two-handed battleaxes.  | 
 Unerring Scalpel (15-20 power, 25 apr)1.0 Encumbrance T1 dagger 1H weapon Reqs Cun 16 [Unique] Arcane Weapon Damage 15.0 - 19.5 Physical Uses 45% Str, 55% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+9 eff.) Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments.  | 
 chilling iron dagger of vileness (11-14 power, 5 apr)1.0 Encumbrance T1 dagger 1H weapon [Ego] Arcane Weapon Damage 11.0 - 14.3 Physical Uses 50% Str, 50% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +7 blight, +5 cold +7 item blight disease On Hit: * 7% chance to reduce strength, dexterity, and constitution by 12 Sharp, short and deadly.  | 
 iron greatsword of daylight (16-26 power, 1 apr)3.0 Encumbrance T1 greatsword 2H weapon [Ego] Arcane Weapon Damage 16.0 - 25.6 Physical Uses 120% Str Mastery Weapons Mastery Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +1 Critical Rate +2.5% Attack Speed 100% On-hit +9 light Damage Against +9% Undead Massive two-handed swords.  | 
 rough leather sling 'Squalorvile'4.0 Encumbrance T1 sling 1H weapon Reqs Shoot [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-ranged-hit +20 item nature slow On Hit: * 20% chance to slow global speed by 46% While equipped: offense ------ Physical Crit +1.0% Accuracy +6 (+3 eff.) defense ------ Resistance +6% nature, +3% blight Spell save +3 (+2 eff.) Slings are used to hurl stones or metal shots at your foes.  | 
 grounding rough leather cap (0 def, 1 armour)2.0 Encumbrance T1 head armor [Ego] Nature While equipped: defense ------ Armor +1 Fatigue +1% Resistance +5% lightning, +5% temporal A cap made of leather.  | 
 iron mail armour 'Grinudar' (2 def, 14 armour)14.0 Encumbrance T1 heavy armor [Rare] Disrupt While equipped: offense ------ Critical power +5.00% Ignore resists +5% physical defense ------ Armor +14 Defense +2 (+2 eff.) Fatigue +12% Resistance +11% nature, +10% blight Resist Against +6% Unnatural A suit of armour made of mail.  | 
 rough leather armour of clarity (3 def, 2 armour)9.0 Encumbrance T1 light armor [Ego] Psionic While equipped: defense ------ Armor +2 Defense +3 (+3 eff.) Fatigue +6% Resistance +5% mind Mind save +10 (+8 eff.) A suit of armour made of leather.  | 
 Freezefurnace (24/24, 22-30 power, 7 apr)3.0 Encumbrance T2 arrow ammo [Rare] Master Weapon Damage 21.5 - 30.1 Physical Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +14 Ignore Armor +7 Critical Rate +1.5% Capacity 24 On-ranged-hit +10 item nature slow, +12 cold On-Hit, radius 1 +4 darkness On-crit, radius 2 +8 cold On Hit: * 10% chance to slow global speed by 46% Arrows are used with bows to pierce your foes to death.  | 
 5 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals.  | 
 Tooth of the Mouth (dig speed 12 turns)3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow.  | 
 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals.  | 
 Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 30 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected.  | 
 Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 cleansing iron torque of psionic shield [power 25]  (17/25 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 25 for 5 turns Puts all charms on 25 turn cooldown 100% to cleanse 1 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers.  | 
 iron torque of mindblast [power 100]  (17/15 cooldown)2.0 Encumbrance T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 100 mind damage and silencing them for 4 turns Puts all charms on 15 turn cooldown Torques are made by powerful psionics to store psionic powers.  | 
 2 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 3 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 2 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
Achievements
Log
Thief hits Evbor for 39 physical, 13 physical (53 total damage).
Deadly Poison from Thief hits Evbor for 50 nature damage.
Evbor activates his elm wand of shielding!
A shield forms around Evbor.
Thief hits Evbor for (26 absorbed), 0 physical, (10 absorbed), 0 physical (0 total damage).
Deadly Poison from Thief hits Evbor for (50 absorbed), 0 nature (0 total damage).
Evbor uses Infusion: Healing.
Evbor is no longer poisoned.
Evbor receives 34 healing from Infusion: Healing.
Evbor uses Infusion: Wild.
Evbor lessens the pain.
Evbor uses Infusion: Regeneration.
Evbor starts regenerating health quickly.
Thief uses Infusion: Healing.
Evbor is poisoned!
Thief performs a melee critical strike against Evbor!
Your shield crumbles under the damage!
The shield around Evbor crumbles.
Thief hits Evbor for (17 absorbed), 0 physical, (6 absorbed), 8 physical (8 total damage).
Deadly Poison from Thief hits Evbor for 35 nature damage.
Thief receives 91 healing from Infusion: Healing.
Evbor hits Thief for 102 blight damage.
Thief performs a melee critical strike against Evbor!
Thief hits Evbor for 41 physical, 10 physical (51 total damage).
Deadly Poison from Thief hits Evbor for 35 nature damage.
Evbor the level 7 halfling cursed was splurged to death by a thief on level 2 of Ruins of Kor'Pul.
Thief is no longer being stalked by Evbor.


































































