









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Brawler |
| Level / Exp | 35 / 100% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton magus at level 5 on the 77th Pyre 122nd year of Ascendancy at 21:08 / 70Killed by Arrol at level 9 on the 3rd Flare 122nd year of Ascendancy at 23:24 Killed by snow giant boulder thrower at level 12 on the 34th Haze 122nd year of Ascendancy at 16:19 Killed by snow giant boulder thrower at level 12 on the 34th Haze 122nd year of Ascendancy at 17:41 Killed by snow giant thunderer at level 13 on the 35th Haze 122nd year of Ascendancy at 14:16 Killed by forest wight at level 13 on the 35th Haze 122nd year of Ascendancy at 22:12 Killed by ultimate telugoroth at level 14 on the 37th Haze 122nd year of Ascendancy at 22:08 Killed by ultimate telugoroth at level 14 on the 37th Haze 122nd year of Ascendancy at 22:49 Killed by dredgling at level 14 on the 38th Haze 122nd year of Ascendancy at 13:53 Killed by dredge at level 15 on the 38th Haze 122nd year of Ascendancy at 18:31 Killed by temporal stalker at level 15 on the 38th Haze 122nd year of Ascendancy at 22:14 Killed by Chronolith Twin at level 15 on the 39th Haze 122nd year of Ascendancy at 22:05 Killed by Chronolith Twin at level 15 on the 40th Haze 122nd year of Ascendancy at 14:00 Killed by Chronolith Twin at level 15 on the 40th Haze 122nd year of Ascendancy at 15:24 Killed by Chronolith Twin at level 15 on the 40th Haze 122nd year of Ascendancy at 20:14 Killed by Animated flaming dwarven-steel battleaxe of evisceration at level 16 on the 57th Haze 122nd year of Ascendancy at 11:54 Killed by Animated Belybrewyn at level 16 on the 57th Haze 122nd year of Ascendancy at 14:47 Killed by Moving blighted ash magestaff of wizardry at level 16 on the 57th Haze 122nd year of Ascendancy at 16:14 Killed by Poltergeist Salavea the steel battleaxe at level 16 on the 57th Haze 122nd year of Ascendancy at 17:55 Killed by Moving blighted ash magestaff of wizardry at level 16 on the 57th Haze 122nd year of Ascendancy at 19:42 Killed by Moving blighted ash magestaff of wizardry at level 16 on the 57th Haze 122nd year of Ascendancy at 20:43 Killed by Poltergeist Salavea the steel battleaxe at level 16 on the 57th Haze 122nd year of Ascendancy at 22:31 Killed by Poltergeist Salavea the steel battleaxe at level 16 on the 57th Haze 122nd year of Ascendancy at 22:50 Killed by Poltergeist Eye of Winter at level 16 on the 58th Haze 122nd year of Ascendancy at 00:40 Killed by Poltergeist Eye of Winter at level 16 on the 58th Haze 122nd year of Ascendancy at 01:22 Killed by Poltergeist Eye of Winter at level 16 on the 58th Haze 122nd year of Ascendancy at 03:02 Killed by Animated acidic steel greatsword of daylight at level 17 on the 58th Haze 122nd year of Ascendancy at 04:51 Killed by Aereda the skeleton archer at level 17 on the 58th Haze 122nd year of Ascendancy at 14:25 Killed by Animated chilling dwarven-steel dagger of massacre at level 17 on the 59th Haze 122nd year of Ascendancy at 20:58 Killed by forest wight at level 17 on the 59th Haze 122nd year of Ascendancy at 21:51 Killed by Poltergeist Bloomsoul at level 17 on the 59th Haze 122nd year of Ascendancy at 23:17 Killed by Animated lifebinding ash magestaff at level 17 on the 60th Haze 122nd year of Ascendancy at 09:03 Killed by Urkis, the High Tempest at level 19 on the 20th Regrowth 123rd year of Ascendancy at 23:50 Killed by Urkis, the High Tempest at level 19 on the 21st Regrowth 123rd year of Ascendancy at 00:58 Killed by Weirdling Beast at level 23 on the 64th Regrowth 123rd year of Ascendancy at 05:59 Killed by Weirdling Beast at level 23 on the 64th Regrowth 123rd year of Ascendancy at 08:02 Killed by armoured skeleton warrior at level 23 on the 4th Pyre 123rd year of Ascendancy at 11:58 Killed by Celia at level 23 on the 4th Pyre 123rd year of Ascendancy at 19:08 Killed by Celia at level 23 on the 4th Pyre 123rd year of Ascendancy at 20:25 Killed by skeleton master archer at level 23 on the 4th Pyre 123rd year of Ascendancy at 23:26 Killed by skeleton master archer at level 23 on the 5th Pyre 123rd year of Ascendancy at 00:39 Killed by Poltergeist Kinetic Focus at level 24 on the 10th Pyre 123rd year of Ascendancy at 21:20 Killed by Poltergeist dwarven-steel waraxe 'Velodherin' at level 24 on the 11st Pyre 123rd year of Ascendancy at 02:27 Killed by Bethyba the skeleton magus at level 26 on the 16th Pyre 123rd year of Ascendancy at 14:30 Killed by luminous horror at level 28 on the 19th Pyre 123rd year of Ascendancy at 21:15 Killed by radiant horror at level 28 on the 19th Pyre 123rd year of Ascendancy at 22:40 Killed by venom drake at level 28 on the 20th Pyre 123rd year of Ascendancy at 08:33 Killed by The Master at level 28 on the 20th Pyre 123rd year of Ascendancy at 20:49 Killed by skeleton mage at level 28 on the 20th Pyre 123rd year of Ascendancy at 22:08 Killed by The Master at level 28 on the 21st Pyre 123rd year of Ascendancy at 02:48 Killed by The Master at level 28 on the 21st Pyre 123rd year of Ascendancy at 04:15 Killed by Lord of Skulls (mage) at level 28 on the 21st Pyre 123rd year of Ascendancy at 05:27 Killed by Lord of Skulls (mage) at level 28 on the 21st Pyre 123rd year of Ascendancy at 06:18 Killed by skeleton mage at level 29 on the 21st Pyre 123rd year of Ascendancy at 09:34 Killed by elven cultist at level 29 on the 30th Pyre 123rd year of Ascendancy at 03:11 Killed by elven cultist at level 29 on the 30th Pyre 123rd year of Ascendancy at 04:41 Killed by elven cultist at level 29 on the 30th Pyre 123rd year of Ascendancy at 05:52 Killed by Belumina the elven tempest at level 29 on the 30th Pyre 123rd year of Ascendancy at 06:57 Killed by elven corruptor at level 30 on the 31st Pyre 123rd year of Ascendancy at 09:45 Killed by elven cultist at level 30 on the 31st Pyre 123rd year of Ascendancy at 17:51 Killed by ogre rune-spinner at level 30 on the 32nd Pyre 123rd year of Ascendancy at 00:32 Killed by elven blood mage at level 30 on the 32nd Pyre 123rd year of Ascendancy at 19:16 Killed by elven blood mage at level 30 on the 32nd Pyre 123rd year of Ascendancy at 20:18 Killed by elven blood mage at level 30 on the 32nd Pyre 123rd year of Ascendancy at 21:22 Killed by elven corruptor at level 30 on the 32nd Pyre 123rd year of Ascendancy at 23:38 Killed by elven cultist at level 30 on the 33rd Pyre 123rd year of Ascendancy at 01:34 Killed by ritch flamespitter at level 32 on the 5th Flare 123rd year of Ascendancy at 18:47 Killed by ritch flamespitter (wild summon) at level 32 on the 5th Flare 123rd year of Ascendancy at 20:03 Killed by elder vampire at level 32 on the 6th Flare 123rd year of Ascendancy at 01:20 Killed by Porura the Guardian at level 32 on the 5th Haze 123rd year of Ascendancy at 19:10 |
Primary Stats
| Strength | 69 (base 26) |
| Dexterity | 64 (base 56) |
| Constitution | 66 (base 23) |
| Magic | 20 (base 10) |
| Willpower | 10 (base 10) |
| Cunning | 65 (base 43) |
Resources
| Life | 1156/1156 |
| Stamina | 172/172 |
| Healing Factor | 1.3588369623247 |
| Regeneration | 4.4162201275553 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 8 |
| See Invisible | 10 |
Offense: Barehand
| Damage | 117 |
| Accuracy | 60 |
| Crit Chance | 35% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 29 |
| Crit Chance | 21% |
| Speed | 1 |
Offense: Mind
| Mindpower | 40 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Darkness | +37% |
| Light | +31% |
| Blight | +14% |
| Physical | -1% |
| All | +2% |
Offense: Damage Penetration
| Lightning | +10% |
| Light | +15% |
| Nature | +25% |
| Darkness | +10% |
| Mind | +40% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 58 (44.574340358689%) |
| Defense | 56 |
| Ranged Defense | 56 |
| Fatigue | 0.1710401681608 |
| Physical Save | 42 |
| Spell Save | 30 |
| Mental Save | 51 |
Defense: Resistances
| Blight | + 17%( 70%) |
| Physical | + 31%( 70%) |
| Cold | + 20%( 70%) |
| All | + 12%( 70%) |
| Darkness | + 54%( 70%) |
| Temporal | + 17%( 70%) |
| Mind | + 25%( 70%) |
| Fire | + 33%( 70%) |
| Nature | + 23%( 70%) |
Defense: Immunities
| Confusion Resistance | 38% |
| Stun Resistance | 0% |
| Instadeath Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 295 life over 5 turns. Its effects scale with your Strength stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 200 damage for 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: PrismaticUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 4 temporal, 3 light, 5 blight, 4 cold, 2 physical |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
Class Talents
| Cunning / Tactical | 1.30 |
| 2/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Technique / Finishing moves | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Pugilism | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 2/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Unarmed training | 1.30 |
| 3/5 |
| 5/5 |
| 2/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Exploit Weakness |
| talent | Striking Stance |
| beneficial effect | Countering melee attacks: Has a 46% chance to get an automatic counter attack when avoiding a melee attack. (1.9 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by skeleton warrior. Escort: injured seer (level 3 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Daikara. Escort: lost defiler (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you improved Cunning by +5. | done |
You failed to protect the lost sun paladin from death by skeleton master archer. Escort: lost sun paladin (level 4 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost warrior (level 2 of Ruins of Kor'Pul)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved Constitution by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 308. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed bear paw. * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * You've found the needed black mamba head. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed vial of greater demon bile. * You've found the needed warg claw. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within7 lumberjacks have died. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Islirikira the pair of dwarven-steel boots (0 def, 12 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +8 Armour: +12 Fatigue: +3% Changes stats: +6 Str / +6 Con Changes resistances: +6% blight Changes resistances penetration: +25% mind Changes damage: +7% physical Mental save: +6 (+2 eff.) Size category: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| On hands | heroic voratun gauntlets of strength (+5) (0 def, 7 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +7 Fatigue: +5% Changes stats: +5 Str Mental save: +8 (+3 eff.) Maximum life: +68.00 When used to modify unarmed attacks: Base power: 42.5 - 59.5 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +7 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). Metal gloves protecting the hands up to the middle of the lower arm. |
| On head | voratun helm 'Glowripper' (0 def, 13 armour)Requires: - Heavy armour training Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Fatigue: +5% Damage when hit (Melee): 4 light Changes stats: +4 Str / +4 Con Changes resistances: +15% mind Changes resistances penetration: +15% light Physical save: +15 (+5 eff.) Mental save: +19 (+7 eff.) Confusion immunity: +38% Stamina each turn: +2.00 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness Activation costs 100 power out of 100/100. The very essence of bearness! |
| On fingers | BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
| On fingers | stralite jade ringPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Armour: +4 Damage (Melee): 23 light Damage (Ranged): 26 light Changes stats: +6 Cun / +10 Mag Changes resistances: +6% temporal / +28% darkness / +4% all Changes resistances penetration: +15% mind Changes damage: +14% light / +14% darkness Mental save: +12 (+4 eff.) Hate when firing a critical mind attack: +2.00 Spellpower: +13 (+6 eff.) Mindpower: +15 (+5 eff.) Rings make your fingers look great! |
| Around neck | Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Blindness immunity: +100% Spellpower: +5 (+2 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 60 power out of 60/60. The evilness of undeath radiates from this amulet. |
| Main armor | volcanic drakeskin leather armour of command (29 def, 22 armour)Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +22 Defense: +29 (+8 eff.) Fatigue: +8% Damage (Melee): 6 fire Damage (Ranged): 7 fire Changes stats: +3 Cun Changes resistances: +15% fire / +21% physical Mental save: +15 (+5 eff.) A suit of armour made of leather. |
| Light source | UmbraphageInfused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+4 eff.) Mindpower: +10 (+3 eff.) Light radius: +10 Absorbs all darkness (power 78, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 287.70 darkness damage (based on Mindpower and charge) Activation costs 10 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
| Cloak | Malydorion the Viperpeal (10 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+3 eff.) Effects on melee hit: * 10% chance to slow global speed by 53% Damage when hit (Melee): 4 nature Changes resistances: +12% nature Changes resistances penetration: +25% nature Changes damage: +6% darkness Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around waist | Skyspawner the hardened leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Changes stats: +3 Con Changes resistances: +9% fire / +9% cold Changes resistances penetration: +10% lightning Changes damage: +12% blight Critical mult.: +8.00% Spell save: +6 (+3 eff.) Mental save: +5 (+2 eff.) Mana each turn: +0.24 Spell crit. chance: +2% Mindpower: +3 (+1 eff.) A belt that goes around your waist. |
Inventory
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Beteganne the voratun amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +4 Defense: +15 (+5 eff.) Changes stats: +17 Lck Changes damage: +24% physical Blindness immunity: +20% Teleport immunity: +20% Light radius: +2 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Reduce all damage from unseen attackers: 15% Amulets make your neck look great! |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+5 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
serendipitous stralite amulet of manastreamingPowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +8 (+2 eff.) Defense: +8 (+3 eff.) Changes stats: +13 Lck / +2 Mag Mana each turn: +0.24 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +31.00 Reduce all damage from unseen attackers: 10% Amulets make your neck look great! |
stralite amber ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +4.0% Changes stats: +8 Cun / +8 Dex Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Rings make your fingers look great! |
stralite turquoise ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +20 (+5 eff.) Changes stats: +7 Cun / +6 Dex Changes resistances penetration: +10% all Rings make your fingers look great! |
Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 52% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
alchemist's voratun gauntlets of strength (+4) (0 def, 3 armour)Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Physical power: +12 (+3 eff.) Armour: +3 Fatigue: +5% Damage (Melee): 6 acid / 5 fire / 5 cold / 4 lightning Changes stats: +4 Str / +3 Mag / +3 Wil When used to modify unarmed attacks: Base power: 32.0 - 44.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% Damage (Melee): +9 ice / +15 fire / +20 acid / +13 lightning Metal gloves protecting the hands up to the middle of the lower arm. |
heroic voratun gauntlets of the juggernaut (0 def, 7 armour)Requires: - Heavy armour training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Armour: +7 Fatigue: +5% Changes stats: +2 Con Physical save: +15 (+5 eff.) Spell save: +6 (+3 eff.) Mental save: +16 (+6 eff.) Disarm immunity: +28% Maximum life: +58.00 When used to modify unarmed attacks: Base power: 35.5 - 49.7 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Accuracy: +9 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 5). Damage (Melee): +12 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. |
drakeskin leather cap 'Shivermonster' (20 def, 5 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Accuracy: +30 (+7 eff.) Physical crit. chance: +2.0% Armour: +5 Defense: +20 (+6 eff.) Fatigue: +5% Changes stats: +7 Str Changes resistances: +6% cold Changes resistances penetration: +15% physical Changes damage: +9% cold Physical save: +15 (+5 eff.) A cap made of leather. |
cured leather armour of the deep (6 def, 5 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +5 Defense: +6 (+2 eff.) Fatigue: +7% Changes resistances: +5% acid / +5% cold Allows you to breathe in: water A suit of armour made of leather. |
2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
550 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Mummified Egg-sac of UngolรซInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
ShimmerdashPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +10 (+3 eff.) Damage when hit (Melee): 6 lightning Changes resistances: +5% blight / +6% darkness / +5% arcane Disarm immunity: +10% Life regen: +4.00 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +4 (+2 eff.) Spell crit. chance: +4% Light radius: +3 Infravision radius: +3 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 35 blight damage or heals 46 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 346.80 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Eilinibreba the dragonbone totem of summon tentacle [power 450] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +8 Changes stats: +5 Str Mindpower: +30 (+10 eff.) It can be used to summon a resilient tentacle up to 5 spaces away for 8 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1005 Base Damage: 487 Armor: 39 All Resist: 50 Activation puts all charms on cooldown for 25 turns. When used: * Reduce 3 talent cooldowns by 2. Natural totems are made by powerful wilders to store nature power. |
elven-wood totem of healing 'Zubugata' [power 398] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Armour: +6 Changes stats: +7 Str Changes resistances: +9% lightning / +6% nature / +12% darkness It can be used to heal yourself and all friendly characters within 10 spaces for 398 Activation puts all charms on cooldown for 15 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Lightbringer's WandPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 3 When wielded/worn: Damage when hit (Melee): 18 light Changes resistances: +12% darkness / +12% light Changes damage: +10% light Spell save: +15 (+8 eff.) Light radius: +2 It can be used to summon a stationary shining orb within range 5 for 15 turns that will illuminate its area and deal 74 light damage (based on your Magic and Strength) to your foes within radius 5 each turn Activation costs 35 power out of 35/35. This gold-tipped wand shines with an unnatural sheen. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) When used to imbue an object: Defense: +10 (+3 eff.) Physical save: +10 (+4 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Arrol the Halfling Brawler level 33
19th Regrowth 124th year of Ascendancy at 00:19 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Arrol the Halfling Brawler level 29
21st Pyre 123rd year of Ascendancy at 21:41 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Arrol the Halfling Brawler level 18
18th Regrowth 123rd year of Ascendancy at 23:25 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Arrol the Halfling Brawler level 33
8th Allure 124th year of Ascendancy at 09:12 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Arrol the Halfling Brawler level 11
19th Dusk 122nd year of Ascendancy at 05:39 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Arrol the Halfling Brawler level 34
26th Regrowth 124th year of Ascendancy at 01:08 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Arrol the Halfling Brawler level 31
1st Mirth 123rd year of Ascendancy at 10:10 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Arrol the Halfling Brawler level 20
47th Regrowth 123rd year of Ascendancy at 17:45 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Arrol the Halfling Brawler level 19
35th Regrowth 123rd year of Ascendancy at 02:56 see stats
Fool of a Took! (Exploration mode)
Killed oneself as a halfling.By Arrol the Halfling Brawler level 9
3rd Flare 122nd year of Ascendancy at 23:24 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Arrol the Halfling Brawler level 23
64th Regrowth 123rd year of Ascendancy at 13:18 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Arrol the Halfling Brawler level 10
4th Flare 122nd year of Ascendancy at 06:09 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Arrol the Halfling Brawler level 20
47th Regrowth 123rd year of Ascendancy at 01:48 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Arrol the Halfling Brawler level 30
30th Pyre 123rd year of Ascendancy at 17:39 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Arrol the Halfling Brawler level 23
64th Regrowth 123rd year of Ascendancy at 08:59 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Arrol the Halfling Brawler level 35
26th Regrowth 124th year of Ascendancy at 03:00 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Arrol the Halfling Brawler level 13
35th Haze 122nd year of Ascendancy at 22:02 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Arrol the Halfling Brawler level 18
18th Regrowth 123rd year of Ascendancy at 12:03 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Arrol the Halfling Brawler level 31
2nd Flare 123rd year of Ascendancy at 23:42 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Arrol the Halfling Brawler level 29
21st Pyre 123rd year of Ascendancy at 18:04 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Arrol the Halfling Brawler level 17
58th Haze 122nd year of Ascendancy at 14:03 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Arrol the Halfling Brawler level 28
21st Pyre 123rd year of Ascendancy at 08:33 see stats
Log
Arrol switches her weapons to: unarmed.
Today is the 32nd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:28.
Arrol switches her weapons to: unarmed.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Today is the 33rd Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:45.
Today is the 34th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:11.
Today is the 35th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:26.
Today is the 36th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:53.
Today is the 37th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:08.
Today is the 38th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:35.
Today is the 39th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
Today is the 40th Regrowth of the 124th year of the Age of Ascendancy of Maj'Eyal.
The time is 00:16.
Ran for 3 turns (stop reason: hostile spotted to the south (Orcs patrol)).

































































































