CursedFawn the level 12 Dwarf Cursed by DonFawn

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexFemale
RaceDwarf
ClassCursed
Level / Exp12 / 7%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 15)
Dexterity10 (base 10)
Constitution32 (base 19)
Magic12 (base 14)
Willpower46 (base 37)
Cunning14 (base 10)

Resources

Life462/462
Hate50/100
Equilibrium18
Healing Factor0.92244201618949
Regeneration0.23061050404737

Speed

Mental0%
Attack0%
Movement+25%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy39
Crit Chance4%
APR14
Speed1.00

Offense: Spell

Spellpower21
Crit Chance2%
Speed1

Offense: Mind

Mindpower52
Crit Chance5%
Speed1

Offense: Damage Bonus

Mind+10%
Fire+5%
All0%

Defense: Base

Armour (hardiness)12 (30%)
Defense5
Ranged Defense5
Fatigue0
Physical Save20
Spell Save21
Mental Save34

Defense: Resistances

Mind+ 16%( 70%)
Physical+ 10%( 72%)
Fire+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Stun Resistance18%
Confusion Resistance18%
Fear Resistance18%
Instadeath Resistance100%
Knockback Resistance58%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Cursed / Gloom1.50
5/5
4/5
4/5
1/5
Cursed / Predator1.30
1/5
0/5
0/5
0/5
Cursed / Strife1.30
1/5
0/5
0/5
0/5
Cursed / Slaughter1.30
1/5
0/5
0/5
0/5
Cursed / Endless hunt1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Dwarf1.00
1/5
1/5
0/5
0/5
Cursed / Cursed form1.00
4/5
1/5
1/5
1/5
Cursed / Cursed aura1.00
3/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect
beneficial effect

Quests

active
done
done
active
done
active
done
active

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

CursedFawn deactivates Gloom.
CursedFawn activates
Gloom.
Resting starts...

Talent Attune Mindstar is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
quick elm wand of clairvoyance [power 9] (12 cooldown).
You gain 1.64 gold from the transmogrification of
prismatic iron mail armour of stability (Misfortune) (2 def, 4 armour).
You gain 1.48 gold from the transmogrification of
elm vilestaff of fate (Nightmares) (10-12 power, 2 apr, acid element).
You gain 3.53 gold from the transmogrification of
balanced iron longsword of erosion (Shrouds) (12-16 power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (Corpses) (30-51 power, 7 apr).
You gain 1.65 gold from the transmogrification of
acid wave rune of the titan (damage 100; dur 4; cd 19).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


Saving game...

Saving done.