













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Staff of Bones Fix 1.7.0An experimental addon that attempts to clean up behind a long-standing bug with the Staff of Bones from the Forbidden Cults DLC (required). Should work preemptively or retroactively. Frequently Asked Questions: Also available as part of the Bugnibus Bugfix Pack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 4985% |
| Size | small |
| Lifes / Deaths | Killed by elven cultist at level 36 on the 4th Haze 122nd year of Ascendancy at 16:02 / 2Killed by Xorth at level 42 on the 3rd Pyre 123rd year of Ascendancy at 04:47 |
Primary Stats
| Strength | 15 (base 7) |
| Dexterity | 82 (base 65) |
| Constitution | 83 (base 45) |
| Magic | 177 (base 65) |
| Willpower | 56 (base 19) |
| Cunning | 114 (base 60) |
Resources
| Life | 521/521 |
| Mana | 473/473 |
| Soul | 15/15 |
| Healing Factor | 1.3335640288595 |
| Regeneration | 0.33339100721487 |
Speed
| Mental | -12% |
| Attack | -12% |
| Movement | +87% |
| Spell | -12% |
| Global | +115% |
Vision
| Sight | 10 |
| Lite | 10 |
| Infravision | 7 |
| See Stealth | 47.237717309058 |
| See Invisible | 60.237717309058 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 111 |
| Accuracy | 56 |
| Crit Chance | 57% |
| APR | 6 |
| Speed | 1.14 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 120 |
| Crit Chance | 100% |
| Speed | 1.1363636363636 |
Offense: Mind
| Mindpower | 74 |
| Crit Chance | 53% |
| Speed | 1.1363636363636 |
Offense: Damage Bonus
| Blight | +71% |
| Arcane | +52% |
| Cold | +64% |
| All | +34% |
| Lightning | +54% |
| Temporal | +49% |
| Darkness | +185% |
| Fire | +64% |
| Nature | +49% |
Offense: Damage Penetration
| Darkness | +71% |
| Nature | +55% |
| Arcane | +52% |
| Cold | +71% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 96.938250886303 (35.65183292883%) |
| Defense | 107 |
| Ranged Defense | 107 |
| Fatigue | 5 |
| Physical Save | 67 |
| Spell Save | 84 |
| Mental Save | 86 |
Defense: Resistances
| Acid | + 69%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 70%( 70%) |
| Cold | + 70%( 70%) |
| All | + 65%( 70%) |
| Lightning | + 70%( 70%) |
| Temporal | + 70%( 70%) |
| Darkness | + 70%( 70%) |
| Fire | + 69%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Silence Resistance | 100% |
| Bleed Resistance | 100% |
| Teleport Resistance | 45% |
| Disarm Resistance | 63% |
| Pinning Resistance | 33% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 50% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1132 damage for 6 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (113% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 563.34 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 4 turns and blocking 208 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (113% of a turn) Is: a spell Description: Inflicts 557.26 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Master of flesh | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.50 |
| 5/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
| Spell / Grave | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 5/5 |
| Spell / Death | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Generic Talents
| Spell / Staff combat | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Spectre | 1.30 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Undead / Lich | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 4/5 |
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Reaping |
| talent | Eternal Night |
| talent | Doomed For Eternity |
| talent | Grim Shadow |
| talent | Erupting Shadows |
| talent | Defensive Posture |
| talent | Golden Age of Necromancy |
| talent | Utterly Destroyed |
| talent | Hiemal Shield |
| beneficial effect | Physical power, spellpower and all saves increased by 42. Commander of the Dead |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost defiler (level 1 of Ruins of Kor'Pul)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Norgos Lair. Escort: lost defiler (level 3 of Norgos Lair)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 4 of Dreadfell. Escort: lost defiler (level 4 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have been tasked to remove at least one of the threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 4323. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. You have aided Stire of Derth in creating an elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. You have aided Agrimley the hermit in creating an elixir of explosive force. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. Ungrol of Last Hope has completed an elixir of foundations without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Scorched Boots (4 def, 4 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+2 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+0 eff.) Fatigue +8% Poison Storm: Level 3.0 Pwr.cost 26 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 4 for 8 turns. Each creature hit by the storm takes 63.29 blight damage and is poisoned for 253.15 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Blight, which reduces healing by 56%. At talent level 4 you have a chance to inflict Numbing Blight, which reduces all damage dealt by 29%. At talent level 6 you have a chance to inflict Crippling Blight, which causes talents to have a 26% chance of failure. Each possible effect is equally likely. The poison damage dealt is capable of a critical strike. The damage will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
| Light source | Unlightnaught1.0 T5 lite [Rare] Arcane While equipped: dps ---------- Spell.crit +5% Mind.crit +8% Spell.pwr +6 (+1 eff.) Mind.pwr +40 (+9 eff.) Dmg.mod +21% darkness +12% fire On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +35% blight +15% temporal +13% darkness ---------- misc Light +5 Infravis +5 See.Invis +13 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 26 cooldown Level 2.0 Pwr.cost 26 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 59 blight damage or heals 52 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | drakeskin leather cap 'Belurema' (7 def, 13 armour)2.0 T5 head armor [Random Unique] Nature/Master While equipped: ----- def ----- Armour +13 Defense +7 (+1 eff.) Fatigue +5% Resists +35% lightning +11% temporal +15% cold +13% fire +12% acid +6% all Crit.chn- 15.00% Phys.save +13 (+4 eff.) Disarm- +20% Stun/Frz- +20% A cap made of leather. |
| On hands | Ruthless Grip (0 def, 5 armour)1.5 T4 hands armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Melee+ 15 darkness 15 cold Dmg.mod +20% darkness +20% cold ----- def ----- Armour +5 Die.at -100.00 life Heal.mod -10% ---------- misc Max.hate +20.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Instill Fear: Level 3.0 Pwr.cost 17 out of 30/30. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 35.51 mind and 75.60 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 28% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 28. Terrified: Deals 8.71 mind and 18.54 darkness damage per turn and increases cooldowns by 43%. Haunted: Causes the target to suffer 13.75 mind and 29.26 darkness damage for each detrimental mental effect every turn. Crafted for a warlord who wanted to keep his subjects under a stralite grip. Dark thoughts went into the making of these gauntlets, literally. |
| Tool | Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 17 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
| On fingers | Glarewisp0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Cun +5 Mag dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Phys.pwr +19 (+4 eff.) Spell.pwr +26 (+4 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +3% arcane +17% all Res.pen +27% arcane Melee Ret 6 arcane On Hit (Melee): * 20% chance to reduce armor by 54% ----- def ----- Resists +5% arcane Silence- +45% ---------- misc Mana/turn +0.33 Light +3 Rings make your fingers look great! |
| On fingers | Halyzilatolar the Flarewild0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +9 Mag +3 Wil +4 Cun +25 Con dps ---------- Spell.pwr +13 (+2 eff.) Mov.spd +24% Dmg.mod +3% fire Acc +15 (+5 eff.) On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 44 ----- def ----- Defense +15 (+2 eff.) Resists +15% blight +10% cold +25% nature +10% darkness Crit.chn- 23.00% Max.HP +44.00 Disarm- +43% Pinning- +33% Knockbk- +50% ---------- misc Infravis +2 Blinding Speed: Puts all charms on 34 cooldown Level 4.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
| Around neck | Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +8 Cun +8 Dex dps ---------- Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Mov.spd +15% Dmg.mod +20% lightning +10% all ----- def ----- Armour +5 Resists +5% all Ignore.dmg +8% Affinity +20% lightning Amulets make your neck look great! |
| In main hand | Nerumina the Curebrace (136% power, 6 apr, darkness element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +7 Mag +10 Cun +8 Con dps ---------- Phys.crit +8.0% Spell.crit +19% Crit.mult +43.00% Phys.pwr +14 (+3 eff.) Spell.pwr +25 (+4 eff.) Dmg.mod +15% nature +30% darkness Res.pen +15% nature Acc +14 (+5 eff.) ----- def ----- Resists +9% nature +6% temporal ---------- misc N.En/turn +0.20 Vim/s.crit +7.00 Max.vim +45.00 Max.N.En +50.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
| Around waist | Torulerab the Cleansemortal1.0 T5 belt armor [Random Unique] Arcane/Master While equipped: Stats +11 Wil +10 Mag dps ---------- Spell.crit +7% Spell.pwr +32 (+5 eff.) Res.pen +15% nature ----- def ----- Defense +20 (+3 eff.) Mind.save +15 (+3 eff.) Stealth +13 ---------- misc Mana/turn +0.08 Mana/s.crit +2.00 A belt that goes around your waist. |
| In off hand | Lunar Shield (0 def, 20 armour, 250 block)7.0 T5 shield armor Reqs Shield usage training Str 35 [Unique] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- Spell.pwr +20 (+3 eff.) Dmg.mod +40% darkness ----- def ----- Armour +20 Fatigue +2% Resists +25% darkness ---------- misc Talents +1 Block Masteries +0.30 Celestial/Star fury +0.30 Celestial/Twilight On Spell Hit: 10% Moonlight Ray 2 A large section of chitin removed from Nimisil. It continues to give off a strange white glow. |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+1 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.2 Pwr.cost 24 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 271.66 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
| Main armor | Worm Nest (0 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag dps ---------- Spell.crit +8% Spell.pwr +15 (+2 eff.) Mov.spd +32% Dmg.mod +22% blight ----- def ----- Resists +13% all Dmg.red +22 all Carrion Feet: Level 3.0 Pwr.cost 13 out of 20/20. Range 7 Travel.spd instantaneous Is a spell Description: Your feet start to continuously produce carrion worms that are constantly crushed as you walk, passively increasing movement speed by 25%. You can also activate this talent to instantly destroy more worms, letting you jump in range 7 to visible terrain. Upon landing you crush more worms, creating a radius 2 cone of gore; any creatures caught inside deals 70% less damage for one turn. If at least 1 enemy is effected by the cone you gain an additional 20 insanity. This unusually thick robe constantly wriggles and squirms. Small worms sometimes pop out of it, dropping to the floor. The worms will cushion attacks against your person, but you somehow do not like the idea of having so many parasitic creatures so close to your vulnerable flesh. |
Inventory
healing infusion of the warrior (heal 120; cd 12)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 120 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Elixir of Invulnerability2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (113% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 8; phase 24; cd 12)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 12 Travel.spd instantaneous Usage Speed Spell (113% of a turn) Is a spell Description: Activate the rune to teleport up to 8 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
savior's voratun amulet of murder0.1 T5 amulet jewelry [Ego++] Master While equipped: dps ---------- Crit.mult +20.00% Acc +9 (+3 eff.) Apr +16 ----- def ----- Phys.save +24 (+6 eff.) Spell.save +24 (+4 eff.) Mind.save +23 (+5 eff.) Amulets make your neck look great! |
voratun amulet 'Zuboriamina'0.1 T5 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +4 Str +7 Dex +9 Cun +10 Con dps ---------- Phys.pwr +49 (+12 eff.) Mov.spd +10% Phys.spd +10% Dmg.mod +8% physical Apr +2 On Hit (Melee): * 26% chance to gain 10% of a turn (3/turn limit) ----- def ----- Fatigue -10% Resists +21% lightning Phys.save +12 (+3 eff.) HP.reg +5.00 Stun/Frz- +49% ---------- misc Stam/turn +1.50 Max.stam +30.00 Amulets make your neck look great! |
voratun amulet of murder0.1 T5 amulet jewelry [Ego+] Master While equipped: dps ---------- Crit.mult +16.00% Acc +10 (+4 eff.) Apr +20 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+4 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+0 eff.) Fatigue -15% Phys.save +45 (+12 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Tempestsorrow0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Str +5 Dex +11 Mag +5 Wil +17 Cun +5 Con dps ---------- Spell.pwr +13 (+2 eff.) Dmg.mod +6% lightning +6% physical +20% darkness Acc +10 (+4 eff.) ----- def ----- Defense +35 (+5 eff.) Resists +15% lightning +5% arcane +30% mind +40% darkness Phys.save +12 (+3 eff.) Confus- +30% Fear- +30% ---------- misc Light +2 Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's voratun ring of sensing0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +8 Mag +8 Wil dps ---------- Spell.pwr +15 (+2 eff.) ----- def ----- Blind- +44% ---------- misc Infravis +6 See.Stealth +22 See.Invis +25 Rings make your fingers look great! |
pixie's voratun ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +8 Cun +5 Mag dps ---------- Spell.pwr +15 (+2 eff.) Rings make your fingers look great! |
voratun Goedalath Rock ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +7 Mag +6 Wil dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +30 (+4 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings make your fingers look great! |
Dimdash (180% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Rare] Arcane Power 180% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +27 light On Hit: * 27% chance to gain 10% of a turn (3/turn limit) * Create an explosion dealing 170 fire damage (1/turn) While equipped: dps ---------- Dmg.mod +42% fire +21% light +36% darkness Res.pen +34% darkness +31% fire ----- def ----- Resists +20% temporal +18% mind +12% darkness Massive two-handed mauls. |
The Black Maul (182% power, 15 apr)5.0 T5 greatmaul 2H weapon Reqs Str 40 [Unique] Arcane Power 182% Range: 1.5x Uses 130% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+3 eff.) Acc +20 (+6 eff.) ---------- misc Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Level 3.0 Pwr.cost 22 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 254% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
blazebringer's voratun greatmaul of massacre (196% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Nature/Master Power 196% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% On Crit.r2 +126 fire While equipped: dps ---------- All.spd +13% Res.pen +35% fire Massive two-handed mauls. |
truestriking voratun greatmaul (181% power, 4 apr)5.0 T5 greatmaul 2H weapon Reqs Str 48 [Ego+] Master Power 181% Range: 1.5x Uses 120% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +4 Crit +3.0% Atk.spd 100% While equipped: dps ---------- Res.pen +21% physical Acc +33 (+9 eff.) Apr +21 Massive two-handed mauls. |
Vorana (172% power, 7 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Random Unique] Nature/Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +7 Crit +5.0% Atk.spd 100% Melee+ +26 nature +16 physical On Crit.r2 +126 fire On Hit: * 26% chance to reduce armor by 54% While equipped: Stats +2 Dex +4 Wil dps ---------- All.spd +12% Res.pen +35% fire +21% all Acc +50 (+14 eff.) Apr +24 On Hit (Melee): * 20% chance to reduce armor by 54% Massive two-handed swords. |
hateful voratun greatsword of erosion (175% power, 4 apr)3.0 T5 greatsword 2H weapon Reqs Str 48 [Ego] Nature/Psionic Power 175% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +26 nature +28 darkness Against +28% Living Massive two-handed swords. |
plaguebringer's dwarven-steel greatsword (143% power, 2 apr)3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego+] Arcane Power 143% Range: 1.6x Uses 120% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +3.5% Atk.spd 100% Melee+ +20 blight On Hit: 20% Epidemic 3 On Hit: * 19% chance to reduce strength, dexterity, and constitution by 44 While equipped: ----- def ----- Disease- +35% Massive two-handed swords. |
mighty dragonbone longbow of piercing4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 While equipped: Stats +11 Str dps ---------- Phys.pwr +23 (+5 eff.) Res.pen +21% all Acc +32 (+9 eff.) Apr +23 Longbows are used to shoot arrows at your foes. |
balanced voratun longsword of erosion (154% power, 6 apr)3.0 T5 longsword 1H weapon Reqs Str 48 [Ego] Nature/Master Power 154% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.4% crit mult (max 40%) Apr +6 Crit +5.0% Atk.spd 100% Melee+ +10 nature While equipped: dps ---------- Acc +15 (+5 eff.) ----- def ----- Defense +15 (+2 eff.) Disarm- +42% Sharp, long, and deadly. |
thought-forged voratun mace of erosion (156% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego] Nature/Psionic Power 156% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +25 mind +20 nature On Hit: * 34% chance to reduce all saves and defense by 41 While equipped: Stats +7 Cun +7 Wil Blunt and deadly. |
warbringer's voratun mace of paradox (156% power, 6 apr)3.0 T5 mace 1H weapon Reqs Str 48 [Ego+] Arcane/Master Power 156% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% Melee+ +16 temporal While equipped: Stats +7 Con dps ---------- Phys.pwr +15 (+3 eff.) Res.pen +14% physical ----- def ----- Resists +14% temporal Disarm- +30% Blunt and deadly. |
mitotic living mindstar (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Ego+] Nature Power 115% Range: 1.1x Uses 50% Wil, 30% Cun Dmg Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +17.0% Atk.spd 100% On Hit: * 16% chance to slow global speed by 69% * 17% chance to reduce armor by 54% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) ---------- misc Talents +1 Attune Mindstar Divide the mindstar in two Puts all charms on 1 cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
enhanced drakeskin leather sling of fire4.0 T5 sling 1H weapon Reqs Shoot [Ego+] Arcane/Nature Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Ranged+ +20 fire While equipped: Stats +13 Str +12 Dex +12 Mag +13 Wil +13 Cun +10 Con dps ---------- Dmg.mod +19% fire Slings are used to hurl stones or metal shots at your foes. |
Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 172% Range: 1.2x Uses 130% Mag Dmg Arcane Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+7 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 170 power out of 124/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Daymaster the dragonbone starstaff (136% power, 6 apr, fire element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Dex +6 Mag +8 Wil +1 Cun dps ---------- Spell.crit +19% Crit.mult +57.00% Spell.pwr +35 (+5 eff.) Melee+ 35 fire Dmg.mod +18% light +30% fire Res.pen +10% temporal ----- def ----- Crit.chn- 15.66% ---------- misc Max.mana +77.00 See.Invis +20 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
surging dragonbone starstaff of greater warding (136% power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Ego+] Arcane Power 136% Range: 1.2x Uses 80% Mag Dmg Physical Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Spell.pwr +15 (+2 eff.) S.pwr/crit +12 Dmg.mod +30% darkness ----- def ----- Armour +12 Defense +12 (+2 eff.) ---------- misc Wards +3 darkness Talents +5 Ward +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
hateful voratun waraxe of rage (151% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego+] Master/Psionic Power 151% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% Melee+ +20 darkness Against +20% Living While equipped: Stats +11 Str dps ---------- Dmg.mod +15% physical Acc +22 (+7 eff.) One-handed war axes. |
stormbringer's voratun waraxe of crippling (150% power, 6 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Ego++] Nature/Master Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +6 Crit +7.0% Atk.spd 100% On Crit.r2 +42 lightning +23 cold On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: dps ---------- Phys.crit +15.0% Mov.spd +48% Res.pen +24% lightning +23% cold One-handed war axes. |
voratun waraxe 'Aradhetha' (150% power, 10 apr)3.0 T5 waraxe 1H weapon Reqs Str 48 [Rare] Nature Power 150% Range: 1.4x Uses 100% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +10 Crit +7.0% Atk.spd 100% Melee+ +20 nature On Hit.r1 +24 physical While equipped: dps ---------- Phys.crit +3.0% ----- def ----- Resists +18% acid +5% physical +24% cold +9% nature +15% temporal Crit.chn- 20.00% HP.reg +5.44 One-handed war axes. |
mindwoven elven-silk robe of fire (+43%) (0 def, 0 armour)2.0 T5 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +6% Mind.pwr +6 (+1 eff.) Dmg.mod +29% fire ----- def ----- Resists +15% all +43% fire Mind.save +30 (+6 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Belylle the Jetstreaker (0 def, 12 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +1 Mag dps ---------- Dmg.mod +6% mind +9% temporal Res.pen +5% mind Melee Ret 8 darkness 4 temporal ----- def ----- Armour +12 Resists +14% acid +24% fire +12% lightning +29% cold ---------- misc Spell.cld 10% A pair of boots made of leather. |
Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+1 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
dreamer's pair of voratun boots (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Psionic While equipped: Stats +6 Cun +6 Wil ----- def ----- Armour +5 Fatigue +4% Phys.save +14 (+4 eff.) Spell.save +14 (+2 eff.) Mind.save +15 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
traveler's pair of voratun boots of void walking (0 def, 5 armour)3.0 T5 feet armor Reqs Heavy armour training [Ego+] Arcane/Master While equipped: dps ---------- Res.pen +18% darkness +20% temporal ----- def ----- Armour +5 Fatigue -4% Resists +30% darkness +30% temporal Phys.save +15 (+4 eff.) Def/telep +21 Res/telep +16% Dur/telep +30% ---------- misc Max.enc +50 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Searroar the drakeskin leather cap (5 def, 11 armour)2.0 T5 head armor [Random Unique] Arcane/Nature/Master While equipped: Stats +17 Wil +7 Mag dps ---------- Spell.crit +4% Dmg.mod +18% blight +20% arcane Res.pen +20% blight +5% fire ----- def ----- Armour +11 Defense +5 (+0 eff.) Fatigue +5% Resists +13% acid +12% cold +13% blight +16% fire +5% arcane +11% lightning Mind.save +12 (+3 eff.) HP.reg +4.00 Teleport- +10% A cap made of leather. |
aegis elven-silk wizard hat (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: ----- def ----- Defense +3 (+0 eff.) Shield.pwr +15% HP.reg +5.50 A pointy cloth hat, very wizardly... |
eldritch elven-silk wizard hat of light (+30%) (3 def, 0 armour)2.0 T5 head armor [Ego+] Arcane While equipped: dps ---------- Spell.pwr +10 (+1 eff.) Dmg.mod +20% light ----- def ----- Defense +3 (+0 eff.) Resists +30% light ---------- misc Mana/turn +2.80 Mana/ret +2.60 Max.mana +110.00 Manaflow: Puts all charms on 34 cooldown Level 1.0 Pwr.cost 34 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: Engulf yourself in a surge of mana, quickly restoring 18 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
voratun helm of ire (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +6 Str +4 Con ----- def ----- Armour +5 Fatigue +5% Phys.save +15 (+4 eff.) Mind.save +15 (+3 eff.) Battle Cry: Puts all charms on 24 cooldown Level 2.0 Pwr.cost 24 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
werebeast's drakeskin leather cap of the bounder (0 def, 5 armour)2.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +18 Str +17 Dex +7 Cun +9 Con ----- def ----- Armour +5 Fatigue +5% Skullcracker: Puts all charms on 17 cooldown Level 3.0 Pwr.cost 17 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 66.9 Physical damage. If the attack hits, the target is confused (43% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
fortifying voratun mail armour of acid resistance (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: Stats +7 Str +7 Con ----- def ----- Armour +10 Defense +5 (+0 eff.) Fatigue +12% Resists +30% acid Max.HP +97.00 A suit of armour made of mail. |
hardened voratun mail armour of acid resistance (5 def, 20 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego+] Master While equipped: ----- def ----- Armour +20 Defense +5 (+0 eff.) Fatigue +12% Resists +42% acid +13% physical +10% cold +13% lightning +12% fire A suit of armour made of mail. |
searing voratun mail armour of implacability (5 def, 20 armour)14.0 T5 heavy armor Reqs Heavy armour training Str 48 [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 20 acid 21 fire Melee Ret 15 acid 16 fire ----- def ----- Armour +20 Defense +5 (+0 eff.) Fatigue +2% Resists +30% acid +30% fire Phys.save +15 (+4 eff.) A suit of armour made of mail. |
Alidundur the Gleambait (29 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Random Unique] Arcane/Master While equipped: Stats +10 Str +10 Dex dps ---------- Melee+ 19 acid 23 fire Dmg.mod +6% light Res.pen +20% fire Melee Ret 15 acid 13 fire ----- def ----- Armour +8 Defense +29 (+4 eff.) Fatigue +8% Resists +29% acid +27% light +31% fire +18% lightning +20% darkness Phys.save +20 (+5 eff.) ---------- misc Light +4 A suit of armour made of leather. |
prismatic drakeskin leather armour of the hero (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego+] Arcane/Nature/Master While equipped: Stats +9 Str +9 Dex +8 Mag +9 Wil +9 Cun ----- def ----- Armour +8 Defense +20 (+3 eff.) Fatigue +8% Resists +18% light +20% darkness Max.HP +63.00 A suit of armour made of leather. |
rejuvenating drakeskin leather armour of cold resistance (20 def, 8 armour)9.0 T5 light armor Reqs Str 20 [Ego] Nature/Master While equipped: ----- def ----- Armour +8 Defense +20 (+3 eff.) Fatigue +8% Resists +29% cold HP.reg +8.00 ---------- misc Stam/turn +2.50 A suit of armour made of leather. |
cleansing voratun plate armour of Eyal (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +20% nature +17% blight Max.HP +76.00 HP.reg +11.00 Heal.mod +20% A suit of armour made of metal plates. |
rejuvenating voratun plate armour of natural resilience (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego+] Nature/Disrupt While equipped: ----- def ----- Armour +16 Fatigue +22% Resists +20% nature +20% blight D.Red.from +10% Unnatural HP.reg +8.00 ---------- misc Stam/turn +2.00 A suit of armour made of metal plates. |
rejuvenating voratun plate armour of resilience (0 def, 16 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego] Nature While equipped: ----- def ----- Armour +16 Fatigue +22% Max.HP +56.00 HP.reg +8.00 ---------- misc Stam/turn +2.50 A suit of armour made of metal plates. |
searing voratun plate armour of implacability (0 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training Str 60 [Ego++] Arcane/Master While equipped: dps ---------- Melee+ 23 acid 23 fire Melee Ret 14 acid 16 fire ----- def ----- Armour +26 Fatigue +13% Resists +30% acid +30% fire Phys.save +15 (+4 eff.) A suit of armour made of metal plates. |
stralite shield of the stars (0 def, 8 armour, 144.5 block)7.0 T4 shield armor Reqs Shield usage training Str 35 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +9 Cun +9 Mag dps ---------- Dmg.mod +18% light +18% darkness ----- def ----- Armour +8 Fatigue +8% Resists +18% light +14% darkness ---------- misc Talents +1 Block Handheld deflection devices. |
voratun shield of winter (0 def, 10 armour, 197.5 block)7.0 T5 shield armor Reqs Shield usage training Str 48 [Ego+] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +6 Wil dps ---------- On shield block: * Deals 238 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) ----- def ----- Armour +10 Fatigue +8% Resists +19% cold ---------- misc Talents +1 Block Handheld deflection devices. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
206 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+1 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con dps ---------- Res.pen +10% physical ----- def ----- Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Max.HP +50.00 While carried: ---------- misc Talents +1 Dig Earthquake: Level 4.0 Pwr.cost 26 out of 30/30. Range 10 Travel.spd instantaneous Is a spell Description: Causes a violent earthquake that deals 136.04 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
Forbidden Tome: "Home, Horrific Home"2.0 T5 forbidden tome [Unique] Unknown Read the book. A tome of lost knowledge. Touching it you feel both sick and yet strangely at peace. |
jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Celia's Still Beating Heart2.0 heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 73 power out of 85/85 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Aeressra the alchemist's lamp0.0 T3 lite [Random Unique] Arcane/Psionic While equipped: Stats +4 Dex +5 Mag +3 Con dps ---------- Spell.pwr +8 (+1 eff.) Dmg.mod +10% darkness Melee Ret 2 temporal ----- def ----- Resists +11% light Affinity +5% darkness Mind.save +11 (+2 eff.) ---------- misc Light +6 Infravis +4 See.Stealth +14 See.Invis +12 Moonlight Ray: Puts all charms on 7 cooldown Level 5.2 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 982.73 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
Ce'Nuraldaba1.0 T5 lite [Random Unique] Nature/Master While equipped: Stats +5 Dex +7 Wil +5 Con dps ---------- Phys.crit +5.0% Crit.mult +17.00% Phys.pwr +9 (+2 eff.) Dmg.mod +6% arcane Res.pen +15% physical ----- def ----- Defense +30 (+5 eff.) Resists +15% blight HP.reg +12.00 ---------- misc Stam/turn +1.00 Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Gloomsage the dwarven lantern1.0 T5 lite [Rare] Master While equipped: Stats +3 Dex dps ---------- Crit.mult +26.15% Res.pen +12% all Apr +20 On Hit (Melee): * 26% chance to slow global speed by 69% * 26% chance to reduce damage dealt by 33% ----- def ----- Resists +12% lightning +7% physical +9% light +27% acid ---------- misc Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Demonic Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Runed Skull3.0 T5 red gem [Unique] Arcane While carried: Spell.pwr +7 (+1 eff.) Melee Ret 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
2 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
It Which Writhes0.0 T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 9 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Snowbait [power 465] (13 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +40% temporal Res.pen +20% lightning +34% cold +20% temporal Melee Ret 8 temporal On Hit (Melee): * 27% chance to gain 10% of a turn (3/turn limit) ----- def ----- Resists +12% lightning +12% cold Def/telep +20 Res/telep +20% Dur/telep +20% Project a gust of wind in a cone knocking all creatures back 14 spaces and dealing 623 physical damage Puts all charms on 13 cooldown 100% to increase the duration of 2 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. |
Emetha the yew wand of clairvoyance [power 12] (13 cooldown)2.0 T3 wand charm [Rare] Arcane While equipped: Stats +3 Cun dps ---------- Spell.crit +3% Crit.mult +40.00% Mind.pwr +30 (+7 eff.) S.pwr/crit +6 ---------- misc Vim/s.crit +2.00 Reveal the area around you, dispelling darkness (radius 12, power 111 based on Magic), and detect the presence of nearby creatures for 10 turns Puts all charms on 13 cooldown 100% to reduce fatigue by 40% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 26 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
4 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+2 eff.) Mind.save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
14 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Xorth the Lich Necromancer level 46
21st Pyre 123rd year of Ascendancy at 06:38 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Xorth the Lich Necromancer level 46
19th Pyre 123rd year of Ascendancy at 16:04 see stats
Arachnophobia (Insane (Roguelike) difficulty)
Destroyed the spydric menace.By Xorth the Lich Necromancer level 50
37th Pyre 123rd year of Ascendancy at 12:44 see stats
Are you out of your mind?! (Insane (Roguelike) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Xorth the Lich Necromancer level 50
41st Pyre 123rd year of Ascendancy at 10:16 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Xorth the Lich Necromancer level 50
9th Haze 123rd year of Ascendancy at 10:34 see stats
Bookception! (Insane (Roguelike) difficulty)
Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Xorth the Lich Necromancer level 50
76th Dusk 123rd year of Ascendancy at 07:33 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Xorth the Lich Necromancer level 50
34th Pyre 123rd year of Ascendancy at 02:35 see stats
Bringer of Doom (Insane (Roguelike) difficulty)
Killed a Bringer of Doom.By Xorth the Yeek Necromancer level 33
66th Dusk 122nd year of Ascendancy at 21:54 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Xorth the Lich Necromancer level 50
34th Dusk 123rd year of Ascendancy at 19:36 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Xorth the Yeek Necromancer level 10
9th Mirth 122nd year of Ascendancy at 22:09 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Xorth the Lich Necromancer level 48
25th Pyre 123rd year of Ascendancy at 16:57 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Xorth the Yeek Necromancer level 34
1st Time of Equilibrium 122nd year of Ascendancy at 04:49 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Xorth the Yeek Necromancer level 30
61st Dusk 122nd year of Ascendancy at 01:26 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Xorth the Lich Necromancer level 50
16th Pyre 124th year of Ascendancy at 21:05 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Xorth the Yeek Necromancer level 24
45th Dusk 122nd year of Ascendancy at 21:32 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Xorth the Yeek Necromancer level 38
45th Haze 122nd year of Ascendancy at 12:11 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Xorth the Yeek Necromancer level 31
62nd Dusk 122nd year of Ascendancy at 13:13 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Xorth the Lich Necromancer level 50
13rd Pyre 124th year of Ascendancy at 10:03 see stats
Gem of the Moon (Insane (Roguelike) difficulty)
Completed the Master Jeweler quest with Limmir.By Xorth the Lich Necromancer level 50
17th Haze 123rd year of Ascendancy at 13:21 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Xorth the Lich Necromancer level 44
17th Pyre 123rd year of Ascendancy at 12:33 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Xorth the Yeek Necromancer level 29
55th Dusk 122nd year of Ascendancy at 12:35 see stats
I cleared the room of death and all I got was this lousy achievement! (Insane (Roguelike) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Xorth the Lich Necromancer level 50
41st Pyre 123rd year of Ascendancy at 13:37 see stats
Invasion from the Depths (Insane (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Xorth the Lich Necromancer level 50
75th Regrowth 124th year of Ascendancy at 17:49 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Xorth the Yeek Necromancer level 10
9th Mirth 122nd year of Ascendancy at 22:09 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Xorth the Yeek Necromancer level 20
25th Dusk 122nd year of Ascendancy at 22:25 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Xorth the Yeek Necromancer level 30
59th Dusk 122nd year of Ascendancy at 23:05 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Xorth the Yeek Necromancer level 40
12nd Regrowth 123rd year of Ascendancy at 06:06 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Xorth the Lich Necromancer level 50
26th Pyre 123rd year of Ascendancy at 04:44 see stats
Lichform (Insane (Roguelike) difficulty)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Xorth the Lich Necromancer level 42
3rd Pyre 123rd year of Ascendancy at 04:47 see stats
Lucky Girl (Insane (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Xorth the Lich Necromancer level 42
11st Pyre 123rd year of Ascendancy at 22:50 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Xorth the Lich Necromancer level 50
12nd Pyre 124th year of Ascendancy at 20:34 see stats
Poisonous (Insane (Roguelike) difficulty)
Sided with the assassin lord.By Xorth the Yeek Necromancer level 38
54th Haze 122nd year of Ascendancy at 01:29 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Xorth the Lich Necromancer level 50
23rd Regrowth 124th year of Ascendancy at 15:56 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Xorth the Yeek Necromancer level 36
6th Haze 122nd year of Ascendancy at 11:18 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Xorth the Lich Necromancer level 50
35th Pyre 123rd year of Ascendancy at 22:39 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Xorth the Yeek Necromancer level 22
34th Dusk 122nd year of Ascendancy at 22:26 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Xorth the Lich Necromancer level 49
25th Pyre 123rd year of Ascendancy at 18:26 see stats
Tactical master (Insane (Roguelike) difficulty)
Fought the two Sorcerers without closing any invocation portals.By Xorth the Lich Necromancer level 50
16th Pyre 124th year of Ascendancy at 21:03 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Xorth the Yeek Necromancer level 1
74th Pyre 122nd year of Ascendancy at 22:12 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Xorth the Yeek Necromancer level 10
4th Flare 122nd year of Ascendancy at 17:47 see stats
The Right thing to do (Insane (Roguelike) difficulty)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Xorth the Yeek Necromancer level 39
12nd Regrowth 123rd year of Ascendancy at 06:06 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Xorth the Lich Necromancer level 50
16th Pyre 124th year of Ascendancy at 21:05 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Xorth the Yeek Necromancer level 13
4th Dusk 122nd year of Ascendancy at 03:43 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Xorth the Lich Necromancer level 50
4th Mirth 123rd year of Ascendancy at 16:50 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Xorth the Yeek Necromancer level 25
49th Dusk 122nd year of Ascendancy at 08:08 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Xorth the Yeek Necromancer level 19
23rd Dusk 122nd year of Ascendancy at 15:52 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Xorth the Yeek Necromancer level 36
4th Haze 122nd year of Ascendancy at 16:03 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Xorth the Lich Necromancer level 45
18th Pyre 123rd year of Ascendancy at 22:01 see stats
You were not supposed to see that! (Insane (Roguelike) difficulty)
Read a Forbidden Tome.By Xorth the Lich Necromancer level 50
74th Dusk 123rd year of Ascendancy at 10:58 see stats
Log
Talent Dire Plague is ready to use.
Xorth picks up (a.): healing infusion of the warrior (heal 120; cd 12).
Talent Crepuscule is ready to use.
Talent Wayist is ready to use.
Your hiemal shield regenerates to full!
Talent Torture Souls is ready to use.
Darkness pulsates around Xorth!
Talent Impending Doom is ready to use.
Shadow casts Phase Door.
Xorth picks up (M.): aegis elven-silk wizard hat (3 def, 0 armour).
Xorth picks up (S.): searing voratun mail armour of implacability (5 def, 20 armour).
Xorth picks up (F.): stormbringer's voratun waraxe of crippling (150% power, 6 apr).
Xorth picks up (Y.): rejuvenating voratun plate armour of resilience (0 def, 16 armour).
Xorth picks up (Y.): rejuvenating voratun plate armour of natural resilience (0 def, 16 armour).
Shadow casts Phase Door.
Ran for 2 turns (stop reason: interesting terrain).
Shadow casts Phase Door.

















































































































































