Iron Hand the level 8 Cornac Brawler by TAC21

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceCornac
ClassBrawler
Level / Exp8 / 33%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 18)
Dexterity18 (base 18)
Constitution11 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning23 (base 21)

Resources

Life287/287
Stamina121/121
Healing Factor1.0097162075846
Regeneration0.25242905189615

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite7
Infravision6
See Stealth42.365053558023
See Invisible32.365053558023

Offense: Barehand

Damage28
Accuracy32
Crit Chance6%
APR3
Speed1.00

Offense: Spell

Spellpower10
Crit Chance5%
Speed1

Offense: Mind

Mindpower16
Crit Chance5%
Speed1

Offense: Damage Bonus

Darkness+9%
Lightning+10%
Fire+13%
Cold+10%

Defense: Base

Armour (hardiness)5 (35.65183292883%)
Defense23
Ranged Defense23
Fatigue0
Physical Save11
Spell Save7
Mental Save11

Defense: Resistances

Lightning+ 16%( 70%)
Nature+ 10%( 70%)
Fire+ 25%( 70%)
Cold+ 16%( 70%)
All+ 7%( 70%)

Defense: Immunities

Disarm Resistance20%
Pinning Resistance24%
Instadeath Resistance100%
Knockback Resistance22%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Pugilism1.30
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
2/5
0/5
0/5
0/5
Cunning / Tactical1.30
2/5
1/5
0/5
0/5
Technique / Grappling1.30
4/5
0/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
2/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
1/5
2/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
active
active

Equipment

Tool
On fingers
On fingers
Main armor
On hands
Light source
Cloak
On head

Inventory

Achievements

Log

Rested for 27 turns (stop reason: all resources and life at maximum).

Iron Hand picks up (g.):
fungal rough leather sling of dampening.
There is a ladder to the previous level here (press '' or right click to use).
Ran for 60 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 22 turns (stop reason: dialog is displayed).


You gain 5.25 gold from the transmogrification of
cleansing elm wand of shielding [power 116] (20 cooldown).
You gain 5.25 gold from the transmogrification of
cleansing iron torque of mindblast [power 105] (15 cooldown).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.26 gold from the transmogrification of
impenetrable iron plate armour of acid resistance (0 def, 12 armour).
You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 1.29 gold from the transmogrification of
spellwoven linen robe of darkness (+15%) (0 def, 0 armour).
You gain 6.88 gold from the transmogrification of
elm starstaff 'Xumivena' (10-12 power, 2 apr, temporal element).
You gain 2.43 gold from the transmogrification of
fungal rough leather sling of dampening.
You gain 1.21 gold from the transmogrification of
iron longsword of erosion (12-17 power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
You gain 1.26 gold from the transmogrification of
copper ring of sensing.
You gain 0.70 gold from the transmogrification of
copper ring of fire (+20%).
You gain 2.57 gold from the transmogrification of
cleansing copper amulet of mastery (0.10 Cunning / Tactical).
You gain 1.03 gold from the transmogrification of
teleportation rune of the sneak (range 44; cd 13).
There is a Entrance to the Scintillating Caves here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.