George Lockheart the level 7 Cornac Shadowblade by felixzillo

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassShadowblade
Level / Exp7 / 54%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity20 (base 20)
Constitution13 (base 12)
Magic21 (base 15)
Willpower13 (base 12)
Cunning18 (base 18)

Resources

Life184/185
Mana101/101
Stamina116/116
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement+40%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth20.155423598945
See Invisible20.155423598945

Offense: Mainhand

Damage11
Accuracy24
Crit Chance11%
APR2
Speed1.00

Offense: Spell

Spellpower26
Crit Chance3%
Speed1

Offense: Mind

Mindpower16
Crit Chance3%
Speed1

Offense: Damage Bonus

Blight+20%
Lightning+10%
Cold+20%
Acid+11%

Offense: Damage Penetration

Blight+15%
Cold+13%

Defense: Base

Armour (hardiness)9 (44.574340358689%)
Defense30
Ranged Defense30
Fatigue0
Physical Save9
Spell Save11
Mental Save10

Defense: Resistances

Lightning+ 16%( 70%)
Blight+ 20%( 70%)
Acid+ 33%( 70%)
Cold+ 30%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Shadow magic1.30
3/5
1/5
0/5
0/5
Cunning / Stealth1.30
1/5
0/5
0/5
0/5
Technique / Duelist1.00
3/5
0/5
0/5
0/5
Spell / Phantasm1.00
0/5
0/5
0/5
0/5
Technique / Dual techniques1.00
3/5
1/5
0/5
0/5
Cunning / Dirty fighting1.00
0/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
2/5
1/5
0/5
1/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.00
2/5
0/5
0/5
0/5
Cunning / Lethality1.30
3/5
0/5
0/5
0/5

Effects

talent

Quests

done
done
active
active

Equipment

On fingers
On fingers
On feet
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log


George Lockheart wears (replacing
balanced iron waraxe of massacre (17-24 power, 2 apr)): Tidetyphoon the iron mace (12-17 power, 2 apr).

George Lockheart can not wear (on hands):
scouring iron gauntlets of butchering (0 def, 1 armour) (missing Heavy armour training).

You gain 0.25 gold from the transmogrification of
iron waraxe (13-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (10-14 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron dagger (11-14 power, 5 apr).
George Lockheart wears (replacing
Tidetyphoon the iron mace (12-17 power, 2 apr)): balanced iron waraxe of massacre (17-24 power, 2 apr).

George Lockheart wears (replacing
balanced iron waraxe of massacre (17-24 power, 2 apr)): Tidetyphoon the iron mace (12-17 power, 2 apr).

George Lockheart wears (replacing
Tidetyphoon the iron mace (12-17 power, 2 apr)): balanced iron waraxe of massacre (17-24 power, 2 apr).

George Lockheart wears (replacing
balanced iron waraxe of massacre (17-24 power, 2 apr)): Tidetyphoon the iron mace (12-17 power, 2 apr).

You gain 5.00 gold from the transmogrification of
elm totem of healing [power 110] (13 cooldown).
You gain 7.96 gold from the transmogrification of
scouring iron gauntlets of butchering (0 def, 1 armour).
You gain 1.97 gold from the transmogrification of
radiant iron gauntlets of dexterity (+2) (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-15 power, 2 apr).
You gain 2.83 gold from the transmogrification of
thought-forged iron mace of erosion (12-17 power, 2 apr).
There is a previous level here (press '' or right click to use).

Green mold uses
Slime Roots.

Lore found:
journal page (kor'pul)
You can read all your collected lore in the game menu, by pressing Escape.


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