











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Roguelike |
| Sex | Male |
| Race | Thalore |
| Class | Oozemancer |
| Level / Exp | 34 / 98% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 17 on the 41st Dusk 122nd year of Ascendancy at 01:48 / 2Killed by Layelramina the scourge drake hatchling at level 34 on the 52nd Dusk 123rd year of Ascendancy at 05:24 |
| Antimagic | Follower |
Primary Stats
| Strength | 30 (base 16) |
| Dexterity | 23 (base 14) |
| Constitution | 28 (base 18) |
| Magic | 8 (base 10) |
| Willpower | 88 (base 60) |
| Cunning | 80 (base 60) |
Resources
| Life | -15/1101 |
| Equilibrium | 83 |
| Healing Factor | 1.1456298990387 |
| Regeneration | 13.471186620964 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 6 |
| See Stealth | 58.292576378924 |
| See Invisible | 58.292576378924 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 74 |
| Accuracy | 47 |
| Crit Chance | 37% |
| APR | 48 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 60 |
| Accuracy | 47 |
| Crit Chance | 36% |
| APR | 32 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 8 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Mind
| Mindpower | 58 |
| Crit Chance | 38% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +20% |
| Physical | +15% |
| Cold | +17% |
| All | 0% |
| Lightning | +29% |
| Light | +6% |
| Mind | +9% |
| Fire | +10% |
| Nature | +13% |
Offense: Damage Penetration
| Acid | +4% |
| Mind | +15% |
| Physical | +4% |
| Cold | +6% |
| Fire | +7% |
Defense: Base
| Armour (hardiness) | 40 (30%) |
| Defense | 49 |
| Ranged Defense | 49 |
| Fatigue | 11 |
| Physical Save | 24 |
| Spell Save | 32 |
| Mental Save | 50 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 5%( 70%) |
| Physical | + 25%( 70%) |
| Cold | + 23%( 70%) |
| All | + 2%( 70%) |
| Lightning | + 35%( 70%) |
| Light | + 5%( 70%) |
| Temporal | + 10%( 70%) |
| Fire | + 22%( 70%) |
| Nature | + 50%( 70%) |
Defense: Immunities
| Pinning Resistance | 24% |
| Bleed Resistance | 67% |
| Confusion Resistance | 10% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 10% |
| Poison Resistance | 67% |
| Blind Resistance | 67% |
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 435 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 33% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 385 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Oozing blades | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| Wild-gift / Moss | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 5/5 |
| 4/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Ooze | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 4/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 2/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Race / Thalore | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. | active |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Norgos Lair. Escort: lost sun paladin (level 2 of Norgos Lair)As a reward you improved Willpower by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 236. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed vial of fire wyrm saliva. * 'Needed: one vial of elder vampire blood. Once you've gotten it, cross some moving water on your way back.' You have aided Marus of Elvala in creating an elixir of mastery. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed ritch stinger. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | dreamer's pair of hardened leather boots of evasion (9 def, 3 armour)2.0 Encumbrance T3 feet armor [Ego++] Master/Psionic While equipped: Stats Cun +4, Wil +4 defense ------ Armor +3 Defense +9 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +7 (+2 eff.) Evasion: (Instant) Puts all charms on 20 turn cooldown Effective talent level: 3.5 Power cost 20 out of 30/30. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 23% chance to evade melee and ranged attacks and 14 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
| Light source | Plagueslicer the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: offense ------ Damage +3% nature defense ------ Armor +6 Resistance +6% nature, +2% physical Life +52.00 other ------- Psi when Hit +0.24 Max hate +8.00 Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Gorin the Kindledredge (5 def, 1 armour) =this=2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Str +3 offense ------ Damage +3% light defense ------ Armor +1 Defense +5 (+2 eff.) Fatigue +1% Resistance +3% light Mind save +3 (+1 eff.) Life +80.00 Knockbk Resist +10% Skullcracker: Puts all charms on 14 turn cooldown Effective talent level: 4.5 Power cost 14 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 67.9 Physical damage. If the attack hits, the target is confused (32% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
| On hands | hardened leather gloves 'Blindtouch' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: offense ------ Physical Crit +11.0% Spell Crit +7% Mind Crit +8% Critical power +7.00% Damage +3% light, +9% mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 34 * 20% chance to reduce damage dealt by 28% defense ------ Armor +2 other ------- Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Relgevor the Nimbusraze [power 23] (12/17 cooldown)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats Cun +2 offense ------ Damage +6% lightning Ignore Armor +1 defense ------ Defense +15 (+5 eff.) Setup a psionic shield, reducing all damage taken by 23 for 5 turns Puts all charms on 17 turn cooldown 100% to gain a 12% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper ring of nature (+20%)0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: offense ------ Damage +10% nature defense ------ Resistance +20% nature Rings make your fingers look great! |
| On fingers | solipsist's gold ring of corrosion (+24%)0.1 Encumbrance T3 ring jewelry [Ego+] Nature/Psionic While equipped: Stats Cun +5, Wil +5 offense ------ Mindpower +6 (+2 eff.) Damage +12% acid defense ------ Resistance +24% acid Rings make your fingers look great! |
| Around neck | Daneth's Neckguard2.0 Encumbrance T2 amulet jewelry [Unique] Master While equipped: Stats Str +6, Con +6 defense ------ Armor +10 Fatigue +2% Resistance +20% physical A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
| In main hand | Gloryba the Boltwild (114% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 114% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +16 nature While equipped: Stats Cun +2 offense ------ Mind Crit +5% Critical power +20.00% Mindpower +10 (+3 eff.) Damage +15% lightning Ignore resists +15% mind When Hit 10 mind defense ------ Resistance +27% lightning, +20% fire +21% cold other ------- Hate-on-crit +5.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Psionic/Absorption Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | grounding hardened leather belt of valiance1.0 Encumbrance T3 belt armor [Ego+] Nature/Psionic While equipped: Stats Wil +3 defense ------ Resistance +7% lightning, +8% temporal Mind save +8 (+3 eff.) Life +71.00 A belt that goes around your waist. |
| In off hand | caller's thorny mindstar of gales (93% power, 24 apr, nature damage)3.0 Encumbrance T3 mindstar 1H weapon [Ego++] Nature Weapon Damage 93% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+2 eff.) Damage +8% acid, +15% physical +10% fire, +8% lightning +14% cold Ignore resists +4% acid, +7% fire, +6% cold +4% physical defense ------ Defense +15 (+5 eff.) Heal-on-summon +27 Pinning Resist +24% other ------- Max Summons +2 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Rainwilder the linen cloak (11 def, 6 armour)2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Damage +3% cold defense ------ Armor +6 Defense +11 (+4 eff.) Resistance +1% physical Crit Resistance 5.00% Spell save +3 (+1 eff.) Life +71.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | duelist's reinforced leather armour of acid resistance (18 def, 12 armour)9.0 Encumbrance T4 light armor [Ego+] Master While equipped: Stats Cun +7, Dex +6 defense ------ Armor +12 Defense +18 (+6 eff.) Fatigue +8% Resistance +23% acid A suit of armour made of leather. |
Inventory
healing infusion (heal 61; cd 11)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 61 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -469; dur 7; cd 28)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 28 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -469 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 938 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 507%; cd 13)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 507% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 693%; cd 9)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 693% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 728%; cd 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 728% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the sneak (speed 812%; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 263; 16 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 263 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the psychic (heal 543; 16 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 543 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Phial of the Ultimate Bearness0.4 Encumbrance potion [Unique] Unknown Quaff phial's content. Impawssible?! |
Airfist0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: offense ------ Damage +9% acid Ignore resists +15% acid When Hit 2 cold On-Hit (Melee): * 20% chance to reduce armor by 13% defense ------ Resistance +27% lightning Physical save +14 (+7 eff.) Spell save +16 (+8 eff.) Mind save +14 (+5 eff.) Amulets make your neck look great! |
Pyrecrack the voratun amulet =STR4=0.1 Encumbrance T5 amulet jewelry [Rare] Master While equipped: Stats Str +4 offense ------ Critical power +17.00% Ignore resists +20% acid, +10% fire Accuracy +24 (+13 eff.) Ignore Armor +13 On-Hit (Melee): * 20% chance to reduce armor by 13% defense ------ Armor +10 Resistance +6% acid Amulets make your neck look great! |
Zubiriatha the steel amulet0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats Mag +6, Wil +3 defense ------ Fatigue -6% Resistance +6% cold Crit Resistance 15.00% Life +80.00 Life Regen +2.00 Amulets make your neck look great! |
grounding copper amulet of mastery (0.10 Wild-gift / Mindstar mastery)0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: defense ------ Resistance +10% lightning Stun Resist +21% other ------- Masteries +0.10 Wild-gift/Mindstar mastery Amulets make your neck look great! |
mindweaver's steel amulet0.1 Encumbrance T2 amulet jewelry [Ego+] Psionic While equipped: Stats Wil +2 offense ------ Mindpower +6 (+2 eff.) defense ------ Mind save +6 (+2 eff.) Confus Resist +10% Amulets make your neck look great! |
restful steel amulet of mastery (0.16 Wild-gift / Eyal's fury)0.1 Encumbrance T2 amulet jewelry [Ego] Master While equipped: defense ------ Fatigue -5% Life Regen +1.00 other ------- Masteries +0.16 Wild-gift/Eyal's fury Amulets make your neck look great! |
steel amulet 'Xaninne' =STR7=0.1 Encumbrance T2 amulet jewelry [Rare] Master While equipped: Stats Str +7, Wil +5 defense ------ Resistance +6% blight Crit Resistance 10.00% other ------- Masteries +0.20 Cunning/Survival +0.20 Wild-gift/Oozing blades Amulets make your neck look great! |
Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
painweaver's gold ring of tenacity0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: offense ------ Physical Power +10 (+3 eff.) Spellpower +10 (+10 eff.) Mindpower +8 (+2 eff.) Damage +6% all defense ------ Life +23.00 Disarm Resist +27% Pinning Resist +23% Knockbk Resist +33% Rings make your fingers look great! |
treant's steel ring of perseverance0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Master While equipped: defense ------ Resistance +7% nature, +7% blight Life Regen +3.00 Poison Resist +10% Disease Resist +13% Stun Resist +23% Rings make your fingers look great! |
warrior's steel ring of life =STR4=0.1 Encumbrance T2 ring jewelry [Ego+] Nature/Master While equipped: Stats Str +4 defense ------ Armor +8 Life +58.00 Life Regen +7.00 Healmod +12% Rings make your fingers look great! |
warrior's steel ring of tenacity =STR4=0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats Str +4 defense ------ Armor +8 Life +22.00 Disarm Resist +22% Pinning Resist +20% Knockbk Resist +22% Rings make your fingers look great! |
Dagehell the Deepsstreak (105% power, 32 apr, nature damage)3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature Weapon Damage 106% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% On-hit +20 darkness On-Hit, radius 1 +8 mind While equipped: Stats Str +2, Wil +6, Cun +2, Con +8 offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) defense ------ Healmod +21% Heal-on-summon +46 other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hateful living mindstar (113% power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 113% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +8% mind, +5% darkness Ignore resists +14% mind, +12% darkness other ------- Max hate +6.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar 'Galepride' (118% power, 24 apr, nature damage) =STR6=3.0 Encumbrance T3 mindstar 1H weapon [Rare] Nature Weapon Damage 118% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage Nature Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +5.5% Attack Speed 100% While equipped: Stats Str +6 offense ------ Mind Crit +5% Mindpower +6 (+2 eff.) Damage +6% lightning When Hit 4 lightning defense ------ Unlife -60.00 life Life +33.00 Life Regen +1.40 other ------- Stamina/turn +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Mighty Girdle1.0 Encumbrance T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
rough leather belt 'Salybremina'1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats Dex +1, Wil +4, Cun +3 offense ------ Physical Crit +3.0% Against +18% Summoned When Hit 6 physical defense ------ Resistance +1% physical Resist Against +17% Summoned A belt that goes around your waist. |
Ce'Netira the Icesorrow (2 def, 0 armour) =STR6=2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Str +6, Dex +3, Wil +4, Cun +7 offense ------ Accuracy +6 (+4 eff.) Ignore Armor +7 On-Hit (Melee): * 20% chance to slow global speed by 62% defense ------ Defense +2 (+1 eff.) Resistance +9% fire, +18% cold Crit Resistance 15.00% Spell save +9 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Offalknight' (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats Cun +2, Dex +3 offense ------ Mind Crit +2% Mindpower +15 (+4 eff.) Damage +6% nature, +6% mind Ignore resists +20% nature When Hit 4 mind defense ------ Defense +2 (+1 eff.) other ------- Psi when Hit +0.04 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats Con +5, Wil +4 offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid, +15% nature +15% mind When Hit 20 nature slow, 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature, +11% all Physical save +10 (+5 eff.) Spell save +10 (+5 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
The Calm (15 def, 0 armour)2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats Mag +10, Wil +8, Cun +6 offense ------ Spellpower +20 (+16 eff.) Move Speed +10% Damage +25% lightning Ignore resists +15% lightning defense ------ Defense +15 (+5 eff.) Resistance +20% lightning, +13% all Slow Projectiles +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
spellwoven linen robe of alchemy (0 def, 0 armour)2.0 Encumbrance T1 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +3 (+3 eff.) Damage +8% acid, +8% physical +7% fire, +7% cold defense ------ Resistance +11% acid, +11% physical +11% fire, +11% cold, +7% all Spell save +16 (+8 eff.) other ------- Cooldown Refit Golem -3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven woollen robe of protection (2 def, 3 armour)2.0 Encumbrance T2 cloth armor [Ego+] Nature/Master While equipped: Stats Str +5, Mag +5, Wil +5 offense ------ Damage +9% lightning, +8% physical +9% cold defense ------ Armor +3 Defense +2 (+1 eff.) Resistance +7% lightning, +6% cold +9% all Physical save +18 (+9 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
woollen robe 'Fulukalthobar' (0 def, 0 armour)2.0 Encumbrance T2 cloth armor [Rare] Nature While equipped: Stats Con +4 offense ------ Damage +9% mind Ignore resists +20% physical Accuracy +25 (+13 eff.) When Hit 10 mind defense ------ Resistance +10% blight, +9% all Crit Resistance 10.00% Life +53.00 Life Regen +2.70 Healmod +17% other ------- Light +3 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Balancepiercer (0 def, 1 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: offense ------ Damage +6% nature, +3% cold When Hit 2 nature, 2 cold On-Hit (Melee): * 20% chance to slow global speed by 62% defense ------ Armor +1 Life Regen +2.00 Healmod +11% A pair of boots made of leather. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 Encumbrance T3 hands armor [Unique] Master While equipped: Stats Con +4 defense ------ Armor +8 Disarm Resist +40% Stun Resist +30% Knockbk Resist +30% other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Ce'Nithra the Radiancetouch (0 def, 3 armour) =WB=2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Ignore resists +10% arcane On-Hit (Melee): * 20% chance to reduce damage dealt by 28% defense ------ Armor +3 Fatigue +3% Resistance +9% light, +16% cold other ------- Light +3 Breathe water A cap made of leather. |
Getydir (0 def, 3 armour)2.0 Encumbrance T3 head armor [Rare] Nature While equipped: offense ------ Damage +9% acid defense ------ Armor +3 Fatigue +3% Resistance +9% temporal, +9% nature +9% mind Spell save +8 (+4 eff.) Unlife -20.00 life Life +70.00 Healmod +11% Silence Resist +20% Teleport Resist +20% A cap made of leather. |
cashmere wizard hat 'Siloldadhekira' (2 def, 0 armour)2.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats Str +2, Wil +7, Cun +2, Con +2 offense ------ Mind Crit +5% When Hit 6 mind defense ------ Defense +2 (+1 eff.) Physical save +8 (+4 eff.) Mind save +18 (+6 eff.) other ------- EQ when Hit +0.12 Max hate +6.00 A pointy cloth hat, very wizardly... |
Breath of Eyal (10 def, 10 armour)9.0 Encumbrance T5 light armor [Unique] Nature/Disrupt While equipped: offense ------ Mindpower +10 (+3 eff.) defense ------ Armor +10 Defense +10 (+3 eff.) Fatigue +20% Resistance +20% lightning, +20% temporal +20% light, +20% fire +20% nature, +20% acid +20% blight, +20% cold +15% arcane, +20% darkness Spell save +20 (+9 eff.) This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
Lisabeth the cured leather armour (6 def, 6 armour) =WB LR17=9.0 Encumbrance T2 light armor [Random Unique] Nature/Master/Psionic While equipped: Stats Cun +4, Wil +3 offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +6 Defense +6 (+2 eff.) Fatigue +7% Resistance +6% acid, +5% cold +9% temporal, +17% lightning Mind save +11 (+4 eff.) other ------- Breathe water A suit of armour made of leather. |
hardened leather armour 'Layydaba' (9 def, 22 armour)9.0 Encumbrance T3 light armor [Rare] Psionic While equipped: Stats Cun +7, Wil +7 offense ------ On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +22 Defense +9 (+3 eff.) Fatigue +8% Resistance +5% arcane, +6% light Crit Resistance 15.00% Mind save +18 (+6 eff.) Silence Resist +20% Knockbk Resist +20% A suit of armour made of leather. |
marauder's reinforced leather armour of command (25 def, 13 armour) =STR6=9.0 Encumbrance T4 light armor [Ego++] Master/Psionic While equipped: Stats Str +6, Dex +7, Cun +3 defense ------ Armor +13 Defense +25 (+8 eff.) Fatigue +8% Physical save +9 (+4 eff.) Mind save +15 (+5 eff.) A suit of armour made of leather. |
Winterspire the steel shield (0 def, 4 armour, 40.5 block)7.0 Encumbrance T2 shield armor Reqs - Shield usage training [Rare] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ Ignore resists +25% blight, +15% arcane defense ------ Armor +4 Fatigue +8% Resistance +21% lightning, +9% cold other ------- Talents +1 Block Handheld deflection devices. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Item imbue powers: Stats Str +1, Dex +1, Mag +1, Wil +1 Cun +1, Con +1 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
496 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
14 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3, Wil +3 Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
19 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+3 eff.) Mind save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2, Wil +2 Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+4 eff.) Mind save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Emeladawyn (dig speed 15 turns) =STR2=3.0 Encumbrance T3 digger tool [Rare] Master While equipped: Stats Str +2 offense ------ Mindpower +30 (+8 eff.) On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +4 Defense +6 (+2 eff.) Resistance +9% temporal, +7% physical Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- EQ when Hit +0.24 Psi when Hit +0.08 Max psi +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's Fang1.0 Encumbrance fang misc [Unique] Nature While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
16 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Hymarach the alchemist's lamp1.0 Encumbrance T3 lite [Rare] Nature While equipped: Stats Wil +7 offense ------ On-Hit (Melee): * 20 arcane resource burn defense ------ Resistance +5% arcane Physical save +8 (+4 eff.) Healmod +19% other ------- Light +7 See Invisibility +18 A normal brass lantern, enhanced by alchemy to make it brighter. |
nightwalker's alchemist's lamp of health1.0 Encumbrance T3 lite [Ego+] Nature While equipped: Stats Wil +4 offense ------ Physical Crit +3.0% Critical power +12.00% Physical Power +5 (+1 eff.) defense ------ Life +48.00 other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
Eye of the Dreaming One2.0 Encumbrance T1 misc tool [Unique] Psionic While equipped: Stats Wil +5 offense ------ Mindpower +5 (+2 eff.) defense ------ Mind save +10 (+3 eff.) The wearer is asleep. Lucid Dreamer: May act while sleeping Sleep: Effective talent level: 4.5 Power cost 14 out of 25/25. Range 7 Cooldown: 6 Travel.spd instantaneous Is: a mind power Description: Puts targets in a radius of 2 to sleep for 4 turns, rendering them unable to act. Every 16 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam level 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4, Wil +4 Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 135 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
steel torque of mindblast 'Chalodunakor' [power 190] (12/10 cooldown)2.0 Encumbrance T2 torque charm [Rare] Psionic While equipped: Stats Str +7, Wil +3, Con +4 offense ------ Ignore resists +15% arcane When Hit 10 acid Blast the opponent's mind dealing 207 mind damage and silencing them for 4 turns Puts all charms on 10 turn cooldown 100% to heal for 62. Torques are made by powerful psionics to store psionic powers. |
7 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 20 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
16 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
10 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Antimagic! (Nightmare (Roguelike) difficulty)
Completed antimagic training in the Ziguranth camp.By The OOZEMANCER the Thalore Oozemancer level 26
77th Regrowth 123rd year of Ascendancy at 04:57 see stats
Can you bear it? So much bearness! (Nightmare (Roguelike) difficulty)
Killed Borius in the Bearscape.By The OOZEMANCER the Thalore Oozemancer level 31
39th Pyre 123rd year of Ascendancy at 22:20 see stats
Curse Lifter (Nightmare (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By The OOZEMANCER the Thalore Oozemancer level 13
13rd Dusk 122nd year of Ascendancy at 14:15 see stats
Dragon's Greed (Nightmare (Roguelike) difficulty)
Amassed 8000 gold pieces.By The OOZEMANCER the Thalore Oozemancer level 34
16th Dusk 123rd year of Ascendancy at 22:39 see stats
Exterminator (Nightmare (Roguelike) difficulty)
Killed 1000 creatures.By The OOZEMANCER the Thalore Oozemancer level 20
56th Dusk 122nd year of Ascendancy at 14:56 see stats
Eye of the storm (Nightmare (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By The OOZEMANCER the Thalore Oozemancer level 26
77th Regrowth 123rd year of Ascendancy at 03:06 see stats
Fear me not! (Nightmare (Roguelike) difficulty)
Survived the Fearscape!By The OOZEMANCER the Thalore Oozemancer level 29
12nd Pyre 123rd year of Ascendancy at 01:46 see stats
Home sweet home (Nightmare (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By The OOZEMANCER the Thalore Oozemancer level 30
23rd Pyre 123rd year of Ascendancy at 06:10 see stats
Level 10 (Nightmare (Roguelike) difficulty)
Got a character to level 10.By The OOZEMANCER the Thalore Oozemancer level 10
7th Mirth 122nd year of Ascendancy at 22:01 see stats
Level 20 (Nightmare (Roguelike) difficulty)
Got a character to level 20.By The OOZEMANCER the Thalore Oozemancer level 20
56th Dusk 122nd year of Ascendancy at 10:12 see stats
Level 30 (Nightmare (Roguelike) difficulty)
Got a character to level 30.By The OOZEMANCER the Thalore Oozemancer level 30
21st Pyre 123rd year of Ascendancy at 23:30 see stats
Rescuer of the lost (Nightmare (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By The OOZEMANCER the Thalore Oozemancer level 21
75th Dusk 122nd year of Ascendancy at 11:17 see stats
Size matters (Nightmare (Roguelike) difficulty)
Did over 600 damage in one attack.By The OOZEMANCER the Thalore Oozemancer level 29
21st Pyre 123rd year of Ascendancy at 19:38 see stats
The Arena (Nightmare (Roguelike) difficulty)
Unlocked Arena mode.By The OOZEMANCER the Thalore Oozemancer level 12
7th Flare 122nd year of Ascendancy at 13:58 see stats
The Restless Dead (Nightmare (Roguelike) difficulty)
Disturbed an old battlefield and survived the consequences.By The OOZEMANCER the Thalore Oozemancer level 28
9th Pyre 123rd year of Ascendancy at 04:13 see stats
Thralless (Nightmare (Roguelike) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By The OOZEMANCER the Thalore Oozemancer level 32
66th Pyre 123rd year of Ascendancy at 08:16 see stats
Treasure Hoarder (Nightmare (Roguelike) difficulty)
Amassed 3000 gold pieces.By The OOZEMANCER the Thalore Oozemancer level 27
2nd Pyre 123rd year of Ascendancy at 12:54 see stats
Treasure Hunter (Nightmare (Roguelike) difficulty)
Amassed 1000 gold pieces.By The OOZEMANCER the Thalore Oozemancer level 18
51st Dusk 122nd year of Ascendancy at 15:50 see stats
Unstoppable (Nightmare (Roguelike) difficulty)
Returned from the dead.By The OOZEMANCER the Thalore Oozemancer level 17
41st Dusk 122nd year of Ascendancy at 01:48 see stats
Log
Poison from The OOZEMANCER hits Scourge drake for 82 nature damage.
Poison from The OOZEMANCER hits Scourge drake hatchling for 82 nature damage.
Numbing Poison from The OOZEMANCER hits Scourge drake hatchling for 21 nature damage.
Poison from The OOZEMANCER hits Scourge drake for 59 nature damage.
Bleeding from The OOZEMANCER hits Scourge drake hatchling for 31 physical damage.
Poison from The OOZEMANCER hits Scourge wyrm for 63 nature damage.
Poison from The OOZEMANCER hits Scourge wyrm for 76 nature damage.
Poison from The OOZEMANCER hits Scourge drake hatchling for 82 nature damage.
Bleeding from The OOZEMANCER hits Scourge drake for 25 physical damage.
Crippling Poison from The OOZEMANCER hits Scourge drake hatchling for 19 nature damage.
Bleeding from The OOZEMANCER hits Scourge drake hatchling for 31 physical damage.
Bleeding from The OOZEMANCER hits Scourge wyrm for 31 physical damage.
Spydric Poison from The OOZEMANCER hits Scourge drake hatchling for 21 nature damage.
Numbing Poison from The OOZEMANCER hits Scourge drake hatchling for 21 nature damage.
Bleeding from The OOZEMANCER hits Scourge drake hatchling for 31 physical damage.
Crippling Poison from The OOZEMANCER hits Scourge wyrm for 16 nature damage.
Crippling Poison from The OOZEMANCER hits Scourge drake for 21 nature damage.
Poison from The OOZEMANCER hits Scourge drake hatchling for 82 nature damage.
Poison from The OOZEMANCER hits Scourge drake hatchling for 82 nature damage.
Poison from The OOZEMANCER hits Scourge drake hatchling for 82 nature damage.
Poison from The OOZEMANCER hits Scourge drake hatchling for 82 nature damage.
Bleeding from The OOZEMANCER hits Scourge drake hatchling for 31 physical damage.
The OOZEMANCER is knocked back!
The OOZEMANCER HEALS from acid damage!
Bleeding from The OOZEMANCER killed Scourge drake hatchling!
Bleeding from The OOZEMANCER killed Scourge drake hatchling!
Xith the scourge drake hatchling's Shoot hits The OOZEMANCER for 81 physical, 13 acid, 7 healing, 16 physical, 125 physical (235 total damage) [7 healing].
The OOZEMANCER gains 0% of a turn from Ancestral Life.
Layelramina the scourge drake hatchling's spatial tether hits The OOZEMANCER for 87 temporal damage.
The OOZEMANCER the level 34 thalore oozemancer was time dilated to death by Layelramina the scourge drake hatchling on level 2 of Scourged Pits.






















































































































