










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Items Vault 1.7.6Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Ghoul |
| Class | Archer |
| Level / Exp | 29 / 21% |
| Size | medium |
| Lifes / Deaths | Killed by The Possessed at level 11 on the 3rd Summertide 122nd year of Ascendancy at 11:23 / 118Killed by Neroriayathra the cold drake hatchling at level 12 on the 6th Flare 122nd year of Ascendancy at 17:41 Killed by Wliehro the krog at level 14 on the 31st Dusk 122nd year of Ascendancy at 03:44 Killed by Bradiion the krog at level 14 on the 31st Dusk 122nd year of Ascendancy at 03:55 Killed by fire drake at level 14 on the 31st Dusk 122nd year of Ascendancy at 04:08 Killed by rimebark at level 14 on the 31st Dusk 122nd year of Ascendancy at 04:26 Killed by Xeresema the Guard at level 15 on the 12nd Haze 122nd year of Ascendancy at 12:49 Killed by rogue at level 15 on the 12nd Haze 122nd year of Ascendancy at 17:37 Killed by Lisassra the Thug at level 15 on the 12nd Haze 122nd year of Ascendancy at 17:56 Killed by Lisassra the Thug at level 15 on the 12nd Haze 122nd year of Ascendancy at 18:14 Killed by Lisassra the Thug at level 15 on the 12nd Haze 122nd year of Ascendancy at 18:32 Killed by Lisassra the Thug at level 15 on the 12nd Haze 122nd year of Ascendancy at 18:52 Killed by Lisassra the Thug at level 15 on the 12nd Haze 122nd year of Ascendancy at 19:10 Killed by Lisassra the Thug at level 15 on the 12nd Haze 122nd year of Ascendancy at 19:19 Killed by bandit lord at level 15 on the 13rd Haze 122nd year of Ascendancy at 00:09 Killed by Mayille the Guard at level 15 on the 13rd Haze 122nd year of Ascendancy at 02:59 Killed by Bandit Leader Cyrarerin at level 15 on the 13rd Haze 122nd year of Ascendancy at 08:29 Killed by Bandit Leader Cyrarerin at level 15 on the 13rd Haze 122nd year of Ascendancy at 08:43 Killed by Bandit Leader Cyrarerin at level 15 on the 13rd Haze 122nd year of Ascendancy at 09:00 Killed by Bandit Leader Cyrarerin at level 15 on the 13rd Haze 122nd year of Ascendancy at 09:14 Killed by Bandit Leader Cyrarerin at level 15 on the 13rd Haze 122nd year of Ascendancy at 09:30 Killed by Bandit Leader Cyrarerin at level 15 on the 13rd Haze 122nd year of Ascendancy at 10:12 Killed by Bandit Leader Cyrarerin at level 15 on the 13rd Haze 122nd year of Ascendancy at 10:40 Killed by Bandit Leader Cyrarerin at level 15 on the 13rd Haze 122nd year of Ascendancy at 10:55 Killed by Bandit Leader Cyrarerin at level 15 on the 13rd Haze 122nd year of Ascendancy at 12:32 Killed by Bandit Leader Cyrarerin at level 15 on the 13rd Haze 122nd year of Ascendancy at 12:48 Killed by Nerotha the Thug at level 15 on the 13rd Haze 122nd year of Ascendancy at 15:39 Killed by Nerotha the Thug at level 15 on the 13rd Haze 122nd year of Ascendancy at 15:58 Killed by Lisarialle the wolf at level 16 on the 14th Haze 122nd year of Ascendancy at 14:01 Killed by rogue at level 16 on the 15th Haze 122nd year of Ascendancy at 13:10 Killed by Betogatta the Guard at level 16 on the 15th Haze 122nd year of Ascendancy at 15:45 Killed by Betogatta the Guard at level 16 on the 15th Haze 122nd year of Ascendancy at 15:57 Killed by Betogatta the Guard at level 16 on the 15th Haze 122nd year of Ascendancy at 16:09 Killed by Satu at level 17 on the 15th Haze 122nd year of Ascendancy at 21:02 Killed by Bandit Leader Bethylessra at level 17 on the 15th Haze 122nd year of Ascendancy at 22:13 Killed by Islytira the Thug at level 17 on the 16th Haze 122nd year of Ascendancy at 03:38 Killed by Islytira the Thug at level 17 on the 16th Haze 122nd year of Ascendancy at 04:15 Killed by Wrathroot at level 17 on the 16th Haze 122nd year of Ascendancy at 12:11 Killed by Voroth the netherworm mass at level 18 on the 18th Haze 122nd year of Ascendancy at 07:36 Killed by Weirdling Beast at level 18 on the 18th Haze 122nd year of Ascendancy at 23:20 Killed by Weirdling Beast at level 18 on the 18th Haze 122nd year of Ascendancy at 23:38 Killed by Weirdling Beast at level 18 on the 18th Haze 122nd year of Ascendancy at 23:59 Killed by Weirdling Beast at level 18 on the 19th Haze 122nd year of Ascendancy at 00:23 Killed by Weirdling Beast at level 18 on the 19th Haze 122nd year of Ascendancy at 01:37 Killed by Weirdling Beast at level 18 on the 19th Haze 122nd year of Ascendancy at 02:30 Killed by Weirdling Beast at level 18 on the 19th Haze 122nd year of Ascendancy at 03:08 Killed by Weirdling Beast at level 18 on the 19th Haze 122nd year of Ascendancy at 03:47 Killed by Betibreta the brecklorn at level 19 on the 22nd Haze 122nd year of Ascendancy at 17:03 Killed by Urkis, the High Tempest at level 21 on the 28th Haze 122nd year of Ascendancy at 12:02 Killed by Urkis, the High Tempest at level 21 on the 28th Haze 122nd year of Ascendancy at 12:13 Killed by Urkis, the High Tempest at level 21 on the 28th Haze 122nd year of Ascendancy at 12:32 Killed by snow giant boulder thrower at level 21 on the 28th Haze 122nd year of Ascendancy at 15:49 Killed by snow giant thunderer at level 21 on the 28th Haze 122nd year of Ascendancy at 16:07 Killed by snow giant thunderer at level 21 on the 28th Haze 122nd year of Ascendancy at 16:24 Killed by snow giant thunderer at level 22 on the 43rd Haze 122nd year of Ascendancy at 22:24 Killed by Eilinakira the snow giant chieftain at level 22 on the 43rd Haze 122nd year of Ascendancy at 22:37 Killed by Eilinakira the snow giant chieftain at level 22 on the 43rd Haze 122nd year of Ascendancy at 22:58 Killed by ultimate telugoroth at level 24 on the 46th Haze 122nd year of Ascendancy at 06:36 Killed by Gitta the temporal stalker at level 24 on the 47th Haze 122nd year of Ascendancy at 06:28 Killed by Gitta the temporal stalker at level 24 on the 47th Haze 122nd year of Ascendancy at 06:38 Killed by Gitta the temporal stalker at level 24 on the 47th Haze 122nd year of Ascendancy at 06:47 Killed by aether beam at level 24 on the 47th Haze 122nd year of Ascendancy at 06:56 Killed by Chronolith Twin at level 24 on the 47th Haze 122nd year of Ascendancy at 21:13 Killed by Chronolith Clone at level 24 on the 47th Haze 122nd year of Ascendancy at 21:45 Killed by Chronolith Clone at level 24 on the 47th Haze 122nd year of Ascendancy at 22:07 Killed by Cultist at level 25 on the 48th Haze 122nd year of Ascendancy at 07:19 Killed by Shasshhiy'Kaish at level 25 on the 48th Haze 122nd year of Ascendancy at 14:20 Killed by elven warrior at level 25 on the 56th Haze 122nd year of Ascendancy at 03:24 Killed by elven cultist at level 25 on the 56th Haze 122nd year of Ascendancy at 03:40 Killed by elven cultist at level 25 on the 56th Haze 122nd year of Ascendancy at 04:16 Killed by elven cultist at level 25 on the 56th Haze 122nd year of Ascendancy at 04:32 Killed by Isluna the ogre guard at level 25 on the 56th Haze 122nd year of Ascendancy at 04:58 Killed by Bordri the halfling at level 25 on the 71st Haze 122nd year of Ascendancy at 06:43 Killed by Bordri the halfling at level 25 on the 71st Haze 122nd year of Ascendancy at 06:54 Killed by Mayubrevea the Guardian at level 25 on the 74th Haze 122nd year of Ascendancy at 16:18 Killed by ritch flamespitter at level 26 on the 74th Haze 122nd year of Ascendancy at 21:47 Killed by orc necromancer at level 26 on the 75th Haze 122nd year of Ascendancy at 21:24 Killed by orc necromancer at level 26 on the 75th Haze 122nd year of Ascendancy at 21:34 Killed by Mayildawyn the dredgling at level 26 on the 75th Haze 122nd year of Ascendancy at 22:08 Killed by Mayildawyn the dredgling at level 26 on the 75th Haze 122nd year of Ascendancy at 22:24 Killed by Ce'Nerireta the slaver at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 05:25 Killed by Ce'Nerireta the slaver at level 26 on the 53rd Regrowth 123rd year of Ascendancy at 05:36 Killed by dredge at level 27 on the 10th Pyre 123rd year of Ascendancy at 04:46 Killed by Dozing Lisagara at level 28 on the 13rd Pyre 123rd year of Ascendancy at 08:26 Killed by Dozing Lisagara at level 28 on the 13rd Pyre 123rd year of Ascendancy at 08:47 Killed by Dozing Lisagara at level 28 on the 13rd Pyre 123rd year of Ascendancy at 09:00 Killed by Sleeping Yvelaith at level 28 on the 13rd Pyre 123rd year of Ascendancy at 09:10 Killed by Dozing Lisagara at level 28 on the 13rd Pyre 123rd year of Ascendancy at 09:22 Killed by Dozing Vorinne at level 28 on the 13rd Pyre 123rd year of Ascendancy at 09:47 Killed by Dozing Lisagara at level 28 on the 13rd Pyre 123rd year of Ascendancy at 09:59 Killed by Sleeping Yvelaith at level 28 on the 13rd Pyre 123rd year of Ascendancy at 10:14 Killed by Sleeping Yvelaith at level 28 on the 13rd Pyre 123rd year of Ascendancy at 10:23 Killed by Sleeping Yvelaith at level 28 on the 13rd Pyre 123rd year of Ascendancy at 10:34 Killed by Dozing Vorinne at level 28 on the 13rd Pyre 123rd year of Ascendancy at 10:53 Killed by Dozing Vorinne at level 28 on the 13rd Pyre 123rd year of Ascendancy at 11:01 Killed by Sleeping Yvelaith at level 28 on the 13rd Pyre 123rd year of Ascendancy at 11:13 Killed by Sleeping Yvelaith at level 28 on the 13rd Pyre 123rd year of Ascendancy at 11:25 Killed by Sleeping Yvelaith at level 28 on the 13rd Pyre 123rd year of Ascendancy at 11:33 Killed by Dozing Vorinne at level 28 on the 13rd Pyre 123rd year of Ascendancy at 11:44 Killed by Sleeping Yvelaith at level 28 on the 13rd Pyre 123rd year of Ascendancy at 11:55 Killed by Dozing Lisagara at level 28 on the 13rd Pyre 123rd year of Ascendancy at 12:25 Killed by Dozing Vorinne at level 28 on the 13rd Pyre 123rd year of Ascendancy at 12:34 Killed by Dozing Vorinne at level 28 on the 13rd Pyre 123rd year of Ascendancy at 12:49 Killed by Dozing Lisagara at level 28 on the 13rd Pyre 123rd year of Ascendancy at 13:03 Killed by Sleeping Yvelaith at level 28 on the 13rd Pyre 123rd year of Ascendancy at 13:12 Killed by Sleeping Yvelaith at level 28 on the 13rd Pyre 123rd year of Ascendancy at 13:20 Killed by Sleeping Yvelaith at level 28 on the 13rd Pyre 123rd year of Ascendancy at 13:28 Killed by Sleeping Yvelaith at level 28 on the 13rd Pyre 123rd year of Ascendancy at 13:52 Killed by Sleeping Yvelaith at level 28 on the 13rd Pyre 123rd year of Ascendancy at 14:06 Killed by Sleeping Yvelaith at level 28 on the 13rd Pyre 123rd year of Ascendancy at 14:16 Killed by Sleeping Yvelaith at level 28 on the 13rd Pyre 123rd year of Ascendancy at 14:32 Killed by Sleeping Yvelaith at level 28 on the 13rd Pyre 123rd year of Ascendancy at 14:46 Killed by Sleeping Yvelaith at level 28 on the 13rd Pyre 123rd year of Ascendancy at 15:08 Killed by Sleeping Yvelaith at level 28 on the 13rd Pyre 123rd year of Ascendancy at 15:23 Killed by bursting entropic shard at level 28 on the 13rd Pyre 123rd year of Ascendancy at 20:37 Killed by lesser vampire at level 29 on the 14th Pyre 123rd year of Ascendancy at 16:13 Killed by shadow at level 29 on the 14th Pyre 123rd year of Ascendancy at 21:35 Killed by Satu at level 29 on the 14th Pyre 123rd year of Ascendancy at 21:41 |
Primary Stats
| Strength | 36 (base 20) |
| Dexterity | 70 (base 47) |
| Constitution | 58 (base 37) |
| Magic | 9 (base 10) |
| Willpower | 37 (base 10) |
| Cunning | 60 (base 26) |
Resources
| Life | 828/828 |
| Stamina | 252/252 |
| Vim | 212/212 |
| Healing Factor | 1.7601339505268 |
| Regeneration | 27.64590359611 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | -60% |
| Spell | 0% |
| Global | +80% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 9 |
| See Stealth | 5 |
| See Invisible | 7 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 89 |
| Accuracy | 65 |
| Crit Chance | 19% |
| APR | 26 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 14 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Mind
| Mindpower | 35 |
| Crit Chance | 19% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +13% |
| Physical | +8% |
| Cold | +15% |
| All | 0% |
Offense: Damage Penetration
| Nature | +15% |
| Lightning | +5% |
Defense: Base
| Armour (hardiness) | 18 (69.687909656376%) |
| Defense | 55 |
| Ranged Defense | 55 |
| Fatigue | 0 |
| Physical Save | 36 |
| Spell Save | 17 |
| Mental Save | 30 |
Defense: Resistances
| Cold | + 27%( 70%) |
| Lightning | + 17%( 70%) |
| Nature | + 36%( 70%) |
| Darkness | + 23%( 70%) |
| Blight | + 12%( 70%) |
| Physical | + 15%( 70%) |
| Mind | + 15%( 70%) |
| All | + 9%( 70%) |
Defense: Immunities
| Pinning Resistance | 23% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 10% |
| Bleed Resistance | 100% |
| Disarm Resistance | 25% |
| Stun Resistance | 50% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 25% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 256 life over 5 turns. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 182 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 145 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Technique / Combat techniques | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Archery training | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Archery prowess | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Reflexes | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Marksmanship | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 5/5 |
Generic Talents
| Undead / Ghoul | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.30 |
| 2/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Thalore | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Corruption / Curses | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Old Forest. Escort: lost defiler (level 3 of Old Forest)As a reward you gained talent category Corruption / Curses (at mastery 1.00). | done |
You failed to protect the lost sun paladin from death by luminous horror. Escort: lost sun paladin (level 2 of Dreadfell) | failed |
You successfully escorted the lost warrior to the recall portal on level 1 of Dreadfell. Escort: lost warrior (level 1 of Dreadfell)As a reward you improved Constitution by +5. | done |
You failed to protect the lost warrior from death by Xeriana the vampire. Escort: lost warrior (level 4 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Norgos Lair. Escort: repented thief (level 3 of Norgos Lair)As a reward you improved Cunning by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * You've found the needed electric eel tail. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Frost Treads (1 def, 4 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +4 Defense: +1 (+0 eff.) Fatigue: +7% Changes stats: +4 Str / +4 Wil / +4 Cun Changes resistances: +10% nature / +20% cold Changes damage: +15% cold Light radius: +1 Movement speed: +20% Each step taken casts a ground frost effect in a radius of 1 around you for 5 turns, giving you a 20% cold damage bonus for 3 turns. Additionally, any enemy standing in the frost has a 20% chance of talent failure for 3 turns. A pair of leather boots. Cold to the touch, they radiate a cold blue light. |
| Quiver | deadly quiver of yew arrows of accuracy (18/19, 42-59 power, 10 apr)Requires: - Dexterity 24 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 3 Base power: 42.0 - 58.8 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +20 Armour Penetration: +10 Crit. chance: +2.0% Capacity: 19 Arrows are used with bows to pierce your foes to death. |
| Light source | Galerune the brass lanternInfused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 8 acid Changes resistances: +3% mind / +9% lightning Changes resistances penetration: +5% lightning Mental save: +5 (+2 eff.) Light radius: +3 See stealth: +5 See invisible: +7 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Squalorspawner (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +1 Fatigue: +1% Effects on melee hit: * 20% chance to slow global speed by 50% Damage when hit (Melee): 6 nature Changes stats: +4 Cun / +3 Dex Changes resistances penetration: +15% nature Critical mult.: +10.00% Maximum hate: +6.00 Mental crit. chance: +1% A cap made of leather. |
| Tool | elm totem of summon tentacle [power 100] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 229 Base Damage: 109 Armor: 5 All Resist: 4 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
| On fingers | Ring of GrowthInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Str / +4 Wil Changes resistances: +10% nature Changes damage: +8% nature / +8% physical Physical save: +8 (+4 eff.) Life regen: +3.00 Healing mod.: +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
| On fingers | sneakthief's gold ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +5 (+1 eff.) Changes stats: +5 Cun / +8 Dex Disarm immunity: +25% Pinning immunity: +23% Knockback immunity: +25% Maximum life: +30.00 Rings make your fingers look great! |
| Around waist | noble's rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Dex / +4 Wil / +7 Cun / +6 Lck Damage against: +17% Summoned Reduced damage from: +15% Summoned Trap disarming bonus: +8 Stealth bonus: +6 Infravision radius: +3 A belt that goes around your waist. |
| In main hand | swiftstrike elm longbow of enduringRequires: - Dexterity 11 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Master Marksman Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +6 Travel speed: +200% When wielded/worn: Changes stats: +9 Wil / +3 Cun / +9 Con Maximum life: +15.00 Combat speed: +10% Longbows are used to shoot arrows at your foes. |
| On hands | Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+1 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves are coated with a thick, green liquid. |
| Main armor | Durudrastir (12 def, 13 armour)Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 4 When wielded/worn: Armour: +13 Defense: +12 (+4 eff.) Fatigue: +8% Changes resistances: +3% mind / +6% physical Physical save: +11 (+5 eff.) Blindness immunity: +20% Silence immunity: +10% Life regen: +7.00 Maximum life: +62.00 Healing mod.: +24% A suit of armour made of leather. |
| Cloak | murderer's linen cloak of the Shaloren (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +4 Defense: +1 (+0 eff.) Changes stats: +1 Dex / +1 Mag / +1 Wil / +2 Cun A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+5 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Inventory
healing infusion of the titan (heal 167; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 167 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of the Rift (298.00 temporal damage, removed from time 4 turns)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 298.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.ethereal rune of the sneak (power 23; resist 27%; move 51%; dur 5; cd 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 27% all resistance, you move 51% faster, and you are invisible (power 23). Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level.gold amulet of mastery (0.20 Technique / Sniper) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent mastery: +0.20 Technique / Sniper Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.vitalizing gold amulet of cunning (+5) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Con Physical save: +10 (+4 eff.) Life regen: +3.00 Maximum life: +48.00 Amulets make your neck look great! |
BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-4 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
This item will automatically be transmogrified when you leave the level.titan's gold ring of light (+26%) Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Con Changes resistances: +26% light Changes damage: +13% light Physical save: +8 (+4 eff.) Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.dwarven-steel dagger of massacre (26-34 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 26.0 - 33.8 Uses stats: 50% Str, 50% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.dwarven-steel greatsword (37-59 power, 2 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 37.0 - 59.2 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.truestriking dwarven-steel longsword of evisceration (24-34 power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 170 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +7 (+2 eff.) Armour penetration: +7 Physical crit. chance: +7.0% Physical power: +7 (+2 eff.) Changes resistances penetration: +7% physical Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.thorny mindstar (8-9 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +6 (+3 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.mighty hardened leather sling of lightning Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (Ranged): +5 lightning When wielded/worn: Physical power: +8 (+2 eff.) Changes stats: +3 Str Changes damage: +11% lightning Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.steady hardened leather sling of acid Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 3 Mastery: Master Marksman Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +8 Damage (Ranged): +6 acid When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +3.0% Changes damage: +11% acid Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level.yew vilestaff (20-24 power, 4 apr, blight element) Requires: - Magic 24 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% blight Talent granted: +1 Command Staff Spellpower: +9 (+7 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.dwarven-steel waraxe (20-27 power, 4 apr) Requires: - Strength 24 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +4.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level.Dazzlecast (0 def, 0 armour) Infused by nature Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 3 When wielded/worn: Effects when hit in melee: * 4% chance to slow global speed by 50% * 5 arcane resource burn Changes resistances: +10% blight / +9% fire / +3% light / +11% all Changes resistances penetration: +10% light Changes damage: +6% light Mental save: +15 (+7 eff.) Life regen: +2.30 Maximum life: +51.00 Mindpower: +3 (+2 eff.) Mental crit. chance: +3% Healing mod.: +10% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.verdant cashmere robe (0 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Changes stats: +5 Con Changes resistances: +11% all Changes damage: +12% nature Poison immunity: +29% Disease immunity: +33% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.brawler's hardened leather gloves (0 def, 2 armour) Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Changes stats: +3 Str / +3 Dex / +3 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +6 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.dwarven-steel gauntlets (0 def, 2 armour) Requires: - Heavy armour training 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.restful hardened leather gloves (0 def, 2 armour) Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Life regen: +4.00 Stamina each turn: +0.80 Maximum stamina: +19.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level.stabilizing hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Physical save: +13 (+5 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level.cleansing hardened leather armour of fire resistance (9 def, 6 armour) Requires: - Strength 16 Infused by arcane disrupting forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes resistances: +12% blight / +18% fire / +10% nature A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.hardened leather armour (9 def, 6 armour) Requires: - Strength 16 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level.hardened leather armour 'Blastpassion' (9 def, 6 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +9 (+3 eff.) Fatigue: +8% Changes resistances: +3% darkness / +21% fire Changes damage: +6% lightning / +12% arcane / +15% blight Critical mult.: +10.00% Spell save: +3 (+3 eff.) Mana each turn: +0.20 A suit of armour made of leather. |
rejuvenating cured leather armour of the hero (6 def, 4 armour)Requires: - Strength 14 Powered by arcane forces Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+2 eff.) Fatigue: +7% Changes stats: +3 Str / +3 Dex / +4 Mag / +3 Wil / +5 Cun Life regen: +2.90 Stamina each turn: +1.00 Maximum life: +38.00 A suit of armour made of leather. |
7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
69 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
9 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
16 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+4 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
11 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+3 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
iron pickaxe (dig speed 37 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+2 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
6 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash totem of healing [power 176] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to heal yourself and all friendly characters within 10 spaces for 176 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
quick yew totem of healing [power 212] (10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to heal yourself and all friendly characters within 10 spaces for 212 Activation puts all charms on cooldown for 10 turns. Natural totems are made by powerful wilders to store nature power. |
yew totem of summon tentacle [power 210] (25 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 It can be used to summon a resilient tentacle up to 5 spaces away for 6 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 461 Base Damage: 250 Armor: 14 All Resist: 8 Activation puts all charms on cooldown for 25 turns. Natural totems are made by powerful wilders to store nature power. |
14 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.yew wand of lightning storm [power 290] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to create a radius 3 storm for 5 turns. Each turn, creatures within take 58 lightning damage and will be dazed for 1 turn (290 total damage) Activation puts all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
12 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Satu the Thalore Archer level 22
43rd Haze 122nd year of Ascendancy at 15:22 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Satu the Thalore Archer level 14
40th Dusk 122nd year of Ascendancy at 05:25 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Satu the Thalore Archer level 19
23rd Haze 122nd year of Ascendancy at 00:22 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Satu the Thalore Archer level 22
30th Haze 122nd year of Ascendancy at 08:32 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Satu the Thalore Archer level 10
6th Mirth 122nd year of Ascendancy at 19:07 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Satu the Thalore Archer level 20
24th Haze 122nd year of Ascendancy at 03:52 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Satu the Thalore Archer level 26
79th Haze 122nd year of Ascendancy at 16:02 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Satu the Thalore Archer level 19
22nd Haze 122nd year of Ascendancy at 17:19 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Satu the Thalore Archer level 12
3rd Flare 122nd year of Ascendancy at 20:55 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Satu the Thalore Archer level 26
53rd Regrowth 123rd year of Ascendancy at 17:03 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Satu the Thalore Archer level 16
15th Haze 122nd year of Ascendancy at 16:58 see stats
Utterly Destroyed (Exploration mode)
Died on the Eidolon Plane.By Satu the Ghoul Archer level 29
14th Pyre 123rd year of Ascendancy at 21:41 see stats
Log
Shadow hits Satu for (78 to ice), 117 fire (117 total damage).
Dúathedlen uses Darkness.
Something hits Satu for (81 resilience), (166 to ice), 248 physical (248 total damage).
Satu shoots!
Satu's Shoot performs a ranged critical strike against Satu!
Satu forces the iceblock to shatter.
Satu is free from the ice.
Talent Steady Shot is ready to use.
Shadow casts Shadow Lightning.
Shadow's spell attains critical power!
Shadow hits Satu for 185 lightning damage.
Satu shoots!
Satu's Shoot performs a ranged critical strike against Shadow!
Shadow casts Fade.
Shadow fades!
Satu's Shoot hits Shadow for 0 physical damage.
Shadow casts Shadow Flames.
Shadow hits Satu for 138 fire damage.
Satu the level 29 ghoul archer was flamed to death by a shadow on level 4 of Dreadfell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Shadow killed Satu!
Saving game...
Talent Gift of the Woods is ready to use.
Talent Steady Shot is ready to use.
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!

















































































































